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Someone Else
http://wii.ign.com/articles/991/991714p1.html

QUOTE
IGN: You just mentioned that the game audience is shrinking (that's where I went "wtf?") and that Nintendo is always looking for ways to entice new players. Is this something that you're thinking about for the new Zelda, too, or is there a separation where that's off limits because the franchise is traditionally hardcore?

Shigeru Miyamoto: I think we do this with Mario and Zelda as well. When we are working on the plans for them, we are trying to come up with ways where we can satisfy our longtime fans (lol) and bring new players into the franchises as well. That's something we're always looking at. However, when I get involved in a title, I focus a lot on more experience and the more advanced gameplay elements. If I get into it, there's a tendency for difficulty levels to ramp up so that's something I really have to watch for myself to make sure that I don't do that.
I RAGE'D!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Anyway, read the article. Tl;dr, apparently there's some artwork that the general public hasn't gotten to see yet that depicts a Link that's even older than the one in Twilight Princess. Shigeru also explicity points out that Link is not wielding a sword in this artwork.

I'm intrigued. Those of you who know me well should be aware that I've long grown tired of Kid Link, and since Nintendo's audience has switched to babies, soccer moms, (PUPPIES ARE CUTE) and retirement home residents, I was worried we'd see the next Zelda Wii return to a Kid Link. It's also always been an idea of mine that the series ditches the "Evil-banishing sword" idea. The only thing that's putting me off right now is Shigeru openly admitting that he makes a concious effort to make his games "not too hard," which we should all know pretty much translates to "keepin' it hand-holding easy."

Oh well.
Caael
RIP Zelda.
Golden Legacy
I simply do not understand why the concept of having alternate difficulties is beyond Nintendo. That said, I am absolutely grateful that Nintendo did not show Zelda at E3. Take all the time there is, and give us something that's actually new. Redesign the gameplay. I don't know how much Zelda can be "reformed", but perhaps it's time to give the series new leadership and direction.
Nosferatu
Well at least Metroid will stay awesome?

Please?
Golden Legacy
That too. If Zelda was revealed at this E3, Metroid: Other M wouldn't be having the hype and intensity that it has. It would have overshadowed it.

Actually, Metroid: Other M is exactly what Nintendo should go for. Take the series to a new style. A different perspective, new gameplay. Give it new developers. Completely rethink it.
Nosferatu
QUOTE(Golden Legacy @ Jun 4 2009, 07:38 PM) *
That too. If Zelda was revealed at this E3, Metroid: Other M wouldn't be having the hype and intensity that it has. It would have overshadowed it.

Actually, Metroid: Other M is exactly what Nintendo should go for. Take the series to a new style. A different perspective, new gameplay. Give it new developers. Completely rethink it.

But still give us what we like. No, not chocolate milk Caael. We'd all still like a traditional 2D Metroid akin to Super Metroid. Nothing wrong with experimenting now and then, but the 2D Metroids are what everybody loves the most.
Someone Else
After playing The Sims 3 (which was not made by Maxis or Will Wright) for a fair bit I've come to the conclusion that giving a series to a new team isn't always a bad thing. As long as it stays somewhat true to the series' ideas, having some new brains with a different way of looking at game design can be exactly what a tired out, but well-known and appreciated series needs.
Golden Legacy
QUOTE(Nosferatu @ Jun 4 2009, 10:40 PM) *
But still give us what we like. No, not chocolate milk Caael. We'd all still like a traditional 2D Metroid akin to Super Metroid. Nothing wrong with experimenting now and then, but the 2D Metroids are what everybody loves the most.

I'll give you this. Now, let me ask. What if two days ago, Nintendo had ended its E3 conference with a trailer for a new 'Super Metroid'? Exact style of gameplay with updated graphics. Would you have been as excited?

QUOTE(Someone Else @ Jun 4 2009, 10:40 PM) *
After playing The Sims 3 (which was not made by Maxis or Will Wright) for a fair bit I've come to the conclusion that giving a series to a new team isn't always a bad thing. As long as it stays somewhat true to the series' ideas, having some new brains with a different way of looking at game design can be exactly what a tired out, but well-known and appreciated series needs.

Very well said. It was Retro Studios that took Metroid to the 1st person perspective - which few people were convinced of at the time - and the resulting Prime series was critically acclaimed. Nintendo shifted from a Western gaming studio (Retro) to an Eastern gaming studio (Team Ninja), and the results speak for themselves.
Caael
QUOTE(Nosferatu @ Jun 5 2009, 03:40 AM) *
But still give us what we like. No, not chocolate milk Caael. We'd all still like a traditional 2D Metroid akin to Super Metroid. Nothing wrong with experimenting now and then, but the 2D Metroids are what everybody loves the most.




Duh hurr hurr hurp durp, don't do this again.
-Someone Else
Nosferatu
QUOTE(Golden Legacy @ Jun 4 2009, 07:51 PM) *
I'll give you this. Now, let me ask. What if two days ago, Nintendo had ended its E3 conference with a trailer for a new 'Super Metroid'? Exact style of gameplay with updated graphics. Would you have been as excited?

In my opinion it doesn't need a graphical update, but **** yes I would've been. Super Metroid <3. OT, Zero Mission was a great remake IMO.

Btw http://kotaku.com/5279554/first-look-at-ne...mes-concept-art
Someone Else
Wind Waker meets Twilight Princess? Could be interesting to pick up just for the story.

But that doesn't look like an older Link.
Golden Legacy
QUOTE(Nosferatu @ Jun 4 2009, 11:35 PM) *
In my opinion it doesn't need a graphical update, but **** yes I would've been. Super Metroid <3. OT, Zero Mission was a great remake IMO.

I fully agree. I played Zero Mission and loved it, I can see why Super Metroid holds the status it does, especially for its time. Let me ask my question in another way - would you be more excited about a Super Metroid than with Metroid: Other M?

QUOTE(Someone Else @ Jun 5 2009, 12:39 AM) *
Wind Waker meets Twilight Princess? Could be interesting to pick up just for the story.

But that doesn't look like an older Link.


I don't see much different myself. Link looks like his Twilight Princess form. His features are a little more defined, and he does seem to have a more mature posture. I can vaguely see why people consider him older. The fairy/spirit/whatever is reminiscent of the ones in Wind Waker.
Nosferatu
QUOTE(Golden Legacy @ Jun 4 2009, 10:56 PM) *
I fully agree. I played Zero Mission and loved it, I can see why Super Metroid holds the status it does, especially for its time. Let me ask my question in another way - would you be more excited about a Super Metroid than with Metroid: Other M?

Probably not. A new Metroid game is definitely a higher priority to me then a remake of something that doesn't need to be remade. I'm just sayin' I'm still waiting on my Metroid Dread.
Split Infinity
QUOTE(Nosferatu @ Jun 5 2009, 04:07 PM) *
Probably not. A new Metroid game is definantly a higher priority to me then a remake of something that doesn't need to be remade. I'm just sayin' I'm still waiting on my Metroid Dread.

You're hurting me.
Nosferatu
QUOTE(Split Infinity @ Jun 4 2009, 11:28 PM) *
You're hurting me.

I try my best <3

Edit: There ya go. I went back and fixed it just for you.
Laharl
QUOTE(Caael @ Jun 5 2009, 03:02 AM) *
RIP Zelda.


its already brgun decompisition its been dead that long
Aquamarine
Yeah, if you ask me its been dead since The Wind Waker, rising from the grave only to release Minish Cap and then going back to what may be its eternal slumber. MC btw, wasn't made by Nintendo. That might be why it was good.
Caael
QUOTE(Nosferatu @ Jun 5 2009, 04:35 AM) *
In my opinion it doesn't need a graphical update, but **** yes I would've been. Super Metroid <3. OT, Zero Mission was a great remake IMO.

Btw http://kotaku.com/5279554/first-look-at-ne...mes-concept-art


Zero Mission was sex. I 100%'d that game so many times.

If they did an updated version of LTTP that'd be pretty sick. Extend it, keep the difficulty exactly where it is <3

QUOTE
Yeah, if you ask me its been dead since The Wind Waker, rising from the grave only to release Minish Cap and then going back to what may be its eternal slumber. MC btw, wasn't made by Nintendo. That might be why it was good.


What was wrong with Wind Waker? IMO that was one of the most Zelda's. The amount of sidequests was phenomenal and I spent so much time just messing around on the big hub island getting quests etc. The sub quests in that game were nearly as good as Majoras Mask.

Speaking of which, please remake Majoras Mask, Nintendo. That was a step in the right direction and now you've completely buggered it with this spirit tracks bull****.
Aquamarine
Did you honestly ask me the question, Caael? The "What's wrong with Wind Waker" question? I'm not sure where to begin really.. I won't dwindle on the reasons, I'll just state the obvious:

Way too short. Way too easy, possibly the easiest game I've played in my entire life. Almost each and every sidequest takes 5 minutes to complete. Unimaginative dungeons. Unimaginative items. Unimaginative islands. New gameplay elements that were used only once or twice.

I could find more reasons but I think that's enough.
Caael
QUOTE(Aquamarine @ Jun 5 2009, 12:04 PM) *
Did you honestly ask me the question, Caael? The "What's wrong with Wind Waker" question? I'm not sure where to begin really.. I won't dwindle on the reasons, I'll just state the obvious:

Way too short. Way too easy, possibly the easiest game I've played in my entire life. Almost each and every sidequest takes 5 minutes to complete. Unimaginative dungeons. Unimaginative items. Unimaginative islands. New gameplay elements that were used only once or twice.

I could find more reasons but I think that's enough.


So you're critisizing it for being a Zelda game? That's the formula Zelda follows, unimaginitive dungeons, items etc. But the graphical spin on it shook it up enough for me to enjoy it.

Criticizing a game for following a formula is like criticizing a dog for barking. (Sorry for the crap analogy, it was the best I could come up with given the circumstances)
Aquamarine
QUOTE(Caael @ Jun 5 2009, 01:51 PM) *
So you're critisizing it for being a Zelda game? That's the formula Zelda follows, unimaginitive dungeons, items etc. But the graphical spin on it shook it up enough for me to enjoy it.

Criticizing a game for following a formula is like criticizing a dog for barking. (Sorry for the crap analogy, it was the best I could come up with given the circumstances)


Please. I may not have liked Twilight Princess as much as I had hoped I would, but not even I can't deny that the game had some truly imaginative dungeons and items.
Caael
QUOTE(Aquamarine @ Jun 5 2009, 02:17 PM) *
Please. I may not have liked Twilight Princess as much as I had hoped I would, but not even I can deny that the game had some truly imaginative dungeons and items.


As far as I'm aware, the only remotely new item in Twilight princess was the ball and chain.
Someone Else
I agree with Aqua.

TP, while being mostly an OoT clone with a doggy, was a superior game to TWW because the basics of what it was trying to do were done better. TWW tried to do lots of new things that seemed cool, but at the best were half baked. It's true.
Caael
Yeah but halfway through TP I just gave up caring because the lack of story driving.
Drizzy Drake
I gave up on TP during the search for those bugs. The last one up in Zora`s Domain high on the wall was impossible. Yeah TP didn`t capture me all that much.
Neon
i think wind waker was better than twilight princess, though io agree TP had some more interesting elements. Overall the tp plot sucked, and revisiting OoT was just bland for me. The twilight realm was done really badly.

WW's only real issue was the length and difficulty of the dungeons, and the ****ing triforce hunt of boredom instead of the 2 more dungeons it should have been.


I hope they've got out of this "try to recreate ooT!" mindset and have something unique and interesting planned for the next Zelda.
Laharl
that mindset is the dev teams motto these days =/

in OoT we trust
Toasty
I found WW fun, but I still agree with Aqua's description of it. It really was pretty short (though the dungeons for the Fire and Ice arrows were supposed to be full fledged instead of half baked), The bosses were easy (once I learned you could L-target. lawl. :D), and the sidequests were fairly short.

I still liked it though.


To be honest, I haven't yet played TP even though I've had it for as long as I've had my Wii. It just doesn't really interest me, even after watching my friend play through it. It just seems kinda repetitive.
Golden Legacy
QUOTE(Toasty @ Jun 6 2009, 08:18 PM) *
The bosses were easy (once I learned you could L-target. lawl. :D), and the sidequests were fairly short.

I am glad I am not the only one who didn't realize you could L-target bosses until too late. Although when I found out, I decided to stick with it. Made them genuinely harder, especially Puppet Ganon in snake form.

QUOTE
To be honest, I haven't yet played TP even though I've had it for as long as I've had my Wii. It just doesn't really interest me, even after watching my friend play through it. It just seems kinda repetitive.

I found Twilight Princess to be quite generic, even by the standards of the strict Zelda formula.
Toasty
QUOTE(Golden Legacy @ Jun 7 2009, 11:39 AM) *
I am glad I am not the only one who didn't realize you could L-target bosses until too late. Although when I found out, I decided to stick with it. Made them genuinely harder, especially Puppet Ganon in snake form.


I found out in the Tower of the Gods. That boss was a bish until I learned I could L-Target. Then it was a piece of cake. Or maybe hot pancakes.
Laharl
being a retarded player doesnt make a game better x_x
Split Infinity
I don't know; why else would they be Ninty's most profitable demographic?
Laharl
because they buy whatever **** is dangled in front of them
Diddy Kong
**** you guys I liked TWW! Sailing was ****ing awesome. The world of Zelda never felt so big.

Looking forward to Zelda Wii. Although TP was a bit disapointing later in the game.
Split Infinity
I still want to get myself a Gamecube, there were some real classics on those minidiscs. Just having Melee alone would amazing.
Toasty
I wish I would've bought Baiten Kaitos when I had the chance. Now it's considered somewhat rare, and it'll cost me more than I'm willing to pay.

But yes, there are actually a good number of very good games for the GC.
Golden Legacy
QUOTE(Diddy Kong @ Jun 8 2009, 04:41 PM) *
**** you guys I liked TWW! Sailing was ****ing awesome. The world of Zelda never felt so big.

Absolutely with you. There was quite an appeal in simply going on your boat and sailing into the seas. It might have gone a bit too long at certain points, but I think it's an underappreciated part of Wind Waker.
Laharl
you're joking right?

the tedious sailing sections make up atleast a third of the game's already pathetic lifespan

the exploration aspect was not covered in anywhere near enough depth, so what if there's a massive world to explore if there's less than a half dozen decent sized settlements; the majority of which offer little incentive to revisit
Drizzy Drake
^ you cna never be happy can you?
Someone Else
He is right, though.
Aquamarine
QUOTE(Someone Else @ Jun 9 2009, 07:34 PM) *
He is right, though.


This. And the sad thing is, although I disagree with laharl's constant hate for games, he is almost always right. :/
Golden Legacy
QUOTE(Laharl @ Jun 9 2009, 06:50 AM) *
you're joking right?

the tedious sailing sections make up atleast a third of the game's already pathetic lifespan

the exploration aspect was not covered in anywhere near enough depth, so what if there's a massive world to explore if there's less than a half dozen decent sized settlements; the majority of which offer little incentive to revisit

I didn't like the artificial placement of islands. There was only one major area to check out in each of the squares that comprised the overworld grid. I never said otherwise and I agree with this. What I said was I found the concept of going on your boat to explore appealing. The execution could have been refined.
Laharl
i suppose its better than the sailing in the Phantom Hourglass, in the same way being diagnosed with Hepatitis is better than being diagnosed with AIDS

is this new game the train one? because trains go on train tracks.....doesnt leave much room for exploration >__>
Aquamarine
QUOTE(Laharl @ Jun 10 2009, 12:58 PM) *
is this new game the train one? because trains go on train tracks.....doesnt leave much room for exploration >__>


No, that's for the DS. And yeah, people are already complaining how all you can do while the train is moving is honk a horn to get pigs to move off the tracks.

God, that game is going to suck so much.
Laharl
so that means the new 'serious' Zelda will be "what would OoT be like if [insert random animal] were involved?"
Caael
QUOTE(Laharl @ Jun 10 2009, 04:28 PM) *
so that means the new 'serious' Zelda will be "what would OoT be like if [insert random animal] were involved?"


Pretty much. Were you expecting more from Nintendo?
Golden Legacy
QUOTE(Laharl @ Jun 10 2009, 11:28 AM) *
so that means the new 'serious' Zelda will be "what would OoT be like if [insert random animal] were involved?"

Which is why the Zelda team needs to be redone. Miyaomoto and Anouma should step aside and allow newer direction.
Laharl
QUOTE(Caael @ Jun 10 2009, 04:58 PM) *
Pretty much. Were you expecting more from Nintendo?


of course not, but atleast they used to have the courtesy to save the disappoint for when the game was released
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