Golden Sun: Dark Dawn OFFICIAL TITLE
#1
Posted 15 June 2010 - 10:33 AM
DISCUSS!!!!!!!!!!!!!!!!!!!!!!! OMFG IT LOOKS AMAZING
#2
Posted 15 June 2010 - 11:28 AM
#3
Posted 15 June 2010 - 11:36 AM
#4
Posted 15 June 2010 - 11:38 AM
#5
Posted 15 June 2010 - 12:01 PM
Anyway, I've also noticed a new track playing, which fits perfectly to the franchise climate. And I'm nearly 100% sure, that again, Sakuraba will make the soundtrack. Great news imho.
BTW - do you think the character from 0:03 is Isaac? http://www.youtube.c...h?v=th_DDyyxKNg
P.S.: Oh, and we've got our heroes' names: Matthew, Karis and Terrell (at least that's what the stats bars say).
#6
Posted 15 June 2010 - 12:13 PM
To my best guess, I think that would be the new character (whose name from the battle screens apparently is 'Matthew'), and this game seems to feature a whole new cast following the old one. He'll be the 'Isaac' of the game in spirit, though, as the protagonist, sort of how all Zelda games have Link as the main character, even though it's technically a different Link each time.
EDIT: You noticed them too, great. I only caught 'Matthew' during the conference, did not see 'Karis' or 'Terrell'. Interesting names.
#7
Posted 15 June 2010 - 12:27 PM
That person from 0:03 in the video is in the party here. Some random person linked it, though, so idk if it's a shoop or not.
EDIT:
http://dsmedia.ign.com/ds/image/article/109/1097948/e3-2010-golden-sun-dark-dawn-screens-20100615105801158_640w.jpg
http://dsmedia.ign.com/ds/image/article/109/1097948/e3-2010-golden-sun-dark-dawn-screens-20100615105749330_640w.jpg
http://dsmedia.ign.com/ds/image/article/109/1097948/e3-2010-golden-sun-dark-dawn-screens-20100615105731471.jpg
#8
Posted 15 June 2010 - 01:00 PM
30 years after breaking the psyenergy seal... Well, it give us a hope of meeting some ol' buddies! :joy: Can't wait!!
Update: IGN placed more screens (new summons! Neptune, Megara and... Procne?): http://uk.media.ds.i...592/imgs_2.html
#9
Posted 15 June 2010 - 03:46 PM
Game is going to be great.
#11
Posted 15 June 2010 - 04:47 PM
vs
http://www.gametrail...lden-sun/101507
It could just be YouTube, but I'd say the graphics have noticeably improved in a year's time.
#12
Posted 15 June 2010 - 05:14 PM
#13
Posted 15 June 2010 - 09:44 PM
Other than that, the story seems decent, the summons look beautiful, and I can't wait for Christmas. WD pointed out that GS isn't one of the big Nintendo franchises. Therefore, I would be surprised if we get more trailers, screenshots, etc. then what we have now - unless they decide to do a television campaign like they did for GS and TLA.
#14
Posted 15 June 2010 - 10:32 PM
Someone Else, on Jun 15 2010, 02:46 PM, said:
Game is going to be great.
This. That was my first impression as well. So these are descendents, obviously of Garet and Isaac...wonder who the Momma's are. (heh)
Also, as for storyline, I wonder if the elemental lighthouses will be involved again...definitely some interesting looking places. 0:22 of the trailer looks like either Xian (where you meet fezhi) or Lama Temple (where you meet Master Hamma). The puzzle around 0:45 looks to be a classic lighthouse "moving statue" sort of thing, though the statues look like men instead of females (random observation?). I could pick apart this trailer for hours, but it looks like we get the same summons, and maybe some of the same destinations. I'm curious to see whats *new*.
#16
Posted 15 June 2010 - 10:49 PM
Quote
Yes, Weyard definitely has changed at least somewhat within the 30 years time.
#18
Posted 15 June 2010 - 10:56 PM
#20
Posted 16 June 2010 - 12:28 AM
I noticed a lot of nice touches in the demo (I'll do a full breakdown in a day or two), like attacking a second target if the original target dies (a common complaint in the GBA games), each djinni having a unique sprite in the battle menus, stylus-touch or d-pad for overworld movement, and some new puzzle elements (burning wick, tree climbing).
#21
Posted 16 June 2010 - 01:29 AM
Max, on Jun 16 2010, 03:58 PM, said:
I noticed a lot of nice touches in the demo (I'll do a full breakdown in a day or two), like attacking a second target if the original target dies (a common complaint in the GBA games), each djinni having a unique sprite in the battle menus, stylus-touch or d-pad for overworld movement, and some new puzzle elements (burning wick, tree climbing).
Holy crap that is the best looking game I have ever seen. It all seems soo familiar. Lovin' the new djinn and the new menu system. The special effects are to die for! Im just imagining what it would be like if it was on the 3DS. Dammmmn. Thats gooood.
#22
Posted 16 June 2010 - 03:34 AM
http://img714.imageshack.us/img714/4816/psynergyvortexes.jpg
http://img193.imageshack.us/img193/9865/shipperseverwhere.jpg
http://img707.imageshack.us/img707/9311/kradeneverywhere.jpg
#23
Posted 16 June 2010 - 03:44 AM
... Or maybe Matthew's brother...
I don't know! All I know is Matt is awesome, though he shall have a name change. That code better still be in there, to change the names.
#24
Posted 16 June 2010 - 03:52 AM
#25
Posted 16 June 2010 - 03:58 AM
Look at the trailer at when Matthew runs at 0:16 and on:
http://www.youtube.c...h?v=D1Ge8MYNQgE
Doesn't he look stiff?
But then when you watch the floor demo...:
http://www.gametrail...lden-sun/101753
...the running animation actually looks okay.
Honestly the trailer didn't look right. Maybe it's because it's intended for a DS screen. The floor demo was what really got me hooked!
#26
Posted 16 June 2010 - 04:11 AM
This one looked absolutely great... The painting of Tret, lol... ;]
http://www.youtube.c...h?v=D6MC6JCroak - part 3 - battle with good old Troll. ;] What I think is: Plasma attack looks poor, Forge attack looks amazing. Oh, and I don't have an idea why they have cut off the "fucus effect" during the critical attack (at the end).
Enjoy. ;]
#27
Posted 16 June 2010 - 05:11 AM
OtakuRPGamer, on Jun 16 2010, 07:14 PM, said:
Damn straight I am :) So using that as my signature.
Yeah that psynergy stuff looks sweet as. And I friggn love it how Im the main character. Saves me entering my name at the start :P
I was almost disappointed with ragnarok though as Matthew only summoned it he didn't control it like Isaac did in the original with his sword and Odyssey with Felix. I know I'm being picky but that was the reason it was my favourite move in the previous games. I think they recycled the old djinn as fever was going to be used by Tyrell in the gameplay demo. Hope they shove in at least 10 for each element and new summons would be sweet as. I haven't seen any djinn effects yet but if they put Geode in it would be sweet because that had the best effect.
#28
Posted 16 June 2010 - 06:13 AM
#29
Posted 16 June 2010 - 08:28 AM
I wasn't sold yesterday completely, but after seeing the GameTrailers videos Max posted on the main site, all I can is... Amazing!
The graphics are amazing, the battles are amazing, the use of the stylus is amazing! Damn, gonna be awesome.
#30
Posted 16 June 2010 - 08:38 AM
Also - I find it very interesting, that Camelot will give us a choice how to control the character. If you want, you can cast psyenergy by stylus (which seems a lot easier, since you don't have to stand exactly next to the object), but you can also do it, using traditional controls. And that's great - I was really worried that they'll force us to use touch screen (just like Nintendo did in, for example, DS Zeldas). Thumbs up, Camelot!! :)
#31
Posted 16 June 2010 - 10:31 AM
#32
Posted 16 June 2010 - 10:40 AM
boromi, on Jun 16 2010, 09:38 AM, said:
Also - I find it very interesting, that Camelot will give us a choice how to control the character. If you want, you can cast psyenergy by stylus (which seems a lot easier, since you don't have to stand exactly next to the object), but you can also do it, using traditional controls. And that's great - I was really worried that they'll force us to use touch screen (just like Nintendo did in, for example, DS Zeldas). Thumbs up, Camelot!! :)
That was my biggest worry.
I am really excited about this. My DS has been rotting in a corner in my room.
#33
Posted 16 June 2010 - 01:16 PM
ALSO the better DS sound makes the score sound AMAZING!
#34
Posted 16 June 2010 - 01:33 PM
#35
Posted 16 June 2010 - 01:48 PM
Let's hope that attacking psynergy will have a lot more use mid- and late-game this time. At least Camelot fixed the "defend when your target is dead" thing.
#36
Posted 16 June 2010 - 03:56 PM
#37
Posted 16 June 2010 - 05:30 PM
boromi, on Jun 17 2010, 07:26 AM, said:
Would be awesome if they used every djinn from both games but I dont think they will. If they can't they should use the best djinn from both games, like Geode, Serrac and Flash I think.
I noticed there were criticals in the second demo I think but didn't see any special effects, hope they fix that because that was the whole reason for getting new weapons.
#38
Posted 16 June 2010 - 07:17 PM
#39
Posted 16 June 2010 - 10:28 PM
#40
Posted 16 June 2010 - 11:31 PM
#41
Posted 16 June 2010 - 11:51 PM
OtakuRPGamer, on Jun 16 2010, 02:44 AM, said:
If memory serves correctly didn't rocky tell Alex at the end of the last game that Isaac was bestowed with some special Golden Sun powers that made him...special? JUST SAYIN'
#43
Posted 17 June 2010 - 01:09 AM
#44
Posted 17 June 2010 - 01:50 AM
BTW - really, why are there only two sources of GS:DD gameplay movies? There has to be some more GS fans with cameras on playing stage ;__; I want to see Gaia! Or Heat Wave! Or... I saw those techniques available in demo!
Talking of the game itself - it would be great if Camelot use the 256MB cart, convert all the combat content from the previous games, and add some new. Oh, and I hope they'll fix the disappointing Iris summon. :)
#45
Posted 17 June 2010 - 10:03 AM
#46
Posted 17 June 2010 - 10:14 AM
#47
Posted 17 June 2010 - 12:48 PM
#48
Posted 18 June 2010 - 12:01 AM
Statistic, on Jun 17 2010, 09:03 AM, said:
Thank god, I thought I was the only one who was wondering who was getting frisky! 3D graphics: meh. I can't wait to see which characters got busy! :)
Another interesting thing: what if they do let us bring back saved data? How would that integrate itself into the game 30 years later?
#49
Posted 18 June 2010 - 12:32 AM
Wild Fox, on Jun 17 2010, 11:01 PM, said:
Another interesting thing: what if they do let us bring back saved data? How would that integrate itself into the game 30 years later?
lulz. That's one way to look at it. Can't say I'm not curious myself though.
As for the saved data, I imagine some of it (like whether you helped Fhezi or not, etc.) might show up in the form of their offspring/etc. helping out the new heroes.
Though I really, REALLY want them to do something with the floating city of Anemos (or whatever it was), and have something related to the Anemos Sanctum (specifically regarding whether you got all the djinn and defeated Dullahan).
That city was probably one of my biggest curiosities from TLA.
#50
Posted 18 June 2010 - 12:38 AM
And maybe some more deets on Lemuria?
#51
Posted 18 June 2010 - 12:48 AM
ANYWAY
New stuff I'm not sure anyone caught yet:
http://dsmedia.ign.com/ds/image/article/10...15105819298.jpg
http://dsmedia.ign.com/ds/image/article/10...15105729956.jpg
http://dsmedia.ign.com/ds/image/article/10...15105727034.jpg
Anyone else notice the fourth character not shown in the official art? I'm guessing he's a wind adept, as the turquoise-haired girl seems to be a water adept from my point of view.
#52
Posted 18 June 2010 - 01:38 AM
Toasty, on Jun 17 2010, 11:48 PM, said:
Negative, she's a wind adept. In the artwork her staff has gusts of wind decorating the head. In one of the videos she calls down thunder on an enemy, which is a wind adept-oriented psynergy.
#53
Posted 18 June 2010 - 02:53 AM
#54
Posted 18 June 2010 - 04:25 AM
Someone Else, on Jun 18 2010, 03:53 AM, said:
She looked more like a Mercury Adept in the original artwork.
http://img101.images...oldensunds.jpg/
http://www.gamefaqs.com/ds/960545-golden-s...es/gs_screen-19
In the first one, her hair is more of a turquoise than green, her staff isn't wind-themed, and seems she seems to be summoning snow. I'm not sure what Wind Adept clothing is supposed to look like, since Ivan, Sheba and Hamma all wore vastly different outfits, but hers doesn't resemble any of them.
Basically she looked more like Mia than the other characters.
#55
Posted 18 June 2010 - 04:25 AM
Ironsight, on Jun 18 2010, 12:38 AM, said:
*facepalm* can't believe I forgot about that.
Well, I guess that means the new guy is the water adept?
Though the question remains, will we ever see a female earth adept?
#56
Posted 18 June 2010 - 05:38 AM
#57
Posted 18 June 2010 - 06:46 AM
#58
Posted 18 June 2010 - 07:14 AM
I wouldn't mind him being the game's Dullahan -A really hard bonus boss with a lengthy sidequest- but unless they can come up with a really good story, he shouldn't be the main antagonist.
#59
Posted 18 June 2010 - 01:36 PM
#60
Posted 18 June 2010 - 04:08 PM
While I would definitely like to see his story resolved, there's so much more Camelot could do with a new villain. Maybe someone from Anemos, the Venus civillization, or one of the new countries that formed during the timeskip.
#61
Posted 18 June 2010 - 06:07 PM
Hmm I wonder if the clear data from golden sun 2 is gonna have a use. :)
#62
Posted 18 June 2010 - 06:20 PM
#63
Posted 18 June 2010 - 06:21 PM
I doubt there would even be an extra scene in the game, perhaps special items at best.
#64
Posted 18 June 2010 - 06:31 PM
boromi, on Jun 18 2010, 01:36 PM, said:
I would certainly hope that there are extensive side quests in GS:DD. Those were quite possibly my favorite part of GS:TLA. It was such an awesome feeling getting through a difficult puzzle, leveling my party enough to beat that hard boss, and getting the amazing summon.
Quote
I do.
#65
Posted 18 June 2010 - 07:51 PM
ihatekraden, on Jun 18 2010, 07:31 PM, said:
I do.
But neither of the first 2 games were difficult at any point of either of the games. I'm seriously hoping difficulty will be much harder in this one and not dumbed down.
#66
Posted 18 June 2010 - 08:08 PM
TLA was plenty hard. Though the first game could've been harder.
#67
Posted 18 June 2010 - 08:11 PM
Whoever killed Dullahan on their first try deserves a clap. Doubt anyone did.
#69
Posted 18 June 2010 - 10:16 PM
I wonder how many of the Djinn you get will be new? Not entirely sure if at least the first two Djinn each member gets will be the GS originals when the actual game comes out.
#70
Posted 18 June 2010 - 10:46 PM
Most obscenely overpowered boss relative to when you fight him.
#71
Posted 18 June 2010 - 10:48 PM
BUTTSEX, on Jun 18 2010, 11:16 PM, said:
I wonder how many of the Djinn you get will be new? Not entirely sure if at least the first two Djinn each member gets will be the GS originals when the actual game comes out.
Could you give me the render for the pic you used in your sig pic of matthew? :B
#72
Posted 19 June 2010 - 03:35 AM
Eugine, on Jun 19 2010, 02:20 AM, said:
I actually found mine two days ago and when I started a new game something funny happened. Felixs started at level 72, the level he was on my main game. Sheba, Jenna and Piers have ridiculously high levels too.
Anywho, GS:DD gives me a good reason to get a DS, only which one to get. I suppose the newest model makes the most sense to get, the DSi XL. Too bad it doesn't have GBA support though, but I guess I can still use my GBA for that.
#73
Posted 19 June 2010 - 04:25 AM
Golden Legacy, on Jun 19 2010, 02:16 PM, said:
Most obscenely overpowered boss relative to when you fight him.
Hell Yeah troubles me even on my 10th playthrough but I got a system now. My guys have to level 13 before trying. Pretty sick system took me ages to think of.
@Saturos S. You started the game in easy mode. Thats why your guys are the same level that you finished the game with. Don't know why Camelot put that in there no real purpose.
And Toasty and Buttsex those are some wicked pictures/signatures!
#74
Posted 19 June 2010 - 12:17 PM
Golden Legacy, on Jun 18 2010, 09:46 PM, said:
Most obscenely overpowered boss relative to when you fight him.
At first I was like "lol u srs?", but then I hought about it and it's actually kinda true. I mean, I don't remember ever really having much trouble with Briggs, but he is harder than he seems, for whatever reason.
Statistic, on Jun 18 2010, 09:48 PM, said:
http://images4.wikia.nocookie.net/__cb20100615182951/goldensun/images/f/fa/GSDDMatthew.jpg
I didn't actually make the sig myself, though, since I lack photoshop in the first place lmao.
Matdamon, on Jun 19 2010, 03:25 AM, said:
Thanks. I'm proud of it. <3
#75
Posted 19 June 2010 - 10:30 PM
Anybody think that maybe the trench coat dude really is Isaac while the short brown haired/jacket dude is Crown? I mean why would this random new character be in what it looks like to be Vale talking to Matthew? I cant prove he isnt one of the heroes kids, idk, but he seems so out of place for some reason.
And has the idea of Karis [i think thats her name xDDD] the wind adept obtained healing psynergy because the mother/father was ivan/mia? she also looks to be the youngest as well, hint hint?
also it looks like matthew was using a fire psynergy spell in one of the pictures, could this be a sign that he is a fire AND earth adept, i mean take into consideration, isaac did gain fuck tons of mars power.
#76
Posted 20 June 2010 - 12:01 AM
#77
Posted 20 June 2010 - 12:06 AM
Matdamon, on Jun 20 2010, 01:01 AM, said:
Yeah that could be a possibility. But Isaac having the power or Mars it would make sense. just imagine it, Super Nova Fire Blast XDDD
I hope they finally give us a GOOD Wind Adept. >_>
#78
Posted 20 June 2010 - 12:42 AM
Matdamon, on Jun 19 2010, 03:25 AM, said:
Thanks :D
I actually made mine a year ago, when the first real news came out. Now that we've got more official art and an official logo, I'm going to try and make an avatar to go with it.
#79
Posted 20 June 2010 - 05:54 AM
Toasty, on Jun 20 2010, 01:42 AM, said:
Thanks :D
I actually made mine a year ago, when the first real news came out. Now that we've got more official art and an official logo, I'm going to try and make an avatar to go with it.
That's ALL he had. That single buff alone does not out weigh the bad amount of HP and Stat gains he obtained, on top of that the damage he put out with his Psynergy really wasn't that good.
#80
Posted 20 June 2010 - 07:04 AM
They better have made Psynergy damage variable this time around. That was the only downside to the first two games. There should be a stat like strength that determines how effective Psynergy is.
#81
Posted 20 June 2010 - 09:56 AM
#82
Posted 20 June 2010 - 03:47 PM
Battle with well-recorded sound & Kirin. Oh, and the village part with some valuable information about Weyard: http://www.youtube.com/watch?v=WfmK-0ALkEs...eos=uJ7MbIdZdwg
Puzzle part with sound (and the worst GS player ever seen): http://www.youtube.com/watch?v=H0VY6E4e2bQ...eos=geuXbMSSLDg
Battle with some new techniques (cool-looking Sleep and same-old-stupid-looking Earthquake): http://www.youtube.com/watch?v=l-HUQNvAN0k...eos=8s9aASav4Lc
Another in-town video: http://www.youtube.com/watch?v=tZ64sOZ6Icg...eos=_qQs6ERKD3M
#83
Posted 20 June 2010 - 10:12 PM
boromi, on Jun 15 2010, 02:01 PM, said:
According to his website, he's doing the music for this game as well.
boromi, on Jun 20 2010, 05:47 PM, said:
"Help Tret from Kolima Forest find his friendly face. No scared tree should look like THAT!" I squealed.
#84
Posted 20 June 2010 - 11:44 PM
Lukar, on Jun 20 2010, 11:12 PM, said:
"Help Tret from Kolima Forest find his friendly face. No scared tree should look like THAT!" I squealed.
That dude seriously doesn't know how to play Golden Sun!!
#85
Posted 21 June 2010 - 12:05 AM
boromi, on Jun 20 2010, 02:47 PM, said:
Battle with well-recorded sound & Kirin. Oh, and the village part with some valuable information about Weyard: http://www.youtube.com/watch?v=WfmK-0ALkEs...eos=uJ7MbIdZdwg
Puzzle part with sound (and the worst GS player ever seen): http://www.youtube.com/watch?v=H0VY6E4e2bQ...eos=geuXbMSSLDg
Battle with some new techniques (cool-looking Sleep and same-old-stupid-looking Earthquake): http://www.youtube.com/watch?v=l-HUQNvAN0k...eos=8s9aASav4Lc
Another in-town video: http://www.youtube.com/watch?v=tZ64sOZ6Icg...eos=_qQs6ERKD3M
Why do I feel like punching that man so hard?
Oh, that's right, because he's FRIKKIN RETARDED.
Though now we know that Goma range got somewhat flattened, the path to Bilibin was destroyed (though some "woodmen built a new path, and Bilibin is still anal about who travels around their parts), and "Lord McCoy" is no longer a lord, as he stepped down from his position. Also, "the continent is expanding" (probably referring to the continent Vale is located on, though I'm sure others are expanding as well).
Vale seems quite different (obviously because Vale was destroyed in TLA), which means that they actually did go ahead and rebuild. Though as it seems to be a fairly cliffy area, the main question would be exactly where they decided to rebuild.
[EDIT] I think some old lady refers to the protagonist's parents as the warriors of Vale who unleashed the Golden Sun (also, some guy specifically mentions Isaac being you're father, "you're" obviously meaning Mathew's), which means it's probably safe to say that Karis is the daughter of one of the eight (or two of the eight? =O), along with the obvious fact that Matthew is Isaac's son (but who's the mother?) and Tyrell (horrible name imo) is Garret's son (but again, who's the mother?).
Though the description did say you'd be playing as the previous protagonist's descendants, it wasn't clear what their relationship was (could've been grandparents if they got busy real quick), and it didn't clearly state who of the three were the descendants.
[EDIT 2] Didn't catch this earlier, but it seems as though the djinni are each uniquely different in appearance this time around (the original starters still look the same though). That's kind of a nice plus.
As for any new djinn being introduced, I highly doubt that as it was pretty much set in stone that there were 18 "elemental protectors" for each of the four elemental stars, totaling 72 djinn altogether. I doubt they'll add more to that, unless they introduce some scholar in the game who manages to make new djinni (since I think it's safe to assume the elders who locked the stars away created the djinn in the first place, it should be possible).
#86
Posted 21 June 2010 - 12:41 AM
30 years...the charachters were what, 17 maybe 18 according to the game manual if I remember correctly. So conceivably the new protagonists might have been born when the old characters were in their 20s...but now that I do the math that doesn't seem to add up unless the new characters are in their 20s or something. I have a feeling Weyward hasn't heard of birth control so I bet it didn't take terribly long...I smell a 'shipping discussion lulz
#87
Posted 21 June 2010 - 01:03 AM
Toasty, on Jun 21 2010, 08:05 AM, said:
As for any new djinn being introduced, I highly doubt that as it was pretty much set in stone that there were 18 "elemental protectors" for each of the four elemental stars, totaling 72 djinn altogether. I doubt they'll add more to that, unless they introduce some scholar in the game who manages to make new djinni (since I think it's safe to assume the elders who locked the stars away created the djinn in the first place, it should be possible).
http://www.youtube.c...h?v=657x6YE3HGk
I this vid, posted in the other topic, the djinns names are names of old djinn. Flint and Steel we both know and love from GS1 and GS:TLA. Same goes for the other djinns that you could see, Gust, Waft, Fever and Torch.
So I guess you can find your "old" djinn back instead of a bunch of new ones.
#88
Posted 21 June 2010 - 01:24 AM
Wild Fox, on Jun 20 2010, 11:41 PM, said:
30 years...the charachters were what, 17 maybe 18 according to the game manual if I remember correctly. So conceivably the new protagonists might have been born when the old characters were in their 20s...but now that I do the math that doesn't seem to add up unless the new characters are in their 20s or something. I have a feeling Weyward hasn't heard of birth control so I bet it didn't take terribly long...I smell a 'shipping discussion lulz
I decided to browse the GSR forums for a little while. They've got a whole topic dedicated to that. :P
Though on that topic, I think that since Karis apparently knows Jupiter based healing psynergies (nothing of the sort appeared in the first two games), I think it could be safe to assume that maybe Ivan and Mia paired up. Though that's just speculation. You could probably use the same reasoning to say that Sheba and Piers got together.
Or maybe something else entirely. Who knows.
#89
Posted 21 June 2010 - 02:33 AM
#90
Posted 21 June 2010 - 03:47 AM
I don't think they will put in all the djinn in the game, it's not gonna be that long as it would make it freakn massive if they did. I think 10 each max.
Personally I don't really like the look of the new Vale. The buildings look wierd. The insides look amazing though.
Holy crap those summons look AMAZING!.
Hope they make more psynergy you can use out of battle, the fireball one is pretty cool and I hope they have some rocks or something like Airs rock to earn some and some more crazy dungeons to earn summons as well as some cool bosses. The summons just reminded me of my favourite one that I need to see re-mastered. Deadelus or however it is spelt.
#91
Posted 21 June 2010 - 04:40 AM
Matdamon, on Jun 21 2010, 02:47 AM, said:
I don't think they will put in all the djinn in the game, it's not gonna be that long as it would make it freakn massive if they did. I think 10 each max.
Personally I don't really like the look of the new Vale. The buildings look wierd. The insides look amazing though.
Holy crap those summons look AMAZING!.
Hope they make more psynergy you can use out of battle, the fireball one is pretty cool and I hope they have some rocks or something like Airs rock to earn some and some more crazy dungeons to earn summons as well as some cool bosses. The summons just reminded me of my favourite one that I need to see re-mastered. Deadelus or however it is spelt.
Moving right past the obvious "That's what she said" joke, I honestly would enjoy the game more if it was unbelievably long. I honestly hope it has more playtime in the storyline itself (which means without side quests) than TLA had in its entirety (including side quests).
Obviously, I'd rather they do a good quality job than just tack stuff on to give it more playtime, but I do hope that it is significantly longer than TLA. Possibly even longer than FFIII DS, which I found to be very, very long.
And no, that's not what she said.
#92
Posted 21 June 2010 - 10:56 AM
It's also curious to note how the Golden Sun has rejuvenated the world (now expanding instead of shrinking as we found out in the last games). How the residents of Weyard are affected is going to be interesting to see, I wonder how much 'new' land will be created to explore, and whether we still will be traveling by a Lemurian ship as in TLA.
Was that village in the demo a rebuilt Vale or another town that Matthew and the others are in?
#93
Posted 21 June 2010 - 12:08 PM
Someone Else, on Jun 21 2010, 01:33 AM, said:
fgdskhsgjkhruewhgsdkjhgsdkjlfewf THAT WOULD PISS ME OFF! Mia and Ivan sounds so awkward...I hope that's not the case.
@GL: I'm under the impression that the town is the rebuilt Vale.
#94
Posted 21 June 2010 - 12:31 PM
Speaking of the couples, though, if Matthew can indeed use Mars psynergy naturally, his mother is probably Jenna. Then again, we don't know whether Tyrell was with him or not in the parts where he used the fireball.
#95
Posted 21 June 2010 - 02:10 PM
Unless you guys are talking about an instance in-battle, in which case then maybe we have some kind of "natural" dual-class adepts, which would be an interesting departure from the first games.
#96
Posted 21 June 2010 - 02:16 PM
During battle it could maybe have something to do with equipping different Djinni and creating different classes.
And is it just me or does Tyrell looked older than Matthew and Karis?
#97
Posted 21 June 2010 - 02:24 PM
Someone Else, on Jun 21 2010, 10:10 PM, said:
Wild Fox, on Jun 21 2010, 10:16 PM, said:
Yes, I also think that Matthew has just regular balls.
#98
Posted 21 June 2010 - 02:48 PM
Someone Else, on Jun 21 2010, 01:10 PM, said:
Unless you guys are talking about an instance in-battle, in which case then maybe we have some kind of "natural" dual-class adepts, which would be an interesting departure from the first games.
Which is why I mentioned Tyrell in my post. :)
Wild Fox, on Jun 21 2010, 01:16 PM, said:
Kinda does, yeah. Seems to be that Karis looks the youngest, too.
#100
Posted 21 June 2010 - 07:59 PM
Though it'll probably end up being that both Matthew and Tyrell are the same age. Dunno about Karis though.
Also, the people in the town mention it being called Vale somewhere. I think it was in the last house in the demo. Either way, the town's theme music is the same music used for Vale in the first game, so I think it's safe to say that it's a rebuilt Vale.
#101
Posted 21 June 2010 - 10:40 PM
1. Female Venus adept
2. A non-jailbait Jupiter adept
#102
Posted 21 June 2010 - 10:53 PM
#104
Posted 22 June 2010 - 12:49 AM
Statistic, on Jun 22 2010, 12:53 AM, said:
GameStop tends to pull release dates out of their ass like Amazon, but November 6 actually sounds convincing. I'm sure Nintendo would want to get the game out by Black Friday, and... Well, that isn't a long distance from the 6th.
Also, here's to hoping the game will continue the trend of including maps along with the instruction manual. I swear that my copy of the first game didn't come with one, but I still have my map from The Lost Age (Albeit with folded tape on the corners from where I tried using it as a poster as a child, and with a few tears from where I tried removing said tape), and it looks great... Plus, giving us a map would immediately show us just how much Weyard has changed.
#105
Posted 22 June 2010 - 01:09 AM
#106
Posted 22 June 2010 - 10:19 AM
#108
Posted 22 June 2010 - 11:55 AM
Wild Fox, on Jun 22 2010, 06:40 AM, said:
1. Female Venus adept
2. A non-jailbait Jupiter adept
It looks like the opposite of those things (i.e. male Venus hero and young Jupiter adept) are - unfortunately - staples for the Golden Sun series.
Anyone else hoping Matthew isn't a mute?
#109
Posted 22 June 2010 - 03:02 PM
#110
Posted 23 June 2010 - 02:37 PM
The 6th happens to be a SATURDAY. So I'm assuming if thats whats in the Gamestop computers still. I can check later today when I trade in some games.
#111
Posted 23 June 2010 - 03:41 PM
Blue, on Jun 23 2010, 02:37 PM, said:
The 6th happens to be a SATURDAY. So I'm assuming if thats whats in the Gamestop computers still. I can check later today when I trade in some games.
Don't you work at Gamestop?
November would be awesome. I'd have my license and hopefully, by then, a car to drive.
#112
Posted 23 June 2010 - 03:51 PM
#113
Posted 23 June 2010 - 05:34 PM
I'd prefer the date be sooner and I mean much sooner! =3333 But Nov. 6 isn't terrible either. it is at at least within this year. xD
#114
Posted 23 June 2010 - 06:59 PM
Statistic, on Jun 23 2010, 04:34 PM, said:
I'd prefer the date be sooner and I mean much sooner! =3333 But Nov. 6 isn't terrible either. it is at at least within this year. xD
When was the last time a game was released on a Saturday? In the whole 3+ years I've worked there I don't remember a single one. Course it could be released on Sunday like Nintendo usually does but Saturday is unrealistic. If it's street dated then maybe yeah but it isn't it just has a shipping date and Gamestop never gets deliveries on Saturday either.
#118
Posted 28 June 2010 - 02:31 AM
Statistic, on Jun 28 2010, 12:50 AM, said:
Do you really think that's Isaac? Maybe it's Isaac for a tutorial section at the beginning of the game or something, but past that I really doubt it's Isaac.
#119
Posted 28 June 2010 - 01:23 PM
Someone Else, on Jun 28 2010, 03:31 AM, said:
Blonde hair, same color scheme as young isaac, is in vale talking to matthew, why would it not be isaac?
#120
Posted 28 June 2010 - 02:08 PM
1) Two earth adepts
2) Why would Isaac take orders from Matthew?
3) Isn't Isaac too powerful to be in your party at any point of the game?
Like I said, for a tutorial section at the beginning, maybe but past that the reasoning goes more to the contrary. The only reason to say it's Isaac is the blond color of his hair which only kinda looks like his hairstyle.
#121
Posted 28 June 2010 - 03:31 PM
Artea, on Jun 22 2010, 07:55 PM, said:
Oh yes. I don't like the silent protganist technique... I found it kind of strange to play with a silent Felix in TLA, seeing as he did talk in part one. I don't believe in the statement that the player will identify him/herself with a silent protagonist. I just want a proper story and imo the best way to do that is to let him speak.
#122
Posted 29 June 2010 - 11:39 AM
Diddy Kong, on Jun 24 2010, 12:36 AM, said:
Are you referring to the E32009 trailer? I think it might be Matthew. The outfit the character is wearing looks like the one he is wearing in the newer demos/trailers. I think the lighting is just off in the first scene...looks like it's at sunset. It also could be the quality of the graphics...it was done a year ago. Maybe they might have created Matthew with a certain look and over the past year changed it?
#123
Posted 29 June 2010 - 05:44 PM
#124
Posted 30 June 2010 - 11:04 AM
Someone Else, on Jun 28 2010, 03:08 PM, said:
1) Two earth adepts
2) Why would Isaac take orders from Matthew?
3) Isn't Isaac too powerful to be in your party at any point of the game?
Like I said, for a tutorial section at the beginning, maybe but past that the reasoning goes more to the contrary. The only reason to say it's Isaac is the blond color of his hair which only kinda looks like his hairstyle.
1. Whats wrong with 2 earth adepts? we've had it in TLA.
2. How is Isaac taking orders from Matthew? There is no text there, it could just be a conversation between the two.
3. Who said he'd be in your party in all of the game? It could very well be just a temporary thing. But the style of his clothes/hair/color selections really makes it scream Isaac. I just think you came up with half-assed excuses to how it couldn't be him. Not trying to be a dick, but I really think they were poor excuses. Isaac/Felix. 2 earth adepts in one game. Whos to say we are limited to 4 characters 1 adept type to each different element? We dont know or have any proof of this as of yet, so "all" possibilities are open.
#125
Posted 30 June 2010 - 11:46 PM
Wild Fox, on Jun 29 2010, 07:39 PM, said:
Yeah that one.
I don't think it's Matthew at all. Why would they first create a whole new character (apperantly) and then later decide to make it a Isaac- lookalike again? If anything, I believe this brown haired kid might be the Felix of this game, and Matthew being the Isaac.
Statistic, on Jun 30 2010, 07:04 PM, said:
2. How is Isaac taking orders from Matthew? There is no text there, it could just be a conversation between the two.
3. Who said he'd be in your party in all of the game? It could very well be just a temporary thing. But the style of his clothes/hair/color selections really makes it scream Isaac. I just think you came up with half-assed excuses to how it couldn't be him. Not trying to be a dick, but I really think they were poor excuses. Isaac/Felix. 2 earth adepts in one game. Whos to say we are limited to 4 characters 1 adept type to each different element? We dont know or have any proof of this as of yet, so "all" possibilities are open.
1. Exactly
2. Where have you guys seen Isaac actually? O.o Missed that one.
3. Isaac might not even be an all Earth Adept anymore since the ending of TLA. He could still be greatly different from Matthew. Like, Matthew having attacks like Ragnarok, but Isaac having Oddesey (by defealt, no Djinn) and overall stronger and more attacks than Matthew.
#126
Posted 01 July 2010 - 01:11 AM
There is a screenshot of blue trench coat guy in battle with you, in a cave no less, so it's obvious he follows you on some kind of adventure, though it could be temporary. If trench coat guy is Isaac, I can think of two problems with that. A) He's too powerful to have a good balance in battle. Think the sequence in FFVII where Sephiroth was in "Cloud's" party to go to the Nibelheim Mako Reactor. If you don't know what I'm talking about, Sephiroth raped everything without "Cloud" having to do anything. I don't know, maybe it would work for a tutorial sequence, albeit an extremely easy one. B) Again I ask, as a father why would Isaac take orders from Mattew?
Like I said, the only reason to think it's Isaac is because it's a blond dude, but the hairstyle is pretty different from what I can make out from low-res DS screens. Isaac had a triadic color scheme of red, blue, and yellow, while this guy seems to have a dual color scheme of a lot of blue with a tiny bit of yellow on his head. Maybe Isaac changed his style when he got older, which would be reasonable to allow Matthew to take his style that we're familiar with. The color scheme screams water adept more anything else, to me.
It's silly to debate on it from having so little to work with. I certainly think it's a possibility, but I don't think you should get your hopes up either is all I'm trying to say.
#127
Posted 01 July 2010 - 08:26 PM
Someone Else, on Jul 1 2010, 12:11 AM, said:
...that or the artists got lazy.
#128
Posted 03 July 2010 - 11:46 AM
http://uk.ds.ign.com/dor/objects/949592/go...5105727034.html
http://uk.ds.ign.com/dor/objects/949592/go...5105729956.html
Personally, I haven't seen those before. But yes, I'm about 80% sure that that is Isaac. Who else could that be then? Pretty awesome though. I wonder what his role will be?
The character I meant is this one right here:
http://uk.ds.ign.com/dor/objects/949592/go...2113942598.html
http://uk.ds.ign.com/dor/objects/949592/go...2113940208.html
I don't think that is Matthew really.
#130
Posted 03 July 2010 - 08:02 PM
#131
Posted 04 July 2010 - 12:47 PM
I do think it's Isaac though in those screens. Who else could it be otherwise? I think this is just some fan-service from Camelot. Afterall, the fact that this game is being made is pure fan service. It was wanted badly. Also, it's only been 30 years later. I think it's logical at least some old Adepts are involved somehow in the story.
#132
Posted 04 July 2010 - 02:10 PM
I think it's probably the water adept of the team.
As for the brown haired guy, I'm thinking maybe that's supposed to be Matthew, but they decided to change the sprite somewhere along the line between last year and this year.
#133
Posted 09 July 2010 - 11:07 AM
And if that's not Isaac, why are they having yet another Isaac look a like then??? Personally, I'm hoping it's him and that the change of style is explained by 'older age' if anything.
#134
Posted 09 July 2010 - 11:36 AM
#135
Posted 09 July 2010 - 04:34 PM
Rainbow Spaz, on Jul 10 2010, 03:06 AM, said:
But wouldn't that screw up the whole djinn system. I mean it was annoying in TLA before I got Piers trying to have djinn effectively set. If that is the case though i am pretty disappointed in Camelot not having the imagination to make another character unless this is some gameplay feature they did on purpose. Maybe there is a character thats meant to be a surprise and they're keeping him/her hidden.
#136
Posted 12 July 2010 - 09:11 PM
#137
Posted 13 August 2010 - 10:01 PM
Kokemon, on Jul 12 2010, 08:11 PM, said:
:ph34r:
Figured I might as well post this here:
http://www.qj.net/qjnet/news/nintendo-is-t...o-gamescom.html
Looks like Nintendo is deciding to bring Dark Dawn to GamesCom, along with their other expected titles. We might get some new info from this.
#139
Posted 14 August 2010 - 09:34 AM
BUTTSEX, on Aug 13 2010, 10:01 PM, said:
Figured I might as well post this here:
http://www.qj.net/qjnet/news/nintendo-is-t...o-gamescom.html
Looks like Nintendo is deciding to bring Dark Dawn to GamesCom, along with their other expected titles. We might get some new info from this.
Nice, it's been a while since we actually got an update.
#140
Posted 18 August 2010 - 03:49 PM
Edit: never mind
#141
Posted 19 August 2010 - 10:14 AM
#142
Posted 23 August 2010 - 10:46 PM
#144
Posted 27 August 2010 - 01:16 AM
#145
Posted 27 August 2010 - 12:39 PM
/discussion
#147
Posted 27 August 2010 - 09:25 PM
LLoyd, on Aug 27 2010, 04:52 PM, said:
I've found the JP trailer trailer in japanese
http://www.goldensun-syndicate.net/forum/i...mp;#entry489523
#148
Posted 28 August 2010 - 10:28 PM
Wild Fox, on Aug 23 2010, 09:46 PM, said:
Toasty, on Aug 19 2010, 08:00 PM, said:
#151
Posted 31 August 2010 - 02:02 AM
#152
Posted 31 August 2010 - 02:25 AM
I'm just curious to see what, if any, the new summons will be. And I want to see how Weyard's changed. Should be interesting.
#153
Posted 31 August 2010 - 07:48 AM
And stay out of this Matty, this is between me and the ginger.
#154
Posted 31 August 2010 - 08:48 AM
#158
Posted 31 August 2010 - 04:11 PM
Hope there is another extra dungeon and boss like dullahan if we get all 72. New summons are a must. Get rid of gay ones like that one near the end that just heals your party.
#159
Posted 31 August 2010 - 06:32 PM
Matdamon, on Aug 31 2010, 03:11 PM, said:
Coatlicue? Yeah, that was really an unnecessary summon. I don't really wanna get rid of any of 'em, though.
#160
Posted 31 August 2010 - 08:11 PM
Matdamon, on Aug 31 2010, 04:11 PM, said:
Hope there is another extra dungeon and boss like dullahan if we get all 72. New summons are a must. Get rid of gay ones like that one near the end that just heals your party.
K Mat. It won't be. They aren't going to include hold over save data from a 7 year old game. A large amount of people that play this will be entirely new to the GS series. Shit, some of the people that are going to play it weren't even born when the original came out. I'll put 50$ on us getting new Djinn.
#161
Posted 01 September 2010 - 12:12 AM
ThankMeLater, on Sep 1 2010, 11:41 AM, said:
I didnt mean there would be a save data from the first games but that the djinn would be the same. But are you suggesting they will make new guardians of the elemental stars? Thats wat they were right? They might but i reckon it would be pretty hard to think of more names.
#162
Posted 01 September 2010 - 06:58 AM
#163
Posted 01 September 2010 - 04:01 PM
ThankMeLater, on Sep 1 2010, 10:28 PM, said:
I hope your right cause the djinn like mud and ones that boost speed and resistance and shit did nothing for me, even haze i didn't use. But they need to keep geode, flash, serac and all the other sick ones.
#164
Posted 02 September 2010 - 03:26 PM
#165
Posted 02 September 2010 - 08:19 PM
Cool boxart.
#166
Posted 02 September 2010 - 08:43 PM
ThankMeLater, on Aug 31 2010, 06:48 AM, said:
And stay out of this Matty, this is between me and the ginger.
If you weren't retarded, you found out a way to transfer your djinn over to TLA. Without a password/transfer data, the game effectively had like, 68 djinn or something.
It's basically the same thing.
http://www.goldensun-syndicate.net/forum/public/style_images/gssv3/snapback.png' alt='View Post' />Zeypher, on Sep 2 2010, 07:19 PM, said:
I think it sucks. :\
Camelot, I am disappoint. I was expecting something better than what a crazed fan with good shoping skills could make.
Here's the artist's thought process:
Hmm. Well, Matthew's basically the main character in the game, so I'll put him on there. Nobody else really matters that much. It's not like they're CRUCIAL TO GAMEPLAY or anything."
*pastes generic art of matthew, generically in the center*
"Hmm.....it's missing something.....Oh hey, lets add a generic darkish colored orb in the back, and surround it with a white silhouette of some of the summons!"
*adds generic orb with silhouette*
"Oh yeah, let's throw some djinn in there too. And of course, it wouldn't be complete without the logo."
*adds djinn and logo*
"Wow, that looks great! I'm a genius!"
Or something like that.
I just think that the TLA boxart was much better designed.
#167
Posted 02 September 2010 - 10:34 PM
#169
Posted 03 September 2010 - 02:50 AM
Nintendo.com seems to disagree.
Have to say, I'm liking the boxart on that website. :D
[EDIT]
Aww crap he's right.
http://gonintendo.co...y.php?id=135079
#171
Posted 03 September 2010 - 10:17 PM
#172
Posted 03 September 2010 - 10:40 PM
#173
Posted 03 September 2010 - 10:43 PM
#175
Posted 03 September 2010 - 11:37 PM
<3
#176
Posted 03 September 2010 - 11:45 PM
#177
Posted 03 September 2010 - 11:46 PM
#178
Posted 04 September 2010 - 02:48 AM
And yes, Matthew is Isaac's son. I also think it's a reasonable assumption to think that there will be 8 characters due to there being 72 dhinn again.
But who knows, maybe they've got a re-worked djinn management system, and now it won't be a pain to have 18 djinn on one character.
I'm actually really interested in the latter prospect. That'd be "hella' tight".
#179
Posted 07 September 2010 - 02:27 AM
#180
Posted 07 September 2010 - 05:47 AM
Statistic, on Sep 7 2010, 02:27 AM, said:
Who else gets the feeling they aren't going to call back to too many old things and the lack of old characters is just going to be a total key down,
#183
Posted 07 September 2010 - 03:51 PM
Statistic, on Sep 7 2010, 04:12 PM, said:
Trolled. But it's nice you guys care enough about me to feel sorry for me. You shouldn't though.. I went to the biggest concert of the year and you didn't.. It's i who should feel sorry for you guys for missing it.. I mean, Jay-Z rising from the stage backed by a full band and classical piano is a sight I'll remember to the day I die. And the entire crowd rapping along to almost every word of the Lose Yourself encore? Priceless.
Sorry virgins. Cept you aqua, you hold it down it that respect I guess.
#186
Posted 07 September 2010 - 05:06 PM
Statistic, on Sep 7 2010, 04:27 AM, said:
Hmm, this is curious. Do you remember what the quote was or who it was that said that about Felix? I vaguely remember the Mayor of Vale saying Felix had a burden to carry, or something similar to that.
#187
Posted 07 September 2010 - 05:24 PM
Golden Legacy, on Sep 7 2010, 06:06 PM, said:
yup, it was the Mayor and he said something about Felix being the one to do it. I'll look up the games script and find what was said word for word. But this is going to be interesting, I get the feeling Felix is going to be a big plot point
Edit: It was the Healer who said it and he said: "Felix must unlock the power", but he got this information off of the Wise One. So that then brings me to think, what is it the Wise One knows? Why Felix? And what this is all going to lead to in GS3.
#188
Posted 07 September 2010 - 11:08 PM
I doubt Camelot thought ahead THAT much. Interesting observation though.
#189
Posted 08 September 2010 - 12:19 AM
The heavens stormed. The lands quaked. The seas raged. Across the land, people prepared for the end of the world.
The tale spread that this calamity was caused by some unknown soul who had released a forbidden power upon the world."
That leads me to believe that Felix will have a part in this 3rd installment. Not as a playable character, but I feel Felix, even in GS1&2 was always pretty important. I'm sure they wouldn't have the Healer inform them that Felix MUST be the one to do it if there wasn't going to be anything said about it, I mean, it was confirmed that this is the prologue to the real main plot. that Dark Dawn is going to present to us. I'm almost certain something will be mentioned, but again, this is my opinion, I could be wrong. X3
#191
Posted 08 September 2010 - 03:43 PM
Drizzy Drake, on Sep 8 2010, 10:02 AM, said:
Producers said themselves that GS1 and GS2 were a prologue to the main story of the series, so yeah, there probably will be a new story, but still related to what have gone through already in the first two games.
#192
Posted 08 September 2010 - 05:10 PM
#193
Posted 08 September 2010 - 05:26 PM
Drizzy Drake, on Sep 8 2010, 06:10 PM, said:
Where do numbers jump into this from? The game is confirmed to be real and is coming, producers usually do not fib at all when it comes to a soon to be released game. But hey you have your opinion and I have mine, you'll just be the one to moan and groan about it most because someone didn't agree with you. Get over it bud.
#194
Posted 08 September 2010 - 05:41 PM
#195
Posted 08 September 2010 - 06:00 PM
Statistic, on Sep 8 2010, 07:26 PM, said:
If you hadn't realized by now, you're about the easiest person to troll in the world and seem to have your dick firmly embedded in this fast approaching golden sun dark dawn.
And my previous quote was said by the GOAT (jayz)
#196
Posted 08 September 2010 - 08:06 PM
Zeypher, on Sep 8 2010, 05:41 PM, said:
I read all of it when I played through the first time, and I'm pretty sure I would have regretted not reading it. But they should seriously add an option to skip dialogue and cutscenes because it gets seriously annoying after you play through the game more than once.
#197
Posted 10 September 2010 - 02:38 AM
#198
Posted 11 September 2010 - 02:15 PM
I found this rather interesting. I'm going to look into this to see if I can find out if it really is connected and if there could be plot spoilers for it.
#199
Posted 11 September 2010 - 02:19 PM
http://www.goldensun-syndicate.net/forum/public/style_images/gssv3/snapback.png' alt='View Post' />ThankMeLater, on Aug 27 2010, 08:39 PM, said:
/discussion
Holy fuck, Isaac + Jenna?