The Art Of Andross Could it be!!??! A single topic?!?!?
#1
Posted 13 June 2005 - 05:46 PM
Digital Art
6.28.05
Anomaly Y
3D, Abstract
6.24.05
Forever and a Day
Wallpaper, Abstract
6.2.05
Separate (1024 X 768)
Wallpaper, Abstract
5.29.05
Complex (1024 X 768)
Complex-1152 (1152 X 864)
Wallpaper, Abstract
Photography
New
6.22.05
Splash the Sky
Nature, Sky
6.19.05
Bliss
Nature, Landscape
6.13.05
Vibrancy
Macro, Flower
6.13.05
Life and Death
Two-Shot Macro, Flowers
6.13.05
A Bench in Paradise
Still Life, Nature
6.13.05
Nice Day for Making Out...
Still Life, Statue
Layouts
6.14.05
"Art by Nobody" Fresh Layout
Web Layout, Clean Style
6.13.05
"Fresh" Layout
Web Layout, Clean Style
#2
Posted 14 June 2005 - 12:14 AM
I love your digital stuff the most, but some of your photography is forking amazing, keep up the good work mate <_< .
#3
Posted 14 June 2005 - 12:22 AM
That's some good shizzy though, nice one dude. =]
#5
Posted 14 June 2005 - 07:07 PM
I'll give full comments on dA.
#6
Posted 14 June 2005 - 08:03 PM
The first one (cfty) took less than a day, the second about two.
#10
Posted 22 June 2005 - 07:04 PM
I am working on GV right now, so I won't have stuff for a bit
#12
Posted 24 June 2005 - 11:57 PM
[offtopic]okay, I dunno if this goes here but andross, can you make a tutorial on how to make a graphic like the one in ur top signature[\offtopic]
#13
Posted 25 June 2005 - 09:44 AM
1. Open up a render that you like
2. Select the marquee tool, and set it to Fixed Width, and use the dimensions 500 X 100
3. Move the marquee around until you see a section that you think would look good as a sig
4. Ctrl+C, Ctrl+N, OK, Ctrl+V
5. (Option) If you want to blend a couple parts together from the render, do another selection of an area, paste to a new layer in your sig file, and create a Layer Mask. Use the Gradient tool to blend it in, and fine tune with your airbrush and blurring the Mask
6. If your render does not have brushes already and multi-colors:
-Find a good abstract brush set, put it on a new layer, use white if your sig is dark, black if it's bright, and blend it in nicely
-Next, create a Color Balance layer, change midtones, highlights, and shadows until you get a very nice, unique color scheme
-Create another Color Balance layer, repeat the changing of the colors, and then use a layer mask so that your sig has multiple colors
-Repeat the above as much as you want
7. Add a border, text or no text, and you're good to go
#14
Posted 25 June 2005 - 12:33 PM
#15
Posted 25 June 2005 - 12:48 PM
All the block things aren't hard to make, Google 'Greeble' or some combo of that and 3DSM and/or plugin. Download Greeble, stick it in the plugins folder, find the plugin manager for 3DSM and enable it. Then make a bunch of boxes in 3DSM, and apply Greeble (modifiers list) and screw-around.
If you don't have 3DSM, well, same thing pretty much . . . there's a tut at devART which also gives a link to some materials as well to use on the block thing, so look around 3DSM tuts (there aren't many tuts in that cat, shouldn't be hard to find).
The other abstract part was basically taking a sphere or torus knot, stretching, squeezing it, then applying noise. Then doing an array, arranging, and doing such until it looks good. Apply a good material (for solid, apply bitmap to reflection, for somewhat formless, apply bitmap to reflection and opacity). You'll then want to go into the render panel, go into 'renderer' and select the dropdowns near the top that say Min and Max. Set Min to 1 or higher, Max. to 64 - 256 (really depends on your PC). If you want to get better resolution out of it later (print), you'll have to render very large (1600 X whatever). I still don't know how the hell to adjust the DPI in 3DSM, or if there is a way :/
Sorry if that's confusing, but I'll do something full fledged later. Hopefully you know what I'm talking about basically, since you should know your way around a 3D program such as 3DSM or C4D in the first place (for Bryce or Maya, good luck, 'cause those are the special ones).
All the rest of the fancy colors and whatnot was brushing, dodging, and applying concepts I gave in the sig tut (color balancing, masking, etc.).
#17
Posted 28 June 2005 - 10:57 PM
Beautiful, absolutly love abstract art and its awsome to see a few amazing gfx designers here. I dabbled in it but never got really into it...I might pick it up again...I do have ps2 installed. Wont say im proud of how I got it though. :/
#18
Posted 29 June 2005 - 07:40 AM
Glad you liked it nonetheless ^_^
#20
Posted 10 July 2005 - 11:35 PM
#21
Posted 10 July 2005 - 11:40 PM
#22
Posted 10 July 2005 - 11:45 PM
loz: Tuts are already planned for my site, glad you like :D
#23
Posted 11 July 2005 - 12:16 AM
Great works and you're getting good with photography.
#24
Posted 11 July 2005 - 10:25 PM
7.12.05
Black & White
Typography looks similar to Black & White (the game) typography, lol - not ripped though, I'm proud of that XD
#25
Posted 11 July 2005 - 10:34 PM
#26
Posted 11 July 2005 - 11:24 PM
#27
Posted 13 July 2005 - 01:07 PM
I dunno, maybe if white was rounded like MIX was...
#28
Posted 13 July 2005 - 01:38 PM
#30
Posted 13 July 2005 - 02:03 PM
#31
Posted 15 July 2005 - 01:39 PM
#33
Posted 20 July 2005 - 07:37 PM
Andross that shot is wicked. Completely.
#35
Posted 26 July 2005 - 04:23 PM
#37
Posted 26 July 2005 - 09:02 PM
Nice work, Andross!
#39
Posted 02 August 2005 - 11:55 AM
#41
Posted 02 August 2005 - 11:36 PM
you messed up the line also
which sounds better
1. Got hot coffee
2. Got Coffee
NUMBER 2 << >>
#43
Posted 04 August 2005 - 02:30 AM
PS - Your god count isn't updated. I think it's 21 now.
#44
Posted 04 August 2005 - 02:46 PM
You and Agatio are really good workers on this forum. Great job.
P.S. Just as a side not, since I just started to learn Photoshop and such, what programs you use to make your images and how did you get so good?
#45
Posted 04 August 2005 - 03:49 PM
Dark: I'll make sure to update now >:]
#46
Posted 10 August 2005 - 02:49 PM
8.10.05
Mystere
Photography, Studio
Updates
8.10.05
Ornate v2
Photography, Macro (Insect)
8.10.05
Study in Abstract v2
Photography, Abstract
8.10.05
Unofficial Zappo Site Launch
#48
Posted 10 September 2005 - 03:43 PM
From now on, if you would like to keep up to date with my art, PLEASE visit my site, Zappo (http://www.designrelief.com/andross) and my devART page (http://andross01.deviantart.com). There are LOADS of new photos to please the eye, but I will not have a lot of digital art, because these photos are for my Commercial Photography class and I have no time for making renders. But please, check 'em out, and support my site and dev page.
See y'all later.