Super Smash Bros. Brawl Coming to Wii
#1
Posted 23 November 2005 - 02:42 PM
Awesome!
What would you like to see and who else is psyched to play some online smash bros! Also, how do you think they can incorporate the new controller into gameplay?
#2
Posted 23 November 2005 - 05:10 PM
That way, they'll bring everyone's hopes back up that they reappeared somewhere other than their own game.
As for the controller, I do not care if you have to play it with your pants off; if I want to play with with a remote control, then I will play it with a remote control, and I will master the use of it.
This post has been edited by Zaffa Dot Xom: 23 November 2005 - 05:12 PM
#3
Posted 24 November 2005 - 10:55 AM
Anyway, I'm pretty sure Isaac is going to be in there and I heard some rumors that both Isaac AND Felix will be included. Also, there was a pole in Nintendo Power asking who everyone would like to see in Smash Bros. Rev. and the highest voted characters were Wario and Toad. Now, I actually think they should have put Wario in the first Smash Bros. so this is great! But TOAD!!!!! WHY TOAD!?!? HE'S CRAP, HOW THE HELL CAN HE FIGHT AND WHAT IDIOT WOULD WANT TO SEE TOAD!?!?! Sorry if I insulted anyone... :agitated:
Diddy Kong also got a lot of votes and I think Diddy is awesome, so I'm glad about him too. Oh yeah, and Sonic and Tails got a lot of votes too, but I really hope they don't add them...
#4
Posted 24 November 2005 - 11:07 AM
But if you think back to Super Mario Bros. 2 (I think), they made Toad a playable character. Though, was there anything different about him than the other three?
This post has been edited by Zaffa Dot Xom: 24 November 2005 - 11:07 AM
#5
Posted 24 November 2005 - 12:20 PM
#7
Posted 24 November 2005 - 02:19 PM
Aquamarine, on Nov 24 2005, 05:55 PM, said:
Anyway, I'm pretty sure Isaac is going to be in there and I heard some rumors that both Isaac AND Felix will be included. Also, there was a pole in Nintendo Power asking who everyone would like to see in Smash Bros. Rev. and the highest voted characters were Wario and Toad. Now, I actually think they should have put Wario in the first Smash Bros. so this is great! But TOAD!!!!! WHY TOAD!?!? HE'S CRAP, HOW THE HELL CAN HE FIGHT AND WHAT IDIOT WOULD WANT TO SEE TOAD!?!?! Sorry if I insulted anyone... :agitated:
Diddy Kong also got a lot of votes and I think Diddy is awesome, so I'm glad about him too. Oh yeah, and Sonic and Tails got a lot of votes too, but I really hope they don't add them...
Dude, you where only faster than I. Because I would say exactly the same thing!
For SSBR they atleast gonna:
-Add Wario and Diddy
-Do NOT add Sonic and Tails
-An diffrent adventure mode for each character
#8
Posted 24 November 2005 - 02:58 PM
#9
Posted 24 November 2005 - 10:28 PM
Oh, and Isaac and Felix have a 0% chance of being in SSB, EVER. They are not real Nintendo made characters, just have games liscenced and or produced by Nintendo, just like Rare on the N64, or Factor 5. They're Second Party companies, they're third parties bound to Nintendo by a nonpermanent contract.
This post has been edited by Blink: 24 November 2005 - 10:30 PM
#10
Posted 24 November 2005 - 11:21 PM
Blink, on Nov 24 2005, 11:28 PM, said:
Oh, and Isaac and Felix have a 0% chance of being in SSB, EVER. They are not real Nintendo made characters, just have games liscenced and or produced by Nintendo, just like Rare on the N64, or Factor 5. They're Second Party companies, they're third parties bound to Nintendo by a nonpermanent contract.
First of all, what the heck are you talking about?
Second of all, Rare owns the rights to Donkey Kong, and he's been in both SSB games. Then you've got Hal Labratory, who owns Kirby.
Camelot also fills those shoes, for the Mario Golf games, anyway. So, anymore complaints now? Because I'm sure that I have a pretty solid point. =/
Oh yeah, and if it were a nonpermanent contract for Hal Labratories, then it wouldn't be Hal Labratories now, wouldn't it?
This post has been edited by Zaffa Dot Xom: 24 November 2005 - 11:22 PM
#11
Posted 24 November 2005 - 11:35 PM
Zaffa Dot Xom, on Nov 25 2005, 06:21 AM, said:
Rare DOESN'T owns Donkey Kong. Donkey Kong was created by Nintendo. Even Diddy and Dixie Kong are not Rare's. I think so about Cranky Kong to. But all other Kongs are Rare's. And Kirby is Hal Labratory yeah, but SSB was created by Hal so they can inclube Kirby.
And Golden Sun doesn't makes any change. I mean, Japan didn't even liked GS. The games where only populair in America, Australia and Europe. And I don't think they even would suit in SSB. They don't really have a way of fighting with their swords, Roy and Marth are from Fire Emblem, and there they show more fighting skill. So thats why Fire Emblem suits SSB and GS doesn't.
#12
Posted 25 November 2005 - 02:57 PM
#13
Posted 25 November 2005 - 03:03 PM
This post has been edited by Me111: 25 November 2005 - 03:04 PM
#14
Posted 25 November 2005 - 03:05 PM
#15
Posted 26 November 2005 - 08:56 AM
Also, I'm affraid Toad is more than likely to be playable. Before Meele was released Nintendo had a simmilar pole, and the two highest ranking characters were Bowser and Peach. And as you all know they are both in Meele...
I actually think I read on the net when Rare was sold to Microsoft that Nintendo got the right for ALL Kongs and all the other DK characters. But still, I guess you would know better about them DiddyKong...
#16
Posted 26 November 2005 - 11:34 AM
#17
Posted 26 November 2005 - 11:37 AM
#18
Posted 26 November 2005 - 12:29 PM
#19
Posted 26 November 2005 - 12:47 PM
#20
Posted 26 November 2005 - 01:03 PM
#21
Posted 26 November 2005 - 01:09 PM
#22
Posted 26 November 2005 - 01:11 PM
#23
Posted 26 November 2005 - 01:15 PM
#24
Posted 26 November 2005 - 01:17 PM
All those other ideas are great, esp. Dark Samus. *drools*
#25
Posted 26 November 2005 - 01:23 PM
#26
Posted 26 November 2005 - 05:11 PM
#27
Posted 28 November 2005 - 12:02 AM
Sea_of_Time, on Nov 26 2005, 08:11 PM, said:
You know I don't want Diddy like that in SSBR. Another clone character. Diddy has alots of own moves. He shouldnt be a DK clone.
Oh btw Blink. Toad wasn't the strongest char in SMB2. Because he's so small he can pick up vegetables easier and doesn't lose speed. Well I don't think that says Toad is strong. He should alteast be weaker than Mario.
#28
Posted 28 November 2005 - 02:20 AM
#29
Posted 28 November 2005 - 01:16 PM
Also, if they add Diddy I'm quite sure he will be a clone of DK. It's a shame though, because I HATE why every single fighting game has like a million clones!
The Transforming Link would be awesome, but there's no way for that to happen.
#31
Posted 29 November 2005 - 05:51 AM
#32
Posted 29 November 2005 - 05:32 PM
#33
Posted 29 November 2005 - 07:09 PM
Ganon is another character I want to see, and I mean OoT Ganon(not ganondorf, but I want him too). Ganon would be like a badass Bowser, bigger, heavier, and with swords. B-up for something like Fox's B-up, but more powerful and shorter, B-down for smashing the ground like DK, B-side like Bowser's with the slashing, but farther range with the swords, and B for a quick dash charge slam thing, kinda like Ganondorf's B-side, but this one would be walking, and he'd still stumble afterwards if he missed.
I do want to see Goroh instead of Deathborn or Blackshadow though, because Goroh was in F-zero since the first game.
#34
Posted 30 November 2005 - 10:04 AM
Blink, on Nov 29 2005, 08:09 PM, said:
I do want to see Goroh instead of Deathborn or Blackshadow though, because Goroh was in F-zero since the first game.
Gannon would be too big, not too mention over powered. Link cannnot defeat Gannon with brute force as it is for the most part. He usually has to use the enviroment around him to win...Im expecting alot more pokemon unfortunately, stopping now would be great...already have 4 of them. Im expecting them to go all out on this, meaning EVERYONE one mariokart games will be playable, etc. Viewtiful Joe would have been PERFECT, but sadly Nintendo didnt hold onto that and allowed Capcom to share the majority of power of that franchise. B) Marth and Roy were too cheap with the C-Stick in SSBM, quick, powerful knockback, and high damage left many of the other contenders pretty much defensless against them in terms of an equally skilled matchup of contenders.
#35
Posted 30 November 2005 - 02:54 PM
#36
Posted 30 November 2005 - 07:34 PM
And yes, no more pokemon, and give ganondorf his sword, or his OoT powers(which would be similar to Dark Samus's moves).
And it is sad to see that since Viewtiful Joe is now totally Capcom's instead of Nintendo's, he has to be in Red hot rumble, a messed up and impossible to follow game similar to Melee. gaaaah.
#37
Posted 30 November 2005 - 11:18 PM
#38
Posted 01 December 2005 - 02:59 PM
#39
Posted 01 December 2005 - 06:56 PM
#40
Posted 01 December 2005 - 09:37 PM
#41
Posted 02 December 2005 - 07:06 AM
#42
Posted 02 December 2005 - 09:46 AM
#43
Posted 02 December 2005 - 10:34 AM
#44
Posted 02 December 2005 - 03:25 PM
#45
Posted 02 December 2005 - 04:28 PM
http://www.metroidsource.com/universe/metroids/images/zeta.gif
or
http://upload.wikime.../Backround2.jpg
#46
Posted 03 December 2005 - 08:04 AM
#47
Posted 03 December 2005 - 08:57 AM
#48
Posted 03 December 2005 - 02:41 PM
Info on Zeta, for the unknowledgable.
B attack:
"Metroid Galaxy Guide" said:
or
"Metroid Galaxy Guide" said:
Taunt:
"Metroid Galaxy Guide" said:
B-side attack:
"Metroid Galaxy Guide" said:
B-up attack:
"Metroid Galaxy Guide" said:
combined with
"Metroid Galaxy Guide" said:
Into shooting out bursts of fire to lift the Zeta up exceotionally fast, compared to just jumping with air bursts.
B-down:
"Metroid Galaxy Guide" said:
It can have a spin with the tail as it's B-down.
I think this could work as a character, no?
This post has been edited by Blink: 03 December 2005 - 02:47 PM
#49
Posted 03 December 2005 - 02:45 PM
#50
Posted 03 December 2005 - 03:33 PM
#51
Posted 03 December 2005 - 03:43 PM
#52
Posted 03 December 2005 - 03:55 PM
#53
Posted 03 December 2005 - 04:11 PM
#54
Posted 03 December 2005 - 04:16 PM
#55
Posted 04 December 2005 - 04:49 PM
#56
Posted 04 December 2005 - 06:19 PM
I cant wait.
#57
Posted 04 December 2005 - 08:54 PM
#58
Posted 04 December 2005 - 09:14 PM
#59
Posted 05 December 2005 - 02:41 PM
#60
Posted 05 December 2005 - 02:51 PM
So I think they may make the manuals atleast more detailed for the WiFi so even I can understand...
#61
Posted 07 December 2005 - 06:23 PM
Basically, find a Wireless internet point, go into the WFC settings screen on Mario Kart DS, search for an access point, tap into it, put in a password if needed, and you should be good to go. More deeply configured networks are a bit harder(say, whitelisting and whatnot).
#62
Posted 07 December 2005 - 06:41 PM
As for SSBR, if the same interface on the online is used as the DS, it will work fine.
#64
Posted 08 December 2005 - 06:53 PM
#65
Posted 09 December 2005 - 02:45 AM
#66
Posted 09 December 2005 - 07:57 AM
#67
Posted 09 December 2005 - 09:58 AM
#69
Posted 09 December 2005 - 06:49 PM
And will someone tell us how the Sony online works?!?
#70
Posted 11 December 2005 - 12:22 PM
I wonder how good I would be compared to some people across the world. I haven't had many chances to play against many different people though.
#71
Posted 12 December 2005 - 02:10 PM
#72
Posted 12 December 2005 - 02:15 PM
#73
Posted 12 December 2005 - 02:28 PM
#74
Posted 12 December 2005 - 03:12 PM
#75
Posted 12 December 2005 - 03:34 PM
#76
Posted 12 December 2005 - 06:57 PM
#77
Posted 12 December 2005 - 07:35 PM
#78
Posted 12 December 2005 - 08:38 PM
#80
Posted 12 December 2005 - 11:51 PM
#81
Posted 13 December 2005 - 08:23 PM
#82
Posted 14 December 2005 - 11:37 AM
#83
Posted 14 December 2005 - 11:55 AM
#84
Posted 14 December 2005 - 11:58 AM
#85
Posted 14 December 2005 - 12:09 PM
You could have a flying koopa or a Hyrulian soldier. That would be awesome.
#86
Posted 15 December 2005 - 02:38 PM
No Nintendo wouldn't do that. Still it would be kinda funny.
#87
Posted 15 December 2005 - 02:40 PM
#88
Posted 15 December 2005 - 02:51 PM
Still it doesn't sounds very Nintendo-ish. They rather let you fight with the Ice Climbers then let you create your own char.
#89
Posted 15 December 2005 - 07:21 PM
#90
Posted 16 December 2005 - 02:28 AM
#91
Posted 27 December 2005 - 05:15 PM
#92
Posted 28 December 2005 - 12:00 AM
#93
Posted 28 December 2005 - 01:54 AM
#94
Posted 29 December 2005 - 06:59 PM
But it still won't happen.
#95
Posted 29 December 2005 - 08:14 PM
Another idea is if Nintendo could allow you to make custom outfits for characters. That would show off some originality online.
#96
Posted 29 December 2005 - 08:43 PM
#97
Posted 30 December 2005 - 01:04 AM
Anyways I hope that Petey Piranha from Mario Sunshine will be a playable character. He'd be very strong, very heavy, very very slow and the same kind of jumps like Kirby. :unsure:
#98
Posted 01 January 2006 - 07:55 PM
#99
Posted 02 January 2006 - 04:10 AM
#100
Posted 02 January 2006 - 10:54 AM
#101
Posted 02 January 2006 - 11:16 AM
#102
Posted 02 January 2006 - 11:18 AM
#103
Posted 02 January 2006 - 11:23 AM
#104
Posted 02 January 2006 - 01:20 PM
Oh and Raid I don't think Link transforming into a wolf in SSB would work out well. I mean image little childeren who see a wolf biting Pikachu till death. :P And also a wolf isn't that good for thinking for B moves. And I think Link should just be a sword fighter, and Ganon should has his own moves. I think the magic moves from OoT would be the best.
#105
Posted 02 January 2006 - 01:56 PM
I do.
#106
Posted 02 January 2006 - 02:07 PM
DiddyKong, on Jan 2 2006, 12:20 PM, said:
Oh and Raid I don't think Link transforming into a wolf in SSB would work out well. I mean image little childeren who see a wolf biting Pikachu till death. :P And also a wolf isn't that good for thinking for B moves. And I think Link should just be a sword fighter, and Ganon should has his own moves. I think the magic moves from OoT would be the best.
Barrel trap, like the item. It'll start spinning, trapping the enemy until you hit "A" and it explodes the opponent in the desired direction
#107
Posted 02 January 2006 - 04:22 PM
What also could be a good idea is repeatly tapping buttons to do more damage. Mewtwo's forward B would be great for that.
#108
Posted 02 January 2006 - 08:33 PM
#109
Posted 03 January 2006 - 01:00 AM
This post has been edited by DiddyKong: 03 January 2006 - 01:00 AM
#110
Posted 04 January 2006 - 01:20 PM
#111
Posted 06 January 2006 - 04:37 PM
#112
Posted 06 January 2006 - 05:20 PM
Now, I'd like to pose a question; since this is planned as a Wi-Fi Enabled Launch title for Revolution... in what ways would you like to see the new controller used for Super Smash Brothers?
#113
Posted 06 January 2006 - 05:25 PM
Imagine 4 persons playing SSBR waving around the controller in their living room. Would be freaking weird lol.
#114
Posted 06 January 2006 - 05:35 PM
But on another note, the controller shell is similar to the Wavebird controller, yes, but I don't think you should put off the controller that quickly. All the run-throughs with it back at the Tokyo Game Show in 2005 was positive, although there were no Revolution games actually demoed (the closest was Metroid Prime 2: Echoes for the GameCube)...
#115
Posted 06 January 2006 - 06:08 PM
Eugine, on Jan 6 2006, 05:25 PM, said:
Imagine 4 persons playing SSBR waving around the controller in their living room. Would be freaking weird lol.
People might call the police :P. I hope that the gameplay is as usual as far as the controls are concerned. I mean, the GC shell should be the best way to play the game.
#116
Posted 06 January 2006 - 06:30 PM
The shell is the way to go, in this case.
Or, they can have two sets of controls - one with just the wand, and one the shell.
#117
Posted 06 January 2006 - 06:43 PM
I can't imagine SSB in any other way then it is now, with good old wired controllers that have buttons.
#118
Posted 08 January 2006 - 07:07 PM
#119
Posted 08 January 2006 - 11:10 PM
I could see it working. Goodbye C-stick! :P
#120
Posted 09 January 2006 - 07:40 PM
#121
Posted 09 January 2006 - 07:57 PM
I'm a bit confused about the Rev controllers. It's basically a more interactive DVD remote in my eyes.
#122
Posted 10 January 2006 - 07:14 AM
Anyway, what the heck is that about someone strangling himself with a 360 controller? It didn't know about that...
#123
Posted 10 January 2006 - 09:38 AM
Mars Djinni, on Jan 10 2006, 01:57 AM, said:
That's the same way that I feel. It just doesn't look right in my opinion. I prefer a proper controller to a remote.
I think the reason they picked that design is that is aimed at people who aren't used to playing games.
#124
Posted 10 January 2006 - 03:58 PM
#125
Posted 10 January 2006 - 06:25 PM
#126
Posted 13 January 2006 - 06:23 PM
~2000~
#128
Posted 15 January 2006 - 11:43 AM
#129
Posted 15 January 2006 - 01:47 PM
#130
Posted 16 January 2006 - 08:03 AM
#131
Posted 16 January 2006 - 09:32 AM
#132
Posted 16 January 2006 - 10:12 AM
#133
Posted 16 January 2006 - 11:25 AM
Anyways, maybe we all can help change your mind because IMO, they haven't ruined the system (yet).
#135
Posted 16 January 2006 - 11:43 AM
#136
Posted 17 January 2006 - 01:02 PM
Sea_of_Time, on Jan 16 2006, 08:25 PM, said:
Anyways, maybe we all can help change your mind because IMO, they haven't ruined the system (yet).
Well, i haven't thought of it that way. I love Metroid any ways ^^;. But with an SSBM game it seems kinda hard. What with the flips and the air attacks and crazy combos. Sounds hard with a -cough- remote.
#137
Posted 17 January 2006 - 02:49 PM
#138
Posted 17 January 2006 - 08:36 PM
#139
Posted 18 January 2006 - 10:14 AM
#140
Posted 18 January 2006 - 10:27 AM
#141
Posted 18 January 2006 - 11:34 AM
#142
Posted 18 January 2006 - 12:29 PM
Anyways, SSBR is gonna be great with or without that damn remote. So let's just disquess the game which I think it's lot's more intressting then this. ;D
#143
Posted 18 January 2006 - 10:10 PM
1. Gameboy Advance, backlit screen. If this wasn't a pain in the arse, I don't know what is. They advertised like it existed...but it didn't, therefore it FAILED at that concept, and caused anger among many of us. Oh, and Kirby's Tilt and Tumble doesn't work on a single backlit handheld, to this day. That's right, no GBASP, no DS, no Micro, and you can't see it because you're moving the screen on the GBC and GBA.
2. E-reader, such potential, such costly limitations. Nintendo was stretching things with making you have to own a GBA and Cube to get the GBA cable, but that was okay, because the games were good for it, and they weren't clumsy or bulky or even expensive or anything. The E-reader on the other hand, was big, clunky, only worked on one version of the gameboy advance(the version that sucked), and only worked if you had bought the cards, which weren't carried in many stores, since not many people bought the E-reader.
3. Cartridge based N64 games. They had limited memory, were expensive, and were clunkier than the PS1's fancy CDs. Nintendo lost a lot of 3rd party consumers to Sony, but it wasn't all because of the licensing fees, it was partially because of this as well. Nintendo fixed the licensing fees thing eventually, but, they never fixed the N64's cartridge problem. Luckily, they made up for it by giving the Cube the faster loading disks in the west.
#144
Posted 18 January 2006 - 10:17 PM
#145
Posted 19 January 2006 - 02:30 AM
Now, since it's not HAL making the game anymore, I expect the franchise to have some big changes in the newest installment.
#146
Posted 19 January 2006 - 03:26 AM
#147
Posted 19 January 2006 - 09:16 AM
Aquamarine, on Jan 19 2006, 08:30 AM, said:
God imagine the Office christmas party. :blink:
I think the game will be successful on Revolution but I wonder who else will be in it? Like Omair said it would be cool to have GS characters in there but I don't see it happening.
This post has been edited by Me111: 19 January 2006 - 09:16 AM
#148
Posted 19 January 2006 - 10:17 AM
#149
Posted 19 January 2006 - 12:19 PM
#150
Posted 19 January 2006 - 01:54 PM
#151
Posted 19 January 2006 - 02:36 PM
#152
Posted 19 January 2006 - 02:45 PM
A. He will DEFINATELY use his tail.
B. He wouldn't have strong Punches.
#153
Posted 19 January 2006 - 03:31 PM
#154
Posted 20 January 2006 - 02:13 AM
I would throw out the Ice Climbers(they don't deserve to be in the game) and put Olimar and Louie from Pikmin in their place. They could have simmilar attacks, instead of the Ice Climber's Blizzard move, they can squirt one of the two sprays they use in Pikmin 2. Instead of Ice Shot, they could make a Pikmin charge at their enemy's...
I really hope they don't put Baby Mario & Luigi. They are crap(sorry to say that as I love their adult versions)!
I also hope the game doesn't have 80 or even close to 80 fighters out of two reasons:
1. There will be around 30-40 clones
2. Half of the fighters will be characters that don't deserve to be in there(just like the Ice Climbers, Falco, Dr. Mario, Pichu and even Jigglypuff) and about half of them will be characters gamers don't give a sh*t about!
#155
Posted 20 January 2006 - 02:48 AM
#156
Posted 20 January 2006 - 04:09 AM
#157
Posted 20 January 2006 - 07:34 AM
#158
Posted 20 January 2006 - 10:43 AM
#159
Posted 20 January 2006 - 12:21 PM
#160
Posted 20 January 2006 - 06:10 PM
#161
Posted 21 January 2006 - 01:14 AM
And btw Omair, Link and Young Link can't use the hookshot when they did their 3th jump already, also I don't think it's very useful, mayny only when your getting Meteor smashed.
#162
Posted 21 January 2006 - 08:46 AM
#163
Posted 21 January 2006 - 10:55 AM
#166
Posted 21 January 2006 - 12:12 PM
#167
Posted 21 January 2006 - 02:40 PM
#169
Posted 22 January 2006 - 09:06 AM
Anyway, I said they should through Falco and Jigglypuff out even though they both are among my five favorite fighters. It's just that they never had their own game! Instead of Falco I would put Wolf so there are a bit more villains. And I guess Jigglypuff is a Nintendo All-Star as she's(yes, SHE) probably the second most popular Pokemon(probably).
#170
Posted 22 January 2006 - 09:14 AM
#172
Posted 22 January 2006 - 10:27 AM
#173
Posted 22 January 2006 - 10:30 AM
#174
Posted 22 January 2006 - 10:52 AM
#175
Posted 22 January 2006 - 12:52 PM
Mini bosses are a good idea, i would put them In adventure mode as a last boss like Bowser was in SSBM.
And I think Nintendo shouldn't loose Jiggly nor Falco. Jiggly was there from the beginning, I rather would sent C.Falcon or Ness home. Jiggly has to stay. And Falco should stay to because he's awesome and there gotta be a second Star Fox character which is well know.
#176
Posted 22 January 2006 - 01:43 PM
#177
Posted 23 January 2006 - 01:25 AM
I think they shouldn't make characters with the same moves anymore (Clone characters), they should just give them new moves.
#178
Posted 23 January 2006 - 06:52 AM
#179
Posted 23 January 2006 - 01:13 PM
#180
Posted 23 January 2006 - 03:02 PM
I think some characters need a makeover. Like:
Mario: Jumps a lower then expected, needs better recovery, needs more power, less weight. Also I hope the v+B move will be a little bit better, like Luigi's is now it good.
Luigi: Needs a little less power and more speed. Not much more to add, Luigi is just a great character. Maybe some less floaty but yeah, that's just the way Luigi is and I don't bother.
Donkey Kong: I think he needs some more power and less weight. Since I think alot of heavy characters are being added, I would like to see DK as a medium-heavy weight instead of 2nd heaviest. And also more power to make him still worth to play with. Also a little better vertical recovery and replace his slapping moves for punches.
Yoshi: Needs a 3th jump, less weight and more speed. Egg throw a little more powerfull and Yoshi Bomb a little less laggy.
Ganondorf: Needs a own moveset. Since Nintendo could screw up Ganon as a dark magic use like being a Mewtwo clone or something, I would like a Ganon with 2 swords like TWW. Also a little more weight and power just as DK, being still worth to play with.
Samus: More missles and beam moves. Really she fights too much physical. <_< She needs more weapon moves I think because that just suits her more but meh, she may stay like this for me.
#182
Posted 23 January 2006 - 08:47 PM
First off, remember that the characters need to be balanced. So of course, every character will have some strong aspects and weaker aspects, but again, it's all for balance. Imagine if Yoshi had his third jump, how much ground he could cover and how easily he could recover. Or if Donkey Kong were lighter, he would be able to devasate opponents with greater agility and powerful movesets. These aren't the best examples, but again, the idea is to demonstrate that if all the flaws in a character were addresed, it would create potentially unfair advantages and support for one over the other.
And on another note, please keep the conversation headed towards future Super Smash Brothers titles, not Melee. There is another topic dedicated solely to that.
Carry on. <_<
#184
Posted 23 January 2006 - 11:52 PM
#185
Posted 24 January 2006 - 08:53 AM
Also, if they were to add a Metroid character, I think it should be Ridley. He is the second most famous Metroid char. and has appeared in almost every game to date. They would make him smaller, of course, about as big as Bowser. He could have limited flying and good recovery abilities, similar to Peach and have pretty powerful attacks, but would be on the slow side.
#186
Posted 24 January 2006 - 11:04 AM
If theres one character I wouldn't want Nintendo to add, it would be Birdo. Dear god, just why had they have to put her in any game besides Super Mario Bros. 2?
This post has been edited by Blue: 24 January 2006 - 11:04 AM
#187
Posted 24 January 2006 - 05:25 PM
#188
Posted 24 January 2006 - 07:44 PM
Oh, and what'd you all think of 6 player then? Aqua had a good idea there...
#189
Posted 26 January 2006 - 08:21 AM
Only if there is a specific level (or levels) where it is large enough to handle 8 people. Then the screen might be stretched to thin, though.
8 people really raises more problems than it solves.
#190
Posted 27 January 2006 - 10:10 PM
Zaffa Dot Xom, on Nov 23 2005, 03:10 PM, said:
That way, they'll bring everyone's hopes back up that they reappeared somewhere other than their own game.
As for the controller, I do not care if you have to play it with your pants off; if I want to play with with a remote control, then I will play it with a remote control, and I will master the use of it.
That would make the game sell more than any on the market.
Aquamarine, on Nov 24 2005, 08:55 AM, said:
Anyway, I'm pretty sure Isaac is going to be in there and I heard some rumors that both Isaac AND Felix will be included. Also, there was a pole in Nintendo Power asking who everyone would like to see in Smash Bros. Rev. and the highest voted characters were Wario and Toad. Now, I actually think they should have put Wario in the first Smash Bros. so this is great! But TOAD!!!!! WHY TOAD!?!? HE'S CRAP, HOW THE HELL CAN HE FIGHT AND WHAT IDIOT WOULD WANT TO SEE TOAD!?!?! Sorry if I insulted anyone... :P
Diddy Kong also got a lot of votes and I think Diddy is awesome, so I'm glad about him too. Oh yeah, and Sonic and Tails got a lot of votes too, but I really hope they don't add them...
Hey! Could you tell me the exact URL for the pole if it's still going on? because if everyone here at the Syndacate Forums Voted for Issac or Felix, Then they would deffinatley get put in the game.
Zxor, on Dec 9 2005, 05:57 AM, said:
I'd wipe youre butt all over the screen, I've never been defeated,and I've played some reeeeaallly hard guys.
Sea_of_Time, on Dec 29 2005, 04:59 PM, said:
But it still won't happen.
Or they could have a specific amount of points labled for each move and a non changeable amount of points available for moves. That way no character could be so insanely powerful that they couldn't be defeated by anyone.
Eugine, on Jan 2 2006, 11:56 AM, said:
I do.
I hear you. That would be awsome.
Sea_of_Time, on Jan 9 2006, 05:40 PM, said:
I think the C-Stick was easy to use. I kick butt with it.
Posts have been merged. Do not post consecutively again. - GL/Riad
#191
Posted 28 January 2006 - 12:07 AM
#192
Posted 28 January 2006 - 01:55 AM
Toasty64, on Jan 28 2006, 05:10 AM, said:
Hey! Could you tell me the exact URL for the pole if it's still going on? because if everyone here at the Syndacate Forums Voted for Issac or Felix, Then they would deffinatley get put in the game.
Heh... I wont vote for Isaac nor Felix. THey just don't suit in the game.
Besides, almost everybody here lost intrest in GS. :P
So I'll vote Diddy Kong, he deserves it jure more then GS characters.
#193
Posted 28 January 2006 - 12:40 PM
*balloons fall from ceiling*
And he's a c-sticker. You've made a lot of enemies with that post, Toasty.
#194
Posted 28 January 2006 - 01:27 PM
#195
Posted 28 January 2006 - 11:59 PM
DiddyKong, on Jan 28 2006, 01:27 PM, said:
Makes for one of us.
It's like Snaking vs Nonsnaking on Mario Kart...and everyone knows that Snaking is just cheap, even if it is hard, just like C-sticking.
#196
Posted 29 January 2006 - 03:34 AM
#197
Posted 29 January 2006 - 07:19 AM
#198
Posted 29 January 2006 - 08:08 AM
#199
Posted 29 January 2006 - 09:52 AM
I sometimes use the C-stick for smash attacks. It's easier, but cannot be charged up, thus making it weaker.
Why do you think that a GS character wouldn't be good for an SSB game, DiddyKong? There are many other characters that actually never fight in their games: Ice Climbers, Mr.Game & Watch, Dr. Mario, Captain Falcon, Fox, Falco and Peach. I think Isaac would be perfect for SSBR. A moves are normal slashing moves with his sword and B moves are Psynergy.
#200
Posted 29 January 2006 - 10:59 AM
Now then, about the C-Stick, I honestly don't think it's bad to use. I myself rely on the typical smash attacks using the A button, but the C-Stick is sometimes more fluid and necessary when you need to strike an opponent quickly and with good strength.
Also, to go back to before, the Revolution controller had special light ports that indicated which controller it was. This was still a prototype model, so somethings may change, but in the controller shown at the Tokyo Game Show in 2005, there were only four possible controller ports. Therefore, SSBR (Revolution) will probably have four player melee battles.