Zelda Revolution
#1
Posted 30 January 2006 - 10:49 AM
#2
Posted 30 January 2006 - 11:04 AM
Anyway, when they make the Rev Zelda game it will certainly have realistic graphics. I don't think they will make the Wind Waker mistake again: less people bought the game just because it was "kiddy".
#3
Posted 30 January 2006 - 11:07 AM
#4
Posted 30 January 2006 - 11:59 AM
#6
Posted 30 January 2006 - 03:16 PM
To return to a point made before: The ability to control Twilight Princess with the Revolution controller is a rumour, and will remain as such until E3. Would it be a good move by Nintendo? Yes, as it would spur sales for both the title and the Revolution. Is it feasible? Perhaps, but it remains to be seen.
#7
Posted 30 January 2006 - 03:21 PM
Anyway, well it's obvious that there will be a Zelda game for the Rev eventually, but I didn't know it would be AT LAUNCH.
#8
Posted 30 January 2006 - 03:24 PM
I'd expect a Zelda demo or trailer of some sort at E3, however, similar to the SpaceWorld 2000 expo Nintendo held to demonstrate the Gamecube hardware.
This post has been edited by Golden Legacy: 30 January 2006 - 03:24 PM
#9
Posted 30 January 2006 - 03:25 PM
#10
Posted 30 January 2006 - 03:36 PM
#11
Posted 30 January 2006 - 03:49 PM
#12
Posted 30 January 2006 - 03:54 PM
#13
Posted 30 January 2006 - 04:13 PM
#14
Posted 30 January 2006 - 05:17 PM
Golden Legacy, on Jan 30 2006, 02:16 PM, said:
Of course, Fire Emblem: PoR was cel chaded, and it looked slightly realistic too. Maybe they can touch on that effect for Zelda
This post has been edited by Mars Djinni: 30 January 2006 - 05:17 PM
#15
Posted 30 January 2006 - 05:24 PM
#16
Posted 30 January 2006 - 05:27 PM
#17
Posted 30 January 2006 - 05:32 PM
Zxor, on Jan 30 2006, 04:24 PM, said:
That's basically they point of the controller, to revolutionize (terrible pun not intended) any system ever fashioned in video games, technically. I personally would like to see a new camera system, aiming/targeting system, new weapon moves, and a whole new cutscene camera view thing.
This post has been edited by Mars Djinni: 30 January 2006 - 05:33 PM
#19
Posted 30 January 2006 - 05:45 PM
#20
Posted 30 January 2006 - 05:51 PM
This post has been edited by Mars Djinni: 30 January 2006 - 05:51 PM
#21
Posted 30 January 2006 - 09:21 PM
Anyway, do you think they might use the controller as his sword?
#22
Posted 30 January 2006 - 10:45 PM
'Course... running AND attacking is still something we can't do...
#23
Posted 30 January 2006 - 11:31 PM
#25
Posted 31 January 2006 - 02:55 PM
Wind Dude, on Jan 31 2006, 12:45 AM, said:
'Course... running AND attacking is still something we can't do...
Actually, it's very possible. For proof, I simply turn to the Metroid Prime 2: Echoes demo that was playable when the Revolution controller was unveiled.
Movement/Strafing was manipulated with the Analog Stick on the "Nun-Chuck" attachment. Pointing and moving Samus' weapon (or in Link's case, a sword) was done with the main controller, which is held like a remote.
Imagine that set-up briefly. One hand, movement, the other, controlling the sword or other weapon.
Then, additional controls modify and further enhance these. Again, to return to the previous example, switching between weapons and visors was done with the Z1/Z2 shoulder buttons on the attachment with the analog stick. And, shooting the weapon/swinging the sword, etc. was done with the B Trigger on the main controller. The A button was used for jumping, although it could presumably be used for other such actions.
The set-up actually felt fairly refined in the demo. I must point out that alterations could of course be made, but that should be the gist of it.
#26
Posted 31 January 2006 - 04:31 PM
Start - pause game/start menu
Select - Get help from Aid(like Navi or Ezlo, give info on closest thing in middle of sight)
A - Action button
B - just like Z-targeting, you can chose to have it be held, or triggered. But, unlike Z-targeting, this doesn't go into a battle view, it actually switches between using the pointer to change your view, and using the pointer to swing the sword. So, you use the pointer to face an enemy, then you hold down B and madly swing your controller
Joystick on Nunchuck - strafe and move forwards/backwards.
Z1/Z2 - use secondary and third weapons(like X and Y in TP)
Dpad - not used at the current time
That could all flow quite well.
#27
Posted 03 February 2006 - 09:50 AM
Anyway, it's just plain logical the big N will come out with a Zelda/Mario/Metroid... game for the Revo eventualy, as they are very popular franchises and bring them heaps of money.
#28
Posted 08 February 2006 - 10:25 AM