Magic: the Gathering
#1
Posted 14 July 2008 - 02:37 PM
So, Eventide is (almost) out. Thoughts? Looks pretty lame to me, I'd take Shadowmoor over this any day.
#2
Posted 14 July 2008 - 02:41 PM
I really like my Phyrexin Processor. It costs 4 mana. When Phyrexin Processor comes into play, pay any ammount of life.
4, tap:Put a minion token into play. Treat this token as a black creature with power and toughness each equal to the amount of life paid at the time Phyrexin Processor came into play.
#4
Posted 14 July 2008 - 02:50 PM
And yeah, just went through my deck, and not a single card was released past 2002. Am I really missing out on some sick cards/strategies, or could my old deck just as easilly pwn a newer one? I'm not a big Magic nerd as it were.
#5
Posted 14 July 2008 - 02:53 PM
Edit: I just realized that card has three abilities that would've been introduced since you left. :P The mana cost means you can pay for it with either red or green mana, or any combination of them, and haste is the new term for "unaffected by summoning sickness". Wither is explained on the card.
#6
Posted 14 July 2008 - 02:58 PM
#7
Posted 14 July 2008 - 03:01 PM
#9
Posted 14 July 2008 - 04:32 PM
Red Deck Wins
Mono Green Beats
Mono Black Control
went to the eventide events, the set is ****ing sick with W/B being the strongest imo, unmake anyone? i got a strong cardpool and had a good build, thanks to a few catastrophic errors i could only manage 12th on Saturday and 8th on Sunday, and came 5th in the draft.
#10
Posted 14 July 2008 - 05:04 PM
#11
Posted 14 July 2008 - 05:17 PM
#12
Posted 14 July 2008 - 05:41 PM
I have a nice green deck with 2 7/7 worm plus some tokens (or something like that). Red deck too which is just about swarming with goblins.
#13
Posted 14 July 2008 - 05:54 PM
http://sales.starcitygames.com/cardscans/MAGEXO/entropic_specter.jpg
#14
Posted 15 July 2008 - 03:35 AM
Nyktos, on Jul 15 2008, 12:04 AM, said:
limited wise
Restless Apparition
Nightsky Mimic
Nip Gwyllion
Voracious Hatchling
Edge of the Divinity
Beckon Apparition
although Restless Apparition and Unmake look to be the only things guaranteed top see competitive play
#15
Posted 15 July 2008 - 10:48 AM
#16
Posted 16 July 2008 - 08:17 AM
want to build a monowhite persist but need to wai for th eventide release to be able to use it at FNM
constructed wise i'd say Eventide will mostly strengthen what's already available. Although thankfully Revelark decks will finally whacking die
#17
Posted 16 July 2008 - 11:30 AM
#18
Posted 16 July 2008 - 02:27 PM
of course there's always the time shifted Tormod's Crypt :3
#19
Posted 16 July 2008 - 03:15 PM
#20
Posted 16 July 2008 - 03:25 PM
do you plan on going the release events?
Figure of Destiny is nice
#21
Posted 17 July 2008 - 07:08 AM
I'm not sure about Raven's Crime seeing play. It's not a bad card, but by the time retrace is really useful both players are probably already in topdeck mode unless one of them is blue control. If your opponent IS blue control, Raven's Crime is great, but I don't see blue control being that big. Flame Jab...maybe. Searing Touch saw play, and this is probably better, but that was in a simpler time.
Call the Skybreaker is the retrace card that's probably most likely to see play, probably in some kind of blue/red CounterBurn deck (which Raven's Crime would actually be great against), but the question is how good is that deck going to be. I'd say not so great.
And yes, Figure of Destiny is awesome. Even if you only activate the first ability it's still pretty good. Makes me want to run a Sligh curve again (there's now enough one-drops to do it with Tattermunge Maniac, Mogg Fanatic, and the Figure). I can't see Sligh doing anything in this meta though.
#22
Posted 19 July 2008 - 09:24 AM
#23
Posted 27 July 2008 - 05:46 PM
i'm going to make a W/B aura deck based around Evershrike for FNM on Tuesday, should do okay, its a rogue build as far as i'm aware
LAND
4 Plains
4 Swamp
4 Cave of Koilos
4 Dakmor Salvage
1 Flagstones of Trokair
3 Horizon Canopy
CREATURES
4 Evershrike
4 Nip Gwyllion
3 Mistmeadow Skulk
3 Nightshade Stinger
2 Nomad Mythmaker
SPELLS
4 Edge of the Divinty
4 Unholy Strength
4 Raven's Crime
4 Prison Term
4 Oblivion Ring
2 Daybreak Coronet
2 Retether
SIDEBOARD
4 Unmake
4 Damnation
4 Faerie Macabre
3 Greater Auramancy
any comments? sideboard needs some work
#24
Posted 27 July 2008 - 08:17 PM
#25
Posted 27 July 2008 - 10:27 PM
although its pretty competitive at my FNM, most players prefer to run the decks that are fun to use and to play against, so not much 'lark, plenty of Merrow and W/G Green mana ramp decks
although there is supposed to be a diffrence of play style between the US and the UK
EDIT: dropped the mythmakers for a extra skulk and stinger
#26
Posted 28 July 2008 - 10:51 AM
Edit: Griffin Guide is another nice Aura that doesn't make you lose CA, but I'm not sure whether it's worth running over Edge of the Divinity. That +3/+3 is nice and Griffin Guide's flying is wasted on Evershrike. It's definitely worth considering anyway.
Edit again: Just noticed the Daybreak Coronets in there. That card is awful, it's rare that you ever want to have more than one Aura on the same creature, the card disadvantage is too much. Cut them for Griffin Guides.
#27
Posted 01 August 2008 - 08:49 AM
i misread Evershrike so Dakmor Salvage became completely useless and just slowed me down, i lost a lot of games because of whackng Griffin's Guide and my only creature in play being mistmeadow skulk :/
Spirit loop is nice though and works great with the 'shrike
i'm now running a u/g control deck that is basically an update of the ravnica/time spiral one i used in the last standard
i'll post that too because i'm bored
LAND
5 Forest
6 Island
4 Yavimaya Coast
2 Treetop Village
1 Calciform Pools
1 Saltcrusted Steppe
1 Urza's Factory
CREATURES
4 Wall of Roots
4 Thallid Shell-Dweller
3 Seedborn Muse
3 Cloudthresher
SPELLS
4 Seach for Tomorrow
4 Ancestral Vision
4 Rune Snag
4 Remove Soul
4 Psionic Blast
3 Dream Fracture
3 Mwonvuli Acid Moss
3 Garruk Wildspeaker
1 Wurmcalling
SIDEBOARD
4 Kitchen Finks
4 Flashfreeze
4 Hail Storm
3 Trickbind
okay it would seem i need to drop 4 cards from somewhere, any ideas?
#28
Posted 01 December 2008 - 08:54 AM
Had a few good matches with a mate (who must of been injecting "Beginner's Luck" directly into his veins when I wasn't looking). Had some fun, but havent played for a while now.
Last I was trying to fix up my Kilnmouth deck as it needs a lot more speed. Should I find the time, I'll whack up the card list and you can't rip it to pieces larhal =p
#29
Posted 01 December 2008 - 09:17 PM
i went to the regionals last week and finished 9th D:
****ing Goblin King of all cards cost me
#30
Posted 02 December 2008 - 07:58 AM
And is it just me or is MtG getting WAY to complicated?
#31
Posted 02 December 2008 - 06:23 PM
dunno about more complicated, but there has certainly been more epic bull**** since Wizards introduced the 'mythic rare' rarity, wankers
#32
Posted 03 December 2008 - 03:04 AM
9th out of 20 is pretty good. Beat more than half of em. lol
Mythic Rare? pfffft. Clutching at straws now arn't they? lol
#33
Posted 07 December 2008 - 03:30 AM
they make the game the most enjoyable its been in a long time
yup, and inevitably 12 out of 15 mythic rares are complete ****e and the good ones are horrendously over priced
#34
Posted 07 December 2008 - 05:21 AM