Nintendo's New Audience
#6
Posted 28 July 2008 - 09:39 PM
Nintendo has just lost the plot, good for them for re-inventing the conceptions around video games, but I wish they had of told us before I bought the Wii.
#7
Posted 28 July 2008 - 09:49 PM
watch, on Jul 28 2008, 08:39 PM, said:
Ditto, and Y HALO THAR SONY AND MS
The only good I can see from this is Nintendo realizing their mistake and coming back to us on their knees, apologizing. I really can't see them being successful in the long run doing this.
#8
Posted 28 July 2008 - 10:06 PM
Quote
How will my life be improved by playing Sight Training, or Brain Training or whatever other crap they come up with. How.
And I doubt very seriously that 2/3's of DS owners are female.
#9
Posted 28 July 2008 - 10:08 PM
#10
Posted 28 July 2008 - 11:11 PM
#12
Posted 29 July 2008 - 08:40 AM
Except this isn't real. You would think some gaming sites would be reporting on this.
#13
Posted 29 July 2008 - 10:37 AM
Aquamarine, on Jul 29 2008, 03:40 PM, said:
Except this isn't real. You would think some gaming sites would be reporting on this.
Even so, it doesnt even need to be written on paper ad shown to the world. It's so screamingly obvious that Nintendo dont give a crap about the fans now you'd be naive to deny it.
#14
Posted 29 July 2008 - 02:39 PM
Did you know that Nintendo is publishing Fatal Frame 4, and in all likely hood The Conduit...?
#15
Posted 29 July 2008 - 02:55 PM
#17
Posted 30 July 2008 - 01:16 AM
That's pretty ****ing crazy for Nintendo, not to mention they're all pretty fine entries in their respective series.
Like Zeyph said, Nintendo hasn't abandoned the hardcore crowd, they're simply exploiting and "encouraging" their casual games more often. Releasing most of their key franchises in less than two years means naturally there will be a gap until the next batch of core titles are ready.
We're in the middle of that gap right now.
#18
Posted 30 July 2008 - 01:33 AM
Of those titles I would only rate Fire Emblem as great, but that's a fairly recent franchise for the West. With Metroid and Zelda being good. Smash was okay but SMG and MKWii were rubbish.
Were as you compare those titles to the 64 days (exclude FE and Metroid) and I wouldn't hesitate in giving them 10/10 for each.
#20
Posted 30 July 2008 - 01:50 AM
#21
Posted 30 July 2008 - 02:12 AM
Darksword, on Jul 30 2008, 05:48 PM, said:
I realise that GL liked SMG and I hope he knows that I am not baiting him, I just don't like the game and don't see how it rated so highly everywhere. There were many better games then it in 2007 by my reckoning.
#22
Posted 30 July 2008 - 03:12 AM
#23
Posted 30 July 2008 - 08:34 AM
#24
Posted 30 July 2008 - 12:36 PM
watch, on Jul 30 2008, 04:12 AM, said:
I understand what you mean. I know many people feel SMG wasn't game of the year, and that's fine. As a standalone title (not comparing it with others in 2007, I mean), many people feel it's innovative and at least is one of the more creative ideas in recent years. That's opinion of course, but I will just say that there is a reason why it is both highly rated by many and has already outsold Super Mario Sunshine from the GC era, and is on par with matching sales of Mario 64.
watch, on Jul 30 2008, 03:33 AM, said:
Of those titles I would only rate Fire Emblem as great, but that's a fairly recent franchise for the West. With Metroid and Zelda being good. Smash was okay but SMG and MKWii were rubbish.
Were as you compare those titles to the 64 days (exclude FE and Metroid) and I wouldn't hesitate in giving them 10/10 for each.
I've played every single one of those games besides Mario Kart Wii, and I really feel they're at least decent entries. Solid entries that are worthy of their franchises. If I had to run down the list:
FE: Radiant Dawn - great gameplay, unchanged from GC but a fantastic formula still
Super Mario Galaxy - (my opinion) very innovative and just genuinely fun even if it's not perfect
Metroid - very underappreciated title, just as atmospheric and as worthy as the original Prime
Zelda - I honestly enjoyed Wind Waker more, but TP was more than a decent if very typical entry
Smash - pretty fun, more erratic than Melee is a downside but hugely expanded and just as enjoyable
When it comes down to it, the point I am ultimately trying to make is that the core Nintendo crowd shouldn't be upset. They're typically always complaining that Nintendo takes forever to release their key franchises; here Nintendo has released all of their heavy-hitters early on and now we're paying for it in having to wait for their resources and development teams to catch up. Hence the gap we're in now.
#25
Posted 30 July 2008 - 03:16 PM
MK Wii is bad because items affect the races FAR too much, way more than they should. Seriously, once you reach first place, you'll end up getting hit with three Blue Shells within the next 10-15 seconds almost every single time.
I never played MP3, so I can't comment on that, lol. SMG was good because of what GL said.
#26
Posted 30 July 2008 - 03:19 PM
And yes MP3 is an awesome game. Retro Studious ftw
#27
Posted 30 July 2008 - 05:33 PM
#28
Posted 30 July 2008 - 05:39 PM
#29
Posted 30 July 2008 - 05:44 PM
#30
Posted 30 July 2008 - 06:03 PM
#31
Posted 30 July 2008 - 06:29 PM
#32
Posted 30 July 2008 - 07:40 PM
Golden Legacy, on Jul 30 2008, 11:36 AM, said:
I guess we should mind the gap, (londoners c wut i did thar?) but Mr. Mario himself basically declared that we aren't his audience anymore.
#33
Posted 30 July 2008 - 07:47 PM
#34
Posted 31 July 2008 - 12:11 AM
Quote
Oh **** of, stop caring so much about the new 12 Year olds who want a games system and cater to your fans that grew up on your consoles and are the reason you're so successful.
#35
Posted 31 July 2008 - 04:53 AM
#36
Posted 31 July 2008 - 09:43 AM
#38
Posted 31 July 2008 - 05:56 PM
#39
Posted 31 July 2008 - 06:29 PM
#41
Posted 31 July 2008 - 07:11 PM
#42
Posted 31 July 2008 - 11:29 PM
#43
Posted 01 August 2008 - 03:53 AM
Wind Dude, on Aug 1 2008, 03:10 AM, said:
Not to mention, really hard to do.
Why would it defeat the point of Zelda, I really don't get it. Just because you've never seen a Zelda with difficulty settings and it seems strange definitely doesn't mean it would defeat the point of the game, or even be difficult to implement.
In my opinion, EVERY game should have difficulty settings. It CAN'T be a bad thing.
But Nintendo has never ever had difficulty settings in any of their first party single player games, so I doubt they would suddenly start putting them in.
#44
Posted 01 August 2008 - 04:12 AM
they they sure as hell had better not start dumbung down their last good franchises so they can bring casual gamers into the hardcore scene.
I realise that they'll be getting a bigger croud by doing this (much bigger, infact), but unless they release games for all levels of difficulty, their current efforts will only be a waste after after the current market grows out of videogames. Though there are many who don't. Regardless, that'll require a ton of resources, and the quality of all games released would have to be lowered.
Even though my mom actually liked Brain Age (while I still had it), I doubt she'd ever play anything like a dumbed down Zelda title.
As for the "hardcore" games Nintendo's released so far, well they haven't impressed me much.
SMG was absolutely great for the first 70 or so stars. After that, I got bored of it and haven't touched it. Great game without a doubt, but it just deosn't hold my interest, and doesn't have much replay value either (imo).
Brawl is fun now and then when there's someone to play against, but I got bored of it faster than I did SMG. I suppose it'd be funner if I had people around who I could play often (or if the online service was a lot less laggy), but it's just boring now.
FE:RD is still a great title, and I intend to finish it, but I haven't picked it up in a while. Still, it's probably the best title out of all of the "hardcore" ones so far.
WW was great, and I enjoyed it a lot. It was easy enough that I didn't just throw down the controller and quit yet at the same time, it always kept me interested. TP was just boring and repetitve. Not to mention the lack of contrasting colors most of the time (they might as well have just used different shades of brown).
I haven't tried MP3 or MKWii yet, so I'll have to see, but I hear things from both side about both titles.
#45
Posted 01 August 2008 - 04:51 AM
#46
Posted 01 August 2008 - 06:37 AM
And Majoras mask had puzzles that were actually good.
#47
Posted 01 August 2008 - 07:02 AM
#48
Posted 01 August 2008 - 12:13 PM
Zeypher, on Aug 1 2008, 03:51 AM, said:
Exactly, it would greatly increase the development time of the game, basically making two games. One for easy, and one for hard if there's two settings.
And it would ruin it for me because while I'm playing on hard, in the back of my head I'd know that if I was ever stuck I could just swap over to easy. Difficulty settings just ruin these kinds of games. Zelda is known for having people stuck for weeks at a time. Or at least, it was way back when.
#49
Posted 01 August 2008 - 01:50 PM
Surely it could just be like Oblivion, where a higher difficulty meant enemies had more health and/or you take more damage.
#50
Posted 01 August 2008 - 02:08 PM
#51
Posted 01 August 2008 - 02:13 PM
#52
Posted 01 August 2008 - 02:14 PM
#55
Posted 01 August 2008 - 02:25 PM
Caael, on Aug 1 2008, 09:50 PM, said:
This is what I meant. Not just more resilient and powerful enemies though, but MORE enemies attacking all at once as well. Plus, they could make it more difficult to find hearts and rupees in grass and jars in harder modes, have bottled fairies and potions replenish fewer hearts and make you have to find more heart container pieces to get one complete heart, meaning also that you wouldn't be able to have 20 hearts maximum, but 10 or 15 or something. I've always thought 20 is WAY too much and that they should make it 10...
#56
Posted 01 August 2008 - 02:29 PM
- A more epic scale. You'd fight, what, 4-5 enemies at the same time at the very most. Plus they'd all stand there waiting patiently for one to die before attacking. In the new one, you should be up against hundreds of enemies. You're the hero of time, you should at least do some heroic things like attacking massive armies head on. TP kinda did this in the city with all the people, but it never implimented this feature anywhere else.
- A new ****ing story. Jesus christ i'm starting to think that Ganon can just take Zelda and piss off, just dont bother me. Make it interesting, like Majoras Mask. Make it epic. Make it creepy. Just make sure Zelda isn't captured or any of that my mom.
-Involvement from NPCs adding to the plot. It would be awesome if Ganon summoned a massive army and Hyrule city went to war with it and you were thrown into the fray of the battle, leading the charge. Doesn't even have to be Ganon, a new enemy could be waging war on Hyrule. It would also be pretty cool to have fights in the different settings, with a Goron army throwing bad guys into Lava pits and Zoras using the kung fu moves and fins to kill people.
- Please, no more linearity. I've had enough of going from dungeon to dungeon finding this item and killing this boss. Give some variety in the dungeons, or have intermissions or something between them. Instead of looking for the sacred stones or whatever you normally do, be more politically involved. Like, instead of a magical force guiding link from temple to temple, say if we did use the plot idea earlier with a new character invading from a different place, say that they've stolen an artifact from the council and you've been tasked to retrieve it from a stronghold. Okay, not like that but not just the same 7 ****ing dungeons.
-Give Link a personality. Instead of making him walk through the game unable to make decisions for himself and basically just being guided through, make him able to interact with certain characters and choices affect things. Say if a shopkeeper tasked you with killing some monsters that have been attacking his caravan convoy, and you refuse to do it, he will charge you more than he would if you had killed the monsters. Plus the physical output of the person could also change (snarling if they see you)
-Give NPC's a personality as well. You'll always find the same NPC in the same place every day, any day. I'm not sure about you, but I dont stand in the same spot for weeks on end. Make them go to an Inn or their house at night time, and make them visit shops and talk to people during day time. It just makes the game feel less empty and hollow. Also, instead of slashing through NPC's like they're a ghost, if you hit them with your sword or something, make them hate you and walk away from you every time they see you.
-Emotional involvement. I've never really cared about the fate of the characters, Probably because they're all ****ing silent. Give them voices, and I believe they could do it right with Link. If you've heard Kaim from Lost Odyssey's voice, I imagine Link would sound something like that. It's not difficult. Get Patrick Stewart or somebody to be the villain or the main council person. And actually show more of the characters. You see Ganon what, twice? in TP, not including the boss battle at the end. Same with Zelda. I'd probably care more about Ganon taking her if she wasn't kidnapped straight off the bat, and you actually got to know her during the game. That way, Link isnt magically drawn to her and actually has a reason for saving her apart from ' The legends say so'.
-More evil and malicious enemies. I'm sorry, but i'm frankly bored of fighting bats, little jelly things and that. Give us more Darknuts, more Lizardmen, more Armoured Moblins. If this next game (which it should) will be a more serious, TP like game instead of a Cel shaded game, then dont have little monkeys prancing about and make it genuinely tense when fighting something.
-Dont highlight the damn weakness on the boss and have more than 1 way to kill it. Use initiative to find out how to make a boss more dead. You shouldnt have to rely on being able to hold down target, and lay into the flashing red eye. Say if the boss is armoured, and there's a pit of lava in the arena, you could get it to walk into the lava to melt off the armour. Alternatively, you could pull armour off with a hookshot. That was a terrible example, but you get the idea.
-More Variety in gameplay. Have more stealth sections like in WW. Add diversity to the running around slashing things dead. Having a horse does not count. Have appropriate itmes for these varieties. Like for a stealth player, you could buy poison arrows from shops and a short blade, whereas if you're a defensive player have an armoured tunic and a larger shield with a slower attack. If you were an attack based player, you could have a 2 handed sword and light boots so you can charge in.
-More sidequests. There's not nearly enough in any of the current Zeldas. Instead of being able to complete all of them in about half an hour, make it more like Oblivion where you can recieve quests from Citizens.
In Twilight Princess, they might as well have just stripped it down to just the characters involved in the story, because those are the only people who actually did anything.
The choices you make in the game should actually affect the people and environment. Have more than 1 ending, so you can choose which link you want to be, instead of just being forced into the normal link. I'm not entirely sure how this would work, but say one point in the game you have the choice of saving a goron falling into lava or leaving it to die so you can reach a heart container. If you had these choices throughout the game, at the end you'd either get the Good or Bad ending, the good ending being where you did more good deeds than bad, and the bad ending would be the opposite.
Something to that extent; that was a bad example but you get the idea.
As you progress through the game, you could get a reputation depending on your purity or evil; say people would cheer or thank you when they see you if you're a good person, but if you're bad they would scowl and maybe charge you higher.
Of course, none of my ideas are ever going to happen because Miyamoto himself said that he wants to make Zelda more accessible to casual fans.
#57
Posted 01 August 2008 - 02:36 PM
Although I do agree with you on SOME points, such as more sidequests and emotional involvement.
#58
Posted 01 August 2008 - 02:37 PM
I think Nintendo should take Zelda back to it's roots. LoZ, ALttP, OoT. Hell, do a remake of AoL.
#59
Posted 01 August 2008 - 02:42 PM
Aquamarine, on Aug 1 2008, 09:36 PM, said:
Although I do agree with you on SOME points, such as more sidequests and emotional involvement.
Have you ever actually played Oblivion? No, so be quiet.
Oblivion has no epic battles. It tries but usually it's about 10 men against about 20 creatures. Not really too epic.
#60
Posted 01 August 2008 - 02:44 PM
#61
Posted 01 August 2008 - 02:47 PM
The only thing slightly like Oblivion in my post was the sidequests. Everything else is completely different.
#63
Posted 01 August 2008 - 06:44 PM
And I've played more than 300 hours of Oblivion. That's what you described. =P I like what you said, particularly the story bits and massive armies and stuff like that, more things to do between dungeons, less linearity, but Zelda shouldn't be a real RPG.
#65
Posted 01 August 2008 - 07:10 PM
#66
Posted 01 August 2008 - 07:44 PM
#67
Posted 01 August 2008 - 07:44 PM
Wind Dude, on Aug 2 2008, 01:44 AM, said:
And I've played more than 300 hours of Oblivion. That's what you described. =P I like what you said, particularly the story bits and massive armies and stuff like that, more things to do between dungeons, less linearity, but Zelda shouldn't be a real RPG.
I dont recall oblivion ever being involved with politics, I seem to remember Martin, who is nothing to do with the council.
And the gameplay parts weren't thought through with the stealth and that; instead there should be more approaches to how you complete a task. Most of the time there's one way to get from one point to the other, and thats by running through killing stuff. You should be able to have different methods of getting through a place.
#68
Posted 02 August 2008 - 03:49 AM
But from what I read, you outlined an RPG. LoZ is knida RPGish, but it's supposed to be an adventure game.
Though I do agree with many points. More enemies (even more than in WW right after you get the Master Sword and emerge from the basement, because that's the most I've ever seen in a Zelda game......don't hurt me), different plot, harder enemies, and more dynamic NPC's.
#70
Posted 02 August 2008 - 06:58 AM
#71
Posted 02 August 2008 - 12:25 PM
Why do they sell arrows from shops, but Link's bow is only obtainable from a dungeon? I want to save up my money and buy it from a shop, like they do with your shield, bombs, and arrows.
Also, who doesn't want to see Link wielding a huge axe?
My thought here is, different melee weapons would have different advantages to them, such as a two-handed axe would be slower and maybe a little weaker then Link's default one-handed sword, but it's got a huge range. Maybe spears for rushing enemies, and with one-hit kills while charging on a horse.
Also, bring back all the item upgrades from A Link to the Past! I loved that part of the game... Gold Sword and Magic Boomerang ftw!
#72
Posted 03 August 2008 - 02:31 AM
And a war axe would be leet... If the Ball and Chain was done a war axe surely isn't impossible... it could be like the ones Iron Knuckles carry.
#73
Posted 15 August 2008 - 10:25 AM
it's the equivalent of burning all the world's novels and making only colouring/maze/lifestyle books
or making only reality/game shows
or only greatest party hits cds and never any albums outside of the quick hit pop genre
#75
Posted 15 August 2008 - 01:37 PM
If not, then I'm hoping they'll just die. =/
Ya know, even if Twilight Princess was still a bit on the easy side it was a step in the right direction from The Wind Waker, which was crazy too easy. I was kinda hoping that it meant Nintendo would be catering to the core audience again, but I guess I was wrong.
#76
Posted 15 August 2008 - 01:50 PM
#77
Posted 15 August 2008 - 04:34 PM
#78
Posted 15 August 2008 - 04:35 PM
Oh right you meant after the recent 'sega ****' phase.
#79
Posted 15 August 2008 - 04:38 PM
#80
Posted 15 August 2008 - 04:38 PM
#81
Posted 15 August 2008 - 04:42 PM
#83
Posted 15 August 2008 - 05:29 PM
#84
Posted 15 August 2008 - 05:32 PM
It's ironic. Nintendo are more successful than they have been in a number of years, yet their popularity with gamers has bombed.
#85
Posted 16 August 2008 - 04:09 AM
Wind Dude, on Aug 15 2008, 08:37 PM, said:
If not, then I'm hoping they'll just die. =/
Ya know, even if Twilight Princess was still a bit on the easy side it was a step in the right direction from The Wind Waker, which was crazy too easy. I was kinda hoping that it meant Nintendo would be catering to the core audience again, but I guess I was wrong.
Kinda makes sense what they're doing from a business point of view, Nintendo's last 2 consoles were 'hardcore' (****ing hate that term) and were soundly beaten by the competition. The Wii's emphasis on casual gaming brings it out of direct conflict with the 360 and PS3, its got free roam over the market whilst the other two fight to the death over the 'hardcore' crowd.
I cant say i approve of what nintendo are doing but there is financial sense behind, and at the end of the day, that's all they care about, the "real" fan base can complain all it wants but as long as Nintendo continue to make embarrassing amounts of money from casual gaming they're not going to give a ****.
Me111, on Aug 15 2008, 08:50 PM, said:
lolololol
that's the videogame equivalent of an anti-sematic jew
#86
Posted 16 August 2008 - 04:42 AM
I know Nintendo is making craploads with their casual games,but they're turning gameing from an art-form into an industrialized mass production pile of poo.
It's like they've got little children in sweatshops slaving over computers to mass produce casual games.
.....come to think of it, that sounds more like the videogame crash of the 80's.
#87
Posted 16 August 2008 - 04:51 AM
#88
Posted 16 August 2008 - 04:54 AM
#89
Posted 16 August 2008 - 05:12 AM
#90
Posted 16 August 2008 - 05:25 AM
#91
Posted 16 August 2008 - 05:52 AM
#92
Posted 16 August 2008 - 05:56 AM
#93
Posted 16 August 2008 - 11:02 PM
Split Infinity, on Aug 16 2008, 04:52 AM, said:
I can answer that by quoting this:
Toasty, on Aug 16 2008, 04:25 AM, said:
Nintendo are kind of the face of gaming. I can't even consider that an opinion, as Nintendo saved gaming back in the 80's. Nintendo isn't going anywhere, they've made too much money.
Unless everybody boycotts Nintendo's products if they keep being casual shovelware, all I can say is RIP GAMING.
The reason I'm fascinated in gaming is that they're basically interactive works of art. You just don't get that with movies, music, or even books. I thought BioShock was amazing, and if that game wasn't art I don't know what is. And Crisis Core had masterful storytelling like no other game I've seen. Dammit. What are you doing, Nintendo?
#94
Posted 17 August 2008 - 03:39 AM
I prefer games that try to be like high budget films and not like educational toys.
#95
Posted 17 August 2008 - 06:30 AM
All I can say is that i'm glad to have a 360.
#96
Posted 17 August 2008 - 01:05 PM
#97
Posted 17 August 2008 - 01:07 PM
#98
Posted 17 August 2008 - 02:14 PM
#99
Posted 17 August 2008 - 04:57 PM
Wind Dude, on Aug 17 2008, 12:07 PM, said:
Turns out there is Wii Garden. First video here.
#102
Posted 18 August 2008 - 12:20 AM
Nosferatu, on Aug 17 2008, 03:57 PM, said:
Lemme guess, rick roll?
#103
Posted 18 August 2008 - 12:29 AM
#104
Posted 18 August 2008 - 02:08 AM
On a slightly more serious note, even though the Wii is crap, the DS still has some really awesome games out for it already, and new titles on their way (that aren't casual).
Contact, AW:DS (if a little easy and unbalanced), FFIII, Magical Starsign, Kirby: Canvas Curse, and numerous others. I've been hearing good things about FFIV too.
The DS could still use a bit fo improvement in it's lineup, but it's far better off right no than the Wii is. At least as far as non-casual gaming goes.
#107
Posted 19 August 2008 - 05:25 AM
Halo, heck even Brawl is a better title than most of the crap Nintendo's been making.
#109
Posted 20 August 2008 - 05:59 AM
#111
Posted 20 August 2008 - 11:46 AM
#113
Posted 20 August 2008 - 02:22 PM
I'll probably get Wii Sports Resort, just because, Wii Sports is the most fun game on the console? And my parents would be willing to pay for it. "That seems like fun, not violent anyway."
#116
Posted 23 August 2008 - 01:11 AM
Anyway, Wii Sports Resort will be worth buying if it's $15 or less. Though the sword fighting in it looks kinda fun.
#117
Posted 23 August 2008 - 01:27 PM
#118
Posted 23 August 2008 - 07:57 PM
#121
Posted 24 August 2008 - 12:35 AM
Nintendo practically single-handedly pulled the gameing industry out of the proverbial industrial-sized toilet during the video game crash of the 80's.
#122
Posted 24 August 2008 - 10:38 AM
#125
Posted 24 August 2008 - 08:40 PM
#126
Posted 25 August 2008 - 01:28 AM
Well whether someone else could/would have done it or not, Nintendo's the one that did, and they're responsible for breathing life into the gaming industry. Though now they seem to be responsible for it's dumbing-down too.
#130
Posted 31 August 2008 - 02:39 AM
And no, that link is NOT another Rick Roll. Though I considered it for a second.
Nice one Nos. Seemed too good to believe, but I believed it anyway. i.i
#131
Posted 05 September 2008 - 11:00 PM
Super Mario RPG's been released for the virtual console!
#133
Posted 06 September 2008 - 05:20 AM
Anyhow, once I set up my ADSL net downstairs where my Wii is, and once I get some WiiPoints, this is definitely one of the first Virtual Console games I'll be getting. Not that I'll get all that many though... The choice of games isn't exactly spectacular.
And what's with Majora's Mask, has that been released for VC yet?
#134
Posted 06 September 2008 - 05:21 AM
#135
Posted 06 September 2008 - 03:34 PM
Anyway, I'm waiting for the origional Mario Party. But since I've never played SM RPG, I'll probably buy that first.
#137
Posted 06 September 2008 - 10:40 PM
It takes a lot of horsepower to emulate a whole computing platform.
[/complicated hardware related stuff]
#139
Posted 06 September 2008 - 11:46 PM
And macs suck pingas.
[EDIT] Wait......why the hell would anyone create an emulator for a mac?
#141
Posted 07 September 2008 - 12:02 AM
#144
Posted 16 September 2008 - 11:39 PM
**** you Nintendo. These games that are coming out are complete and utter bull****. I'm glad I got a PS3. If it wasn't for Tales of Symphonia, I would have sold my Wii already.
#145
Posted 16 September 2008 - 11:53 PM
But, I'm not about to be selling my Wii any time soon. Though I may look into getting a 360.
#146
Posted 17 September 2008 - 12:23 AM
#147
Posted 17 September 2008 - 12:25 AM
#149
Posted 17 September 2008 - 01:44 AM
#150
Posted 17 September 2008 - 02:01 AM
Unfortunately, they're dominating the market right now. So yes, they are holding up the console market.
Caael, on Sep 16 2008, 11:25 PM, said:
They update it weekly from what I understand. Though it isn't always good.
#151
Posted 17 September 2008 - 02:12 AM
#152
Posted 17 September 2008 - 02:13 AM
#153
Posted 17 September 2008 - 02:45 AM
Split, why do you think Nintendo is anally rapeing Sony and MS in console sales?
#154
Posted 17 September 2008 - 03:11 AM
We were doing fine before the Wii, we could do fine without it as well. Just like any other console.
#155
Posted 17 September 2008 - 05:00 AM
Ashley Tisdale, on Sep 17 2008, 06:45 PM, said:
Split, why do you think Nintendo is anally rapeing Sony and MS in console sales?
Because it's gimmicky, the motion sensor and all that drew us all in.
It's cheaper.
It's Nintendo so of course all the little kiddies are going to want it.
Pretty much Nintendo owns the little kids because it has the family image, it owns the younger teenagers who rely on parents because it's the cheapest. But I wouldn't say Nintendo owns the generations who buy their own consoles.
I'm looking to get a 360 when I start work.
#156
Posted 17 September 2008 - 06:44 AM
But yeah... Nintendo does suck. They're screwing over their fanbase like nobody has done since Sony announced the pricing of the PS3.
#157
Posted 17 September 2008 - 07:21 AM
how many times do i have to say that before it sinks in?
#158
Posted 17 September 2008 - 07:45 AM
Plus there's the whole thing that the Wii is just casual crap. But everyone knows that.
#159
Posted 17 September 2008 - 08:33 AM
Ashley Tisdale, on Sep 17 2008, 09:01 AM, said:
Unfortunately, they're dominating the market right now. So yes, they are holding up the console market.
They update it weekly from what I understand. Though it isn't always good.
Not in europe. I swear, since i signed in on my Wii during the summer to see if Majoras Mask was out, about 3 new games had been released and the last time i'd been on it before that was some time last year.
#160
Posted 17 September 2008 - 10:06 AM
#161
Posted 17 September 2008 - 12:34 PM
That said, people are selling their Wiis. Hopefully negative feedbacks brings Nintendo out of this 10 year long ****ty phase
#162
Posted 17 September 2008 - 01:17 PM
Aquamarine, on Sep 17 2008, 08:44 AM, said:
But yeah... Nintendo does suck. They're screwing over their fanbase like nobody has done since Sony announced the pricing of the PS3.
The funny thing is Sony LOST money, and is still loseing money with every PS3 they sell, so the original price was actually good for what it could have been.
#163
Posted 17 September 2008 - 01:27 PM
Caael, on Sep 17 2008, 03:33 PM, said:
It is popular over here, just not with our generation. Look at games charts and they're dominated by Wii titles.
#165
Posted 17 September 2008 - 04:16 PM
#167
Posted 17 September 2008 - 04:24 PM
#168
Posted 17 September 2008 - 04:26 PM
#169
Posted 17 September 2008 - 04:31 PM
#170
Posted 17 September 2008 - 04:32 PM
#171
Posted 17 September 2008 - 04:36 PM
so wait, some ps3's can play ps2 games, but ALL can play ps1 games? why the hell is this?
#173
Posted 18 September 2008 - 03:49 AM
Anyway, looks like PAL guys are best off scowering Ebay for a 60GB PAL PS3, and just buying a bigger 2.5" HDD to replace the 60GB it comes with.
As for NTSC, just demand that the guys at Gamestop ensure that your 80GB PS3 has "CECHE01" as it's model number.
#174
Posted 18 September 2008 - 03:53 AM
If they bought it now, that is.
#175
Posted 18 September 2008 - 03:57 AM
#176
Posted 18 September 2008 - 03:58 AM
#177
Posted 18 September 2008 - 04:03 AM
My videos alone take up a bit more than 90GB.
#178
Posted 18 September 2008 - 04:03 AM
#179
Posted 18 September 2008 - 04:05 AM
#180
Posted 18 September 2008 - 04:11 AM
And you won't be putting any games or applications on it unless you're trying to run Linux, it's not a full-blown operating system.
#181
Posted 18 September 2008 - 04:24 AM
#182
Posted 18 September 2008 - 04:27 AM
#183
Posted 18 September 2008 - 09:59 PM
Anyway, I've known that for a while. I was merely stating that if I had a PS3, it wouldn't be that bad of an idea to install Linux on it.
XP was designed to run on the x86 architecture. You'd have to do some seriously heavy modding to XP's kernel to even hope of getting it to run, unless you emulated it in the PS3's Linux distro. Though I don't think even the PS3 would have enough oomph to emulate it properly.
Though since the origional Xbox was built around a modified Pentium 3 CPU, you could probably run XP, or at least Windows ME or something with minimal modifications to the kernel.