We've been waiting patiently...
#1
Posted 16 August 2008 - 05:17 AM
I told you guys Max would never make it...
#2
Posted 16 August 2008 - 05:21 AM
#3
Posted 16 August 2008 - 05:27 AM
#4
Posted 16 August 2008 - 06:05 AM
#5
Posted 16 August 2008 - 06:12 AM
That's my understanding anyway.
#6
Posted 16 August 2008 - 06:14 AM
#7
Posted 16 August 2008 - 06:38 AM
That and the interest for gsw extends beyond this forum. The server tests proved this, we even got new members out of them.
#8
Posted 16 August 2008 - 01:01 PM
In the meanwhile, give Max a break. Spearheading this project singlehandedly is impressive in itself, I'm sure he'll provide an update soon.
#9
Posted 16 August 2008 - 04:21 PM
#11
Posted 17 August 2008 - 07:25 AM
Aquamarine, on Aug 16 2008, 03:21 PM, said:
If it's a one man job, there's no problems with trying to understand someone else's code and figuring out exactly what it does. It's much easier to work on something if you know everything about it from first hand experience.
From what I understand, everything that could have been done by other people (sprite ripping, map making, graphic stuff mostly) has already been done. All that's left is to do is code it. Though really, coding is probably the biggest job out of the whole thing.
Like I've said before, it'll be done when it's done, and I'll be here for it if/when it is. If it never gets finished, I'm perfectly fine just visiting the forums.
#12
Posted 17 August 2008 - 01:06 PM
Quit your *****ing and be happy that Max has even been trying to keep the community alive.
#13
Posted 17 August 2008 - 04:07 PM
Like Aqua said, if you won't be able to finish it in a feasible amount of time, just tell us already instead of leaving us in the dark for months. It's not that big a deal.
#14
Posted 17 August 2008 - 05:28 PM
#15
Posted 17 August 2008 - 07:25 PM
Aquamarine, on Aug 16 2008, 03:21 PM, said:
NGAF
#16
Posted 17 August 2008 - 09:55 PM
Neon, on Aug 16 2008, 08:12 AM, said:
That's my understanding anyway.
This is exactly right. I really want to make GSW, I have tons of ideas for it, but I simply don't have the time to do it alone. I have a large number of real-life commitments, and I've also been hired to do some freelance work with what time is left over. I haven't posted anything about it recently simply because I'm not sure there is much more I can say. How many times do I need to make a news post saying "sorry, didn't have time for GSW this month, maybe sometime soon"?
Aquamarine, on Aug 16 2008, 06:21 PM, said:
You are exactly right, I would love not to have to do this by myself. But unless someone here with some programming skills steps up to the plate, I'm not sure what I can do. There are a bazillion people out on the internet looking for help making Flash games, what really makes us any more unique and worthy of someone's time? I can't afford to pay someone to make it, so I would have to find someone willing to spend alot of their time without any real monetary compensation. Let me know if you find such a person, I've had a hard time of it myself.
When we did run tests of GSW several years back, I was working with another coding partner, and we were able to be productive and get a fair amount of work done before we hit a wall with the codebase we had. Now he has graduated and works at a "real" game design firm, and I'm now in college and busy as heck.
As someone else mentioned, all the ancillary work (graphics, sprites, music) is already done, it's basically just waiting on me to do the game coding itself. Atrius has been working on reverse engineering the GS game engine, and already has a working prototype, so maybe with his blessing I can use that as a starting-off point for the new version of GSW when I am really ready to commit the time to it. But, realistically, I'm not sure when that will be.
I realize that these explanations don't make it any easier to accept or deal with, but hopefully you at least under the situation. While I'd love to see this community blossom again, I often find it difficult to rationalize why I should spend countless hours on GSW instead of a more rewarding (personally, socially, and/or career-wise) venture. I wish I could snap my fingers and finish GSW, but we all know that that's not how life works.
#17
Posted 17 August 2008 - 10:12 PM
I'm sure you're thinking that :rolleyes:
I'm just happy you finally told us the truth. That is, you're unable to do GSW (we all knew that anyway).
I recommend watching Prison Break instead of coding GSW. I'm addicted!
#18
Posted 17 August 2008 - 10:57 PM
#20
Posted 18 August 2008 - 12:59 AM
#22
Posted 18 August 2008 - 02:28 AM
I think he was only 14 when he made Isaac's Revenge, and now he's, what, 19? All of this was just a fun fansite and community at first, and now I assume he's working on wrapping it up and focusing on whatever ambitions he has for his life.
#24
Posted 18 August 2008 - 03:15 AM
And honestly, I'm not going to be all that disappointed or anything, because I'm not looking forward to GSW as much as I used to. Not even close. It just came to mind a couple of days ago. I did join the forums solely for GSW, but I remained here for different reasons.
#25
Posted 18 August 2008 - 05:05 AM
Eugine, on Aug 17 2008, 09:12 PM, said:
I'm sure you're thinking that :rolleyes:
I'm just happy you finally told us the truth. That is, you're unable to do GSW (we all knew that anyway).
I recommend watching Prison Break instead of coding GSW. I'm addicted!
Can it for christs' sake. All he said is that he wants to, but doesn't have the time. I didn't read anything about him wanting to shut down the forums.
I think you should all just leave the topic alone. If it gets done, then it gets done. If not, then it doesn't. Don't bring up the topic again unless you're offering to help code it.
I'd be more than willing to offer my time to code it, but I have no experience outside of HTML/CSS and a very, very small amount of C++.
#26
Posted 18 August 2008 - 07:13 AM
Answering whoever mentioned closing the forums and archiving the site: the GSS revamp project is supposed to do the latter, and that is currently a higher priority than GSW, and should eventually get done this year. I have said many times in the past that I won't shut down these forums until people stop coming, and I'm willing to stand by that for the foreseeable future.
And with regards to whoever mentioned using GSW as a career move: that was one of our (AveneR/Eljo and I) original motives, was to parlay the GSW engine into either a sell-able product or as a coding sample to get a job at a game design firm. Eljo already got his job, and I've already done more impressive software work elsewhere. So while that was once a motivation, I'm not sure it really is anymore. I don't even want to be a professional software developer, programming is really just a hobby.
I'm not saying it won't happen, I'm just saying I have a backlog of projects that need attention first, and that it won't be anytime this year. Next year? Who knows.
#27
Posted 18 August 2008 - 10:32 AM
But um, its about time for Max to move on to the next chapter of his life (everyone actually). Just watch Prison Break before you do!
#28
Posted 20 August 2008 - 06:07 AM
#29
Posted 21 August 2008 - 01:34 AM
Quote
Of course. Speaking of that, I probably should post a topic about it, shouldn't I?
A random interesting fact: All of the data for the music in The Lost Age, which seems to include many if not all of the songs from the original Golden Sun takes up only about 1.36 MB of space, about the same size as a single average song in mp3 format.
#30
Posted 21 August 2008 - 01:45 AM
I know Vale's song is only like 30 seconds long or something, and then it repeats, so....
#31
Posted 21 August 2008 - 08:55 AM
#32
Posted 21 August 2008 - 10:50 PM
#33
Posted 22 August 2008 - 01:45 AM
#34
Posted 22 August 2008 - 09:56 AM
And as for staying around for GSW, I never really cared in the first place, cuz i was never involved with any server tests and not to be rude, but it just doesnt interest me.
#35
Posted 22 August 2008 - 02:40 PM
Split Infinity, on Aug 22 2008, 03:45 AM, said:
I never thought of it that way...
Amazing, you're right. Many other games appear to use the same music format as Golden Sun. I wonder how much tweaking it would take to get the music system I wrote to handle them too...
EDIT:
Wow, all I had to do was write something to auto detect where the songs are stored in the ROM, and I've already got a really basic GBA music player.
#36
Posted 23 August 2008 - 01:50 AM
#37
Posted 24 August 2008 - 12:07 AM
The auto rippers I did before though were made with Game Maker.
#38
Posted 04 September 2008 - 12:33 AM