Mirror's Edge
#1
Posted 02 November 2008 - 04:35 PM
Other than that (minor) complaint this demo gave off a great first impression. I went back and completed it a few times. It was way too short! I wanted to play more. I'm definitely picking this up one day.
#2
Posted 02 November 2008 - 06:39 PM
Either way yeah. Great game from the demo. Too ****ing short though.
#3
Posted 02 November 2008 - 07:40 PM
#4
Posted 02 November 2008 - 07:44 PM
#5
Posted 02 November 2008 - 09:43 PM
@ Split-Portal is a great example. Simple design concept, with a challenging twist to it. I'm sure thise will turn out great.
#6
Posted 02 November 2008 - 10:41 PM
Just a little bit influenced? >>
#8
Posted 02 November 2008 - 11:00 PM
Downloaded the demo, but haven't played yet. Looks very good from screenshots and videos though. However, it looks like it'd only be a rental game; probably not much replay value and no MP from what i've heard.
#9
Posted 02 November 2008 - 11:03 PM
#10
Posted 03 November 2008 - 03:05 PM
#12
Posted 03 November 2008 - 07:25 PM
#13
Posted 03 November 2008 - 07:40 PM
#15
Posted 03 November 2008 - 09:21 PM
So how many times you played the demo Nos? I've played it like 7 times already.
#16
Posted 04 November 2008 - 05:07 AM
#18
Posted 05 November 2008 - 01:20 AM
It's a first person platfomer/parkour game. Not a stealth game.
#19
Posted 05 November 2008 - 02:32 AM
#20
Posted 05 November 2008 - 01:52 PM
#22
Posted 05 November 2008 - 03:17 PM
I was referring to the routes thing, like Skidz said. Don't think I'm completely in the dark just because I haven't played some five minute demo.
#23
Posted 05 November 2008 - 09:47 PM
I tried the demo out, and its pretty fun. I kept screwing up some things, but other then that I enjoyed it. Looks like it gets too complicated with the moves and stuff though. I would probably die often.
#24
Posted 05 November 2008 - 09:49 PM
#25
Posted 05 November 2008 - 09:54 PM
#27
Posted 05 November 2008 - 10:03 PM
#28
Posted 08 November 2008 - 06:50 PM
stylish, original and just plain fun. The controls were fluid although i never managed to clear the demo without ****ing up once DX
Hopefully the final release will encourage a sense of adventure and exploration, not jjust have you fall to your death like on the demo. Combat is a bit clunky too, but hopefully you wont have to do too much of that
i'll definately be renting aaleast
#29
Posted 11 November 2008 - 04:06 PM
#30
Posted 11 November 2008 - 08:27 PM
Sounds awesome, but short. And like there's a few things that could be changed for the better.
Wish I had a PS3/360 to try it out myself.
#31
Posted 11 November 2008 - 11:01 PM
Did I post that Mirror's Edge is going to be a trilogy? If not, then, there. Supposedly there will be a level editor in the next game.
#32
Posted 11 November 2008 - 11:08 PM
#33
Posted 11 November 2008 - 11:09 PM
But is the demo out for the PC yet? I'm under the impression that the game's been delayed for the PC.
#34
Posted 11 November 2008 - 11:39 PM
#35
Posted 12 November 2008 - 12:00 AM
What a nice child. :P j/k
#36
Posted 12 November 2008 - 12:15 AM
Split Infinity, on Nov 11 2008, 09:08 PM, said:
Usually I tend to think first person games are ALWAYS better on PC. The only reason I think this might be one for consoles is that momentum has a LOT to do with this game, and the analog stick suits that sort of thing better than the WASD keys.
No, a demo for PC isn't out yet and it is coming out later than the console versions which actually came out today.
http://www.gameranki...ges2/941950.asp
Gamespot and IGN reviews are lukewarm, but they were complaining about stupid things. (that it's not an FPS) All the other reviews are pretty favorable.
#38
Posted 12 November 2008 - 02:44 AM
#39
Posted 12 November 2008 - 03:31 AM
#40
Posted 12 November 2008 - 12:53 PM
#41
Posted 13 November 2008 - 10:25 AM
Fockin' yesss
#42
Posted 14 November 2008 - 03:40 PM
For example, I'm running towards an edge but I dont know if I'll clear it or grab it. From where i'm looking, you'd think i'd clear it so I hold L to roll out of the landing and not get hurt. But no, i grabbed it and because L is let go when grabbing, I fell to the floor.
But it's pretty fun so far. Easy to get lost though.
#43
Posted 16 November 2008 - 11:00 AM
Caael, on Nov 14 2008, 09:40 PM, said:
For example, I'm running towards an edge but I dont know if I'll clear it or grab it. From where i'm looking, you'd think i'd clear it so I hold L to roll out of the landing and not get hurt. But no, i grabbed it and because L is let go when grabbing, I fell to the floor.
But it's pretty fun so far. Easy to get lost though.
I think it's times like that where you need to slow down time.