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New Fallout
#1
Posted 20 April 2009 - 11:30 AM
http://kotaku.com/52...llout-announced
Set in Las Vegas, this will be...interesting.
What I want to know is how they can make it differ from Fallout 3, otherwise it will just end up as Fallout 3 in another setting. I doubt there will be enough change to warrant buying it, but who knows.
Set in Las Vegas, this will be...interesting.
What I want to know is how they can make it differ from Fallout 3, otherwise it will just end up as Fallout 3 in another setting. I doubt there will be enough change to warrant buying it, but who knows.
#2
Posted 20 April 2009 - 12:35 PM
I felt more confident when I read it wasn't directly related to Fallout 3. A direct sequel would have been way too soon but a spinoff is ok. Still I'd agree, it's hard to see how this will differ.
#3
Posted 20 April 2009 - 02:56 PM
San Andreas was just GTA in another setting, and it was Game of the Year material.
I imagine there'd be a few tweaks to the system to keep things fresh.
I imagine there'd be a few tweaks to the system to keep things fresh.
#4
Posted 20 April 2009 - 03:34 PM
Yeah but it's GTA which is a sandbox game. You can add loads to sandbox games and they can be as far out as possible. Fallout has a very focused setting; you cant add anything too obscure or you destroy the atmosphere. Say, adding a tank in GTA is fine because the idea behind the game is to have fun, but add a tank in fallout and you get balance issues, it's too easy, doesn't fit with the history or setting etc etc.
There's very little you could change with the Fallout formula that would keep it fresh and new. The Anchorage DLC tried to change the formula but because it used the same engine, it played out almost identically (albeit, in a much more linear way).
There's very little you could change with the Fallout formula that would keep it fresh and new. The Anchorage DLC tried to change the formula but because it used the same engine, it played out almost identically (albeit, in a much more linear way).
#5
Posted 20 April 2009 - 04:10 PM
Caael, on Apr 20 2009, 05:34 PM, said:
Yeah but it's GTA which is a sandbox game. You can add loads to sandbox games and they can be as far out as possible. Fallout has a very focused setting; you cant add anything too obscure or you destroy the atmosphere. Say, adding a tank in GTA is fine because the idea behind the game is to have fun, but add a tank in fallout and you get balance issues, it's too easy, doesn't fit with the history or setting etc etc.
There's very little you could change with the Fallout formula that would keep it fresh and new. The Anchorage DLC tried to change the formula but because it used the same engine, it played out almost identically (albeit, in a much more linear way).
There's very little you could change with the Fallout formula that would keep it fresh and new. The Anchorage DLC tried to change the formula but because it used the same engine, it played out almost identically (albeit, in a much more linear way).
And.. Fallout.. 3.. Isn`t?
#6
Posted 20 April 2009 - 05:26 PM
No, it's a free-roaming survival RPG. There's a difference.
In sandbox game, the state you start off is pretty much the state in which you finish.
In Fallout, you level up, tailor your skills to what you want and end up becoming a focused character from a variety of skills.
Plus sandbox games almost always take place in cities because there's lots to do in cities. Nuclear wastelands, not so much.
In sandbox game, the state you start off is pretty much the state in which you finish.
In Fallout, you level up, tailor your skills to what you want and end up becoming a focused character from a variety of skills.
Plus sandbox games almost always take place in cities because there's lots to do in cities. Nuclear wastelands, not so much.
#7
Posted 20 April 2009 - 07:05 PM
You guys are ignoring a pretty crucial note.
I know these guys. They seem to be the go-to guys for sequels the original developer don't want to make. Also worth noting, is it possible that the game will switch back to Fallout's original top-down point-click style interFACE? That's what I know Obsidian for.
Also worth noting is that Obsidian consists of some of the original creators of the original Fallout. It's going to be really interesting to see where this goes.
Quote
The new game was revealed by Bethesda's Pete Hines who said that the publisher is working with Obsidian Entertainment on the title.
Quote
Obsidian Entertainment is the development studio that rose from the ashes of Black Isle Studios, responsible for developing Star Wars: Knights of the Old Republic II: The Sith Lords, Neverwinter Nights 2, Alpha Protocol, and Sega's Aliens: Crucible RPG, which is currently on indefinite hold.
I know these guys. They seem to be the go-to guys for sequels the original developer don't want to make. Also worth noting, is it possible that the game will switch back to Fallout's original top-down point-click style interFACE? That's what I know Obsidian for.
Also worth noting is that Obsidian consists of some of the original creators of the original Fallout. It's going to be really interesting to see where this goes.
#10
Posted 21 April 2009 - 10:24 AM
Caael, on Apr 21 2009, 12:26 AM, said:
No, it's a free-roaming survival RPG. There's a difference.
In sandbox game, the state you start off is pretty much the state in which you finish.
In Fallout, you level up, tailor your skills to what you want and end up becoming a focused character from a variety of skills.
Plus sandbox games almost always take place in cities because there's lots to do in cities. Nuclear wastelands, not so much.
In sandbox game, the state you start off is pretty much the state in which you finish.
In Fallout, you level up, tailor your skills to what you want and end up becoming a focused character from a variety of skills.
Plus sandbox games almost always take place in cities because there's lots to do in cities. Nuclear wastelands, not so much.
Caael, on Apr 20 2009, 10:34 PM, said:
Yeah but it's GTA which is a sandbox game. You can add loads to sandbox games and they can be as far out as possible. Fallout has a very focused setting; you cant add anything too obscure or you destroy the atmosphere. Say, adding a tank in GTA is fine because the idea behind the game is to have fun, but add a tank in fallout and you get balance issues, it's too easy, doesn't fit with the history or setting etc etc.
There's very little you could change with the Fallout formula that would keep it fresh and new. The Anchorage DLC tried to change the formula but because it used the same engine, it played out almost identically (albeit, in a much more linear way).
There's very little you could change with the Fallout formula that would keep it fresh and new. The Anchorage DLC tried to change the formula but because it used the same engine, it played out almost identically (albeit, in a much more linear way).
Stop speaking. NOW.
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