Golden Sun DS' Visual Style Discuss it, *****es.
#1
Posted 06 June 2009 - 11:12 AM
Putting all that aside though, I don't really care for a new Golden Sun unless they're adding something to the series, a new battle system or anything, so if it's just Golden Sun with a new story line, then the semen on my keyboard has been wasted on a false alarm. What are your thoughts on the game's visuals?
#2
Posted 06 June 2009 - 12:00 PM
Of course, it's still way too early to judge.
#3
Posted 06 June 2009 - 01:06 PM
So far I think the visuals are holding promise. It looks largely the same sort of artistic style the original games have. They have the same feel to them despite a transition from 2D to 3D, and that, I think, is already a great achievement in itself.
BUT, as somebody else said elsewhere on these forums, if psynergy, summons, and Djinn don't have an overkill amount of pretty particle effects, it's not going to be Golden Sun. =(
They also need to have the faux lighting effects that Golden Sun had when you were just walking around windows inside and light beams or torches outside. If they don't heads will roll.
#4
Posted 06 June 2009 - 04:03 PM
FD28
#5
Posted 06 June 2009 - 07:27 PM
#6
Posted 08 June 2009 - 09:24 AM
Camelot has a great development team, and I have full faith that they'll be able to repeat and squeeze every last drop of power out of the DS. Looking at the gameplay demo from E3, it looks like the engine is a highly polished version of the 3d engine they emulated in the GBA game engine. I don't think they are departing too much from the old look and feel, and I'm really looking forward to seeing more material.
#7
Posted 08 June 2009 - 03:04 PM
#8
Posted 27 June 2009 - 10:35 PM
Anyway, the only thing I'm disappointed with is the low poly count, but that can't really be helped. The DS has a lot of power, but Nintendo had to go and put limiters on it for the sake of consistent framerate. I guarantee you, however, that you will never see a choppy framerate for any DS games.
#10
Posted 27 September 2009 - 04:19 AM
I hate it when DS games re-use GBA sprites.
#11
Posted 25 December 2009 - 09:31 AM
#12
Posted 31 December 2009 - 10:24 PM
Sothe, on Sep 27 2009, 02:19 AM, said:
I hate it when DS games re-use GBA sprites.
It's choppier because they're using 3D graphics, and the Nintendo DS has a low resolution screen with no anti-aliasing support.
#13
Posted 04 January 2010 - 02:42 PM
I'm a little wary about the transition to 3D - the art style is the same but the technical gaps are obvious - but I have faith in Camelot that the final game will have decent visuals.
#14
Posted 19 August 2010 - 05:32 PM