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Golden Sun: Flash Tech Demo An experiment
#1
Posted 17 May 2010 - 12:46 AM
No idea if the old version of this got posted here or not.
While the editor was still in early stages I experimented with making a Golden Sun game in Flash. Since I had already cracked some of Golden Sun's data formats it actually ran with The Lost Age's Sprite & Music data ripped from the game inserted into it without any conversion at all between. It's just a walking demo with music and randomly selected & animated sprites standing around.
Golden Sun: Flash Tech Demo
Special Controls
Page Up & Down: Cycle through songs/sound-effects
Home: Jump to song #0
End: Jump to song #700 (That's where songs from the original Golden Sun start)
Shift: Hold down while walking for hyper Felix mode
This later version also adds TLA's world map data (Again, ripped with no conversion in between, to include the tilesets) as the background, and demonstrates the mode 7 engine. The highly demanded tile animations are there, and the music system (although still taxing, and unsteady) has received a couple upgrades as well. There are no collisions with the terrain here, though that makes it easier to explore doesn't it? If you're wondering, the tiles that have red borders are just like that so I could see which ones have extra data associated with them.
While the editor was still in early stages I experimented with making a Golden Sun game in Flash. Since I had already cracked some of Golden Sun's data formats it actually ran with The Lost Age's Sprite & Music data ripped from the game inserted into it without any conversion at all between. It's just a walking demo with music and randomly selected & animated sprites standing around.
Golden Sun: Flash Tech Demo
Special Controls
Page Up & Down: Cycle through songs/sound-effects
Home: Jump to song #0
End: Jump to song #700 (That's where songs from the original Golden Sun start)
Shift: Hold down while walking for hyper Felix mode
This later version also adds TLA's world map data (Again, ripped with no conversion in between, to include the tilesets) as the background, and demonstrates the mode 7 engine. The highly demanded tile animations are there, and the music system (although still taxing, and unsteady) has received a couple upgrades as well. There are no collisions with the terrain here, though that makes it easier to explore doesn't it? If you're wondering, the tiles that have red borders are just like that so I could see which ones have extra data associated with them.
#2
Posted 21 May 2010 - 02:45 AM
Pretty cool stuff. I'd be even cooler if it was implemented with HTML5 instead if flash, though, but I imagine that'd be kinda hard. :P
#3
Posted 21 May 2010 - 02:06 PM
HTML, even version 5, does not have the capabilities required to program a game like this. You may as well ask me to program it in BBCODE
#4
Posted 23 May 2010 - 02:51 PM
There's no way to capture a HID and take commands from it to manipulate SVG's?
I know you can recreate Asteroids with just HTML5 and CSS4, and this doesn't seem too horribly complicated, but I could be wrong.
I know you can recreate Asteroids with just HTML5 and CSS4, and this doesn't seem too horribly complicated, but I could be wrong.
#5
Posted 23 May 2010 - 03:29 PM
The truth is that those interactive HTML 5 applets are largely coded in Javascript. Benchmarks show that recent versions of Flash's Actionscript are more than double the speed of Javascript, even more than triple in some cases.
#6
Posted 23 May 2010 - 04:04 PM
Huh. Well, can't say I knew that. I still want to see something unanimously replace flash though. It's really insecure. :\
#7
Posted 23 May 2010 - 06:27 PM
Wow, it mimics the walking controls, mode 7, and the camera sweep perfectly. You planning to make a spin-off game with this or is this just for fun?
#8
Posted 23 May 2010 - 08:29 PM
Oh, I'm just experimenting right now, but who knows what could become of it.
#10
Posted 24 May 2010 - 12:52 AM
Atrius, on May 23 2010, 07:29 PM, said:
Oh, I'm just experimenting right now, but who knows what could become of it.
Oh hai GSW!
#11
Posted 24 May 2010 - 01:58 PM
Atrius, on May 23 2010, 07:29 PM, said:
Oh, I'm just experimenting right now, but who knows what could become of it.
Have you noticed that max deleted gsw.goldensun-syndicate.net?
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