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Zelda: Skyward Sword Impressions Because I'm at E3.

#1   Zeypher 

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    Posted 16 June 2010 - 02:11 AM

    Woah hey guys!

    As requested by Eugine, I'm posting my impressions for The Legend of Zelda: Skyward Sword here. http://www.roboawesome.com/?p=12070

    I'll also be posting up my impressions on Golden Sun: Dark Dawn tomorrow. I'm 92% sure I saw it on the show floor. The DS section is pretty hidden - it's all about Zelda and 3DS as far as Nintendo goes.

    Anything you want me to look at? I'm primarily Nintendo and a little Sony, but I can swing by and play Kinect for you guys (which they actually have people playing in sealed off glass rooms).

    #2   Matdamon 

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      Posted 16 June 2010 - 03:31 AM

      Zelda sounds sick as man can't wait! Love the 1:1 on the sword, gonna have so much fun with that. The game looks amazing as well, I love the colourfulness. All I want to here about is Nintendo stuff like GS3 and the 3DS.
      Man I'm so jealous of you. I wish I was there.
      Nice preview too.
      Any more info on GS3 would be awesome!

      #3   Aquamarine 

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        Posted 16 June 2010 - 05:36 AM

        I'm interested in the very best game of E3: Metroid Other M. Not sure it's playable though. :/

        Anyhow, I quite like the graphics of Skyward Sword, I bet they'll be really interesting once people get used to them. That's pretty much the only thing I really like about the game though, at least for the time being.

        #4   TheEnglishman 

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          Posted 16 June 2010 - 06:15 AM

          View PostAquamarine, on Jun 16 2010, 11:36 AM, said:

          Anyhow, I quite like the graphics of Skyward Sword, I bet they'll be really interesting once people get used to them. That's pretty much the only thing I really like about the game though, at least for the time being.

          That's also pretty much the only thing we know about the game as well. It looks neat to me and some of the stuff I've seen at this E3 is at least making me consider a Wii, if I got some money.

          #5   Golden Legacy 

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            Posted 16 June 2010 - 07:41 AM

            My immediate reaction to Skyward Sword was being impressed with the graphics. Mature Link with cel-shaded feel akin to Wind Waker is the perfect combination and exactly what I had been hoping for.

            Is there any indication how the game's structure may change? Is it still overworld, dungeon, item, boss, repeat?

            #6   Laharl 

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              Posted 16 June 2010 - 07:44 AM

              hurr looks half innovative, i call shenanigans!

              #7   Aquamarine 

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                Posted 16 June 2010 - 08:08 AM

                View PostTheEnglishman, on Jun 16 2010, 02:15 PM, said:

                That's also pretty much the only thing we know about the game as well. It looks neat to me and some of the stuff I've seen at this E3 is at least making me consider a Wii, if I got some money.


                Not really the only thing. What we know is that the whole concept of the game has remained exactly the same. Far too many times have I seen Link running around a field, sword and shield and bow in hand, fighting Deku Babas. And what have they added? Wii Sports Resort gimmicks, that's what.

                View PostGolden Legacy, on Jun 16 2010, 03:41 PM, said:

                Is there any indication how the game's structure may change? Is it still overworld, dungeon, item, boss, repeat?


                Apparently, there will be dungeons without bosses and bosses without dungeons. That sounds great to me.

                #8   Golden Legacy 

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                  Posted 16 June 2010 - 08:51 AM

                  View PostAquamarine, on Jun 16 2010, 10:08 AM, said:

                  Apparently, there will be dungeons without bosses and bosses without dungeons. That sounds great to me.

                  Well, it's a start.

                  #9   I'm Always BROKE 

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                    Posted 16 June 2010 - 09:43 AM

                    In the end, we'll all be buying this game anyway so who cares? :)

                    #10   Mallick 

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                      Posted 16 June 2010 - 09:46 AM

                      Stick around bro. I still feel bad about how I was acting when you were a member. NEWAIZ informative blog is informative.

                      #11   I'm Always BROKE 

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                        Posted 16 June 2010 - 09:51 AM

                        ^ Makes me wonder how you feel about what you did in Maple Story. :)

                        I'm interested though.. How exactly is the sword play in Skyward Sword different from Twilight Princess? I know you can move around the sword with the motion plus stuff, but what about actually attacking?

                        #12   Aquamarine 

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                          Posted 16 June 2010 - 09:56 AM

                          View PostDiddy Kong, on Jun 16 2010, 05:43 PM, said:

                          In the end, we'll all be buying this game anyway so who cares? :)


                          Pffft, I definitely won't be getting it. I'll lend it from a friend, but Nintendo's not getting my money for yet another rehash of OoT.

                          #13   I'm Always BROKE 

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                            Posted 16 June 2010 - 10:04 AM

                            It's not really a rehash of OoT if it's also a rehash of Wind Waker and Twilight Princess now isn't it? :)

                            #14   Legolastom 

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                              Posted 16 June 2010 - 10:17 AM

                              Thanks for the information Zeyph even if Tim still hates you.

                              #15   I'm Always BROKE 

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                                Posted 16 June 2010 - 11:29 AM

                                I just hope this game is a little longer than Twilight Princess, or at least doesn't feel as rushed in the end. TP was such an amazing game though, cool new characters, items, parts turning into a wolf, the epic return of Epona, and cool dungeons...

                                My only concern is that this will add nothing like that in the series. Besides new sword fighting of coarse. This seems basically Wind Waker and TP mixed, so in that regard I'm agreeing with Aqua.

                                And so far, the only things we've seen are things which we've seen multiple times before... Deku Babas, the bow, Master Sword, apperantly another Forest Temple, Moblins (which togheter with the Master Sword gives me Ganon-vibes, nothing bad, but nothing new either).

                                I'm just wondering why they can't be innovative like Spirit Tracks / Phantom Hourglass and awesome and deep like Majora's Mask / Twilight Princess. But anyway.. I'll probably end up buying it no mather what. That's whats actually bothers me the most... IT'LL BE GOOD. :)

                                #16   Zeypher 

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                                  Posted 16 June 2010 - 11:52 AM

                                  The only details we have on the story is that
                                  Spoiler


                                  @Diddy - Sword combat feels really nice. Have you ever played Red Steel 2? It's more far more accurate than that game was and that one had some really nice controls. I didn't have trouble slashing at any odd angles.

                                  @GL - Nothing has been said about that at E3, but Miyamoto has said in the past that they're changing that structure.

                                  #17   Legolastom 

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                                    Posted 16 June 2010 - 12:32 PM

                                    Timeline? In my Zelda? What is this I don't even

                                    #18   TheEnglishman 

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                                      Posted 16 June 2010 - 01:22 PM

                                      View PostAquamarine, on Jun 16 2010, 02:08 PM, said:

                                      Not really the only thing. What we know is that the whole concept of the game has remained exactly the same. Far too many times have I seen Link running around a field, sword and shield and bow in hand, fighting Deku Babas.

                                      You're right. I think they should do something different. How about a train? Maybe a large dungeon that has to be repeated multiple times with poorly implemented stealth sections.
                                      The concept may be similar to other Zelda's but so what? I don't see a problem with a formula that's worked so much in the past. I mean no one complains when they only see a slight difference in COD, Halo, Gears of War rather than wide spread changes.

                                      #19   I'm Always BROKE 

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                                        Posted 16 June 2010 - 01:36 PM

                                        View PostLegolastom, on Jun 16 2010, 08:32 PM, said:

                                        Timeline? In my Zelda? What is this I don't even


                                        Well, there was at least some sort of link between Wind Waker and OoT right?

                                        #20   Aquamarine 

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                                          Posted 16 June 2010 - 01:48 PM

                                          View PostTheEnglishman, on Jun 16 2010, 09:22 PM, said:

                                          You're right. I think they should do something different. How about a train? Maybe a large dungeon that has to be repeated multiple times with poorly implemented stealth sections.
                                          The concept may be similar to other Zelda's but so what? I don't see a problem with a formula that's worked so much in the past. I mean no one complains when they only see a slight difference in COD, Halo, Gears of War rather than wide spread changes.


                                          Well I can see a couple of problems. One being that they won't be getting my money. That's one die-hard Zelda fan they've lost, let's see how many more will follow my lead.

                                          #21   Moonear 

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                                            Posted 16 June 2010 - 02:50 PM

                                            View PostTheEnglishman, on Jun 16 2010, 01:22 PM, said:

                                            You're right. I think they should do something different. How about a train? Maybe a large dungeon that has to be repeated multiple times with poorly implemented stealth sections.


                                            B-b-but... Phantom Hourglass and Spirit Tracks were awesome. :)

                                            #22   TheEnglishman 

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                                              Posted 16 June 2010 - 03:43 PM

                                              Phantom Hourglass was ok. Haven't played Spirit Tracks so I'm probably being a little unfair in making fun of it.
                                              @Aqua: I doubt many will.

                                              #23   Zeypher 

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                                                Posted 16 June 2010 - 08:28 PM

                                                I played Metroid today. The wait was two fucking hours.

                                                #24   Mallick 

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                                                  Posted 16 June 2010 - 08:39 PM

                                                  View PostDiddy Kong, on Jun 16 2010, 08:51 AM, said:

                                                  ^ Makes me wonder how you feel about what you did in Maple Story. :)

                                                  Ehh? What'd I do?

                                                  #25   Someone Else 

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                                                    Posted 16 June 2010 - 08:59 PM

                                                    This game looks weak. Graphically, it looks like they tried to go in-between Twilight Princess and Wind Waker and... I'm not feeling it. Both of those games looked great to me. They should've just gone one way or the other, but it could grow on me.

                                                    As far as gameplay goes, the controls look SUPER clunky, and the way Link holds his sword according to the way you're holding the Wiimote just makes Link look stupid when he's moving around. It also looked like 1:3 motion tracking, one swing of the sword for every three tries.

                                                    This just doesn't seem like much of a step from Twilight Princess. Link even has the same jogging animation from TP, though sprinting does look like a cool feature. So far it's below my already low expectations, and so far I definitely won't be buying it.

                                                    Also, no boner joke for Skyward Sword yet? I am disappoint.

                                                    Cool that you're at E3 Zeyph, gotta say I'm a little jealous.

                                                    #26   Golden Legacy 

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                                                      Posted 16 June 2010 - 09:37 PM

                                                      Using the nunchuck as a shield was even more unwieldy. The first-hand impressions seem to be that the demo on stage did not work properly due to interference, and that playing the games individually had a much smoother experience. However, if it's just the controls that have changed, then this will really end up being a carbon-copy of other Zelda games.

                                                      Of course, it remains to be seen if the game's structure is going to change (substantially), which has been hinted at.

                                                      Still, it says a lot about Nintendo's E3 conference when Zelda was actually one of the LESS exciting things that was shown.

                                                      #27   Someone Else 

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                                                        Posted 16 June 2010 - 09:44 PM

                                                        View PostGolden Legacy, on Jun 16 2010, 08:37 PM, said:

                                                        Still, it says a lot about Nintendo's E3 conference when Zelda was actually one of the LESS exciting things that was shown.

                                                        No doubt. I'm genuinely impressed with Nintendo this year, if the 3DS comes out in time for Christmas that's all I'll really want.

                                                        I heard the "interference" line too. It seems kind of fishy to me, but if that's true the controls are still just one problem that needs to be sorted out. Rest assured, if this game actually kicks ass I'll be the first to admit it and will pick it up, but it's going to take some work to impress me at this point.

                                                        #28   Zeypher 

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                                                          Posted 16 June 2010 - 10:51 PM

                                                          It works the way it's supposed to on the show floor. I was wondering what was up during the Conference too - Miyamoto looked pretty mad.

                                                          You don't have to hold Link's sword over his head like Miyamoto was doing. That's stupid. I just held it down and did upward slashes.

                                                          #29   Someone Else 

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                                                            Posted 17 June 2010 - 02:31 AM

                                                            I'll give this much to the game: I dig that they haven't given up on using an adult Link. I don't necessarily have a problem with playing as kids in video games, but when the kid gets into a combat situation against monsters or adults and the kid doesn't have magic or superpowers to back him up, my suspension of disbelief is broken.

                                                            #30   Aquamarine 

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                                                              Posted 17 June 2010 - 06:51 AM

                                                              View PostZeypher, on Jun 17 2010, 04:28 AM, said:

                                                              I played Metroid today. The wait was two fucking hours.


                                                              Well thanks for the extremely insightful thoughts concerning Other M.

                                                              In other words, how about actually telling us something about the game? Perhaps in the E3 2010 thread?

                                                              #31   Toasty 

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                                                                Posted 18 June 2010 - 08:52 PM

                                                                View PostLaharl, on Jun 16 2010, 06:44 AM, said:

                                                                hurr looks half innovative, i call shenanigans!


                                                                http://www.bizfindernw.com/upload/image_files/photo_7785.gif


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