Zelda: Skyward Sword Impressions Because I'm at E3.
#1
Posted 16 June 2010 - 02:11 AM
As requested by Eugine, I'm posting my impressions for The Legend of Zelda: Skyward Sword here. http://www.roboawesome.com/?p=12070
I'll also be posting up my impressions on Golden Sun: Dark Dawn tomorrow. I'm 92% sure I saw it on the show floor. The DS section is pretty hidden - it's all about Zelda and 3DS as far as Nintendo goes.
Anything you want me to look at? I'm primarily Nintendo and a little Sony, but I can swing by and play Kinect for you guys (which they actually have people playing in sealed off glass rooms).
#2
Posted 16 June 2010 - 03:31 AM
Man I'm so jealous of you. I wish I was there.
Nice preview too.
Any more info on GS3 would be awesome!
#3
Posted 16 June 2010 - 05:36 AM
Anyhow, I quite like the graphics of Skyward Sword, I bet they'll be really interesting once people get used to them. That's pretty much the only thing I really like about the game though, at least for the time being.
#4
Posted 16 June 2010 - 06:15 AM
Aquamarine, on Jun 16 2010, 11:36 AM, said:
That's also pretty much the only thing we know about the game as well. It looks neat to me and some of the stuff I've seen at this E3 is at least making me consider a Wii, if I got some money.
#5
Posted 16 June 2010 - 07:41 AM
Is there any indication how the game's structure may change? Is it still overworld, dungeon, item, boss, repeat?
#7
Posted 16 June 2010 - 08:08 AM
TheEnglishman, on Jun 16 2010, 02:15 PM, said:
Not really the only thing. What we know is that the whole concept of the game has remained exactly the same. Far too many times have I seen Link running around a field, sword and shield and bow in hand, fighting Deku Babas. And what have they added? Wii Sports Resort gimmicks, that's what.
Golden Legacy, on Jun 16 2010, 03:41 PM, said:
Apparently, there will be dungeons without bosses and bosses without dungeons. That sounds great to me.
#10
Posted 16 June 2010 - 09:46 AM
#11
Posted 16 June 2010 - 09:51 AM
I'm interested though.. How exactly is the sword play in Skyward Sword different from Twilight Princess? I know you can move around the sword with the motion plus stuff, but what about actually attacking?
#13
Posted 16 June 2010 - 10:04 AM
#15
Posted 16 June 2010 - 11:29 AM
My only concern is that this will add nothing like that in the series. Besides new sword fighting of coarse. This seems basically Wind Waker and TP mixed, so in that regard I'm agreeing with Aqua.
And so far, the only things we've seen are things which we've seen multiple times before... Deku Babas, the bow, Master Sword, apperantly another Forest Temple, Moblins (which togheter with the Master Sword gives me Ganon-vibes, nothing bad, but nothing new either).
I'm just wondering why they can't be innovative like Spirit Tracks / Phantom Hourglass and awesome and deep like Majora's Mask / Twilight Princess. But anyway.. I'll probably end up buying it no mather what. That's whats actually bothers me the most... IT'LL BE GOOD. :)
#16
Posted 16 June 2010 - 11:52 AM
@Diddy - Sword combat feels really nice. Have you ever played Red Steel 2? It's more far more accurate than that game was and that one had some really nice controls. I didn't have trouble slashing at any odd angles.
@GL - Nothing has been said about that at E3, but Miyamoto has said in the past that they're changing that structure.
#18
Posted 16 June 2010 - 01:22 PM
Aquamarine, on Jun 16 2010, 02:08 PM, said:
You're right. I think they should do something different. How about a train? Maybe a large dungeon that has to be repeated multiple times with poorly implemented stealth sections.
The concept may be similar to other Zelda's but so what? I don't see a problem with a formula that's worked so much in the past. I mean no one complains when they only see a slight difference in COD, Halo, Gears of War rather than wide spread changes.
#20
Posted 16 June 2010 - 01:48 PM
TheEnglishman, on Jun 16 2010, 09:22 PM, said:
The concept may be similar to other Zelda's but so what? I don't see a problem with a formula that's worked so much in the past. I mean no one complains when they only see a slight difference in COD, Halo, Gears of War rather than wide spread changes.
Well I can see a couple of problems. One being that they won't be getting my money. That's one die-hard Zelda fan they've lost, let's see how many more will follow my lead.
#22
Posted 16 June 2010 - 03:43 PM
@Aqua: I doubt many will.
#25
Posted 16 June 2010 - 08:59 PM
As far as gameplay goes, the controls look SUPER clunky, and the way Link holds his sword according to the way you're holding the Wiimote just makes Link look stupid when he's moving around. It also looked like 1:3 motion tracking, one swing of the sword for every three tries.
This just doesn't seem like much of a step from Twilight Princess. Link even has the same jogging animation from TP, though sprinting does look like a cool feature. So far it's below my already low expectations, and so far I definitely won't be buying it.
Also, no boner joke for Skyward Sword yet? I am disappoint.
Cool that you're at E3 Zeyph, gotta say I'm a little jealous.
#26
Posted 16 June 2010 - 09:37 PM
Of course, it remains to be seen if the game's structure is going to change (substantially), which has been hinted at.
Still, it says a lot about Nintendo's E3 conference when Zelda was actually one of the LESS exciting things that was shown.
#27
Posted 16 June 2010 - 09:44 PM
Golden Legacy, on Jun 16 2010, 08:37 PM, said:
No doubt. I'm genuinely impressed with Nintendo this year, if the 3DS comes out in time for Christmas that's all I'll really want.
I heard the "interference" line too. It seems kind of fishy to me, but if that's true the controls are still just one problem that needs to be sorted out. Rest assured, if this game actually kicks ass I'll be the first to admit it and will pick it up, but it's going to take some work to impress me at this point.
#28
Posted 16 June 2010 - 10:51 PM
You don't have to hold Link's sword over his head like Miyamoto was doing. That's stupid. I just held it down and did upward slashes.
#29
Posted 17 June 2010 - 02:31 AM