Quote
How can you chastise Metroid: Other M for being divergent from what we have come to expect in the franchise, yet also chastise the Zelda franchise for becoming to formulaic and repetitive. Other M was a good game, maybe a great game, but it just didn't fit in with the franchise. That is the only complaint I ever see about it. It is the same way with Majora's Mask; it diverges from the Zelda franchise, yet as a game, it really is very good. So why should a franchise risk the criticism by creating a game that breaks from the mold? You all seem perfectly content to complain about the studios for the games that they make, but I will complain about the gamers. It is your fault that the franchises do not evolve; you simply don't allow them to do anything different. And when they finally do, you sit back and complain.
I think it's an interesting point to bring up, how gamers will complain about a series becoming too formulaic, and yet when a title is released in that series that deviates from it, it's often criticized. Should gaming studios focus on keeping their series with what works? Are gamers at fault for the reason why many series don't change much? If a gaming studio wants to change the formula for a series, should it just be released under a new title and create a new IP? Very curious as to your thoughts.