Anyone Else Think Battles Get A Little Annoying?
#1
Posted 29 April 2004 - 05:10 PM
thats where I am currently stopped. anyone else think that battles occur too frecuently? dont get me wrong I love the battle system and all, but when ive repeated it 10 times in 1 min. I think there should be less battle more puzzle.......agreed? aaaaaaagreed :joy: :joy: :joy:
#2
Posted 29 April 2004 - 05:33 PM
#3
Posted 29 April 2004 - 05:35 PM
but RPG's are like that...
#4
Posted 29 April 2004 - 05:38 PM
I used Avoid a LOT... you can always make up for it with Wonderbirds later.
#5
Posted 30 April 2004 - 06:17 AM
#6
Posted 30 April 2004 - 09:23 AM
#7
Posted 30 April 2004 - 12:10 PM
#8
Posted 30 April 2004 - 12:52 PM
#9
Posted 30 April 2004 - 03:23 PM
#10
Posted 30 April 2004 - 03:33 PM
#11
Posted 30 April 2004 - 04:43 PM
#12
Posted 30 April 2004 - 07:42 PM
When you're at such low levels, if you don't succeed in running, you get killed. To combat this, hard reset. Your chances for running are 100%.
#13
Posted 30 April 2004 - 07:42 PM
#14
Posted 01 May 2004 - 07:40 AM
MysticWarrior, on Apr 30 2004, 06:43 PM, said:
ahh but they are really crap and it only reduces monster encounters. in pokemon monsters dissapear tottally
#15
Posted 01 May 2004 - 09:14 PM
#16
Posted 03 May 2004 - 09:52 AM
#18
Posted 30 May 2004 - 03:15 PM
#19
Posted 01 June 2004 - 09:09 AM
#20
Posted 02 June 2004 - 05:43 AM
#21
Posted 02 June 2004 - 05:57 AM
And it dousn't hurt oyu to fight weak battles so why avoid them?
#22 Guest_Member of Mecury Clan_*
Posted 14 June 2004 - 11:26 AM
#23
Posted 14 June 2004 - 01:18 PM
#24
Posted 14 June 2004 - 05:03 PM
#25
Posted 14 June 2004 - 05:08 PM
#26
Posted 14 June 2004 - 07:36 PM
#27 Guest_Renako_*
Posted 14 June 2004 - 10:08 PM
#28
Posted 25 June 2004 - 10:51 AM
#30
Posted 25 June 2004 - 11:44 AM
#31
Posted 16 July 2004 - 01:22 PM
#32
Posted 16 July 2004 - 07:48 PM
*goes and cools off*
#33
Posted 17 July 2004 - 09:49 AM
#34
Posted 19 July 2004 - 10:14 AM
#35
Posted 19 July 2004 - 03:18 PM
#36
Posted 19 July 2004 - 03:59 PM
There are Phoenixes in the Mars Lighthouse in GS:TLA. But no Wonder Birds in GS1.
#37
Posted 19 July 2004 - 04:04 PM
#38
Posted 19 July 2004 - 04:07 PM
Though, it's not enough...
#39
Posted 19 July 2004 - 04:08 PM
#40
Posted 19 July 2004 - 04:33 PM
#41
Posted 19 July 2004 - 04:54 PM
#42
Posted 19 July 2004 - 05:15 PM
If only you could gain experience in the Battle Arena. How awesome would that be?
#43
Posted 22 July 2004 - 12:55 PM
#44
Posted 23 July 2004 - 06:35 PM
#45
Posted 24 July 2004 - 05:11 AM
#46
Posted 30 July 2004 - 01:22 PM
#47
Posted 30 July 2004 - 01:50 PM
#48
Posted 30 July 2004 - 02:45 PM
#49
Posted 30 July 2004 - 03:50 PM
#50
Posted 30 July 2004 - 10:36 PM
And since my friends and I plan on making our own 1-4 player rpg for xbox, ps2 (multitap req.), gamecube, and gba (link cable) with and active battle system so each player can do what they want when they want in a battle.
For example you can run around in circles if you want. or if you a wm you can stand back healing your allies while they do the attacking. also you can go any where on the world map at anytime without dragging your allies along.
so you can level up alone (you get more exp cause you alone).
Does that sound like a good battle system.
Of course our random battles will happen often but not whilst your doing a puzzle in any of the dungeons.
(however in the middle of a battle new monsters can attack you from behind at anypoint so watch your back.)
game release date. sometime in 2009-2010
#51
Posted 31 July 2004 - 01:44 AM
#52
Posted 31 July 2004 - 01:13 PM
#53
Posted 31 July 2004 - 03:00 PM
#54
Posted 01 August 2004 - 12:08 PM
#55
Posted 01 August 2004 - 05:32 PM
#56
Posted 20 July 2006 - 06:45 AM
#57
Posted 22 March 2007 - 05:51 PM
DarkIris, on Apr 29 2004, 07:10 PM, said:
thats where I am currently stopped. anyone else think that battles occur too frecuently? dont get me wrong I love the battle system and all, but when ive repeated it 10 times in 1 min. I think there should be less battle more puzzle.......agreed? aaaaaaagreed :joy: :joy: :joy:
Learn to respect battle. It can be the only thing to keep you from dying against a boss later on.
#58
Posted 22 March 2007 - 07:25 PM
#59
Posted 29 March 2007 - 01:25 AM
I agree with you Alex, although some might argue that battles should be avoidable if low on HP and/or patience. FFXII, for example, allows the player to see potential enemies, so that they may attack them at will.
#60
Posted 31 March 2007 - 04:44 PM
#61
Posted 07 May 2007 - 06:02 AM
Well... my prediction is... you're f**king dead lol
#62
Posted 12 May 2007 - 12:03 PM
Split Infinity, on Mar 29 2007, 03:25 AM, said:
I agree with you Alex, although some might argue that battles should be avoidable if low on HP and/or patience. FFXII, for example, allows the player to see potential enemies, so that they may attack them at will.
You have teh point tere.
#63
Posted 15 January 2008 - 04:05 PM
if u get what i mean =/
a GS game with just all the dungeons and their puzzles to solve lol
that's not going to happen though, and it even wouldnt be worth for someone to do such a thing for a few fans who are lazy and bored by some battles
lalalala.....whatever
#64
Posted 15 January 2008 - 04:14 PM
water master, on Jul 20 2006, 07:45 AM, said:
Alex the Adept, on Mar 22 2007, 06:51 PM, said:
Saiph Charon, on Jan 15 2008, 05:05 PM, said:
if u get what i mean =/
a GS game with just all the dungeons and their puzzles to solve lol
that's not going to happen though, and it even wouldnt be worth for someone to do such a thing for a few fans who are lazy and bored by some battles
lalalala.....whatever
Ugh, ughh, ughhhhhhhhhhhhh. *Twitches* So, many, useless, bumps. NOOOOOOOOOO. Why oh why must this topic have been bumpbed, especially 2 years old, then 5 monthes, then another 7 monthes. Most useless bumps in the history of the world. Well, maybe not Saiph's, but still, they are kind of useless bumps.
#65
Posted 16 January 2008 - 03:37 PM
Saiph Charon, on Jan 15 2008, 04:05 PM, said:
if u get what i mean =/
a GS game with just all the dungeons and their puzzles to solve lol
that's not going to happen though, and it even wouldnt be worth for someone to do such a thing for a few fans who are lazy and bored by some battles
lalalala.....whatever
I don't know. Golden sun has grabbed my attention like no other game before. It is by far my most favorite game ever. To make a third-party clone of a golden sun game incorporating puzzles like the originals did would depress me :P.
#66
Posted 17 January 2008 - 04:54 PM
slomz, on Jan 16 2008, 04:37 PM, said:
But if some random person made jsut parts of it, for the puzzles, without the battles, that might be fun. Liek a flash game, or something.
#67
Posted 18 January 2008 - 08:31 AM
#68
Posted 24 February 2008 - 11:44 AM
#69
Posted 25 February 2008 - 06:57 AM
Edit: Sry about the bump, I didn't notice the date.
#70
Posted 25 February 2008 - 10:23 AM
#71
Posted 25 February 2008 - 08:23 PM
Sacred feathers were my friends through the altin mines XD.
#72
Posted 26 February 2008 - 02:53 AM
#73
Posted 02 March 2008 - 12:56 AM
and yeah split is totally right, but anything that repetitive does get annoying. I didn't mind at all in ffx, but in ffxii they were so annoying because you had to fight so many and then immediately the next area you went to you'd be so outclassed. grr.
#75
Posted 05 March 2008 - 04:28 PM
#76
Posted 23 March 2008 - 10:40 AM
#77
Posted 22 July 2008 - 06:40 PM