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Why Halt On Humans? The Answer To The Question. I know what use halt has for humans.

#1 Guest_PriestOmen_*

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  Posted 12 May 2004 - 04:10 PM

I noticed in the description of halt for golden sun that it was obvious the uses for this on djinni. But it was a question as to the plausable applications iof the ability to halt humans. I just so happened to be battling in Colosso At the time I read this and realized that by halting those dorky humans operating the switches that drop the bridge and push you off the wall, they can no longer do those said actions. This is the only use for halting humans I have discovered so far, and maybe this isn't a new discovery, but I haven't seen it in posts yet, so I thought I'd through it out there for those who didn't know. Hope it helps. Peace.


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#2   Ivan1555 

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    Posted 12 May 2004 - 04:16 PM

    Thanks,

    But, I knew this already. It's amazing you figured it out that fast. It took me some time to figure it out...

    #3   el_Sethro 

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      Posted 12 May 2004 - 05:11 PM

      yeah, it's pretty neat. and no, they aren't the only ones you can halt.you can halt random civilians. they stop walking and flash grey for a few seconds, an if you talk to them, they just say "..."

      it's pretty great.

      #4   MysticWarrior 

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        Posted 12 May 2004 - 07:20 PM

        It took me 2 seconds to figure out that you can use halt on humans. Nevertheless, it's good to know you figured it out too.

        #5   mjc0961 

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          Posted 12 May 2004 - 07:24 PM

          I never needed to use Halt on the guys at Colosso. Just push the d-pad up and to the right and run and you won't even get pushed off by the thingies.

          Now, when you need to Halt humans is...

          We'll be back on our feet, as soon as we do thi-

          IVAN CASTS HALT!

          http://67.18.37.16/391/132/emo/Ivan.gif -- Not anymore, biatch!

          #6   MysticWarrior 

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            Posted 12 May 2004 - 07:27 PM

            -_- ^_^ :lol: :lol: :lol:

            That was funny! Actually made me chuckle, which is hard to do over the internet!!!

            Why halt on humans? Because we can, "biatch!" ;)

            #7   mjc0961 

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              Posted 12 May 2004 - 08:34 PM

              Yes. No beacons for you, biatch! :P

              #8   el_Sethro 

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                Posted 13 May 2004 - 04:29 AM

                mjc0961, on May 13 2004, 02:24 AM, said:

                We'll be back on our feet, as soon as we do thi-

                IVAN CASTS HALT!

                http://67.18.37.16/391/132/emo/Ivan.gif -- Not anymore, biatch!

                :P nice. why didn't they do that in the game? if you could use it more often (like in battle, for exmple), it would be very powerful indeed. would probably be really cheap, though too.

                #9   Enoch 

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                  Posted 13 May 2004 - 05:39 AM

                  I found that out quickly and I was stoked when it happened. I was doing it to everybody after that and now it's just a thing.

                  #10   MysticWarrior 

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                    Posted 13 May 2004 - 12:53 PM

                    Do halting humans have to do anything with the story, or is it just an extra tidbit?

                    #11   mjc0961 

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                      Posted 13 May 2004 - 01:47 PM

                      el_Sethro, on May 13 2004, 11:29 AM, said:

                      :ph34r: nice. why didn't they do that in the game? if you could use it more often (like in battle, for exmple), it would be very powerful indeed. would probably be really cheap, though too.

                      Thanks. And maybe they could actually do that in battle. Yano, like the Djinn(i) Ground (I think), when it forces the enemy to forfit one attack, it could have that effect, only it could sometimes fail.

                      #12   Golden Legacy 

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                        Posted 13 May 2004 - 04:12 PM

                        lol, mjc0961! :ph34r:

                        and yeah, Halt would be pretty intersting to use in Battle... it would have an advantage (and be quite cheap) over the Djinn Ground and Petra (Djinn is plural, Djinni is the singular...) in that we can use it quite a few times (Psynergy...)

                        hmm... now that I think of it, using Hover in battle would make things exciting too.

                        #13   mjc0961 

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                          Posted 13 May 2004 - 05:41 PM

                          Golden Legacy, on May 13 2004, 11:12 PM, said:

                          lol, mjc0961!  ^_^

                          and yeah, Halt would be pretty intersting to use in Battle... it would have an advantage (and be quite cheap) over the Djinn Ground and Petra (Djinn is plural, Djinni is the singular...) in that we can use it quite a few times (Psynergy...)

                          hmm... now that I think of it, using Hover in battle would make things exciting too.

                          Not cheap. Make it so that it would fail. Like sleep and bind always do.

                          #14   Enoch 

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                            Posted 14 May 2004 - 03:57 PM

                            Quote

                            lol, mjc0961! 

                            and yeah, Halt would be pretty intersting to use in Battle... it would have an advantage (and be quite cheap) over the Djinn Ground and Petra (Djinn is plural, Djinni is the singular...) in that we can use it quite a few times (Psynergy...)

                            hmm... now that I think of it, using Hover in battle would make things exciting too.



                            I think that hover would be cool in battle as well as cloak. Both would be a way of hiding away in battle for one turn or something like that.

                            #15   mjc0961 

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                              Posted 14 May 2004 - 03:59 PM

                              You could use Cloak in battle. It would be like that Djinn that hides you away.

                              #16   Golden Legacy 

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                                Posted 14 May 2004 - 09:40 PM

                                You are referring to the Jupiter Djinn Haze, I presume?

                                #17   mjc0961 

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                                  Posted 15 May 2004 - 05:34 AM

                                  Probably.

                                  #18   Enoch 

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                                    Posted 17 May 2004 - 05:37 AM

                                    I always use that djinn in battle. But it would be cooler if it was easyer to access, like in a common psynergy.

                                    #19   Water Assassin 

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                                      Posted 29 May 2004 - 10:37 PM

                                      Regardless of what Camelot thinks, I made a list of things I would like to do in real life if I had the halt gem. However I lost the list in an unfortunate accident.

                                      Or its in my room somewhere -_-

                                      I don't think that any psynergy gained from items can be used in battle.

                                      Correct me if I'm wrong

                                      #20   Golden Legacy 

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                                        Posted 30 May 2004 - 11:56 AM

                                        You're right...

                                        What are you going to do, Scoop sand on your opponent's head? :D

                                        #21   Enoch 

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                                          Posted 01 June 2004 - 09:10 AM

                                          Well, that's true but it's the same for frost gem and douse gem. If you have them both then they can also be used in battle.

                                          #22   water master 

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                                            Posted 20 July 2006 - 07:09 AM

                                            its kind of obvious and these games require you to notice these things


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