Gs Ups And Downs. Frustration And Happiness! ( Read Post )
#1
Posted 04 June 2004 - 03:57 PM
Those times that you feel frustrated,
That time when you just beat the hardest boss you've faced and the batteries ran out,
And when you just got to the last line of the gold code and the batteries ran out ( Now THATS a bugger! )
Discuss everything you love AND hate. The times that you just wanna snap the game in half :!: , the times when you want to kiss it ^_^ !
#2
Posted 04 June 2004 - 04:35 PM
I hate the fusion dragon entrance animations. Only 2-3 frames, and those are for it moving it's heads up and down. Nothing else. So stupid...
EDIT: I changed "doom" to "fusion" since this is a GS1 topic. -Nick
#4
Posted 05 June 2004 - 05:37 AM
I don't like the differences between GS1 and GS2, it would have been better if they were the same except for story map characters etc.
#5
Posted 05 June 2004 - 04:36 PM
I also don't like how (much more so in GS2) where the game is extremely non-linear. You have to go through like... 5 dungeons and all you get is some items and spells, with absolutely nothing relevant to the plot.
#6
Posted 05 June 2004 - 05:56 PM
#7
Posted 05 June 2004 - 06:04 PM
#9
Posted 05 June 2004 - 10:47 PM
#10
Posted 05 June 2004 - 11:58 PM
I already have an avatar and signature set, don't worry about it.
Thats all I really look for too. Sound is unimportant. Gameplay is the most important to me, what good is a game if it's hard to play. Story is also integral.
#11
Posted 06 June 2004 - 10:20 AM
The dialogue is sorta long too. But I enjoy them sometimes.
#12
Posted 06 June 2004 - 11:09 AM
Quote
Actually, that is one of the better things, the game being non-linear... it's not like, say, the Pokemon games where everything has to be done in a specific order. It gives you sort of a freedom to play however you wish...
But I see what you mean. It's like the three pieces of the Trident, and the four elemental rocks where you gain corresponding Psynergy and such...
#13
Posted 06 June 2004 - 11:28 AM
I also like the talking. I like heavy story elements.
#14
Posted 06 June 2004 - 11:39 AM
Quote
Same here...
Hmm, random battles get SO annoying at times... or when a Djinni flees...
There are also a few plot holes in the game... and how the RNG functions in Golden Sun. It can easily be manipulated for Item Drops and such...
#15
Posted 06 June 2004 - 06:18 PM
A good game in my book.
#16
Posted 07 June 2004 - 12:38 AM
further more, also the dragon... and then that sometimes the game won't accept gold codes :S
#17
Posted 07 June 2004 - 09:46 AM
#18
Posted 11 June 2004 - 01:37 PM
#19
Posted 02 July 2004 - 06:36 AM
I despised the cut scenes, they DIDN'T end, especially the optional ones like talking to Hamma after rescueing him (that is optional isn't it?)
#20
Posted 14 July 2004 - 08:52 PM
#21
Posted 15 July 2004 - 01:55 AM
PRO'S
Not as much boring dialog as in GS2, they kept it short and sweet
Whole new story and concept
Introduces all the main characters (except Piers)
CON'S
Too many enemy encounters
Not as good graphics, sound or gameplay as gs2
Less items, psynergy, summons etc. than GS2
GOLDEN SUN: THE LOST AGE
PRO'S
Improves on the first one in almost every way
(Fantastic sound, graphics, gameplay etc.)
a LOT of stuff to do!!!
CON'S
Too much diolog
Already knew the basic story
#22
Posted 15 July 2004 - 07:58 AM
Wise One: Take the star out of its bag.
Isaac: No.
*Isaac cannot resist*
#23
Posted 15 July 2004 - 08:08 PM