Got Bad TP News
#1
Posted 17 August 2006 - 12:51 PM
Aww, nose nuggets.
Guess it's the GC version for me!
#2
Posted 17 August 2006 - 04:17 PM
#3
Posted 17 August 2006 - 08:30 PM
To me, it really doesn't matter. The Wii controls may not be flawless, but they are functional. Nintendo has been working on this game for well over three years now, and I am certain they would at least make sure the controls work. It's not as though they ported it over to Wii and just left it like that. They're actually taking the time to tailor the controls to the Wii, even if it was originally designed for the GameCube.
And besides, Twilight Princess is going to be an awesome, epic adventure. Controls don't matter in the end. All that matters is that this becomes the greatest Legend of Zelda title yet. And I know Nintendo will fulfill its promise.
#4
Posted 17 August 2006 - 08:52 PM
I think that Zelda's better of with traditional controls. But that's me.
#5
Posted 17 August 2006 - 10:51 PM
In the end, all that will matter is the adventure.
(But on a final note, aiming with the remote controller for the arrows and boomerang? Swinging the nun-chuck for Link's spin attack? Sounds really promising to me).
#6
Posted 17 August 2006 - 11:11 PM
#7
Posted 18 August 2006 - 05:01 AM
#8
Posted 18 August 2006 - 05:15 AM
#9
Posted 18 August 2006 - 10:00 AM
#10
Posted 19 August 2006 - 12:47 PM
#12
Posted 19 August 2006 - 01:43 PM
#13
Posted 19 August 2006 - 10:01 PM
#14
Posted 20 August 2006 - 02:12 AM
#15
Posted 20 August 2006 - 06:25 AM
Mr.T, on Aug 20 2006, 06:01 AM, said:
The controls at E3 for TP weren't bad. They just were not as good as they could have been. I am 100% sure Nintendo will get it working (almost)perfectly before TP and of course Wii are released.
#17
Posted 20 August 2006 - 10:00 PM
When the DS launched, many people pointed out that Super Mario 64 DS didn't play as well as it did on the original N64, and the touch-screen controls were functional, but no where near as good.
Nintendo provided three different control schemes; two involved the touch-screen (either the stylus pen or the little "nub"), and they included the D-Pad as an option.
Why? Because Nintendo probably knew that they had to include more control schemes, simply because none of them were perfect.
--
Now, fast-forward to the Wii. Nintendo is including that as the ONLY way to play the Wii version of Zelda, with no alternate options. This shows that Nintendo is confident and ascertain that it is more than functional, and perfect.
Trust Nintendo. They wouldn't do this unless they were sure.