Gs3 Plot
#1
Posted 27 August 2007 - 08:22 PM
Speculation and fleshed-out ideas, or just random thoughts, are welcome. Enjoy.
#2
Posted 28 August 2007 - 10:47 AM
Other than that, I can't speculate any plot... anything could happen in GS3.
#3
Posted 28 August 2007 - 11:06 AM
#4
Posted 28 August 2007 - 12:39 PM
#5
Posted 11 September 2007 - 03:59 PM
#6
Posted 11 September 2007 - 04:15 PM
#7
Posted 16 October 2007 - 08:34 PM
Well, the idea sounded better when it first occurred to me.
#8
Posted 17 October 2007 - 10:03 AM
I guess that could work...
#9
Posted 17 October 2007 - 10:14 AM
#10
Posted 17 October 2007 - 01:31 PM
#11
Posted 17 October 2007 - 06:29 PM
#12
Posted 17 October 2007 - 06:34 PM
#13
Posted 17 October 2007 - 06:48 PM
But that's just me.
#14
Posted 17 October 2007 - 06:56 PM
I think it would be cool if the story was set fifteen years or so in the future. Then, characters like Eoleo and that baby in Contigo could be playable. She has a name, but I forgot what it was.
#15
Posted 17 October 2007 - 07:02 PM
#16
Posted 17 October 2007 - 07:30 PM
#17
Posted 17 October 2007 - 08:21 PM
One more thing! After defeating the serpent on Izumo, Susa's girlfriend (Kushinada?) talks about having his baby and such and naming him Takeru? Another potential lead...
#18
Posted 17 October 2007 - 08:27 PM
#19
Posted 17 October 2007 - 09:02 PM
#20
Posted 31 October 2007 - 02:26 AM
#21
Posted 15 January 2008 - 02:19 PM
Wind Dude, on Aug 28 2007, 05:47 PM, said:
Other than that, I can't speculate any plot... anything could happen in GS3.
Actually, with alchemy unleashed the continents stopped drifting.
i see 2 eligible possibilities for a new GSgame plot:
-near future (10% chance of happening IMO)
the kids (like eoleo etc) are the new playable adepts
but i cant really imagine any story that would disrupt the afterGS2 world so much that a game around it would be worth making (especially if compared to the 2nd option) =/
i mean, in GS2 it's an ovious happy END of story to me
wise men sealed psynergy at the lost age of men (because people abused it). the wise one was put into mt.aleph to stop anyone from unleashing alchemy, after they predicted that if it gets unleashed the same would happen again. but all this without knowing that it will slowly kill earth.
but the wise one found this out and (he had alot of time for thinking anyway) thought up a test which would solve this problem, by giving the stone of sages to a group of thrustworthy good people, which would take care of alchemy getting never abused again.
-far past (to me the more logical option)
psynergy unleashed, weyard full of adepts, civilisations on a higher level of technology (all based on psynergy of course) and everything other existing at the lost age of men some years/centuries before psynergy gets sealed.
here the number of possible stories is endless
like you'd be playing the smart people who saw that psynergy is to dangerous for this world
the obvious objectives here would be: steal ele. stars from the lighthouses, hide them in a safe place
alot of old stuff could be explained here (a scene where anemos city aka moon lifts into the sky, to get independent and live in peace on its own etc)
and even more new stuff invented to the story
if u remember at the times of GS2 a guy from camelot said something like: "these 2 games where just the introduction to the GS world, the real event is still waiting to happen"
such a sentence IMO destroys the idea of a not greater story happening after GS2 time (i mean like some ppl say, 4 new adepts some story involving alex and such....)
peace and love =)