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The FULL TLA World Map As seen when ripped directly from the game's data

#1   Atrius 

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    Posted 15 September 2008 - 04:57 PM

    Hello, it's your resident Golden Sun hacker back with a view of the FULL world map from The Lost Age. I reconstructed the entire thing directly from the data in the game's ROM.

    Click the Thumbnail for the full sized world map (8192x8192, 10.8 MB)

    http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/TLA_WorldMap_th.png

    There are some graphical glitches in places where the game swaps palettes, or tilesets. For example, notice how the area around Mars Lighthouse at the top center of the map is covered with graphical anomalies instead of snow.


    Random Fact: The entire world map takes up about 1.14 MB once decompressed to a format the GBA can use, but the GBA only has roughly an eighth of a MB of RAM. To make up for this the gigantic 8192x8192 World Map is split into manageable 256x256 chunks, only 4 of which are held in RAM at any time.

    #2   Split Infinity 

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      Posted 15 September 2008 - 05:03 PM

      Looks good, only the link is broken. :/

      #3   Atrius 

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        Posted 15 September 2008 - 05:08 PM

        You might have to right click > Save target as. Some browsers can't display images that large.

        #4   Split Infinity 

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          Posted 15 September 2008 - 05:19 PM

          You got that right...my computer nearly crashed just rendering it.

          #5   Toasty 

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            Posted 15 September 2008 - 08:11 PM

            Your computer sucks. :(

            It's a little jerky when I scroll, but it didn't crash my PC. It's massive though.

            #6   Atrius 

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              Posted 15 September 2008 - 08:35 PM

              It's not even jerky when I scroll :(

              That is one massive map though, lots of empty space. It's interesting to look at the stuff that's outside of the section of the map you can get to in-game though.

              #7   Split Infinity 

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                Posted 15 September 2008 - 09:34 PM

                The thing with computers is that they like to work in powers of 2, because it can divide easily into other numbers, so if the map had extended more than 8192 pixels, it would have had to be 16,384 across, regardless of empty space.

                Maybe in GS3 it actually will be that big. :0

                #8   Atrius 

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                  Posted 15 September 2008 - 10:28 PM

                  View PostSplit Infinity, on Sep 15 2008, 11:34 PM, said:

                  The thing with computers is that they like to work in powers of 2, because it can divide easily into other numbers


                  Numbers that are a power of two fall exactly on the bits in the computer (In Binary: 2=10, 4=100, 8=1000, 16=10000, e.t.c). When you want to multiply or divide by one of those numbers you can use a bitwise shift instead which a processor can handle a lot faster.

                  Also, if you're gonna work with binary data, 2^n is the most important equation you'll ever learn.



                  However interesting all that is, it doesn't explain why there's a box of extra map to the left of the main world map instead of empty space. Empty space certainly would've compressed more efficiently.

                  http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/TLA_MapExtra.png

                  That's the main thing I was hoping people would notice. Other than that you can see Crossbone Isle above the map on the left side (Despite the fact that Crossbone Isle isn't actually accessible in TLA), the Prox/Mars Lighthouse area in the middle at the top, and Lemuria on the right.

                  It's clear to me what parts of the extra map there are for, but some of it is just weird.

                  #9   Split Infinity 

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                    Posted 15 September 2008 - 10:35 PM

                    That's strange that they left Crossbone Isle in, since if the map was just based off the original GS overworld, the Isle would be just west of Imil.

                    #10   Toasty 

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                      Posted 15 September 2008 - 11:52 PM

                      View PostAtrius, on Sep 15 2008, 09:28 PM, said:

                      Numbers that are a power of two fall exactly on the bits in the computer (In Binary: 2=10, 4=100, 8=1000, 16=10000, e.t.c). When you want to multiply or divide by one of those numbers you can use a bitwise shift instead which a processor can handle a lot faster.

                      Also, if you're gonna work with binary data, 2^n is the most important equation you'll ever learn.



                      However interesting all that is, it doesn't explain why there's a box of extra map to the left of the main world map instead of empty space. Empty space certainly would've compressed more efficiently.

                      http://img.photobucket.com/albums/v698/AtriusV/Games/Golden%20Sun%20Project/TLA_MapExtra.png

                      That's the main thing I was hoping people would notice. Other than that you can see Crossbone Isle above the map on the left side (Despite the fact that Crossbone Isle isn't actually accessible in TLA), the Prox/Mars Lighthouse area in the middle at the top, and Lemuria on the right.

                      It's clear to me what parts of the extra map there are for, but some of it is just weird.


                      tru dat.

                      And the boxes in the top right are images of Idejema (sp?) seperating from whatever continent that is at the beginning of TLA.

                      Though I don't know why crossbone isle is still there, unles there was just extra space that they wanted to fill with something.

                      [EDIT] Crossbone Isle was in the middle of the Karagol, Split.

                      #11   Split Infinity 

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                        Posted 16 September 2008 - 12:01 AM

                        Toasty, there's clearly nothing in the middle of the Karagol.

                        #12   Ironsight 

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                          Posted 16 September 2008 - 01:10 AM

                          There's a thing in GS were if you select orwers in a certain order while sailing the Karagol Sea you'll end up at Crossbone Isle. I'm pretty sure it's on the main site.

                          #13   Split Infinity 

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                            Posted 16 September 2008 - 01:17 AM

                            I'm talking about where it is on the map, not in the story.

                            #14   Toasty 

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                              Posted 16 September 2008 - 01:50 AM

                              Quote

                              That's strange that they left Crossbone Isle in, since if the map was just based off the original GS overworld, the Isle would be just west of Imil.


                              I fail to see how you were talking about anything other than it's placing in the game, but w/e

                              #15   Atrius 

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                                Posted 16 September 2008 - 07:21 AM

                                If you were to look at Golden Suns full map like this one for TLA, Crossbone Isle would in fact be west of Imil.


                                You're right Ashley, all of the boxes along the top are from when Idejema is splitting from the continent. All changes that happen on the world map have to have already been mapped out.

                                Over on the bottom right is Idejema floating in the middle of the ocean, on the bottom left we have the bridge to Alhafra repaired, and just above it the entrance to the bay at Contingo being blocked by shallow rocks.

                                The rest of it is a bit of a mess, but clearly the area around Venus/Babi Lighthouse, and Idejema. Probably for when you're playing as Jenna at the beginning of the game.

                                #16   Toasty 

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                                  Posted 17 September 2008 - 11:36 PM

                                  Yeah, I figured.

                                  And call me Toasty. I lost a game of russian roulette, and this is the name I got.

                                  #17   Kuchiyose 

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                                    Posted 20 September 2008 - 06:25 PM

                                    Tis be a sexy name

                                    #18   slomz 

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                                      Posted 23 September 2008 - 03:51 PM

                                      It looks like you can see Africa Russia and Australia


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