The Elder Scrolls: Thread
#203
Posted 05 January 2008 - 03:35 AM
#204
Posted 06 January 2008 - 12:04 AM
And before anyone asks, I was messing around with the change gender command in the console, and got stuck as female. I got used to it, so I go female whenever I restart now.
http://img48.imageshack.us/img48/7604/waterfallhc3.png
#205
Posted 06 January 2008 - 01:30 AM
#206
Posted 06 January 2008 - 01:57 AM
#207
Posted 06 January 2008 - 12:37 PM
Laharl, do you know your specs for your computer?
Nosferatu, on Jan 5 2008, 10:04 PM, said:
Ooh, is that Exnem's thief armor? :( It's a bit too showy for my tastes. And yeah for modded poses.
#208
Posted 06 January 2008 - 11:49 PM
http://i4.photobucket.com/albums/y108/Lifeform287/ScreenShot17-1.jpg
WD, if you can get what was added is called I give you a cookie.
#210
Posted 12 January 2008 - 04:34 PM
I can't find much inspiration to play.
#211
Posted 12 January 2008 - 04:36 PM
Laziness ftw.
#213
Posted 13 January 2008 - 09:42 AM
So I'll just sit and wait.
#214
Posted 13 January 2008 - 12:07 PM
#215
Posted 13 January 2008 - 01:11 PM
#217
Posted 13 January 2008 - 04:15 PM
#218
Posted 13 January 2008 - 07:09 PM
#219
Posted 13 January 2008 - 07:15 PM
#220
Posted 17 January 2008 - 12:55 AM
Long mod, good story and quite suprising. I still have one loose end to tie up though... Which I will not spoil if WD decides to try it.
#221
Posted 10 February 2008 - 07:09 PM
I absolutely can't stand the leveling system in Oblivion so I used Oscuro's Oblivion Overhaul to get rid of it. The problem with Oscuro's is that it's a bit huge and conflicts with a lot of mods, and it' also a bit hard. So Nos, is Francesco's any good?
And what mods would you personally recommend?
#222
Posted 10 February 2008 - 07:19 PM
#223
Posted 10 February 2008 - 07:21 PM
As you can see I think Oblivion is a very flawed game without mods. XD
#224
Posted 12 February 2008 - 01:56 PM
Havn't used any weapon mods or anything, could do that soon though.
#225
Posted 12 February 2008 - 02:08 PM
#226
Posted 12 February 2008 - 02:55 PM
#228
Posted 12 February 2008 - 05:49 PM
#231
Posted 13 February 2008 - 06:04 AM
'Hello Orgoth the Doomlord, did you watch Lost last night?' :D
#232
Posted 13 February 2008 - 12:37 PM
I killed someone the other day for asking that, I was there for fricking sake!
#233
Posted 13 February 2008 - 01:50 PM
#234
Posted 13 February 2008 - 02:33 PM
#235
Posted 13 February 2008 - 02:35 PM
Saturos Striker, on Feb 13 2008, 07:37 PM, said:
I killed someone the other day for asking that, I was there for fricking sake!
I was kind of meaning that as well with my Kvatch thingie.
I kind of like the remarks you get when you've got high skills though.
#237
Posted 15 February 2008 - 06:21 PM
#238
Posted 25 April 2008 - 05:14 AM
Got the 360 version so I can only download the official mods... got most of em.
#239
Posted 30 April 2008 - 04:34 PM
Plus fan-made mods. PC version of Oblivion RAPES the console versions.
#240
Posted 02 May 2008 - 01:44 AM
#241
Posted 03 June 2008 - 01:07 PM
Wont really play until summer though, when I dont have exams.
#242
Posted 03 June 2008 - 01:11 PM
#243
Posted 03 June 2008 - 01:30 PM
As I said before, I wont get around to it until the summer holidays when I actually have the time to play it. I'm not going on holiday this year so I have a summer dedicated to gaming and my social life.
#244
Posted 03 June 2008 - 06:19 PM
#245
Posted 03 June 2008 - 07:14 PM
How? By trying to find all the flying rats? Or living in a world that feels "Dead". Seriously after playing Oblivion no other games feels "Real" for me. Oblivion just has so much to do outside of the normal things. Each character has a story many have names and lives and you as a character actually have consequences for your actions, both morally and fundamentally.
And that is just the 360 version. The PC version offers unlimited amount of content that would last a player several years.
#246
Posted 03 June 2008 - 07:25 PM
There really aren't many consequences other than paying fines or being rejected healing at a Chapel. Other than that you can get into as much trouble as you please and as long as you pay money nobody cares.
Console version of Oblivion, and vanilla Oblivion in general makes me an unhappy gamer. Thank god for a wonderful modding community that did the job that Bethesda wouldn't. I probably won't even buy Fallout 3 right away; wait for some mods to come out.
#247
Posted 03 June 2008 - 07:52 PM
But I have played Oblivion for almost 200 hours and I have only ever explored dungeons if they were related to a quest, I spend most of my time doing other things like er... stuff.
As for bandits... high charm spell ; ) Also the money thing stops becoming a rpoblem at higher levels but most of the time you will do everything you can to save those coins.
Anyways eventually I plan to get my 6 followers and slowly take over Cyrodill through Guerilla tactics.
#248
Posted 03 June 2008 - 07:58 PM
But then, this is largely due to quicksave + quickload which is specific to PC games.
#249
Posted 03 June 2008 - 09:14 PM
#250
Posted 04 June 2008 - 12:13 AM
This, along with Lost Odyssey will EAT time. By the way, does this game have a good soundtrack? Because after playing Eternal Sonata, GTA and Lost Odyssey, I dont think gaming music can ever be that good again <_<
#251
Posted 04 June 2008 - 10:09 AM
Dungeon/cave music is nice and eerie. Music in the wilderness is nice and doesn't intrude. Music in towns is... eh it's just okay. Battle music is nice and tense.
But there's not nearly enough music overall. The music isn't specific to any location, you go to the Nibenay Basin and it's the same exact music you'll hear in Anvil Bay, which is clear across the Province from the Nibenay Basin. Same for dungeons and towns. I don't know why it was done for this way. If I were in charge of music, I would've made unique themes and tracks for parts of Cyrodiil, towns, and certain dungeons.
I don't know if you can add music to the 360 version of Oblivion, but you can in the PC version, which helped.
#253
Posted 04 June 2008 - 12:27 PM
#254
Posted 04 June 2008 - 02:08 PM
#255
Posted 04 June 2008 - 07:57 PM
So my point here is, the biggest problem with Vanilla Oblivion is the leveling system which basically goes against all the rules of sandbox games. One of the best things about sandbox games is that you can level your character up all the way to the highest levels of the game, then do the quests and absolutely wipe the floor with the enemy. You can't do this in vanilla Oblivion.
Can you imagine a Pokemon game with a leveling system? You begin the game, get your starter Pokemon, and level it up to 100. Then you go to the first gym, fight the Gym Leader to find all his Pokemon are also lvl 90+. Whoo!
To be honest, I thought the best thing about Oblivion was the diversity of the landscapes. Snowy mountains near Bruma, sprawling jungle-esque wildlands to the east, redwoods to the west around Chorrol, meadows on Anvil's bay, swamps around Leyawiin, flat plains around Skingrad for wineyards. Then again... I'm using the Natural Environments mod... XD
Anyways, I read Yahtzee's column on the back page of PC gamer recently where he was talking about his impressions so far on Fable 2. He used... PUNCTUATION! Holy ****. He was talking about how he thought it was a lame idea that the player had to get a job, and monsters didn't drop any money. He said that the player had an option to buy dungeons (according the Lionhead) and he said something witty about how the player could downsize the dungeon's security department so that the player could get all the loot with little difficulty. He made references to Morrowind, where he seemed to talk about it in a positive light. Hrmm.
#256
Posted 04 June 2008 - 08:11 PM
I actually didn't know fast travelling existed until about a week into the game when it said I could fast travel. i.e. One reason I ****ing hate Leyawin.
#257
Posted 04 June 2008 - 08:14 PM
You shouldn't be able to fast travel just ANYWHERE. More like, a sort of a taxi system between the cities and other safe points.
#258
Posted 04 June 2008 - 08:16 PM
#259
Posted 04 June 2008 - 08:22 PM
That's why a taxi system between the cities and other safe spots (like a few small villages whom I forget the names) on the wilderness is a lot better.
Fast travelling within a city like IC is okay, there's not really anything new to see in cities once you've filled in all the Fog of War for that city's map. Oh, and that Better Cities mod I showed you last night adds map points in the towns besides IC. So, for example, you can now fast travel directly to the Chapel in Skingrad rather than having to fast travel to the city's gate and then walking to the Chapel.
#260
Posted 04 June 2008 - 08:44 PM
Wind Dude, on Jun 4 2008, 07:22 PM, said:
Yeah, I used his Skingrad mod before I had to restart. Loved it. Especially since one of them was essentially right behind the house in Skingrad.
#261
Posted 07 June 2008 - 07:08 PM
I was also considering getting Morrowind at some point, but... when I found out the NPCs are static that kind of put me off. But I do like many of the features that game has that Oblivion doesnt.
#264
Posted 07 June 2008 - 09:37 PM
#265
Posted 07 June 2008 - 11:00 PM
Get Morrowind. The NPCs in it aren't any more static than the ones in Oblivion, unless you mean that you'll miss them going to bed and eating and stuff. >_>
#266
Posted 07 June 2008 - 11:10 PM
Might just get the game to meet Barenziath, or however you spell her name.
#267
Posted 07 June 2008 - 11:18 PM
NPCs walking around almost aimlessly isn't something to really miss, but oh well.
PC version or bust. It's an old game, most should be able to handle it.
#268
Posted 08 June 2008 - 05:48 AM
#269
Posted 09 June 2008 - 12:38 AM
... Uhmm... I'll play a redguard or something, havn't player warrior a lot.
#270
Posted 09 June 2008 - 12:39 AM
#271
Posted 09 June 2008 - 12:50 AM
#272
Posted 09 June 2008 - 01:27 AM
Then we got to PC, I ****ed around with the console and got stuck as a female. Needless to stay, I've stuck with female since then.
#277
Posted 10 June 2008 - 12:32 AM
#278
Posted 11 June 2008 - 12:55 AM
#279
Posted 11 June 2008 - 01:08 AM
1) Is there any way to escape the guards, because i ran right into the middle of this forest for ages, with nothing here
2) If I go find a guard, can i turn myself in, or will they keep trying to kill me?
#280
Posted 11 June 2008 - 01:48 AM
Caael, on Jun 11 2008, 12:08 AM, said:
1) Is there any way to escape the guards, because i ran right into the middle of this forest for ages, with nothing here
2) If I go find a guard, can i turn myself in, or will they keep trying to kill me?
1. Nice.
2. Yes you can. If they attack you on sight, just hold Block and talk to them. That's how you yield. Guards will always allow you to yield. Normal citizens, most of the time. Bandits depend on how much they like you from my experience and creatures never will let you. Anyway, if the guards see you and don't attack (which is pretty much all the time when you're wanted), you'll get the same option menu. If your bounty is less then 1000, they won't try to arrest you unless you talk to them. 1000+, they'll try to arrest on sight.
#281
Posted 11 June 2008 - 04:45 AM
It's annoying how you cant escape them though. I blame Tom, who made me run into the middle of the forest. ******* -_-
It's also annoying how I killed a beggar in the middle of nowhere in sneak mode with nobody around, and then a guard finds me half an hour later when i'm doing something completely different.
#282
Posted 11 June 2008 - 06:23 PM
http://screenshot.xfire.com/screenshot/natural/4f677e67e6b706d1b82bdef85d9b1112cd796973.png
http://screenshot.xfire.com/screenshot/natural/7725e52d454420fb02db51a00fe0fc87cc140f0d.png
http://screenshot.xfire.com/screenshot/natural/55a2fb153d5f21016e3cb29c0c7e0596ce8926e9.png
If you're wondering what the cuirass is...
http://screenshot.xfire.com/screenshot/natural/cb114913f957e338dcb62349065fad87e7fe843b.png
#284
Posted 11 June 2008 - 06:37 PM
That was supposed to be MarVin 2.0, not Martin...
#285
Posted 12 June 2008 - 12:12 AM
#286
Posted 12 June 2008 - 05:00 PM
#287
Posted 12 June 2008 - 08:55 PM
Legolastom, on Jun 12 2008, 04:00 PM, said:
Yes. Lava heals you. Jesus christ, nobody is that ****ing stupid.
Anyway, new mod time. It's called SoVvM which of course stands for Solstheim-Vvardenfell-Mournhold. It's a pretty big file and doesn't need OBSE. It isn't Morroblivion so that's good too.
And it's manual install so I won't have to replace my body meshes if it wants to! Huzzah!
Edit: There is DistantLOD too, a lot of it, but none of it would conflict with any normal Oblivion mod LOD. It's all like zzzMournhold and zzzMorrowind. No replacing here.
#289
Posted 13 June 2008 - 08:46 AM
#293
Posted 14 June 2008 - 02:28 AM
I finally figured out why some things showed up as corrupted in game. I had to turn the texture size to large.
#294
Posted 14 June 2008 - 04:44 AM
#295
Posted 14 June 2008 - 12:54 PM
Usually I have my each of my characters stick to only one side of the spectrum for simplicity and better roleplaying.
#296
Posted 14 June 2008 - 12:57 PM
And any tips on making money? I want to buy some good houses, but i only have about 10k.
#297
Posted 14 June 2008 - 01:51 PM
Tips for making money? It gets really easy the higher level you are. Just wait until above level 15 or so then go into Bandit caves, everyone should be wearing glass armor with big glass weapons. Take as much as you can carry, then just sell them to the merchant with most money. (above 1,500 Septims)
#298
Posted 14 June 2008 - 02:58 PM
#299
Posted 14 June 2008 - 03:08 PM
#300
Posted 14 June 2008 - 04:43 PM
And when you come head of the fighters guild, you get a monthly pay or something which is a good way to make money.
#302
Posted 14 June 2008 - 05:10 PM
#303
Posted 14 June 2008 - 05:14 PM
#304
Posted 14 June 2008 - 05:15 PM
By this, I mean every month does it refresh the money and items or does it gradually increase if you leave it?
#305
Posted 14 June 2008 - 06:52 PM
Wind Dude, on Jun 14 2008, 11:54 AM, said:
Usually I have my each of my characters stick to only one side of the spectrum for simplicity and better roleplaying.
And WD, you do have to remember he is playing the 360 version (I believe) so achievements abound.
#306
Posted 15 June 2008 - 02:55 AM
A minor flaw with Oblivion: Whats the point in having a high acrobatics skill if there's invisible walls everywhere if you jump higher than 4 feet?
#307
Posted 15 June 2008 - 10:25 AM
You can work your way up to a high spot and snipe civilians/guards with your bow and arrow?
You can jump and attack at the same time, thus being hard to hit?
#308
Posted 15 June 2008 - 10:33 AM
#309
Posted 15 June 2008 - 10:59 AM
#310
Posted 15 June 2008 - 03:18 PM
Maxed athletics aren't that good either, but meh, I guess acrobatics is a skill with more potential then athletics.
#311
Posted 15 June 2008 - 03:40 PM
#312
Posted 15 June 2008 - 09:14 PM
#313
Posted 16 June 2008 - 12:36 AM
I've maxed out my speed now, my agility is almost maxed out too, so i'm going to start putting extra points on endurance, to increase my fatigue because I run out so incredibly quickly its not even funny. Seriously, after about 5-6 jumps i've run out of fatigue.
#314
Posted 16 June 2008 - 09:55 AM
Man this only proves Oblivion really was too dumbed down, your character would be DYING if you were playing Morrowind. XP
#315
Posted 16 June 2008 - 10:08 AM
Edit: Completed thieves guild quest, now i'm the Gray Fox and have the Cowl. Next up, the Dark Brotherhood.
#316
Posted 16 June 2008 - 04:14 PM
Caael, on Jun 16 2008, 09:08 AM, said:
It's the ****ing fire towers for me.
And WD, I installed Let the People Drink again. I put coins in the fountains in the orders listed and there was a message written on a wall:
Quote
which breathes life into this great city..."
Pic. Pose because I'm bored.
http://img120.imageshack.us/img120/6562/screenshot5bd4.png
#317
Posted 16 June 2008 - 04:23 PM
#318
Posted 16 June 2008 - 04:25 PM
Caael, on Jun 16 2008, 03:23 PM, said:
I do. Pretty sure WD does too. For some reason the main quest ending ****s up my weather mod, so I have to force end the MQ with the console.
#319
Posted 16 June 2008 - 04:54 PM
Caael, on Jun 16 2008, 03:23 PM, said:
You can't be an Elder Scrolls fan and not go there. I've linked it in this topic...
And Nos, I got that too. Have no idea what it means.
#320
Posted 22 June 2008 - 02:35 AM
#321
Posted 22 June 2008 - 11:31 AM
#322
Posted 22 June 2008 - 03:05 PM
#323
Posted 22 June 2008 - 03:07 PM
#325
Posted 22 June 2008 - 03:27 PM
#326
Posted 22 June 2008 - 04:52 PM
On another note, I now have all DLC houses (Dunbarrow, Battlehorn, Frostcrag, Vile Lair and the mage one which I can never remember the name of)
#327
Posted 22 June 2008 - 10:30 PM
Frostcrag's the best one. Battlethorn's pretty cool too. I prefer to roleplay as good or chaotic but well-meaning characters so I don't really use the Vile Lair.
You should get Knights of the Nine and Shivering Isles. They're amazing, but you'd have to have the updates to play them.
#328
Posted 23 June 2008 - 12:29 AM
I also bought Mehrunes Razor, which should be fun. According to Tom, it has some pretty good armour which means I can finally unequip my shrouded armour which I've had equipped from the moment I got it.
#329
Posted 23 June 2008 - 12:37 AM
I completely forgot about Mehrunes Razor! You're going to like it, it's a huge dungeon complete with a town in the middle. Great for stealth characters. It's my favorite aside from KotN and Shivering Isles. Great for a few visits even after you've already gotten the Razor, because of the nice loot.
#330
Posted 23 June 2008 - 12:41 AM
Dunbarrow Cove is awesome, that quest where you had to kill the skeleton pirates was immense, reminded me of Pirates of the Carribean.
#331
Posted 23 June 2008 - 12:43 AM
#332
Posted 23 June 2008 - 12:48 AM
But yeah, I cant wait until the defense of Bruma in the main quest with the massive Oblivion gate.
#333
Posted 23 June 2008 - 12:53 AM
#334
Posted 23 June 2008 - 01:03 AM
But I will try to save at least Baurus. Because nobody cares about Jauffre :P
#336
Posted 23 June 2008 - 08:31 AM
#337
Posted 24 June 2008 - 12:16 PM
http://images3.wikia.nocookie.net/devilmaycry/images/thumb/a/a4/Rebellion_4.jpg/300px-Rebellion_4.jpg
And not Force Edge. The Fantasy mod came close.
#338
Posted 24 June 2008 - 01:12 PM
#339
Posted 24 June 2008 - 01:19 PM
#340
Posted 24 June 2008 - 01:22 PM
...and jumping of Dive Rock is fun. Just to see how far your body rolls.
#341
Posted 24 June 2008 - 02:03 PM
#342
Posted 24 June 2008 - 02:45 PM
Ahahah and what SS said, when I killed that guy I stole all the vegetables out of the barrel and rolled them down the hill :P
#343
Posted 26 June 2008 - 06:52 PM
http://screenshot.xfire.com/screenshot/natural/ab80aaa3fe7a55b02bb78e4f7c7b3520c5604172.png
#344
Posted 26 June 2008 - 07:03 PM
And where'd you get the time from?
#345
Posted 26 June 2008 - 07:09 PM
#349
Posted 27 June 2008 - 05:18 PM
#350
Posted 27 June 2008 - 05:37 PM
I have no idea why Bethesda didn't give the PC more hotkeys all the way to the 0 key. Guess that's because they made if for the 360 first?
With mods you can expand the hotkeys. The one I downloaded even gives you equipment set ups where you can quickly change between all the gear you have equipped by pressing one of the arrow keys. For example, Up Arrow has your sneaking set up with a Mithril Cuirass that has Chameleon, and rings that fortifies the Sneak and Marksman skill. Or you can press Right Arrow which you might have setup more for combat, Glass Armor with rings that fortify the Strength attribute and Blade skill.
...are you starting to get the idea here? Mods in Oblivion are awesome, it's really the best modding community to date. You can really make it into your game.
#351
Posted 27 June 2008 - 08:56 PM
Wind Dude, on Jun 27 2008, 04:37 PM, said:
Link me to that mod. Now.
#352
Posted 01 July 2008 - 03:59 PM
I kept Baurus alive, one of my favourite characters in the game! Screw Jauffre, that old man died as soon as the Dremora burst into the White Gold Tower, but Baurus liiiiives!
Now i'm bored of Oblivion :P
Will get Shivering Isles after BF:BC
#355
Posted 01 July 2008 - 09:23 PM
Also, never say that you "completed" Oblivion. Ever. You can and never will complete an Elder Scrolls game, there are too many things to do.
#358
Posted 02 July 2008 - 01:38 AM
I might buy the PC version, purely to use mods.
What was dissapointing about Oblivion though was the scale. It's a massive game, but what's the point when cities have about 10 characters each? The battle for Bruma was pathetic, when Martin was walking through Bruma, there were about 6 people cheering and clapping. In the final quest, you have about 5 soldiers with you against about 10 Daedra at a time. This was not what I expected, I expected massive fights with hundreds of soldiers and thousands of Daedra, and I got 2 small gangs.
The arcane university probably had the highest amount of people in the entire game! The guilds were a let down with scale; the thieves guildhall is a joke.
I do like the game a lot; possibly the best game on 360, however I was expecting something on a larger scale.
Hopefully this will be fixed in TES5.
#359
Posted 02 July 2008 - 07:17 PM
Split Infinity, on Jul 2 2008, 12:16 AM, said:
All kinds of stuff. There's about 200 hours of gameplay in vanilla Oblivion. Most of it is linked to combat unfortunately.
Caael, "scale" can be fixed with mods. The mod I have makes cities much more grand and another mod puts in a bunch of NPCs. They're all generic, marked with names like "Farmer", "Traveler", "Commoner", etc. but it gives towns a more lively feel.
Also, big LOTR like battles are a no-no for Oblivion and FPS in general.
#361
Posted 02 July 2008 - 07:27 PM
#363
Posted 02 July 2008 - 07:54 PM
#365
Posted 02 July 2008 - 07:59 PM
#366
Posted 03 July 2008 - 12:39 AM
Wind Dude, on Jul 3 2008, 02:17 AM, said:
Caael, "scale" can be fixed with mods. The mod I have makes cities much more grand and another mod puts in a bunch of NPCs. They're all generic, marked with names like "Farmer", "Traveler", "Commoner", etc. but it gives towns a more lively feel.
Also, big LOTR like battles are a no-no for Oblivion and FPS in general.
:'(
Back to N3 for me
#367
Posted 03 July 2008 - 01:36 AM
#368
Posted 03 July 2008 - 03:06 AM
But ah well, i've got other games for epic battles.
#369
Posted 03 July 2008 - 03:46 AM
#370
Posted 03 July 2008 - 03:49 AM
The controls take getting used to, I imagine they'd be much smoother on the PC but they work on consoles. Jumping is a bit awkward, as it's at the top of the pag and you have to use your thumb to press it and it's all a bit weird at first, but once you've got the hang of it, it's easy as anything.
#371
Posted 03 July 2008 - 03:52 AM
#372
Posted 03 July 2008 - 03:54 AM
#373
Posted 03 July 2008 - 04:09 AM
#374
Posted 03 July 2008 - 04:12 AM
#375
Posted 03 July 2008 - 04:18 AM
Legolastom, on Jul 3 2008, 08:09 PM, said:
Well, you could use procedural generation to make potentially millions. :(
#376
Posted 03 July 2008 - 04:25 AM
As yahtzee put it, " You'll frequently hear characters conversing with themselves, about how much they like to buy clothes in a shop owned by themselves"
But really, as Split said, it's not that difficult. With a character randomisation programme, just mixing the possibilities of different faces and races (lolrhyme) you can get millions of characters. The only problem is getting millions of voice actors to voice them all. Dialogue isnt a problem, because it can just alternate between different sets determined by disposition and race.
#377
Posted 03 July 2008 - 04:31 AM
#378
Posted 03 July 2008 - 04:33 AM
I'm just saying, even if you cant interact with some of the characters, it's better than having about 6 people living in a city, and 10 guards.
#379
Posted 03 July 2008 - 04:38 AM
And how is the market district not populated I mean during the day in most of the city there are at least 10 (Non guards) people walking about the main area just doing stuff thats not even including people in the other part of some cities and people inside thier houses.
#380
Posted 03 July 2008 - 04:47 AM
#382
Posted 03 July 2008 - 04:49 AM
#384
Posted 03 July 2008 - 04:52 AM
#385
Posted 03 July 2008 - 04:55 AM
#386
Posted 03 July 2008 - 04:59 AM
However, back to Oblivion; whats your favourite/least favourite race in the game?
No, Tom you are not allowed to say Argonian because Argonians are nang and you know it.
Favourite race; Argonian. Probably the most useful benefits to start with that become obsolete later on, but they look the coolest if you spend time customising your character ( like mine, red and black, slanted eyes, thing face with spines, yeah bwoi) and generally quite awesome.
Least favourite: Bosmer. Stupid little short ****s, they also have really gay haircuts which I find quite funny actually.
#387
Posted 03 July 2008 - 05:10 AM
Hated: Argonians, dirty manky smelly sewer slaves creatures. That live in swamps and get high off of a tree. And Caael is one.
#388
Posted 03 July 2008 - 05:17 AM
Least: Argonian. If just because their city is equally hated by me. Leyawin is so damn boring and far off.
#389
Posted 03 July 2008 - 06:50 AM
Legolastom, on Jul 3 2008, 12:10 PM, said:
Hated: Argonians, dirty manky smelly sewer slaves creatures. That live in swamps and get high off of a tree. And Caael is one.
You're just jealous because you're a midget bosmer who has stupid hair and you cant swim because puddles are too deep for you.
And my red and black argonian as a vampire with red eyes is so incredibly awesome I think I just came.
#392
Posted 03 July 2008 - 02:44 PM
Also it's harder. Much harder.
Edit: WD, best TESNexus update ever. Pictures before you click on the mod.
Edit 2: Damn this is one nice sword. Almost looks like Rebellion.
http://www.tesnexus.com/downloads/images/17032-1-1210263521.jpg
#394
Posted 03 July 2008 - 07:22 PM
And now on to the tedious task of the day, the main quest. Sticky notes + UESPWiki + Console = No weather screw up glitches for me.
Edit: Malevolent. Holy ****. You feel kinda manipulated and owned by the end of it.
Edit 2: Deadly Reflex Enemies Explode spell + Running enemy = This.
http://img75.imageshack.us/img75/8162/screenshot9gd2.png
#395
Posted 05 July 2008 - 05:03 PM
#396
Posted 05 July 2008 - 05:15 PM
http://img235.imageshack.us/img235/2787/crimsonob2.png
It's obviously made for stealth. Especially at the lower levels. (Holy ****.) At the higher levels it's much more tolerable. What's your level Caael?
#397
Posted 06 July 2008 - 09:55 AM
Nah, i've solved the problem. The knights of the order use disintegrate armour spells, so it goes down a lot faster. With normal enemies like the tree things it goes down normally.
#398
Posted 06 July 2008 - 01:53 PM
What do I do?
#399
Posted 06 July 2008 - 03:14 PM
What race/class/level are you?
#400
Posted 06 July 2008 - 03:25 PM
Yeah, I know, I'm weak, but I really don't play that much.