Back In Business
#1
Posted 04 January 2005 - 06:59 AM
And as a matter of fact, we already started working on it again. Max is completely rewriting the collision detection and walking methods, making sure our game is going to feel more like the original Golden Sun games by Camelot. I've had the liberty of seeing his new algorithm in action and I must say the results are satisfying to say the least.
Besides that, a couple of new commands are going to be introduced. One of them being the /mute <username> option. This allows you to block messages from a specific user so you won't see any of his or her speechbubbles. And by the way, if you can think of some other useful commands, don't hesitate to post them in the forum.
The interface will also be improved a bit and expect to see some real mini-games and items soon, which leads me to the fact that we're going to set up a new server test; we were able to add another server to our existing one (thanks to Max) balancing the load. The two servers are connected to eachother so you should be able to see anyone who's logged in. More information about the server test will be posted on the front page shortly.
I'd like to end this message by wishing everyone a happy new year!
Have a great 2005 and take care.
#3
Posted 04 January 2005 - 07:10 AM
#4
Posted 04 January 2005 - 09:30 AM
It's good to know what's going on with GSW.
#6
Posted 04 January 2005 - 10:49 AM
AveneR said:
How about the /me <message> command? (/me says "hello" = musicman2059 (or the user's actual username) says "hello)
#7
Posted 04 January 2005 - 01:06 PM
Frizby, your posts require a minimum of 5 words. Please post a bit more constructively. -ForteGX
#8
Posted 06 January 2005 - 05:33 AM
/me (mentioned above)
/ping username
/slap username
/kick channel username [reason]
/ban channel username [reason]
/whois username
#9
Posted 06 January 2005 - 09:05 AM
Max is fixing the collisions? damn, just when I was becoming attached to that centre roof ;).
#10
Posted 06 January 2005 - 01:56 PM
#11
Posted 06 January 2005 - 04:46 PM
Hopefully your's and max's developement of GSW will go smoothly...
2 servers is excellent...
#12
Posted 06 January 2005 - 06:34 PM
Sea_of_Time, on Jan 6 2005, 02:56 PM, said:
There will be a server test real soon, you'll read all about it later on the front page.
"~RangerOfFire~" said:
Because quite frankly, most of them aren't going to convert well to our game. For instance, what should the "me" command do actually? In the GSW, you're already talking from a very 'personal' viewpoint, seeing as your own character is talking, hence making the "me" command a little weird.
Stuff like "ping" can be implemented ofcourse, but are people actually going to use it? It's a good debugging command though, so I'm probably going to implement it either way.
The "kick" command was already available in the very first server test, although only moderators and administrators have the ability to actually use this one. Which makes sense, since you can't own a room or house or whatever at this moment.
I'll also add "help" as an extra command so you can see a list of available stuff and how to use it.
Thanks for the tips so far, keep 'em coming!
#13
Posted 07 January 2005 - 02:19 AM
kinda like *Neon hits AveneR* instead of (hits AveneR)
...that's meant to be a speach bubble btw -_-.
#14
Posted 07 January 2005 - 05:00 PM
#15
Posted 07 January 2005 - 10:19 PM
Read the FAQ. That should tell you most of what you need to know, though it seems to be a bit old now :\.
#16
Posted 07 January 2005 - 11:07 PM
#17
Posted 07 January 2005 - 11:24 PM
I never played WotA, so I don't know exactly how different they are...
#18
Posted 08 January 2005 - 05:41 AM
Mars Djinni, on Jan 8 2005, 12:07 AM, said:
I don't really know what you mean by "flow" but the engine is very different. If I recall correctly, War of the Adepts has been developed in Visual Basic while Golden Sun World has been entirely created in Flash MX. We chose to go for Flash MX because in our opinion it offers greater contentcontrol, especially graphics-wise.
#19
Posted 08 January 2005 - 12:28 PM
#20
Posted 10 January 2005 - 10:45 PM
#22
Posted 11 January 2005 - 10:30 PM
Unless somebody brought it back, WotA no longer exists. It was shut down ages ago.