Hiatus
#1
Posted 27 September 2005 - 02:24 PM
So that you all don't go running off, I am going to try to make some minor updates so the game can at least be played again, even if only marginally better than the last server test. Unless another Flash developer comes along to help with the project, it will have to stay in its current state for a little while. So if you know any experienced Flash developers, tell them about GSW and see if they would be interested in helping the project.
So for now we don't have much to show, but I hope to be able to release another server test/open demo in a couple of weeks so people can have some fun again. If AveneR and I remain busy for too much longer, I have some ideas for another online multiplayer game which would be easier to make and which I believe you all would have more interest in playing.
#2
Posted 27 September 2005 - 03:22 PM
#3
Posted 27 September 2005 - 03:50 PM
But I guess your school work comes first. :P
#4
Posted 27 September 2005 - 03:53 PM
And for this demo that we are playing, like the other 3 we had, (I think it was 3), will we have the same backround, or will you install one of the ones us members made?
#5
Posted 27 September 2005 - 04:16 PM
#6
Posted 27 September 2005 - 04:20 PM
And as far as the map goes, adding bushes and shrubs would certainly make it more pleasing to the eyes. :P
I actually enjoyed the last server test. There wasn't alot to do, but just talking and walking around with members from GSSF was fun.
#7
Posted 27 September 2005 - 04:21 PM
Well, anything you can do will be good Max.
And I don't think you should make anymore characters, are you? It would be just too much work and we already have lots of characters.
#8
Posted 27 September 2005 - 04:38 PM
Wind Dude, on Sep 27 2005, 05:20 PM, said:
That's always fun to do n.n
Nevertheless, Max, you should keep focusing on school like usual, and work on GSW when you have your free time. The usual GSW we've been playing is fine, so you can just open that up in a couple of weeks, so you don't have to go through extra work. Keep up the good work!
#9
Posted 27 September 2005 - 06:30 PM
#10
Posted 27 September 2005 - 09:04 PM
#11
Posted 27 September 2005 - 09:28 PM
We all knew you weren't making progress Max :P.
But what is this other game :P. It isn't a new an improved WotA is it XD (if it is, that's great, lol)
#12
Posted 28 September 2005 - 07:19 AM
Or things like "I like ur ass" and "hey baby" to female characters.
#13
Posted 28 September 2005 - 07:25 AM
I mean, GSW is basically like spam. It's somewhere to have fun. If you want to be all serious then the forum is here waiting for you.
I do think, however, that we need some crude form of moderation so we can stop it when it gets out of hand. Last time there was no way to sort things out other than have flame wars or whinge. I just don't want to see GSW turn into something where we stand around being polite and discussing politics or the latest hairstyles for our treasured poodles.
#14
Posted 28 September 2005 - 07:37 AM
Also, that one kid before (I forget his name) was really annoying when he said "Whiz" and "pop" all the time. I don't know why it was, but it was... =/
Maybe their should be some sort of filter that stops you from saying too many things at one time. :P Like they do on some games.
#15
Posted 28 September 2005 - 07:55 AM
An option to ignore people would be nice. Then when they speak you just see "..." above their head or some symbol telling you that you have them blocked. Then you at least know when they're speaking so it doesn't get too confusing, but you don't have to read all their trash.
#16
Posted 28 September 2005 - 07:59 AM
Like when people press space and enter over and over. This causes lag for people when a certain character enters dialogue too fast or too much.
AIM has it.
#17
Posted 28 September 2005 - 08:32 AM
Anyway, can't wait!
#18
Posted 28 September 2005 - 10:32 AM
#19
Posted 28 September 2005 - 04:25 PM
#20
Posted 29 September 2005 - 12:20 PM
#21
Posted 01 October 2005 - 12:24 PM
Anyways, I'll see if there's any way I can help to get this off the ground again.
#22
Posted 02 November 2005 - 09:41 AM
#23
Posted 02 November 2005 - 09:47 AM
#24
Posted 11 January 2006 - 12:59 PM
#25
Posted 13 January 2006 - 07:10 PM
#26
Posted 14 January 2006 - 09:27 AM
That's a good thing btw. (there was an explaination here but it turned out to be too long and mostly incoherrent waffle as per usual :P)
#27
Posted 14 January 2006 - 08:11 PM
Neon, on Jan 14 2006, 07:27 AM, said: