Ign Hints At Revolution
#1
Posted 01 March 2006 - 06:08 PM
On another note, I'd like everyone to head over to the GSW site and fill out the user survey linked to in the latest news post. The information from that survey will greatly aid in the development of the game.
#2
Posted 01 March 2006 - 08:25 PM
#3
Posted 01 March 2006 - 08:32 PM
#4
Posted 01 March 2006 - 08:36 PM
I can't see why it WOULDN'T be a GS3, though that's not to say that I'm 100% confident it is, either.
#5
Posted 01 March 2006 - 09:02 PM
#6
Posted 01 March 2006 - 09:56 PM
This post has been edited by Max: 02 March 2006 - 06:16 AM
#7
Posted 02 March 2006 - 12:27 AM
#8
Posted 02 March 2006 - 12:35 AM
#9
Posted 02 March 2006 - 11:22 AM
#10
Posted 02 March 2006 - 04:44 PM
#11
Posted 02 March 2006 - 10:51 PM
Blue, on Mar 1 2006, 10:27 PM, said:
Example:
The original Neverwinter Nights took FIVE YEARS to make. However, Neverwinter Nights 2 is taking a little more than two years to make. Why is this? Because the developers made the original Neverwinter Nights right from scratch. The toolset, the engines... all made from scratch. Neverwinter Nights 2 is being built off of roughly the same toolset, engines, and blah, with some minor tweaks here and there being made. (excluding the fact that they've completely made a new graphics engine, the other engines remain mostly untouched <_< )
What am I saying? Well, the Revolution is quite different from the GBA. SO... I'm seeing the same thing happening with a GS3 that happened with the original Neverwinter Nights. I'm pretty sure Camelot is making quite a bit of new stuff for the new RPG on the Rev from scratch (though I know nothing of the toolsets that they use).
#12
Posted 03 March 2006 - 08:48 PM
#13
Posted 04 March 2006 - 05:26 AM
#14
Posted 04 March 2006 - 03:17 PM
#15
Posted 04 March 2006 - 05:08 PM
Aquamarine, on Mar 4 2006, 03:26 AM, said:
And the fact that the world of Weyard changes with the power of Alchemy just makes it all the more deep. Makes for a great game and interesting sequels.
#16
Posted 04 March 2006 - 08:03 PM
Say the unnamed RPG Camelot's making is indeed Golden Sun 3.
How would Camelot apply the Revolution's unique features (i.e. the controller) in the game?
Point-and-click menus?
Or would it be used mainly to add a new dimension puzzles in dungeons?
Any ideas? :wacko:
#17
Posted 04 March 2006 - 08:56 PM
#18
Posted 05 March 2006 - 07:06 PM
#19
Posted 06 March 2006 - 01:34 AM
This post has been edited by Toasty64: 06 March 2006 - 01:35 AM
#20
Posted 06 March 2006 - 11:37 AM
Wind Dude, on Mar 4 2006, 11:08 PM, said:
That's a good point but games like Final Fantasy change the setting with virtually every game. I think it would be a shame to lose the current setting though.
#21
Posted 06 March 2006 - 01:28 PM
#22 Guest_Master Katarn_*
Posted 06 March 2006 - 02:01 PM
This post has been edited by Master Katarn: 06 March 2006 - 02:06 PM
#23
Posted 06 March 2006 - 09:05 PM
#24 Guest_Master Katarn_*
Posted 07 March 2006 - 02:52 AM
#26
Posted 07 March 2006 - 10:00 AM
- Isaac has some of the power of the stone of sages
- Alex is almost infinitely powerful
- Alex may return and use alchemy to (try to) rule the world.
- the good guys are responsible for the protection of the world from alchemy and any misuse of it
hmm, sounds like cliche sequal material to me! We're all set then!
#27
Posted 07 March 2006 - 10:05 AM
For example, the power of Alchemy was sealed long ago because of the threat it posed to mankind. The beacons are now all lit, and so that same power is unleashed. The next GS may deal with man once again trying to misuse Alchemy for their own profit...
#28
Posted 07 March 2006 - 10:21 AM
#29
Posted 07 March 2006 - 11:17 AM
#30
Posted 07 March 2006 - 12:49 PM
But still, my dream GS3 is where you control Alex and three more evil guys and you have to find Isaac, take the power from him(somehow) and thus rule the world!!! Face it, it would be different and original...
#31
Posted 07 March 2006 - 12:52 PM
#32
Posted 07 March 2006 - 05:00 PM
#33
Posted 08 March 2006 - 11:28 AM