Private "apartment" Rooms I figured it out!
#1
Posted 14 March 2006 - 10:20 PM
First off, I'm basing this off of ACWW. Okay, so lets say we have an inn in the town. When you go inside you see this NPC behind a reception desk. You talk to the NPC and initiate dialogue, and you say you want to create a new room. You're simply asked your rooms "name", (like your town's name in ACWW) pay some gold, and you're good to go to customize your room (customization is left up to what Max and AveneR can do with Flash...). When you wish to leave your room, you have to initiate dialogue with the door in the southern side of your room. You have two options: Leave the room, or "Open" your room. When I say "Open" your room, I mean it as in how you can open your town gates in ACWW. When you "Open" your room, you're asked a password to set for your room, and then wait around your room for people to come visit. Assuming that we'll be able to Private Message people in GSW, you can "invite" people that way.
So how does visiting work? Well, you can talk to the NPC behind the reception desk and say you want to visit someone's room. A menu pops-up in the form of a roster of all the different rooms that are open. This is where the name of your room is used, like in ACWW. You select a room, key in the room's set password, and you're free to visit the player in his/her room.
As a note, you can only have one room. When you've already created a room, all you have to do is talk to the NPC again and say you want to enter your room.
#2
Posted 14 March 2006 - 10:24 PM
#3
Posted 14 March 2006 - 10:59 PM
#5
Posted 14 March 2006 - 11:17 PM
Also, a few furniture items would be nice, but I think it should be a set limit of four, and you'd choose what you want for each.
Bed: Cot/Hay/Bunk
Seating: Chair/Bench/Sofa
Lighting: Torch/Lamp/None
Accessorie: Pot/Chest/Sword bin
Of course, it would be more diverse than that, but you get the picture. Everyone's room would have four items and a carpet, but it would be up to you to change them from the default...for a price, of course.
#6
Posted 14 March 2006 - 11:20 PM
#7
Posted 15 March 2006 - 06:00 AM
#8
Posted 15 March 2006 - 07:20 AM
Also, Spilt is right, the GS houses are more complex than just 4 item and a carpet and thus, I think there should be more than four kinds available.
#9
Posted 15 March 2006 - 12:30 PM
#10
Posted 15 March 2006 - 07:56 PM
#11
Posted 16 March 2006 - 12:08 PM
#13
Posted 16 March 2006 - 05:05 PM
Odds are, all the houses are gonna be the same shape-wise, so probably a custom sign can be placed or a custom title under the house. What other things would seem likely to be customizable? I'm out of ideas.
#14
Posted 16 March 2006 - 05:09 PM
#15
Posted 16 March 2006 - 05:52 PM
#16
Posted 16 March 2006 - 07:00 PM
#17
Posted 16 March 2006 - 07:34 PM
#18
Posted 17 March 2006 - 11:52 AM
#19
Posted 17 March 2006 - 12:03 PM
For the overworld sprites, I can rip them, I think I still have some data of GS somewhere. Star Magician, Valukar, Sentinel, Doom Dragon, Dullahan, they're all easy to find.
For clarification, Basically you have your house. Then next to the house you have a small sprite. that can be dog, cat, djinn, dullahan, deadbeard, kraken, kraden... etc.
#20
Posted 17 March 2006 - 12:14 PM
#21
Posted 17 March 2006 - 12:18 PM
#22
Posted 17 March 2006 - 12:20 PM
#23
Posted 17 March 2006 - 12:27 PM
#24
Posted 17 March 2006 - 02:18 PM
Split Infinity, on Mar 16 2006, 05:34 PM, said:
#25
Posted 18 March 2006 - 01:25 AM
#26
Posted 18 March 2006 - 02:06 PM
#27
Posted 18 March 2006 - 02:10 PM
#28
Posted 18 March 2006 - 02:19 PM
#29
Posted 18 March 2006 - 07:52 PM
#30
Posted 19 March 2006 - 01:53 PM
#32
Posted 19 March 2006 - 08:20 PM
#33
Posted 20 March 2006 - 10:13 AM
#35
Posted 20 March 2006 - 05:12 PM
#36
Posted 21 March 2006 - 12:29 AM
Yes, I tried playing that minigame, but it didn't seem to work.
#37
Posted 21 March 2006 - 10:23 AM
#38
Posted 21 March 2006 - 03:12 PM
#39
Posted 21 March 2006 - 04:29 PM
#40
Posted 21 March 2006 - 04:33 PM
#42
Posted 22 March 2006 - 01:53 PM
#43
Posted 22 March 2006 - 03:46 PM
#44
Posted 22 March 2006 - 07:21 PM
#45
Posted 22 March 2006 - 09:43 PM
#46
Posted 22 March 2006 - 09:55 PM
How about customizing your apartment wallpaper with images you saved on your computer? Do you think that would be a good idea?
#47
Posted 22 March 2006 - 11:49 PM
#49
Posted 23 March 2006 - 05:07 PM
#50
Posted 25 March 2006 - 05:07 AM
#51
Posted 25 March 2006 - 09:36 AM
#53
Posted 25 March 2006 - 05:33 PM
#54
Posted 26 March 2006 - 03:52 AM
#55
Posted 26 March 2006 - 04:51 AM
Quote
I have a few things to say to this:
10 TIMES THE SIZE!?!?!?! Isn't that a bit too big...
Thousands of players? Well, that would be cool, but do that many people know about this?
Max already said that one day he would be adding more towns... Didn't he?
And about the shops that sell souvenirs: That one is a must if there even will be decorating your apartment.
That's all folks!
#56
Posted 26 March 2006 - 10:21 AM
#57
Posted 26 March 2006 - 07:35 PM
Toasty64, on Mar 26 2006, 01:52 AM, said:
I can't speak for Max but I think he intends to implement different town by having sub-servers? Kinda like Channels in Maple Story I think. Or something. But with the way that GSW's set up, it wouldn't be too hard to just have a tiny road seperating two towns.
For the record, GSW got around 30-50 player accounts or something like that. Not to shabby considering it's a fairly quiet project, although it was announced all over the GS community with sites like GSR, GSAR (when it was alive) and Venus and Jupiter Lighthouse.
#58
Posted 26 March 2006 - 08:25 PM
As will be announced in a month or two, there will initially be a limit to how many people can be online at once until we can raise some money to up the limit. But don't worry about that for now, I'll handle that when the time comes.
#59
Posted 26 March 2006 - 08:28 PM
#60
Posted 27 March 2006 - 05:59 PM
#61
Posted 27 March 2006 - 06:29 PM
#62
Posted 27 March 2006 - 07:14 PM
#63
Posted 27 March 2006 - 07:18 PM
Max, on Mar 28 2006, 10:29 AM, said:
With the boat animation, it doesn't have to be very long; take for example LeafGreen/FireRed. It only lasts for about 1-2 seconds.
#64
Posted 28 March 2006 - 01:00 AM
And I wasn't thinking of GSW becoming an MMORPG. I was just thinking of there being a handful of towns. I had to compare that to something similar so as to give a better idea. I wasn't thinking of it turning into an MMORPG like Runescape. I said that in my post.
But to give the towns more uniquewity besides a design variation, each town sould have there own game. All towns would have games like the Super luky dice, and the luky dice, but on top of that there could be a different game just for that town. If there were mazes, then mabey a different maze for each town. IF there was a colosso (which would be awesome) then each town should have one so as to keep a balance of people between towns. I emphasize IF in that last sentence.
#65
Posted 28 March 2006 - 10:25 AM
#66
Posted 30 March 2006 - 05:08 PM
#67
Posted 30 March 2006 - 06:20 PM
Remember, Max cannot do anything. It can be suspected that he'll stick with teleport pads first. We want it smooth before fancy.
Back on topic, where else would houses/apartments/shops work properly besides towns/town routes?
#69
Posted 31 March 2006 - 05:33 PM
To clarify, where else would apartments be available? I mean, I had the idea of having a forest area where there could be a maze or puzzle and near it, a house sporting apartment availability.
#71
Posted 01 April 2006 - 02:26 AM
#72
Posted 01 April 2006 - 03:01 AM
#73
Posted 01 April 2006 - 03:09 AM
#74
Posted 01 April 2006 - 09:18 AM
#75
Posted 01 April 2006 - 07:57 PM
#76
Posted 01 April 2006 - 08:01 PM
#77
Posted 01 April 2006 - 10:22 PM
Split Infinity, on Apr 1 2006, 06:01 PM, said:
Cos then the owner would have to keep going in and out, like if u were having a party then the host could like sit on the lounge or whatever and wait for the guests to arrive.
EDIT: which reminds me, there should be emotes :)
This post has been edited by Earthbrand: 01 April 2006 - 10:30 PM
#79
Posted 01 April 2006 - 10:34 PM
Ok, then we use the djinn as gateways so like, you talk to it and it lets you in if your on the let in list, but if your not then a password, in case they forgot you.
This post has been edited by Earthbrand: 01 April 2006 - 10:34 PM
#81
Posted 02 April 2006 - 03:26 AM
It'll be so cool, and u can choose which djinni
This post has been edited by Earthbrand: 02 April 2006 - 03:31 AM
#82
Posted 02 April 2006 - 03:27 AM
#83
Posted 02 April 2006 - 03:51 AM
:)
EDIT: well, at least I need novelties. I guess the rest of you are mature enough to love a wooden door :D
This post has been edited by Earthbrand: 02 April 2006 - 03:52 AM
#84
Posted 02 April 2006 - 03:53 AM
[EDIT] Doors love you. :)
#85
Posted 02 April 2006 - 04:02 AM
EDIT: i mean a picture of the djinn on the door so it jumps out when you go up to it then it sez all the stuff those fire hydrants on animal crossing say.
This post has been edited by Earthbrand: 02 April 2006 - 04:04 AM
#88
Posted 02 April 2006 - 10:48 AM
Quote
This is the best system in my opinion.
#89
Posted 02 April 2006 - 11:12 AM
..Yeah, how about that? Seperate houses for Admins, if not Mods too. Like Max could have the mayor's house, where he could manage users, and same for Nick.
#90
Posted 02 April 2006 - 02:05 PM
You like doors and resceptionists instead?
What a coulourful bunch :)
#91
Posted 02 April 2006 - 07:47 PM
#92
Posted 02 April 2006 - 08:10 PM
#94
Posted 03 April 2006 - 12:18 AM
#98
Posted 03 April 2006 - 09:10 AM
#99
Posted 03 April 2006 - 09:19 AM
#100
Posted 03 April 2006 - 09:40 AM
Quote
Djinni dolls would be awesome! I would have my beloved Mercury Djinn...
And the item storage idea is pretty good. But will we actually need it? Will we have that many items?
#101
Posted 03 April 2006 - 09:41 AM
#103
Posted 03 April 2006 - 08:18 PM
#104
Posted 04 April 2006 - 04:29 AM
EDIT:Sorry, i wasn't meaning to spam, I was just expressing my liking of Venus Djinn as Aquamarine was saying he liked Mercury djinn.
This post has been edited by Earthbrand: 14 April 2006 - 10:04 PM
#106
Posted 08 April 2006 - 08:05 PM
#107
Posted 09 April 2006 - 08:00 AM
#108
Posted 12 April 2006 - 10:36 PM
#109
Posted 13 April 2006 - 08:50 AM
#110
Posted 13 April 2006 - 02:58 PM
#111
Posted 13 April 2006 - 03:59 PM
#112
Posted 14 April 2006 - 10:09 AM
Quote
I thought the secret bases were a great addition. And they were there just for fun. Good ol' plain fun. That's what games are for, the last time I checked...
Anyway, being able to rest in your room is a good idea. But er... What would it actually do? Since we don't have HP to regain, what would be the point in that?
#113
Posted 14 April 2006 - 05:34 PM
Oh, how about coin storage, and a limit on coins on hand.
#114
Posted 14 April 2006 - 10:00 PM
Sea_of_Time, on Apr 13 2006, 06:50 AM, said:
There was a point. If u mixed records with someone their base was added to your game and you could battle a computer version of them. :D
#115
Posted 15 April 2006 - 05:08 AM
MD, if you look at the Features page on the GSW site you will see that we intend to have a bank which will handle money storage and distribution.
Likewise, we will have a private message system of some kind, though I'm not sure how we might best do that (just through the IM system or through some kind of post office).
#116
Posted 16 April 2006 - 08:31 AM
I think PMs should be like the PM system we have here, more of an e-mail sort of thing rather than a live IM. Although Private IMs would be cool, but I think discussing things privately in rooms works better and also takes alot less work on your part. Maybe we can have the option of "borrowing" one of the chat rooms at the Chat House we had in the server test? (I can't really remember much about the Chat House; it's been too long)
#117
Posted 16 April 2006 - 04:41 PM
The Chat house was pretty good. If that could be cahnged into The Common Room, tha'd be a "welcoming" theme...
#118
Posted 19 April 2006 - 02:25 PM
#119
Posted 19 April 2006 - 03:39 PM
#120
Posted 20 April 2006 - 09:54 AM
#121
Posted 21 April 2006 - 09:07 AM
If you're going to post, at least add something worth reading.
This post has been edited by Mars Djinni: 21 April 2006 - 05:36 PM
#122
Posted 29 April 2006 - 01:31 AM
#123
Posted 29 April 2006 - 02:14 AM
#124
Posted 29 April 2006 - 02:17 AM
#126
Posted 29 April 2006 - 06:33 AM
#127
Posted 29 April 2006 - 06:25 PM