If U Could Change 1 Thing? What would it be
#1
Posted 09 August 2004 - 10:39 AM
#3
Posted 09 August 2004 - 10:43 AM
#6
Posted 09 August 2004 - 02:50 PM
#7
Posted 09 August 2004 - 03:38 PM
#8
Posted 09 August 2004 - 05:46 PM
#9
Posted 09 August 2004 - 05:52 PM
#10
Posted 09 August 2004 - 05:57 PM
#12
Posted 09 August 2004 - 08:35 PM
#13
Posted 09 August 2004 - 08:45 PM
#15
Posted 10 August 2004 - 09:24 AM
#16
Posted 10 August 2004 - 09:35 AM
Neon, on Aug 10 2004, 11:24 AM, said:
Whats the problem with the lighthouse and i dont think the music in jupitarlighthouse was that bad i actually liked it.
#17
Posted 10 August 2004 - 01:04 PM
*crickets chirping in background*
:lol:
anyway, as for the cut scenes, I don't mind them: they add to the plot and are often actually quite interesting to watch most of the time (in my opinion, anyway), but there should be a way to skip them completely, as there's no need to watch them a second time when re-playing the game.
#18
Posted 10 August 2004 - 02:05 PM
#19
Posted 11 August 2004 - 06:31 PM
#20
Posted 12 August 2004 - 10:18 PM
I think Jenna and Isaac should've kissed at the end. It was really sad that it didn't happen; I really expected it. It would've been so cute... oh, well. However, I liked the cut scenes. No matter how many times I've played, (What is it now... 15? 16?) I've thoroughly enjoyed the cutscenes. There was nothing wrong with them at all, if you meant the conversations.
#21
Posted 13 August 2004 - 07:54 AM
Quote
Hmm...
Yeah...
Alex did just about use everyone in the game so I'd guess he's not evil...
And that whole Mt. Aleph thing...
No evil there. Surely...
He's almost as much of a protagonist as Isaac.
#22
Posted 13 August 2004 - 09:20 AM
#23
Posted 13 August 2004 - 09:48 AM
#24
Posted 13 August 2004 - 07:18 PM
TheDogWho, on Aug 13 2004, 06:54 AM, said:
Hmm...
Yeah...
Alex did just about use everyone in the game so I'd guess he's not evil...
And that whole Mt. Aleph thing...
No evil there. Surely...
He's almost as much of a protagonist as Isaac.
But that means he IS evil, using people is evil! He's just about as evil as anybody! ^_^
#25
Posted 14 August 2004 - 11:32 AM
He wanted to use it to destroy Vale ok that just shouts evil in my eyes....
#26
Posted 14 August 2004 - 01:57 PM
#27
Posted 14 August 2004 - 02:31 PM
Chosen One, on Aug 10 2004, 02:41 AM, said:
What people don't realize is if you could revisit the places in GS1, your party would get in trouble, they would get arrested from the people in Vale and they would take back Jenna, so it would mess things up.
I also think that Lemuria should've been bigger, I mean, Contigo was just about as big. I know that Lemuria wasn't as great without Alchemy, but it was just dissapointing hearing how great it was, and it's only about 5 inches big. ^_^
#28
Posted 14 August 2004 - 02:35 PM
#29
Posted 14 August 2004 - 02:35 PM
#30
Posted 14 August 2004 - 02:57 PM
#31
Posted 14 August 2004 - 05:36 PM
#32
Posted 14 August 2004 - 05:40 PM
#33
Posted 14 August 2004 - 05:43 PM
#34
Posted 14 August 2004 - 11:46 PM
#35
Posted 15 August 2004 - 12:58 AM
Then we get a third Golden Sun!!! :lol:
#36
Posted 15 August 2004 - 03:13 AM
#37
Posted 15 August 2004 - 01:06 PM
#38
Posted 15 August 2004 - 01:58 PM
Responding to FGX:
That would make the game MUCH better, especially in GS2 since Isaac and co. are usually about 3 levels below the rest. Yeah, there should've been more item space too in addition to a wider variety of items, as well as less junk items like Crystal Powder ;) I usaully just drop those or sell them (but they were good sometimes).
#39
Posted 15 August 2004 - 02:04 PM
#40
Posted 15 August 2004 - 02:05 PM
I spent 3 friggin' hours trying to get 3 Mythril Shirts and 4 Hyper Boots; eventually I got them, but I lost so much time (and dignity).
This all happened long before I read about the RNG methods.
#42
Posted 15 August 2004 - 02:07 PM
And the Duplication Cheat doesn't even work on additional items...
#43
Posted 15 August 2004 - 02:08 PM
I would also change the animations for some things, like Doom Dragon. It only had 1-2 frames when it was being summoned. There should be frames where it goes flying through the air, or something.
#44
Posted 15 August 2004 - 02:09 PM
Quote
I spent 3 friggin' hours trying to get 3 Mythril Shirts and 4 Hyper Boots; eventually I got them, but I lost so much time (and dignity).
This all happened long before I read about the RNG methods.
That was annoying, I usaully just got elixirs when I was going for undershirts and boots. And it's not like we can't buy elixirs in shops! Sheesh...
I would also make it so we can buy shoes in GS1, since we can buy them in GS2.
#45
Posted 15 August 2004 - 02:12 PM
And the Doom Dragon and Fusion Dragons did look horrible, I agree. On top of the fact that the sprites looked stretched out, they only had 3 frames of animation...
#46
Posted 15 August 2004 - 02:13 PM
#47
Posted 15 August 2004 - 02:15 PM
ForteGX, on Aug 15 2004, 01:12 PM, said:
I said that already O o
I'd make it so we can buy invetory upgrades so we pay 500 coins to buy 5 more invetory notches and so on.
#49
Posted 15 August 2004 - 02:21 PM
#50
Posted 15 August 2004 - 02:22 PM
#51
Posted 15 August 2004 - 02:31 PM
MysticWarrior, on Aug 15 2004, 01:16 PM, said:
Yeah buy bigger sacks/invetory or whatever they're using.
#52
Posted 15 August 2004 - 05:54 PM
#53
Posted 15 August 2004 - 06:04 PM
There are just over 110 Top-Tier class setups.
That is simply not enough for someone like me.
I would also add more equipment. This is to go along with more Top-Tier classes. I want more flexibility for many situations and TLA barely has it.
#54
Posted 15 August 2004 - 06:27 PM
(Once again, before I knew about RNG's)
#55
Posted 16 August 2004 - 12:45 PM
#56
Posted 21 August 2004 - 03:30 AM
#57
Posted 28 August 2004 - 07:07 PM
#58
Posted 31 August 2004 - 03:22 PM
#59
Posted 31 August 2004 - 03:30 PM
#60
Posted 01 September 2004 - 10:41 AM
#61
Posted 01 September 2004 - 05:28 PM
#62
Posted 01 September 2004 - 05:33 PM
I know someone already wrote that, also beat up alex, sorry atwa
#63
Posted 01 September 2004 - 09:18 PM
Teblor Tribe, on Sep 1 2004, 09:41 AM, said:
That's because Lemuria is a different place from the rest. It would be pointless for Lemurians to have a shop because they can't buy items from other city's and countries since it is an unknown land. Did that make any sense?
#64
Posted 01 September 2004 - 09:24 PM
#65
Posted 01 September 2004 - 09:50 PM
#66
Posted 01 September 2004 - 10:08 PM
ForteGX, on Aug 15 2004, 04:05 PM, said:
I spent 3 friggin' hours trying to get 3 Mythril Shirts and 4 Hyper Boots; eventually I got them, but I lost so much time (and dignity).
This all happened long before I read about the RNG methods.
LOL ... don't feel bad. I spent almost six hours last night just trying to get a Running Shirt and one friggin pair of Hyper boots. Not a straight six hours, cause I had to do some work, but man ... unfortunately the RNGs don't work for those items.
Then dig this ... I spend about two hours trying to get the Lachesis' Rule, and finally I just attacked the monsters out of frustration - no psynergy, no RNG method, just weapons - and it dropped it. Just like that.
Go figure.
#67
Posted 01 September 2004 - 10:22 PM
Funny, whenever I'm at the Lucky Slots, the shirt I get the most is probably the Running Shirt.
Yeah, real lucky... -_-
#68
Posted 01 September 2004 - 10:29 PM
#69
Posted 01 September 2004 - 10:43 PM
#70
Posted 01 September 2004 - 11:02 PM
#72
Posted 01 September 2004 - 11:41 PM
Online game where you can all be in party and fighting, etc. :D
#73
Posted 02 September 2004 - 12:09 AM
#74
Posted 02 September 2004 - 12:42 AM
#75
Posted 02 September 2004 - 11:24 AM
#76
Posted 11 September 2004 - 05:28 PM
#78
Posted 19 September 2004 - 12:05 PM
#79
Posted 19 September 2004 - 12:07 PM
#80
Posted 22 September 2004 - 09:30 AM
#81
Posted 22 September 2004 - 10:43 AM
#82
Posted 22 September 2004 - 05:03 PM
#83
Posted 24 September 2004 - 09:46 AM
#84
Posted 24 September 2004 - 10:47 AM
#86
Posted 24 September 2004 - 10:24 PM
Still...I guess I want more fighting and exciting events.
#88
Posted 24 September 2004 - 11:10 PM
...Yeah. More bosses, and more events. I like it when the characters dicuss.
Oh...another one...let the main characters talk...not be on mute.
#89
Posted 25 September 2004 - 11:47 AM
#91
Posted 28 September 2004 - 07:33 AM
but if there are more bosses and quests there would not be enough space left on the cartrige to let you visit the whole world and previous towns...You'll need a nintendo ds for that...prepare to spend $500 for a ds... plus a LOADED gs...nah they can keep that...im not buying that
#92
Posted 28 September 2004 - 07:33 AM
The game is good as it is..
..except the very,very irritating Kraden guy.
He thinks he,s a scholar, i think hes a moron.
#93
Posted 28 September 2004 - 07:46 AM
Yes, I hate the long convos, tooo repitetive
#95
Posted 28 September 2004 - 08:09 AM
#96
Posted 28 September 2004 - 08:10 AM
And let it be there while i was eating :joy:
#100
Posted 04 October 2004 - 10:13 AM
#102
Posted 23 October 2004 - 02:31 PM
#103
Posted 23 October 2004 - 08:44 PM
thatd be great, once you finished the game you could use characters like Alex, Sturos, Menardi, and others. Itd be completely off kilter on the story line, but youve beatern the game, you should already know it.
#104
Posted 25 October 2004 - 03:27 AM
Maybe an Alternative storyline? Like how alex meets Agatio and Co. But hey, lets keep it in the limits of the GBA...
Also, I would like to see the weapons made in Dullahans incredible "create-a-weapon" topic put into the next GS, if there is one. Just, build the enemies around them, I dont care if they're too stong. I said I don't care!
#105
Posted 25 October 2004 - 08:15 AM
#106
Posted 26 October 2004 - 08:19 AM
Wind Dude, on Aug 9 2004, 07:43 PM, said:
Yeah you are right!! Kimbombo sucked ass!! ;) The journey too Gondowan was fun! Butt Kimbombo was stupid! I think it was a shame thta you couldn't fight the Kimbombo warriors. They say that they were strong and stuff butt I bet they are just as strong as those thiefes in Lunpa in GS1.
#107
Posted 26 October 2004 - 08:23 AM
Luna's Assasian, on Oct 23 2004, 11:31 PM, said:
Yeah Isaac and co. where to relaxed about seeing Felix. If I was Isaac or someone of them, I should slap Felix 100 times in his faces!! I think Felix earns it! He couldn't even tell his sister about why he would lit the lighthouses!! ;) And why wasn't there a option that Isaac or Garet could be the main character!!!?? I would surely play GS2 now too!
DiddyKong, I've told you numerous times to stop double-posting. You've been issued a warn.
-ForteGX
#108
Posted 26 October 2004 - 09:59 AM
Anyway if I could change one thing it would be the final boss.
Give us Alex to fight!
#109
Posted 26 October 2004 - 04:10 PM
That, or as mentionned 2 billion times already, visit the old towns.
#111
Posted 28 October 2004 - 04:12 PM
Hmmm...a battle with Alex, eh? That would be exciting. But, I'd prefer for a larger pack for items.
#112
Posted 28 October 2004 - 05:18 PM
#113
Posted 28 October 2004 - 07:35 PM
you also gained a Kikuichimonji
Isaac threw the kikuichimonji as far way as possible
#116
Posted 01 November 2004 - 10:29 PM
The thing I wanted was that you can visit the GS1 villages.
#117
Posted 02 November 2004 - 08:04 PM
wouldent that be great ?!?
#118
Posted 04 November 2004 - 10:33 AM
#119
Posted 04 November 2004 - 10:52 AM
#120
Posted 04 November 2004 - 04:07 PM
#121
Posted 07 November 2004 - 08:29 AM
#122
Posted 11 November 2004 - 03:26 PM
#123
Posted 18 November 2004 - 05:55 PM
#124
Posted 24 November 2004 - 03:34 AM
Not so much traveling in the old continents of Angara and Gondowan, which incidently seem to have more towns and cities in them than all the other continents put together. In the first one all you did was bump into new towns and villages in distress.
#125
Posted 24 November 2004 - 06:00 PM
#126
Posted 30 November 2004 - 03:02 AM
#127
Posted 01 December 2004 - 05:00 PM
(on the world map)
#128
Posted 09 December 2004 - 07:33 PM
1)Alex as either playable or a super boss (maybe fighting him as special ending for beating the game multible times?)
2)more secret areas (like what Crossbone Island was like in the first GS)
3)a battle theme for all the characters (they all deserve one!)
4)exp gained in battle mode (much less than you would in the game, otherwise the arena is basically just to burn up your batteries.)
5)More detailed cutscenes (like how the ending of GS:TLA was still-frame images, but considerably more detailed than what we got)
6)Special stuff to unlock for playing the game a second time (besides what I mentioned with Alex, but maybe new areas or monsters, or maybe a slightly different events or ending for each mode)
#131
Posted 13 April 2005 - 12:28 PM
#132
Posted 13 April 2005 - 07:02 PM
What I'd do is make the Teleport Lapis teleport to ANY spot you choose on the map (that you've walked/sailed to). It would be alot quicker.
#133
Posted 14 April 2005 - 02:44 PM
#134
Posted 18 April 2005 - 07:42 PM
#135
Posted 18 April 2005 - 08:25 PM
I'd make the summon Coalique a lot more powerful. It isn't worth the amount of djinnin needed (as it is).
#136
Posted 19 April 2005 - 04:53 PM
The only advanced cities in GS:TLA are pretty much Lemuria, Contigo and Alharfara or however its spelled until then, I guess it's time to remain in the shadows...
#137
Posted 19 April 2005 - 09:36 PM
If not then they could implement that into GS3 maybe?
EDIT: sorry its late -.-
#138
Posted 19 April 2005 - 09:39 PM
#139
Posted 01 June 2005 - 04:08 AM
#140
Posted 13 June 2005 - 07:58 PM
2) Be able to revisit the old GS towns
3) More bosses
4) Ultimate weapons for each character, as in each has an artifact weapon only they can equip
5) Be able to choose your map sprite and each character having their own battle theme
6) Include Piers/Mia, Ivan/Sheba, and Isaac/Jenna, I don't know about the rest of you...but...yeah, I think the game should have at least SOME romance...
#141
Posted 14 June 2005 - 05:38 PM
#142
Posted 20 June 2005 - 12:41 AM