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Airs Rock[guide] ya now stop complaining ^^

#1   l3lueMage 

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    Posted 04 April 2005 - 02:52 AM

    Ya need a guide for Airs rock? Its easy, just search everywhere lol j.k I went through the trouble of copying this XD credits to DarthMarth of GameFaqs.com

    AIR’S ROCK

    You hear the cool music here? Well, you’d better like it, because you’ll be
    hearing it for all of the longest, most tedious dungeon in the game. You’ll be
    spending hours traversing the surrounding area, rocky side, and interior of
    this mountain. Anyway, notice the strange rock up ahead. I call them "whirlwind
    stones", for a reason you can find out now. Cast Whirlwind on the stone from
    below to magnify the whirlwind and shoot it at a nearby sand barrier, blowing
    it away. Go through the clear area and west to another stone. Cast Whirlwind
    from above to dissolve another barrier. You can’t reach the open area yet. Go
    north to the top of the ground area. You’ll see a large, pink Whirlwind-shaped
    stone behind some rocks. If you want some experience, coins, and a Lucky Medal,
    battle the Mimic here. Go down and around the U-turn. You can go up the stone
    ladder north of here, but it leads to a dead end. Keep heading east to the
    northeast corner of the area and cast Whirlwind on the stone from the right.
    This clears a sand wall blocking a powerful weapon, but you can’t reach it yet.
    Go straight down to the southeast corner of the area and again cast Whirlwind
    to the right. Go north, west, and south, around the rock grouping to where the
    sand wall was. Beyond it is another whirlwind stone. Cast Whirlwind on it from
    the bottom twice to clear away two sand barriers. Return to where the first
    barrier you blew away was and go east. Turn north at the fork and take the
    Cookie from the chest. Now go south and west to the first whirlwind stone. Cast
    Whirlwind from the right and go around to the entrance. Go through the cleared
    wall and down through a corridor to another fork. Go down and take the Smoke
    Bomb from the chest, then go north and cast Whirlwind on the stone from the
    bottom. Go around to the north side of the stone and go through this corridor.
    Follow the path and you’ll be at the pink whirlwind stone. Cast Whirlwind on
    the stone to clear away the sand on the stone ladder. Climb up it to reach the
    first cliff area.

    Walk over to the left and climb up the ladder. Take the left of two ladders and
    drop down the slope on the top. The whirlwind tiki statue will blow you to
    another ledge. Drop down the next two slopes and let another statue blow you.
    Once you stop, push the pillar to the left over the ledge to create a shortcut.
    Now, go to the right and push another pillar. Walk across the pillar in the pit
    and climb down the ladder up ahead. You can now take the item in the chest you
    opened up earlier, which contains the powerful Storm Brand (equip it to Felix).
    Climb back up the ladder and then take the left of two ladders. Climb down the
    other ladder to a ledge, where you’ll be blown by another statue. Climb the
    ladders above you to be right next to a pillar getting hammered by a tiki
    statue. Push it get down and get blown by the statue. Climb up the long ladder
    and then start climbing another one. Carefully time when you climb so you don’t
    get blown off the ledge as you make your way to the top. Slide down the
    indentation and push the pillar to the right. Climb down the ladder and walk
    across the statue (when it isn’t shooting air) and get the Sleep Bomb. Let the
    statue blow you back up and walk right to the next area.

    Climb the ladder here and don’t get off at the first fork. Keep climbing and
    get off on the next landing. Move the left of two pillars to the left and climb
    back down to the landing you passed earlier. Slide down the slope to the right
    and let the statue in the ground blow you up higher. Walk over to the left and
    Move the other pillar to the left. Jump to the space you created. Slide down
    the slope and let the statue you land on blow you up high. Climb up the stone
    blocks to the left and get off on the ledge. Climb up the next ladder to a
    misty area with another pink whirlwind statue. You can’t reach it from here,
    though, so just Move the pillar into the pit onto the metal plate. Go back down
    to the right of where the statue blew you upward and slide down two
    indentations. Walk to the left and climb to the top of the ladder (get off on a
    ledge below the one you were one before). Climb up the ladder to the west here
    to be on a ledge just below the one with the whirlwind statue. First, climb
    the ladder and cast Whirlwind on the statue to clear away the mist. Now go back
    and take the alternate route back up here (where you cast Move) and climb the
    ladder above you. At the top, you’ll find the powerful Fujin Shield. Return to
    the other side of the once-mist area and climb the ladder there. You’re now on
    the summit of Air’s Rock (finally). Cast Whirlwind on the statue here to open a
    hole on the top of the mountain leading inside! Climb down the ladder and
    enter.

    If your party is running low on PP, take the Psynergy Stone here. Go around the
    path here and climb down the ladder. You’ll see a gray tiki statue and a huge
    statue with its mouth closed. You can’t do anything here yet, so just go around
    the ledge and to the next door. You will be in the main cavern of Air’s Rock,
    with two doors to choose from. Take the left one first and climb down the
    ladder. Push the pillar onto the pad and return to the main cavern. Go through
    the other door you could choose from. Follow the only path until you reach a
    ladder. Climb down it to reach an interesting puzzle. There are 3 normal
    pillars in two "zones" and 4 Poundable pillars. Only 2 of the pillars can be up
    at once. Anyway, here is the solution. Push the pillar on the right onto the
    Poundable pillar (Pound it down first). Don’t bother changing the left set of
    Poundable pillars, but push one pillar to the top right of the pushable "zone"
    and the other right below it. Now, climb back up and hop across. Go down and
    across the floating platform to another whirlwind stone. Use it to blow away
    some sand. Return to the pillars and go through the way the sand was blocking
    to... another whirlwind stone! Cast Whirlwind on it from the top to blow away
    another sand barrier. Go through where this barrier was and down the ladder at
    the end of the hallway. Push the pillar here all the way left, onto the pad.
    Climb back up and backtrack to near where you entered the room. Jump over the
    platform and to a new ledge, from which you can reach some stairs.

    You’ll see a pushable "zone" here without a pillar; don’t worry, you’ll get one
    there later. Head up and climb down the ladder, go right, and climb up the next
    ladder. Go right again to the doorway and up. You’ll see an air jet being
    blocked by a pillar. Push the pillar out from the jet to make another jet
    disappear. Go through the area the jet was blocking and then up and around to
    another pillar and air jet. Move the pillar to the right from across the gap
    and go through the area previously guarded by the air jet. Move the pillar back
    to where it was at first from across the disappeared steam jet. Now climb the
    ladder and hop across the pillar. Go down and down the ladder. Push the pillar
    here onto the pad and climb the other ladder. Go down and around and push the
    next pillar onto the pad to relocate another air jet. Go back and jump across
    the other pillar you pushed onto the pad and go down. Slide down the slope,
    climb the ladder to the left, and go through the rocks that were inaccessible
    before. Now, go through the next door.

    All you can do here is jump across some platforms (floating and non) and enter
    the next door. Go up and down the ladder to another whirlwind stone. Use it to
    the left to turn a huge spinning device. Climb back up and jump across it, then
    climb down and up the two ladders. Take the north path first and push the
    pillar here onto the pad to make yet another shortcut. Go back and take the
    west path, which curves up and around to another whirlwind stone. Blow the
    spinner back to its original position and go to the platform just before the
    pillar you pushed. Jump across the spinner, walk over the rope, and go to the
    next staircase. You can go around and grab the Elixir here if you wish, but
    then go back and take the long hallway north. Climb down and go across the
    floating platforms. Hop across several more platforms until you reach a ladder
    which you should climb. Hop across the nearby gap and use the whirlwind stone
    to blow the spinner above. Go north and hop across it, then go around the
    northeast side of the room and blow it back to its original position. Climb
    back up and hop across (too... much... hopping...). Don’t slide down the slope
    to the left; hop across the pillar and shimmy over the rope. Go through the
    hallway ahead, hopping over some long pits, until you reach a door to the next
    room.

    Hop across the gap here in the main cavern and climb all the way to the ground.
    Go down the stairs here to emerge in a rough underground cavern unlike the
    carved out ones above. A huge Psynergy stone, the center of Air’s Rock’s wind
    power, is in the center of this room. Examine it if your party is running low
    on Psynergy and keep going around the room to the next stairs. You’ll emerge in
    the center of the main cavern. You’ll see 3 paths of floating platforms. Go
    down the rightmost one and through the doorway at the bottom of the cavern.
    You’ll emerge... outside! On the side of Air’s Rock! To open up a handy
    shortcut, push the pillar to your left onto the metal pad. Now, go through the
    door and beck into the rock. Hop across either of the other floating platform
    paths and you’ll be near a pink whirlwind statue. Use Whirlwind on it to
    activate the huge tiki head and all the small ones in the room! Now, stand on
    the tiki statue just below you to be blown all the way up to the top floor.
    You’ll be on a platform you couldn’t reach before. Cast Whirlwind on the pink
    statue just above you to activate the rest of the statues. Move the pillars on
    your left and right onto the pads and hop over to the bottom right to find a
    Vial. Now go down the stairs you took the first time to reemerge in the top of
    the main cavern.

    Now that the statues are activated, go to the right into the doorway; it’s time
    to get a Combo Tablet. Go southeast to the pillar you pushed earlier. Hop
    across it and go northwest down the stairs. In here, go up, down and up the
    ladders, and north to another blocked air jet. You know how unblock it; do so
    and go down to the other side of some rocks and a ladder you climbed. Push the
    seemingly useless pillar one space to the right and then go up. Hop across the
    padded pillar here, go down and up the two ladders, and up to the tiki statue.
    Let it blow you across the gap and walk down to the whirlwind stone. Fire a
    gust of air straight down. The gust catches the pillar and blows it to a better
    spot. Return to where you entered the room and push the pillar to the right
    into the gap. Hop across it and go up to find... the Flora Combo Tablet! Now,
    go back to the main cavern. Go through the door to the far left again. Now that
    the tiki statues are activated, stand in front of the one nearby to have it
    blow you across the gap. Hop to the right across the pillar you pushed earlier.
    Soon, you’ll find a tiki head on a pushing "zone" push it all the way to the
    top and let it blow you to the Clarity Circlet (equip this to Sheba). Slide
    down and return to the statue. Push it 5 squares down and let it blow you
    again. Through the doorway below, push the pillar onto the brown pad and go up
    and left, around to a series of platforms. Jump over to a pillar blocking an
    air jet. Move it left onto the pad. Now go back to the other side of this
    disappeared air jet and go down the stairs.

    Go right and shimmy across the ropes and up the ladder. Climb across one more
    rope and down to the stairs. Go around to the left and use the whirlwind stone
    to the south and east to blow a tiki head to a good position and blow away a
    sand wall. Go over to where the sand wall was, climb down the ladder, and go
    south to the other ladder. Let the repositioned statue blow you to a chest
    containing (uh-oh) 666 coins. Slide down from the evil chest and go down to two
    ladders. Climb the right one and, before you take the stairs, keep going up and
    push the pillar down. Return to the stairs and use them. You’re almost there!
    You will have a choice of two paths here. The main one has a whirlwind-spitting
    statue at the other end, preventing you from getting up. Take the left path
    (and the Vial) and at the north side of the room, Move the statue behind a
    rock. Return to the path you couldn’t take before and go up it to the next
    stairway. Go over to the door and enter the main cavern one last time. Climb
    down the ladder and let the statue blow you to the other side. Climb the long
    ladder here and hop across the floating platforms to a strange door.

    Enter the door to emerge in a wall-less room with a pink flashing floor. Jump
    across the platforms straight ahead of you. Don’t worry about how they
    disappear; you’ll be able to get back. As you approach the stone on the
    platform here, it tells Sheba to touch it. Doing so, she learns the Reveal
    Psynergy! Don't you wish someone could have just given it to you like in Golden
    Sun? Anyway, take either the left or right platform path from the large place
    you got Reveal. Use Reveal on either ring of platforms (remember the shape the
    platforms make) to find a hidden platform. The left path leads to a Psy Crystal
    and the right leads to the exit. Once you leave the room, Retreat your way to
    the beginning of Air’s Rock and exit, returning to Garoh.

    #2   gsninja 

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      Posted 04 April 2005 - 07:05 PM

      I use his FAQ as well. But, I've managed to get through Air's Rick without a guide or FAQ...meh, whatever.

      #3   Mars Djinni 

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        Posted 04 April 2005 - 07:55 PM

        Oh, right. That FAQ. I used that walthrough that guide 's from for the whole game when I needed help. That guide's pretty useful.

        #4   Nobody 

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          Posted 05 April 2005 - 12:16 AM

          Uh BM, wouldn't you need the guy's peermission to use the FAQ, even if you mention he made it?

          #5   My Best Wishes 

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            Posted 05 April 2005 - 12:17 AM

            I don't need a guide since i'm so talented. I acutally don't i can figure it out.

            #6   l3lueMage 

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              Posted 06 April 2005 - 08:53 AM

              Nobody, on Apr 4 2005, 10:16 PM, said:

              Uh BM, wouldn't you need the guy's peermission to  use the FAQ, even if you mention he made it?


              like he will ever know, and no1 is going to tell hime either right? *strangles nobody's neck* RIGHT?! :lol:

              #7   Omega 

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                Posted 06 April 2005 - 09:13 AM

                This reminds me of my topic "Who hates Air's Rock"

                *Searches for it*

                #8   Mycarayne 

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                  Posted 21 April 2005 - 04:48 AM

                  gsninja, on Apr 5 2005, 09:05 AM, said:

                  I use his FAQ as well. But, I've managed to get through Air's Rick without a guide or FAQ...meh, whatever.

                  Same. I did it in class.

                  Easy.

                  #9   Nick Presta 

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                    Posted 21 April 2005 - 04:43 PM

                    I usually go a different route through Air's Rock which was slightly faster (I discovered it during a speed run). But DM's guide is great.

                    And he doesn't mind if you borrow snippets of his guide as long as you give credit and don't change it. Trust me, I've asked him personally XD

                    #10   Djinn 

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                      Posted 28 April 2005 - 06:08 PM

                      I didn't see why someone would need a guide for Air's Rock. I beat it in my first time through in about an hour, piece of cake. ;)

                      I think this belongs in the Gameplay Help section though. :ph34r:

                      #11   Colt the earth adept 

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                        Posted 28 April 2005 - 09:45 PM

                        it's easy if your a good puzzle solver like most goldensun players. It was too easy but for others it's hard and just makes you want to use a kill self cheat lol.

                        #12   angelchii 

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                          Posted 29 April 2005 - 06:42 AM

                          i didn't used a guide when i was in airs rock, i can handle that rock anytime! ofcourse my back, chest and hands will hurt after that (it happens when i'm having a hard time doing something, in this case felix is slow and stupid monsters keep poping out like crazy)


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