Golden Sun DS Announced
#201
Posted 03 June 2009 - 07:58 PM
The way I see it, the best looking games for the N64 look a lot like FFIII DS and now GoldenSun DS. You can still make it look better with texture mapping tricks and maybe some other effects, but the polygon count isn't likely to go up.
#202
Posted 03 June 2009 - 08:20 PM
Toasty, on Jun 3 2009, 09:58 PM, said:
The way I see it, the best looking games for the N64 look a lot like FFIII DS and now GoldenSun DS. You can still make it look better with texture mapping tricks and maybe some other effects, but the polygon count isn't likely to go up.
Does everybody else agree that Toasty should never do this again?
#203
Posted 03 June 2009 - 08:33 PM
But I think the DS allows higher texture resolution than the n64, which is why games tend to look nicer on the DS, but it could also be the low resolution screen/small screen size that makes them look 'better'.
yeah, i do 3D modeling, lol
#204
Posted 03 June 2009 - 08:33 PM
#205
Posted 03 June 2009 - 08:44 PM
Anyways, also, as for blockiness, I saw a video someone took of the demo play, and it didn't look blocky at all o.o. I think max or someone mentioned earlier that it was because the video was really stretched when it was projected on the screen. On the screen of the DS it looked fine.
Artistically, I'd say that's definitely a mercury descendant. Which leaves me to wonder about...
SHIPPING. (Ohhhhh, those were the days ;))
Okay, so who shacked up with who? That's what I want to know. The sons make it extremely difficult to figure out who their mother was, seeing as, y'know, they're like clones of their fathers. But then we've got the whole Mia/sheba chick going on, which makes it a possibility that she's the result of stormshipping (Ivan/mia, Piers/sheba).
And blue hair--look at her ponytail behind her head. Her hair is BLUE. We all know that's the mark of a mercury clan/lemurain descendant. So think about it. How many Mercury adepts were there in the series? 3, and Alex is supposedly dead. (SUPPOSEDLY.)
*GASP!* Maybe she's ALEX'S daughter...or or or Alex REBORN...as a she? I'm going to shut up now.
#206
Posted 03 June 2009 - 08:53 PM
I don't think they will bring that into it at all. We'll just have generic adepts, and they will be modeled after the last characters because Camelot lack inspiration ;)
#207
Posted 03 June 2009 - 08:56 PM
Well if they're modeled after the previous generation, Who is Garet!clone to like? There's no Jenna!Clone... :[
#208
Posted 03 June 2009 - 08:56 PM
Edit: Thought. If this is 10 years after, wouldn't that make the kids at the most 8-9 years old?
#209
Posted 03 June 2009 - 09:04 PM
#210
Posted 03 June 2009 - 09:09 PM
#211
Posted 03 June 2009 - 09:13 PM
I recall it being said earlier that having a "perpetually young Isaac" might be in the plans. While I wouldn't want it to be the same Isaac, having a lead character in his form may be useful. Consider that the character most associated with Golden Sun is Isaac (i.e. his inclusion in Super Smash Bros. Brawl), and it might well be said that he is the 'signature' character of the series, the 'face' to Golden Sun.
Having an Isaac 'resume' the lead role would fit well in maintaining this.
#212
Posted 03 June 2009 - 09:15 PM
Maybe we'll see more interesting faces when the game comes out.
#213
Posted 03 June 2009 - 09:19 PM
Neon, on Jun 3 2009, 07:33 PM, said:
But I think the DS allows higher texture resolution than the n64, which is why games tend to look nicer on the DS, but it could also be the low resolution screen/small screen size that makes them look 'better'.
yeah, i do 3D modeling, lol
My bad. It's been a while since I took geometry so....
But anyway, yeah, the DS supports textures of 1024x 1024 pixels.
Rea, on Jun 3 2009, 07:44 PM, said:
Anyways, also, as for blockiness, I saw a video someone took of the demo play, and it didn't look blocky at all o.o. I think max or someone mentioned earlier that it was because the video was really stretched when it was projected on the screen. On the screen of the DS it looked fine.
Artistically, I'd say that's definitely a mercury descendant. Which leaves me to wonder about...
SHIPPING. (Ohhhhh, those were the days ;))
Okay, so who shacked up with who? That's what I want to know. The sons make it extremely difficult to figure out who their mother was, seeing as, y'know, they're like clones of their fathers. But then we've got the whole Mia/sheba chick going on, which makes it a possibility that she's the result of stormshipping (Ivan/mia, Piers/sheba).
And blue hair--look at her ponytail behind her head. Her hair is BLUE. We all know that's the mark of a mercury clan/lemurain descendant. So think about it. How many Mercury adepts were there in the series? 3, and Alex is supposedly dead. (SUPPOSEDLY.)
*GASP!* Maybe she's ALEX'S daughter...or or or Alex REBORN...as a she? I'm going to shut up now.
She's got purple eyes, and her clothing more closely resembles that of Sheba's. Though she does have turquoise hair.
#214
Posted 03 June 2009 - 09:23 PM
Rea, on Jun 3 2009, 07:44 PM, said:
Anyways, also, as for blockiness, I saw a video someone took of the demo play, and it didn't look blocky at all o.o. I think max or someone mentioned earlier that it was because the video was really stretched when it was projected on the screen. On the screen of the DS it looked fine.
Artistically, I'd say that's definitely a mercury descendant. Which leaves me to wonder about...
SHIPPING. (Ohhhhh, those were the days :D)
Okay, so who shacked up with who? That's what I want to know. The sons make it extremely difficult to figure out who their mother was, seeing as, y'know, they're like clones of their fathers. But then we've got the whole Mia/sheba chick going on, which makes it a possibility that she's the result of stormshipping (Ivan/mia, Piers/sheba).
And blue hair--look at her ponytail behind her head. Her hair is BLUE. We all know that's the mark of a mercury clan/lemurain descendant. So think about it. How many Mercury adepts were there in the series? 3, and Alex is supposedly dead. (SUPPOSEDLY.)
*GASP!* Maybe she's ALEX'S daughter...or or or Alex REBORN...as a she? I'm going to shut up now.
And we're blasting off again ;)
You know Icy, I'm sure if you asked GL he could set your account right.
#215
Posted 03 June 2009 - 09:24 PM
Golden Legacy, on Jun 3 2009, 08:13 PM, said:
I recall it being said earlier that having a "perpetually young Isaac" might be in the plans. While I wouldn't want it to be the same Isaac, having a lead character in his form may be useful. Consider that the character most associated with Golden Sun is Isaac (i.e. his inclusion in Super Smash Bros. Brawl), and it might well be said that he is the 'signature' character of the series, the 'face' to Golden Sun.
Having an Isaac 'resume' the lead role would fit well in maintaining this.
I'm sure I saw 10 years somewhere. Maybe I'm just crazy.
#216
Posted 03 June 2009 - 09:25 PM
#217
Posted 03 June 2009 - 09:25 PM
Plus, as for design, camelot wowed us with the graphics ahead of its time when GS was released on the gameboy advance. I'm going to hold onto hope that they'll pull something out of their rear again and wow us once more.
(Sweet, I got my account back x3)
#218
Posted 03 June 2009 - 09:27 PM
And why is nobody interested in what the new puzzles will be like in 3D.
#220
Posted 03 June 2009 - 09:31 PM
And I figured I'd get around to asking him eventually ;). Just shows he's a sweetheart to do it for me before I asked, haha!
#221
Posted 03 June 2009 - 09:36 PM
#222
Posted 03 June 2009 - 09:41 PM
Icy, on Jun 3 2009, 08:31 PM, said:
I believe the footage the gave us showed a separate battle screen as seen in most handheld RPG's. Could be wrong though, but I hope I'm not because it'd suck otherwise IMO.
#223
Posted 03 June 2009 - 09:44 PM
happysister, on Jun 3 2009, 08:36 PM, said:
eh, but that doesn't solve the eye thing... D: Why would she have purple eyes? Unless it's a reflection.
I guess I only say that because I was never a fan of mist-shipping XD.
#224
Posted 03 June 2009 - 10:42 PM
#225
Posted 03 June 2009 - 10:45 PM
Icy, on Jun 3 2009, 08:44 PM, said:
I guess I only say that because I was never a fan of mist-shipping XD.
red + blue = purple
But you can't mix fire and water and get wind.
....or can you?
And why the hell is everyone making sigs out of the new artwork? Quit stealing my idea. D:<
#226
Posted 04 June 2009 - 12:51 AM
#227
Posted 04 June 2009 - 01:18 AM
And whoever said Adepts with mixed elements a couple pages back, I reckon that'd be awesome.
I'd be happy if the graphics were up to Twewy or Luminous Arc standards.
#228
Posted 04 June 2009 - 01:51 AM
watch, on Jun 4 2009, 12:18 AM, said:
And whoever said Adepts with mixed elements a couple pages back, I reckon that'd be awesome.
I'd be happy if the graphics were up to Twewy or Luminous Arc standards.
That'd be me.
I'd be happy if they were at least as good as FFIII standards.
#229
Posted 04 June 2009 - 03:31 AM
Camelot finally got some money?
I think Nintendo was involved somehow, since I'm sure they saw the $$$ to be made from a new release of this wildly popular franchise ;)
#230
Posted 04 June 2009 - 03:56 AM
I do hope the developers stay true to what we know and love of the Golden Sun franchise. Just packaged a little nicer.
#231
Posted 04 June 2009 - 06:20 AM
watch, on Jun 4 2009, 05:18 PM, said:
Those games are more on the spritey side, Golden Sun has always had a sort of quasi-realistic art style to its characters and backgrounds. Though none of that applies any more since we're dealing with 3D now...
#232
Posted 04 June 2009 - 06:26 AM
#233
Posted 04 June 2009 - 06:41 AM
Still a great game though.
#234
Posted 04 June 2009 - 06:47 AM
#235
Posted 04 June 2009 - 08:54 PM
#242
Posted 08 June 2009 - 03:53 PM
#243
Posted 08 June 2009 - 06:15 PM
happysister, on Jun 8 2009, 02:00 PM, said:
You know how every adept is directly associated with an element? Isaac is earth, Garet's fire, etc.? I was thinking that some of the characters would be directly affiliated with more than one element.
Like, they'd always have two elemental types of psyenergies no matter what djinn they had, but obviously if they were associated with fire and earth, and had all fire djinn, their fire attacks would be more powerful than their earth attacks. But they'd still have some of both.
Or something else could happen. But I don't think mixing the elements would be a good idea. Sounds interesting, and I suppose it couldn't hurt, but I'm afraid it might make things too complicated.
#244
Posted 08 June 2009 - 09:05 PM
I don't think it would really be worth any extra tactical dimension though, seeing as elements don't really play a huge role in the battle system. And by the end of the game you can create pretty much any class you want for each character.
#245
Posted 08 June 2009 - 09:09 PM
#246
Posted 08 June 2009 - 09:38 PM
#247
Posted 08 June 2009 - 10:11 PM
Someone Else, on Jun 8 2009, 10:09 PM, said:
Does scalding your enemies with steam really sound as fun as immolating them with flames leached from the very bowels of the earth? Or Sapping the moisture from their bodies until only dried out husks remain?
#248
Posted 08 June 2009 - 11:50 PM
#250
Posted 10 June 2009 - 02:23 AM
Prolouge to GS:DS
The text says: "
...of a disaster the likes of which had never been seen before.
The heavens stormed. The lands quaked. The seas raged. Across the land, people prepared for the end of the world.
The tale spread that this calamity was caused by some unknown soul who had released a forbidden power upon the world. "
That's a good bit to chew on, no?
#252
Posted 10 June 2009 - 02:51 AM
And Icy, I haven't heard you say anything about having to get a DS now, I'm guessing you actually got one for your last birthday? :D
#255
Posted 10 June 2009 - 07:32 PM
Split Infinity, on Jun 10 2009, 01:51 AM, said:
And Icy, I haven't heard you say anything about having to get a DS now, I'm guessing you actually got one for your last birthday? :D
I agree. And yes, I did. I actually got one for my birthday, and then sold that one and got a DSi.
And Toasty! I see 4 characters in that battle screen! :D YES! (I was going to be sad if it was just 3...)
#258
Posted 10 June 2009 - 08:56 PM
Darksword, on Jun 10 2009, 10:22 PM, said:
Upon closer inspection, it also appears to be a party of 3, the way I see it. The image is difficult to see, but expanding it a bit shows that the other masses in the image are smaller and look like the enemies that appear in the E3 demo.
#259
Posted 10 June 2009 - 09:11 PM
When I'm done attempting to OC my computer to LUDICROUS SPEED, I'll see if I can enhance some of the text in the image.
#260
Posted 10 June 2009 - 10:07 PM
#262
Posted 10 June 2009 - 11:36 PM
And you start out with 2 guys in GS1, not 3.
#264
Posted 11 June 2009 - 12:08 PM
#265
Posted 11 June 2009 - 12:10 PM
Aquamarine, on Jun 11 2009, 02:08 PM, said:
kinda like Chrono Trigger then. that works.
#267
Posted 11 June 2009 - 01:11 PM
happysister, on Jun 11 2009, 10:48 AM, said:
I was talking more about when you actually start out on your adventure. Like when you leave Vale.
#268
Posted 11 June 2009 - 01:21 PM
And this idea of only having 3 characters out at once sounds cool. It wouldn't hurt for Golden Sun to have some more in the way of strategy and battle mechanics. I love the game but it was pretty straight forward and simple, just really well done.
#269
Posted 11 June 2009 - 01:53 PM
Toasty, on Jun 11 2009, 03:11 PM, said:
I was talking more about when you actually start out on your adventure. Like when you leave Vale.
yeah that too. but i was thinking about when you go exploring through Sol Sanctum when you have Jenna in your party.
#270
Posted 12 June 2009 - 07:57 PM
Unless it's an enclosed environment, like a cave, where too many people fighting in the same spot at once would be a danger to allies, it doesn't make sense to me. D=
#271
Posted 12 June 2009 - 08:10 PM
#272
Posted 12 June 2009 - 08:20 PM
#273
Posted 13 June 2009 - 11:12 AM
#274
Posted 13 June 2009 - 02:56 PM
#275
Posted 13 June 2009 - 03:13 PM
Thought this might have been on the list somehow.
#276
Posted 13 June 2009 - 03:39 PM
But holy ****. Split/Second looks like a must-buy to me.
#277
Posted 13 June 2009 - 07:14 PM
Someone Else, on Jun 12 2009, 06:57 PM, said:
Unless it's an enclosed environment, like a cave, where too many people fighting in the same spot at once would be a danger to allies, it doesn't make sense to me. D=
This.
I think there are enough of those Fire-Emblem/Final fantasy/Advance Wars battle-type games. I like the turn-based games, even if they don't quite make sense. It's fun, and that way, you get to have some characters on offense, some on defense, and its all relatively within the same turn. (save for those few nasties that attack before your players get to heal. :[ ) It still requires just as much strategy, though of a different kind.
#279
Posted 14 June 2009 - 01:06 AM
Toasty, on Jun 13 2009, 08:56 PM, said:
They weren't planning a GS3 at the time. Any plot details or dialogue or anything from the original games is talking about the plot of those games. If you think some dialogue doesn't make sense within those games, it's poor writing :D.
That doesn't mean they can't cheat and pick up loose ends from the previous games and try to tie them into the new one :D
#281
Posted 14 June 2009 - 11:26 AM
Neon, on Jun 14 2009, 12:06 AM, said:
That doesn't mean they can't cheat and pick up loose ends from the previous games and try to tie them into the new one :D
Yeah, makes sense.
But now that I'm going through GS1 again, I do notice a number of flaws in the dialogue. There's a few things that only barely make sense.
#286
Posted 15 June 2009 - 10:30 AM
#293
Posted 16 June 2009 - 07:41 PM
#296
Posted 17 June 2009 - 09:19 AM
#297
Posted 17 June 2009 - 09:46 AM
#298
Posted 17 June 2009 - 11:28 AM
#299
Posted 17 June 2009 - 05:02 PM
#300
Posted 20 June 2009 - 03:10 PM
Max, on Jun 17 2009, 11:19 AM, said:
Couldn't you just do a google translate, Copy n paste Jap text into the translate field, and turn it to English?
Anyways, I'm stoked, I've been waiting for this Game to tie up the cliff hanger. The animation looks tight!
#301
Posted 20 June 2009 - 03:39 PM
#303
Posted 20 June 2009 - 03:52 PM
#306
Posted 20 June 2009 - 07:21 PM
Split Infinity, on Jun 20 2009, 02:43 PM, said:
I think we've been over this a thousand times split.
Though I imagine that the "What is the world like after alchemy is released?" would be one of the more pressing questions.
Though there is also Alex, and the floating city where presumably, all/most of the Jupiter adepts reside.
And iirc, the Wise One mentioned something about a great evil being unleashed, though I imagine he meant Alchemy.
#307
Posted 20 June 2009 - 09:16 PM
#308
Posted 21 June 2009 - 02:57 AM
FD28
#309
Posted 23 June 2009 - 08:48 AM
Split Infinity, on Jun 20 2009, 11:16 PM, said:
Ok fine. I was anxious for the "unanswered questions" to be answered. I'm fully aware that TLA tied things up nicely to make it a good series independent of a possible next chapter. I'm just glad that another game was made. I was getting tired of wishing.
#310
Posted 23 June 2009 - 09:01 PM
Kikuichimonji, on Jun 16 2009, 09:01 AM, said:
Finally
KIKUUUUU~! :P
And I agree with split, there's not really a cliffhanger, except Alex's situation. (Pun intended :P)
I wonder if any of the fanfic writers are going to get ticked when the story line is revealed. I mean, we all went through pretty much every possible scenario of a GS3 future--Camelot's bound to use the same one without even realizing their storyline has already been written X3
#311
Posted 27 June 2009 - 08:27 PM
#312
Posted 02 July 2009 - 10:14 PM
#314
Posted 03 July 2009 - 02:53 PM