The Elder Scrolls: Thread
#601
Posted 26 August 2009 - 04:30 PM
#602
Posted 02 September 2009 - 03:40 AM
#606
Posted 11 September 2009 - 01:56 AM
#607
Posted 11 September 2009 - 07:16 AM
#608
Posted 26 November 2009 - 02:25 PM
New novel is out, with epic spoilers about the world after Oblivion: http://www.bethsoft.com/bgsforums/index.ph...owtopic=1058060
#610
Posted 13 December 2009 - 10:49 PM
#612
Posted 31 March 2010 - 09:42 AM
So yeah, anyone else playing TES?
#613
Posted 03 August 2010 - 06:57 AM
The main story arc isn't quite doing it for me (I'm on the part where you have to get a Daedric artifact). I've completed the Dark Brotherhood which was pretty rad, but other than that I'm lost. Any suggestions of quest lines I should take?
I also have completed the Knight quest where you go with that one Orc (I let her die at the end and took her awesome sword) and I finished the Vampire hunting one. I got about halfway in Priory of the Nine before I started up the Dark Brotherhood -- Priory of the Nine was pretty lame anyway.
#614
Posted 03 August 2010 - 09:45 AM
I always enjoyed the daedric shrine quests, so you could do those. I always found the priory of the nine quests quite fun too, but meh.
#615
Posted 17 December 2010 - 07:32 PM
#617
Posted 18 December 2010 - 01:41 AM
#618
Posted 18 December 2010 - 05:32 AM
#620
Posted 18 December 2010 - 02:56 PM
Zeypher, on 18 December 2010 - 01:37 PM, said:
He said system, not household appliance.
http://www.youtube.c...h?v=li5aDU9280c Everyone get needs to watch this
#621
Posted 18 December 2010 - 04:46 PM
#622
Posted 13 February 2011 - 10:21 PM
- Enemies use Fallout 3 styled leveling. THANK GOD
- Also like Fallout 3, perks are in. I believe you get one for each new level. Examples given are a sword perk that increases your chances of landing a critical Strike. The mace perk lets you ignore enemy armor, thus increasing the damage you deal. The axe perk makes the enemy bleed, causing damage over time.
- Dual wielding is in. You can allocate weapons and spells to be put into any hand. You could have a fire spell in one hand, and a shock spell in the other hand, or you could have fire in both hands to magnify the effect. I believe this means we could have left handed characters if you so chose, with a weapon in your left hand and a shield in your right if you want to be like Link.
- Classes are out, all skills contribute to a level up.
- High level skills still take a long time to level up, but contribute more to your overall level meter than lower level skills do. This is unlike Oblivion, where all major skills leveled you the same no matter how high or low they were.
- Upon leveling up you get an HP boost, and have a choice to level up your HP more, MP, or stamina.
- Finishing moves are in.
- Characters run backwards slower now.
- Holding the block button makes you do a bash move, but pressing the block button in time with an enemy attack does a block. This means you'll have to time your blocks in Skyrim.
- Sprinting is in.
- Bows are slower, but more powerful now. (sniping!)
- Daggers are now the ultimate stealth weapon, and do bonus damage in sneak attacks.
- Mysticism has been axed, and it's spells have been moved around the five remaining schools.
- Enchanting has returned.
- There are 18 skills.
- There are 85 different spells.
- Fire deals the highest amount of damage, lightning drains the enemy’s magicka, and frost drains stamina and slows down enemies physically.
- Fast travel returns.
- Companions/swords for hire
- YOU WILL FIGHT DRAGONS IN THIS GAME! You'll get a reward for killing them in the form of new special moves called "dragon shouts", which will let you do cool things like slowing down time, or even calling a dragon to your aid. There are over 20 unique shouts in the game.
- Conversation system has been overhauled. The rest of the world does not freeze and you no longer zoom in on NPCs faces when you talk to them. NPCs may even move around and do tasks while you talk to them.
- Bethesda speaks of a system used in the game called "Radiant Story", which will give the players quests based upon how they play the game. Think Red Dead Redemption's random events, but more tailor-made for the player. For example, a spell-casting player may be approached for a duel by a fellow mage, or a player who kills a lot of vampires might be asked to clear a nearby vampire cave that has yet been unexplored by the player.
- NPCs will be much smarter than before. Bethesda even claims that if you drop a weapon on the street, a boy might pick it up (kids are in the game?) and give it back to you, or two men might get into a fight over who will keep it. It's worth noting that Bethesda promised things like this in Oblivion, and NPCs weren't particularly smart in that game, though they were more interesting than NPCs in other games.
- You can cook, farm, mine, woodcut, and do smithery.
- There are the same 10 races to choose from. Beards are in. It would seem Sims-style face editing is in, as in you pick some general facial features and then modify those. I heard this second hand, but apparently Todd Howard said it himself on a podcast, don't hurt me if I'm wrong though. Bodies will be customizable but to what degree is unknown. boobies
- Dialog will pop up when you approach an enemy (? I read this somewhere but didn't see a source...)
- Todd Howard has said not to expect dragons as mounts.
- Skryim will be about the same size as Cyrodiil (though in lore Skyrim is actually smaller)
- You can end conversations with people simply by walking away from them.
- Perks are tied to skills (the axe, sword, and mace perks discussed above are tied to the one-handed skill) and individual perks then have their own trees to further specialize your style with a particular one handed weapon.
- The thief, mage, and warrior nebulae each have six different constellations, each constellation representing one of your skills. Therefore, each star in a constellation represents a perk. When you pick and improve perks a corresponding star in the game's sky will become brighter. Every player's night sky will look different because of this.
- The game will help you hit enemies rather than friendlies, unlike Oblivion where it seemed to be the other way around.
- Archers can hold their breath Call of Duty style for increased accuracy.
- Dragon encounters are random/unscripted.
- Apparently it's possible to ruin a town's economy by doing things like destroying crops, forcing them to buy crops from another settlement.
- "In theory, you can engage a dragon whenever you see one simply by pelting it as it flies past, but make sure you're ready for the fight" says Todd Howard. Dragons will be seen flying around Skyrim, but some will have taken up residence in dungeons.
- "Also, if you think you're the only one wandering around Skyrim with the ability to turn words into magic, think again." There are others who will be able to use Dragon Shouts?
- Dragon Shouts have a cooldown timer. Hopefully it's good and long.
- Each of your hands will have a quick menu.
- Random wildlife no longer has an insatiable desire to kill you. Giants will ignore you unless you attack them.
- There are "multiple types of dragons."
- NPCs have jobs. (Oblivion characters didn't really, other than the shopkeepers...)
- We have confirmation on town economies! Each settlement has a good that generates it's income. Riverwood, for example, has lumber. So you probably really shouldn't set it's sawmill on fire...
- Factions are back, and work differently than Oblivion's. More info on this coming soon.
- There are carriages in the game which can take you to major areas you haven't been to before for a fee (you can't fast travel to cities until you've already been there once, unlike Oblivion where you could fast travel to any city right from the beginning of the game.) In theory, one could disable fast travel with a mod and instead use carriages to make traveling more like Morrowind.
This post has been edited by Someone Else: 13 April 2011 - 07:24 PM
#624
Posted 14 February 2011 - 12:04 AM
Someone Else, on 13 February 2011 - 10:21 PM, said:
- You'll fight dragons in this game. You'll get a reward for killing them in the form of new special moves called "dragon shouts", which will let you do cool things like slowing down time, or even calling a dragon to your aid. There are over 20 unique shouts in the game.
That reminds me though, Todd Howard said that flying on dragons is unlikely.
#627
Posted 14 February 2011 - 09:20 AM
:C
#628
Posted 15 February 2011 - 02:29 AM
#629
Posted 15 February 2011 - 03:15 AM
Unless it gets delayed of course, but while I was putting together that list I ran into a quote where Bethesda said "we wouldn't pick that date unless we were positive we could make it."
#630
Posted 17 February 2011 - 04:10 AM
E3 and PAX, don't fail me.
#631
Posted 20 February 2011 - 04:41 PM
Quote
- You can end conversations with people simply by walking away from them.
- Perks are tied to skills (the axe, sword, and mace perks discussed above are tied to the one-handed skill) and individual perks then have their own trees to further specialize your style with a particular one handed weapon.
- The thief, mage, and warrior nebulae each have six different constellations, each constellation representing one of your skills. Therefore, each star in a constellation represents a perk. When you pick and improve perks a corresponding star in the game's sky will become brighter. Every player's night sky will look different because of this.
- The game will help you hit enemies rather than friendlies, unlike Oblivion where it seemed to be the other way around.
- Archers can hold their breath Call of Duty style for increased accuracy.
- Dragon encounters are random/unscripted.
- Apparently it's possible to ruin a town's economy by doing things like destroying crops, forcing them to buy crops from another settlement.
#632
Posted 20 February 2011 - 10:25 PM
Quote
On that note I hope there will be random bandits pillaging towns similar to RDR.
#638
Posted 24 February 2011 - 05:37 PM
#639
Posted 24 February 2011 - 07:33 PM
#641
Posted 24 February 2011 - 10:22 PM
#642
Posted 24 February 2011 - 11:11 PM
Zeypher, on 24 February 2011 - 10:22 PM, said:
And decent animations and varied environments and logical enemy progression and.....
#643
Posted 25 February 2011 - 05:26 PM
TheEnglishman, on 24 February 2011 - 05:37 PM, said:
I suggest glancing through my
Zeypher, on 24 February 2011 - 10:22 PM, said:
I suppose. I mean, we all want good stories in our games, but I don't think Elder Scrolls needs one. The games have never been particularly centered on a story or a character, the world you play in is what the games are really about. It's the lore that carries the series, and too tight of a narrative would negatively affect the overall sandboxy-ness of the game, which is what most people are buying these games for. If you want to be told a story you're playing the wrong game.
#644
Posted 26 February 2011 - 06:13 AM
Someone Else, on 25 February 2011 - 05:26 PM, said:
I suppose. I mean, we all want good stories in our games, but I don't think Elder Scrolls needs one. The games have never been particularly centered on a story or a character, the world you play in is what the games are really about. It's the lore that carries the series, and too tight of a narrative would negatively affect the overall sandboxy-ness of the game, which is what most people are buying these games for. If you want to be told a story you're playing the wrong game.
I agree, the whole idea behind TES games is character Roleplay, yknow, the whole RPG aspect of it. I suppose in a really cheesy marketing way, "you make your own story". You meet the game in a middleground; it provides you with the tools you need to make your own story.
#645
Posted 26 February 2011 - 05:06 PM
#646
Posted 02 March 2011 - 09:45 AM
#647
Posted 02 March 2011 - 02:23 PM
#648
Posted 02 March 2011 - 06:41 PM
#649
Posted 03 March 2011 - 10:31 AM
Zeypher, on 02 March 2011 - 06:41 PM, said:
Someone hasn't played The Shivering Isles expansion :B
#650
Posted 03 March 2011 - 11:36 AM
#651
Posted 06 March 2011 - 10:39 PM
If I was named Dovahkiin I'd go all out with it, I don't know about you. OOOS RUS GAWWW
#655
Posted 08 March 2011 - 02:05 PM
- "In theory, you can engage a dragon whenever you see one simply by pelting it as it flies past, but make sure you're ready for the fight" says Todd Howard. Dragons will be seen flying around Skyrim, but some will have taken up residence in dungeons.
- "Also, if you think you're the only one wandering around Skyrim with the ability to turn words into magic, think again." There are others who will be able to use Dragon Shouts?
- Dragon Shouts have a cooldown timer. Hopefully it's good and long.
- Each of your hands will have a quick menu.
- Random wildlife no longer has an insatiable desire to kill you. Giants will ignore you unless you attack them.
- There are "multiple types of dragons."
- NPCs have jobs. (Oblivion characters didn't really, other than the shopkeepers...)
- We have confirmation on town economies! Each settlement has a good that generates it's income. Riverwood, for example, has lumber. So you probably really shouldn't set it's sawmill on fire...
- Factions are back, and work differently than Oblivion's. More info on this coming soon.
#656
Posted 18 March 2011 - 03:33 PM
"Offensive spells are now more flexible tools: a fire spell is not just a fireball, it can be used as a flamethrower or to place fire traps on the ground. And Bethesda say they’re hoping to let you combine them with one another, though exactly how won’t be nailed down until they’re sure they can do it."
Cool stuff huh?
#657
Posted 13 April 2011 - 07:20 PM
There are carriages in the game which can take you to major areas you haven't been to before for a fee (you can't fast travel to cities until you've already been there once, unlike Oblivion where you could fast travel to any city right from the beginning of the game.) In theory, one could disable fast travel with a mod and instead use carriages to make traveling more like Morrowind.
Aaand that's pretty much the only news for roughly the last month. Hopefully there will be some kind of new info next week, as Bethesda is letting other press guys play the game. It's the same demo that GameInformer played though so it'll probably just end up being recycled info, but who knows, maybe somebody will find something that GameInformer overlooked.
What I'd really love Bethesda to do is just release one new screenshot each week to keep people interested. Nothing fancy. Just one new screenshot. Once in a while maybe a short video of some form of gameplay. I'd jizz if we saw some town gameplay of the player just taking a walk down a street, I REALLY want to see the new Havok Behavior system in action. I mean, it supports cloth physics!! I want to know if that aspect of it will make it to Skyrim.
#659
Posted 14 May 2011 - 10:45 PM