Super Smash Bros. Brawl Coming to Wii
#201
Posted 29 January 2006 - 10:31 PM
#202
Posted 29 January 2006 - 11:43 PM
The C-stick is the secondary joystick on the Nintendo gamecube. It can be used for faster, weaker smash attacks.
#203
Posted 30 January 2006 - 04:03 AM
Aquamarine, on Jan 29 2006, 04:52 PM, said:
Well really think about it, how would Nintendo put moves like Mother Gaia in SSBR? Some moves I can think of which are suited are Ragnarok (would be kinda like Marth and Roy's B attack only with somewhat more range), and Quake Sphere or something like DK's down+B but slighty weaker. Also would would his up+B recovery be? Wouldn't he end up like a clone? Is he populair enough? I think that Isaac could be good, but Nintendo wasn't that good in character design. That explains why Mewtwo is so bad in SSBM. Nintendo wanted him to be a technical characater but they messed up. This may happen to Isaac to.
#204
Posted 30 January 2006 - 08:10 AM
#205
Posted 30 January 2006 - 11:25 AM
Quote
Well, I actually came up with two original moves for Isaac. One of them would be Ragnarok: it would be a giant sword(duh) that flies horyzontaly to the other end of the stage. When the sword hits something with it's edge, it explodes, dealing big damage to any characters that are close by. Also, Isaac could jump onto it after using the move and attack from there.
The second move would be Condemn. It would have a small chance of succeding(like Luigi's B+UP), but if used right would deal massive damage(around 70 or 80%) to one foe, but the enemy that was hit wouldn't fly away at all from the force of the attack, but would stay put.
Also, I think Isaac is more popular than Ness, who hasn't had a new game in what? Ten years? And I think I already said this before, but the Ice Climbers stared in a game about 15 years ago. If they can put them, then they can put anyone.
#206
Posted 30 January 2006 - 11:40 AM
#207
Posted 30 January 2006 - 03:30 PM
Aquamarine, on Jan 30 2006, 06:25 PM, said:
The second move would be Condemn. It would have a small chance of succeding(like Luigi's B+UP), but if used right would deal massive damage(around 70 or 80%) to one foe, but the enemy that was hit wouldn't fly away at all from the force of the attack, but would stay put.
Also, I think Isaac is more popular than Ness, who hasn't had a new game in what? Ten years? And I think I already said this before, but the Ice Climbers stared in a game about 15 years ago. If they can put them, then they can put anyone.
Your overpowering him waaay too much. Codemn shouldn't be stronger then likes of Charge Shot or Falcon Punch. Also that range of Ragnarok isn't fair. I would make it more like a charging sword attack with the animation as a little eye toy. n.n And then again, I think Ness is even more populair by now. SSB boosted Ness fame alot. :P So I think (and hope) Isaac will not be in.
#208
Posted 30 January 2006 - 03:45 PM
#209
Posted 30 January 2006 - 06:08 PM
#210
Posted 31 January 2006 - 07:22 AM
#211
Posted 01 February 2006 - 05:08 PM
DiddyKong, on Jan 30 2006, 04:03 AM, said:
If they did put Issac in the game, there is no way he could become a clone. His psy energy is WAY different than Ness's, and they could easilly put his psycic powers in the game. As for his up B recovery, have you ever heard of hover from GS: The Lost Age?
#212
Posted 01 February 2006 - 05:38 PM
#213
Posted 01 February 2006 - 05:47 PM
#214
Posted 01 February 2006 - 05:49 PM
#215
Posted 01 February 2006 - 09:22 PM
#216
Posted 01 February 2006 - 11:46 PM
#217
Posted 02 February 2006 - 08:04 AM
#218
Posted 02 February 2006 - 05:24 PM
#219
Posted 03 February 2006 - 01:39 AM
#220
Posted 03 February 2006 - 09:37 AM
And yeah, Ganondorf SHOULD have his own moveset. He has so many moves from the few Zelda games he has appeared in that it would just be a shame to leave him as a Falcon clone.
Also, there are 386 Pokemon......... Why you all looking at me like that?
#221
Posted 03 February 2006 - 07:30 PM
#222
Posted 04 February 2006 - 04:01 AM
Toasty64, on Feb 4 2006, 02:30 AM, said:
I don't think Isaac is more powerful then Roy or Marth. <.< Your very much overrestimate him.
Anyways Ice Climbers where one of Nintendo's first games, and they published it themselfs. Also the game Ice Climbers was transfered from the NES to GBA last year that means that they where one of the more populair games back then.
This post has been edited by DiddyKong: 04 February 2006 - 04:02 AM
#223
Posted 04 February 2006 - 10:22 AM
Toasty64, on Feb 3 2006, 06:30 PM, said:
Must everything HAVE to be exactly like the game? Look at Ganondorf again. HE had no moves like the ones in his game. Same with Mewtwo. His shadow ball was the only *correct* type of attack. They may alter Isaac if ever he gets in to suit the needs of SSBR. Ice climbers was very popular and TRADITIONAL way back when, and Nintendo wanted to make them an appearance. Ditto for Mr. Game and Watch. GS may not be popular, even with a third game, so we can't really expect Isaac and Felix or some other adept to make it in. Remember, if Camelot's game comes out at the same time as SSBM, then people who haven't played the new game wound't understand where he came from nor the sudden appearance.
#224
Posted 04 February 2006 - 06:57 PM
#225
Posted 05 February 2006 - 09:37 AM
#226
Posted 05 February 2006 - 09:40 AM
#227
Posted 05 February 2006 - 09:59 AM
Interesting, huh?
#228
Posted 06 February 2006 - 12:01 PM
#229
Posted 06 February 2006 - 12:21 PM
#230
Posted 07 February 2006 - 02:45 PM
Yeah, I lost my VBA a while ago, it doesn't work great on my slow computer. It's too bad it won't come here though, they left the end of FE open ended.
If Roy does come back I think they should make his charging sword less powerful and make it shorter to power up.
#231
Posted 07 February 2006 - 04:30 PM
#232
Posted 08 February 2006 - 10:21 AM
#233
Posted 08 February 2006 - 10:23 AM
#235
Posted 08 February 2006 - 07:05 PM
#236
Posted 08 February 2006 - 11:59 PM
#237
Posted 09 February 2006 - 08:21 AM
#238
Posted 09 February 2006 - 11:07 AM
#239
Posted 09 February 2006 - 11:08 AM
#240
Posted 09 February 2006 - 11:13 AM
#241
Posted 09 February 2006 - 02:36 PM
#242
Posted 09 February 2006 - 11:40 PM
#243
Posted 17 February 2006 - 11:09 AM
Or something like that...
#244
Posted 17 February 2006 - 12:36 PM
#245
Posted 20 February 2006 - 11:27 AM
#246
Posted 21 February 2006 - 07:22 AM
#247
Posted 21 February 2006 - 03:25 PM
#248
Posted 21 February 2006 - 04:45 PM
#249
Posted 21 February 2006 - 06:51 PM
#250
Posted 21 February 2006 - 08:09 PM
#251
Posted 22 February 2006 - 09:46 PM
Sea_of_Time, on Feb 21 2006, 08:51 PM, said:
That seems like a fair assumption to make. It should be pointed out that the trailer that was shown demoing the Revolution's controller exaggerates some bits; chances are, you won't really swing your controller completely from side to side, for example, to swing a sword. I mean, yes, you could, but as Miyamoto demonstrated, it's much simpler just to hold the controller and use flicking motions with the wrist, as you suggested.
And Mars Djinni, I highly doubt anyone with arthritis would even be holding a controller, Revolution or not. <_<
#252
Posted 22 February 2006 - 10:24 PM
Isn't there also a control stick on one of the "nunchuck" ends, though? Maybe it can be used more for moving, while flicking can be for attacks....or vice versa.
#253
Posted 22 February 2006 - 11:58 PM
#254
Posted 23 February 2006 - 05:21 AM
And there could be modders/hackers. <_<
#255
Posted 23 February 2006 - 01:36 PM
#256
Posted 24 February 2006 - 05:45 PM
#257
Posted 24 February 2006 - 07:49 PM
#258
Posted 24 February 2006 - 08:07 PM
#259
Posted 27 February 2006 - 01:18 PM
#260
Posted 27 February 2006 - 01:38 PM
#261
Posted 27 February 2006 - 03:44 PM
#262
Posted 27 February 2006 - 07:50 PM
Of course, I do agree that there are risks in entering an online service, but Nintendo has traditionally not usually seen things like piraters, hackers, etc. (yes, there have been reports recently, but those are far and few in between).
#263
Posted 27 February 2006 - 09:53 PM
Not that that's bad though. Halo 2 brings bad experiences.
#264
Posted 28 February 2006 - 12:57 AM
#265
Posted 28 February 2006 - 11:37 AM
#266
Posted 28 February 2006 - 04:35 PM
And remember lots of characters are not good either with items or good at free for all fights which will make fast characters like Fox and Marth even more "Up Tier" than they already are. Nobody would care about Bowser or Mewtwo because their slow, and with 7 or characters they can't defend themselfs. So no please no 8 player matches, 4 is good enough.
#267
Posted 28 February 2006 - 05:08 PM
You should all know by now that the Revolution will have four controller ports; four controllers, four players. Unless, of course, Nintendo decides otherwise.
#268
Posted 28 February 2006 - 11:11 PM
#270
Posted 01 March 2006 - 01:30 AM
#271
Posted 01 March 2006 - 11:18 AM
#272
Posted 01 March 2006 - 12:04 PM
#273
Posted 01 March 2006 - 12:06 PM
#274
Posted 01 March 2006 - 12:13 PM
* faints*
#275
Posted 01 March 2006 - 12:18 PM
#276
Posted 01 March 2006 - 01:14 PM
#277
Posted 01 March 2006 - 01:19 PM
#278
Posted 01 March 2006 - 02:34 PM
#279
Posted 02 March 2006 - 03:04 PM
#280
Posted 02 March 2006 - 03:24 PM
This post has been edited by Me111: 02 March 2006 - 03:24 PM
#281
Posted 02 March 2006 - 08:17 PM
It deserves to stay. You won't have much to show off without it. <_<
#282
Posted 02 March 2006 - 09:31 PM
#283
Posted 03 March 2006 - 12:39 PM
#284
Posted 04 March 2006 - 05:47 AM
Anyway, I think the Adventure and All-Star modes were quite good. Open for impovements, but still... And I liked seeing Link travel through the Mushroom Kingdom! :wacko: That's actually the point of the game, combining areas and characters from many gaming series.
#285
Posted 04 March 2006 - 06:14 AM
#286
Posted 06 March 2006 - 11:18 AM
#287
Posted 06 March 2006 - 08:19 PM
Aparoid City/Corneria - Fox/Falco
Twilight Princess Hyrule/Clock Tower - Adult Link/Young Link
Planet from MP2 or planet in MP3 - Samus
etc.
#288
Posted 07 March 2006 - 11:20 AM
#289
Posted 08 March 2006 - 07:17 PM
#290
Posted 09 March 2006 - 11:22 AM
#291
Posted 09 March 2006 - 02:08 PM
#292
Posted 09 March 2006 - 02:19 PM
#293
Posted 09 March 2006 - 04:59 PM
#294
Posted 09 March 2006 - 08:06 PM
A stage per character is too much. Think, there will no doubt be Past Stages, Battlefield, and Final Destination. Too much.
That last thing you mentioned would turn SSB into a First-Person Shooter which is not the point of Smash Brothers. It's supposed to be a side-scrolling free-for-all. It would ruin its fun if it had to resort to being split-screen, too.
#295
Posted 09 March 2006 - 08:15 PM
#296
Posted 09 March 2006 - 09:55 PM
#297
Posted 10 March 2006 - 05:51 PM
#298
Posted 10 March 2006 - 07:07 PM
#299
Posted 11 March 2006 - 06:32 AM
#300
Posted 11 March 2006 - 11:01 AM
#302
Posted 12 March 2006 - 01:42 PM
This post has been edited by Aquamarine: 12 March 2006 - 01:42 PM
#303
Posted 12 March 2006 - 01:45 PM
#304
Posted 12 March 2006 - 02:04 PM
#305
Posted 12 March 2006 - 11:40 PM
And I've also thought of a new areana that would be tight. The top of Hyrule Castle, during the final fight scene in LoZ: TWW. With the water coming down all around, that would just look tight.
This post has been edited by Blue: 12 March 2006 - 11:40 PM
#306
Posted 13 March 2006 - 11:48 AM
#307
Posted 13 March 2006 - 12:06 PM
#308
Posted 13 March 2006 - 12:07 PM
*bans*
#309
Posted 13 March 2006 - 12:09 PM
#310
Posted 13 March 2006 - 12:12 PM
>.>
Let's take this topic in a whole new direction! heh, heh
E3 is coming up soon again. Is there a chance we won't see screens for this game at the Expo? Will the Revolution be revealed?
#311
Posted 13 March 2006 - 12:13 PM
#312
Posted 13 March 2006 - 12:15 PM
#313
Posted 13 March 2006 - 12:16 PM
#314
Posted 13 March 2006 - 12:22 PM
#315
Posted 13 March 2006 - 12:30 PM
#316
Posted 13 March 2006 - 12:41 PM
#317
Posted 13 March 2006 - 12:44 PM
#318
Posted 13 March 2006 - 12:46 PM
#319
Posted 17 March 2006 - 10:42 AM
#320
Posted 17 March 2006 - 11:20 AM
#321
Posted 17 March 2006 - 11:25 AM
#322
Posted 17 March 2006 - 11:27 AM
#323
Posted 18 March 2006 - 01:42 AM
#324
Posted 18 March 2006 - 02:04 PM
#325
Posted 21 March 2006 - 08:18 PM
#326
Posted 21 March 2006 - 11:56 PM
Quote
Yep, we all know it sucked. :P
Anyway, I highly doubt that the Rev will be released in June, even though that would be totaly AWESOME!
I'm quite sure there will be a playable demo of SSBR(and some other games), because it's been in the make for quite long time now and this would really get the crowd hyped.
This post has been edited by Aquamarine: 21 March 2006 - 11:57 PM
#327
Posted 22 March 2006 - 09:39 AM
#328
Posted 22 March 2006 - 01:55 PM
#330
Posted 26 March 2006 - 04:54 AM
When they were still making Melee I sent Ninty an e-mail asking to see Wario in the game. That's how much they listen to their fans... :P
#331
Posted 26 March 2006 - 01:18 PM
#332
Posted 26 March 2006 - 01:37 PM
#333
Posted 26 March 2006 - 03:39 PM
This will help to find his adress, it costs $15.
#334
Posted 28 March 2006 - 01:17 PM
#335
Posted 29 March 2006 - 03:55 AM
What about the main character from Animal Crossing? Just imagine him fighting. ^_^
#336
Posted 29 March 2006 - 08:23 AM
I think Resetti from Animal Crossing would be a better fighter. He's just a psycho.
#337
Posted 29 March 2006 - 01:49 PM
#338
Posted 29 March 2006 - 04:14 PM
#339
Posted 29 March 2006 - 07:30 PM
#340
Posted 30 March 2006 - 01:04 PM
#341
Posted 30 March 2006 - 01:27 PM
#342
Posted 30 March 2006 - 01:33 PM
#343
Posted 30 March 2006 - 01:39 PM
#344
Posted 30 March 2006 - 01:55 PM
Me111, on Mar 30 2006, 09:27 PM, said:
Perhaps, but I think Epharim from the GBA FE game is a lil better choice. He is the first Lord with a lance and could be a Luigified clone (a clone with some more uniqueness like Luigi to Mario) of Marth with a little more power and range but slower. Also I could image him throwing a Javelin when you press the B button, it could be like Link's arrow but doesn't come as far and its stronger.
Me111, on Mar 30 2006, 09:39 PM, said:
There aren't many more proppel villians around anymore, I could think of King K. Rool and King DeDeDe but they lack populairity. Still I think K. Rool would make a more intressting character. He's got a big ass cannon gun which you could use to shoot and smash people with. Metaknight although IS a populair character and I think he'll be in just because SSB needs another Kirby character and Metaknight is one of the main enemies.
#345
Posted 30 March 2006 - 04:50 PM
#346
Posted 30 March 2006 - 06:46 PM
They could revise Kirby to make him fitting to the later Kirby games. Like give him a "Link hat" when he does the sword Kirby attack and give him DeDeDe's hat when swignign the hammer. Rock is okay, I laughed my head off the first tiem I saw Kirby turn into a Thwomp/Gift Box.
Oh, and thougth Ephraim would be a real history-makign character, I still can't see him in SSB. I'd swign towards the legends, like Ike, being at godly status, or traditional Marth/Roy. If Ephraim, at least pair him up with Eirika.
#347
Posted 31 March 2006 - 04:33 AM
#348
Posted 31 March 2006 - 08:53 PM
#349
Posted 01 April 2006 - 11:39 AM
Depending on the success of Metroid Prime Hunters, we may even see some of those new Bounty Hunters included in the next SSB. Noxus anyone?
#350
Posted 01 April 2006 - 11:42 AM
#351
Posted 01 April 2006 - 11:46 AM
Seeing as how Melee had many character duplicates (Link and Young Link, Mario and Dr. Mario, Marth and Roy, etc.), perhaps Samus and Dark Samus then?
#352
Posted 01 April 2006 - 11:56 AM
Oh, and don't you think SSBM is lacking some Bosses, possible for event match? The only bosses I see are Master and Crazy hand and Giga Bowser. Probably one from each game would be nice for event matches
The bosses being Ganon (pig form), Aparoid Queen, The boutny hunters, Kign DeDeDe, King K Rool, Dark Lugia, and Demon King/Fire Dragon/Black Knight.
#353
Posted 01 April 2006 - 03:53 PM
Mars Djinni, on Apr 1 2006, 09:56 AM, said:
Oh, and don't you think SSBM is lacking some Bosses, possible for event match? The only bosses I see are Master and Crazy hand and Giga Bowser. Probably one from each game would be nice for event matches
The bosses being Ganon (pig form), Aparoid Queen, The boutny hunters, Kign DeDeDe, King K Rool, Dark Lugia, and Demon King/Fire Dragon/Black Knight.
Oh, and if they put gs charecters in, the boss could be the wise one or maybe the doom dragon :)
#354
Posted 01 April 2006 - 06:10 PM
#355
Posted 01 April 2006 - 06:33 PM
#356
Posted 01 April 2006 - 09:33 PM
#357
Posted 01 April 2006 - 09:44 PM
#358
Posted 02 April 2006 - 05:19 AM
Quote
Nah, leave the Alex battle for a GS game! I think Dullahan. That would rule...
And yeah, Ridley's more likely for a boss than the Hunters bounty hunters. But who would the Mario boss be? Cackletta? I don't think so...
#359
Posted 02 April 2006 - 06:24 AM
Aquamarine, on Apr 2 2006, 12:19 PM, said:
And yeah, Ridley's more likely for a boss than the Hunters bounty hunters. But who would the Mario boss be? Cackletta? I don't think so...
Surely the Mario boss would be Bowser? (In my opinion though, there's always room for Fawful.)
#360
Posted 02 April 2006 - 06:44 AM
Quote
Err... Well yeah, it would be Bowser, but he is a playable char. So it has to be someone else.
#362
Posted 02 April 2006 - 12:46 PM
Split Infinity, on Apr 1 2006, 08:44 PM, said:
Giga bowser was pretty big. Remember, they distoprted the sizes. Pichu is as big as Ice climbers, when he's really supposed to fit in their pockets. Ness' head is as large as Roy's torso.
#364
Posted 03 April 2006 - 09:14 AM
#365
Posted 03 April 2006 - 10:03 AM
#366
Posted 03 April 2006 - 10:39 AM
#367
Posted 03 April 2006 - 12:55 PM
#368
Posted 03 April 2006 - 02:14 PM
DiddyKong, on Apr 3 2006, 08:03 AM, said:
Woah, how'd you play the master hand, he FLIES most of the time.
#369
Posted 03 April 2006 - 02:15 PM
#370
Posted 04 April 2006 - 02:18 PM
#371
Posted 04 April 2006 - 03:25 PM
#372
Posted 04 April 2006 - 10:48 PM
Quote
I read about playing as Master, Crazy Hand and Giga Bowser on the net. First of all you need an Action Replay. Do you have it?
#373
Posted 05 April 2006 - 01:39 AM
#374
Posted 05 April 2006 - 03:16 AM
http://ssbm.detstar.com/
Try looking at the Debug Menu under Cool Stuff. I think you'll find as much as you want plus more!
#375
Posted 05 April 2006 - 09:11 AM
#376
Posted 05 April 2006 - 09:35 AM
#377
Posted 05 April 2006 - 04:04 PM
On an interesting note, there was supposed to be an arena dedicated solely for Fire Emblem, a location called Akanea. It actually can be accessed in the game's Debug mode.
#378
Posted 05 April 2006 - 04:10 PM
#379
Posted 05 April 2006 - 05:42 PM
#380
Posted 05 April 2006 - 06:00 PM
#381
Posted 06 April 2006 - 07:45 AM
Did you notice that the only FE trophies in SSBM were Marth and Roy? That's it. Nothing else. Zero. Zilch. Nada. Or something...
#382
Posted 06 April 2006 - 02:38 PM
#383
Posted 06 April 2006 - 02:43 PM
#384
Posted 07 April 2006 - 03:16 AM
There are going to be more Pikmin trophies AND probably Olimar will be playable.
And, of course, more FE trophies. That's a must.
#385
Posted 07 April 2006 - 08:15 AM
#386
Posted 07 April 2006 - 04:52 PM
#387
Posted 07 April 2006 - 06:35 PM
#388
Posted 07 April 2006 - 08:03 PM
On another note (general question), what other feature might you want to see in the next SSB?
#389
Posted 07 April 2006 - 11:08 PM
#390
Posted 08 April 2006 - 01:25 AM
#391
Posted 08 April 2006 - 03:22 AM
Still, we shall see...
#392
Posted 09 April 2006 - 12:53 PM
I think there would be at least 500 trophies this next time if they include some or all of the previous trophies. And for all those Pokemon trophies, they would have some from Fire Red/Leaf Green, and Ruby/Sapphire/Emerald. There will definatly be new FE trophies, and if the RPG that Camelot's making for the Rev is GS3, there will definately at least be GS trophies.
#393
Posted 09 April 2006 - 01:47 PM
Remember, the Revolution will fully embrace the Nintendo Wi-Fi Connection. The next Super Smash Brothers will ideally not only use this for online battles, but also for downloadable content and updates.
Imagine if new trophies, items, or even characters/arenas were introduced over time, expanding the game to new possibilities.
Thoughts, Suggestions, Comments?
#394
Posted 09 April 2006 - 01:53 PM
They dont need to hide anything away just to get money, I mean this is their launch title... O_O Why be greedy already?
Also i want your oppions about Sonic in SSBR, which I am really agains...
#395
Posted 09 April 2006 - 01:54 PM
#396
Posted 09 April 2006 - 10:21 PM
DiddyKong, on Apr 9 2006, 12:53 PM, said:
Well my opinion on that is that we won't have to pay for ALL of the Wi-Fi features. The DS's Wi-Fi capabilities are free, so why not the rev's? The only Wi-Fi feature that I could see costing money would be the old school downloadable games.
#397
Posted 10 April 2006 - 07:54 AM
Anyway, that's a great idea Golden Legacy. It would extend the gameplay and replay value of the game.
I don't think Sonic will ever make it into SSB. And I would HATE Nintendo if they did that.
#398
Posted 10 April 2006 - 01:39 PM
Also, I agree with Aqua, Nintendo has already stated that their Wi-Fi will be free.
#399
Posted 11 April 2006 - 02:35 PM
#400
Posted 12 April 2006 - 12:42 PM