Super Smash Bros. Brawl Coming to Wii
#601
Posted 24 May 2006 - 09:30 AM
I do a lot of dodging, but I have a hard time following up dodges with a smash attack, usually I get it to work about 4 times out of 10. Also, as my best character is Falco, I'm seriously hindered by my fast falling. I am also proficient as Marth but the lack of long-range attacks leave me vulnerable to my biggest weakness, in-air attacks.
But practice makes perfect, and until 2007, I will be practicing hard whenever I get the chance.
#602
Posted 24 May 2006 - 09:42 AM
#603
Posted 24 May 2006 - 09:43 AM
#604
Posted 24 May 2006 - 09:50 AM
A problem is that it doesn't matter which character you fight, the computer still fights the same agains you. Let's for example pick Link vs Sheik. Sheik is a nightmare for Link but if the Sheik is a computer player she just treaths you like every other character.
#605
Posted 24 May 2006 - 11:34 AM
Man, I so want to play online against you guys!! So who is CERTAINLY getting this? I'm not certainly getting it, but I sure hope I do. I know Toatsy and MD will be getting it and probably SoT and Diddy. Anyone else?
#606
Posted 24 May 2006 - 01:36 PM
#609
Posted 24 May 2006 - 02:50 PM
I choose Ness quite a lot too. I've got no strategy though. Just button-bashing. :)
#610
Posted 24 May 2006 - 04:48 PM
[EDIT] Oh yeah, almost forgot, Main character is Roy, it used to be Kirby till I unlocked Roy, I still occasionally use Kirby. I've gotten all the trophies (cheater), and I can beat All Star on Normal.
#611
Posted 24 May 2006 - 04:59 PM
#613
Posted 25 May 2006 - 02:39 AM
#614
Posted 25 May 2006 - 11:39 AM
Mr. Game & Watch isn't too bad a fighter. Neither are Pikachu, Kirby and Ness. I'm really good with Ness, so I can tell you, he is very hard to master, but when you do you're almost unbeatable.
I always play with all items switched on, that's one of the things that makes this game so much different to other fighting games.
Oh, and Me111, if this means anything to you I think you should get a Wii since most of us GSSF members will be getting this console and then you would be able to play against us! Also, it's much cheaper...
#615
Posted 25 May 2006 - 12:05 PM
Anyways, practicing hasn't quite helped yet but hopefully I can beat one of you when the game comes out. :)
#616
Posted 25 May 2006 - 12:43 PM
Aquamarine, on May 25 2006, 07:39 PM, said:
Mr. Game & Watch isn't too bad a fighter. Neither are Pikachu, Kirby and Ness. I'm really good with Ness, so I can tell you, he is very hard to master, but when you do you're almost unbeatable.
I always play with all items switched on, that's one of the things that makes this game so much different to other fighting games.
Oh, and Me111, if this means anything to you I think you should get a Wii since most of us GSSF members will be getting this console and then you would be able to play against us! Also, it's much cheaper...
Your totally right, Ness is awesome once you totally mastered him. But like you said every character acts diffrent at each character. You may think Pikachu, Kirby and Ness are awesome. But that doesn't make them better at fighting characters where they have a hard time agains, and the more hard matchup the character has the lower the char is on the tier list. I play Mewtwo a little bit to... well I used to. I liked him alot but that doesn't covers his low speed, expreme floatyness and lack of offensive play. But I also main Donkey Kong, a character thats quite misunderstood and underrated. Don't just pick Sheik because she's the best, just pick a character you feel comfortable with.
#617
Posted 25 May 2006 - 01:50 PM
Aquamarine, on May 25 2006, 06:39 PM, said:
Well I haven't decided anything either way. I'm just gonna wait awhile before I decide anything.
#618
Posted 25 May 2006 - 06:16 PM
#619
Posted 25 May 2006 - 07:31 PM
I play SSBM better angry as well. :) I was facing my friend in a 5 life stock match. He was Marth and I was Falco. (Hyrule Temple) I killed him twice in a row without taking anything. Then I lost something and he killed me three straight. Being pissed, I killed him twice more. Than he got me. With one life each, and him with much more damage, I was able to get him once with a smash attack. It was one of the closest match I've seen and one worth remembering.
#620
Posted 25 May 2006 - 07:48 PM
#621
Posted 26 May 2006 - 01:07 AM
#622
Posted 26 May 2006 - 05:38 PM
...That is, until I repeadedly smash them into oblivion.
#623
Posted 26 May 2006 - 08:28 PM
#624
Posted 27 May 2006 - 01:33 AM
#625
Posted 27 May 2006 - 11:54 AM
#626
Posted 27 May 2006 - 11:55 AM
#627
Posted 27 May 2006 - 12:03 PM
*cough* Doesn't anyone else like Jigglypuff? He is one of the hardest characters to master, so I'm pretty prowd that I'm a Jiggly expert.
#628
Posted 27 May 2006 - 12:18 PM
As for Young Link, if you can get him into the air, that's the best way to get rid of that pesky sword. I love Falco, he owns in the air.
#629
Posted 27 May 2006 - 12:19 PM
NEWS! Not all characters are returning form prev Smash games! O_O I know this like 5 days or somethung sowwy I didnt told ya'll... T_T AAAND smashbros.com has updated the characters. n.n
#630
Posted 27 May 2006 - 12:33 PM
#631
Posted 27 May 2006 - 12:40 PM
Peach
Ice Climbers
Game and Watch
Mewtwo
Pichu
Roy
Marth
Ness
C.Falcon
Dr Mario
Young Link
Sheik
Look that's quitte a few isnt it? Some of them could be simply replaced by newer aged characters of the series like Marth could be replaced and nerfed by adding Ike in his place. Roy could be replaced by another FE char and I think Epharaim would be awesome. Still Im not sure if Marth will leave cause he's the first star of FE and all. Roy however I doubt we'll see him again. There is gonna be a new Earthound game. Perhaps the main role is gonna replace Ness or just join him.
#632
Posted 27 May 2006 - 12:42 PM
Oh, and I doubt that they'll remove Young Link and Peach. Young Link is still the character that has had the most additions of the Zelda series, and Peach is still officially "Miss Nintendo".
#633
Posted 27 May 2006 - 12:45 PM
EDIT: Oh, you edited your post... Forget what I said.
#634
Posted 27 May 2006 - 12:49 PM
Wind Dude, on May 27 2006, 08:42 PM, said:
Oh, and I doubt that they'll remove Young Link and Peach. Young Link is still the character that has had the most additions of the Zelda series, and Peach is still officially "Miss Nintendo".
Well since Link is all Twiligt Princess style I guess the Zelda characters should all be like that. Young Link and Sheik are both not in Twilight Princess (Sheik im still not sure) so Young Link would probarly be removed. The Zelda characters from Melee where inspirted from OoT so thats why we had Sheik and Young Link. Do you get it? Im sorry but I think young Link is out unless he would be turned into Wind Waker style Link but I dont see that coming.
#635
Posted 27 May 2006 - 01:01 PM
Mr. Game & Watch should and will remain. He was very important for Nintendo and the whole video games industry back in the 70/80.
Ness and C. Falcon won't be kicked either, since they have their own games.
#636
Posted 27 May 2006 - 01:01 PM
But the truth is, Marth and Roy are very popular characters, and that could be a factor in choosing to let them remain in Brawl.
#637
Posted 27 May 2006 - 01:07 PM
Aquamarine, on May 27 2006, 09:01 PM, said:
Mr. Game & Watch should and will remain. He was very important for Nintendo and the whole video games industry back in the 70/80.
Ness and C. Falcon won't be kicked either, since they have their own games.
Falco isnt on the list because Fox would then be the solo StarFox character and he's more unique then other clones. Thats why Ganon isnt there on the list to and mainly cuz he will get a new moveset anyway.
Ness and C.Falcon are characters that COULD be removed. Ness is not likely but if Captain Falcon leaves them could give his moveset to a newcomer. Blaziken looks fine for being a C.Falcon clone. :)
#638
Posted 27 May 2006 - 01:40 PM
#639
Posted 27 May 2006 - 01:48 PM
I don't really care for the Pokemon, I don't know if anymore than what's already there should be in the game.
#640
Posted 27 May 2006 - 01:50 PM
F-Zero is a highly popular franchise, so I doubt they will get rid of C. Falcon.
I think it's better to have Wolf than Falco. Having more bad guys is cool.
I think Mewtwo will be in the game too. He is one of the most popular Pokes and Pokemon fans would be outraged! All they have to do is make him a fast character and power him up a bit.
Also, I think Deoxys would be awesome for SSBB. What with his shape-shifting and evil psychic powers he would make an excelent fighter!
#641
Posted 27 May 2006 - 04:49 PM
I say KEEP all the characters, but design them up to the current games they star in. (Super Mario Galaxy, Metroid Prime 3, Star Fox ASSAULT, Zelda: The Wind Waker/Zelda: Twilight Princess, Fire Emblem: Path of Radiance [Fire Emblem FMV-quality for Marth + Roy], etc.)
#642
Posted 27 May 2006 - 05:01 PM
And I'd just love to see Cel-shaded Young Link fight against Adult Link!
#643
Posted 27 May 2006 - 05:08 PM
#644
Posted 27 May 2006 - 07:23 PM
Mars Djinni, on May 27 2006, 06:49 PM, said:
I say KEEP all the characters, but design them up to the current games they star in. (Super Mario Galaxy, Metroid Prime 3, Star Fox ASSAULT, Zelda: The Wind Waker/Zelda: Twilight Princess, Fire Emblem: Path of Radiance [Fire Emblem FMV-quality for Marth + Roy], etc.)
I see where you're going with the first point you make, but Eliwood, Hector, and Roy, each starred in only one FE game (FE7 for Eliwood/Hector, FE6 for Roy). It's true that they did make an appearance in the other game, but it was only for a brief time, and certainly not a central character in any respect.
But on that note, Ike will be in two games? I presume you're referring to FE10? I don't quite know if that's been confirmed as a direct sequel to Path of Radiance, but it very well could be.
And I completely agree with your latter points; Nintendo should definitely try to keep the characters from Melee, but update them with "modern" movesets, as well as adding in characters.
Does anyone feel that there should be a limit to the number of characters? Somehow, I get the feeling that it might feel too cluttered or overwhelmed with too many.
Maybe it's just me.
#645
Posted 27 May 2006 - 07:33 PM
#646
Posted 27 May 2006 - 08:08 PM
Golden Legacy, on May 27 2006, 06:23 PM, said:
With that two games in the same universe thing, and the fact that FE10's main character looking identical to an older Sothe, It's logical to assume that it's in Tellius, too. My main point was that there were two games in the same universe, but I was a little too defensive on that point because Marth is my primary character.
On the subject of character cluttering, Nintendo should be more selective of charcters. I say they shouldn't go past 35-40 characters. What I want to see are 1st and 2nd party characters, the classics, the legends. SSB'll probaby stop at Brawl or one or two games beyond.
#647
Posted 28 May 2006 - 02:35 AM
And how can anyone say "Leave Dr. Mario in the game!"? He is the first character I would throw out, because he hasn't had a game in a long time, he is Mario only in different clothing and his game is a puzzler, where he doesn't have his own moveset.
I too think 40 characters should be the limit. 35 would be perfect if they threw out some Melee ones. But please... No more 3rd party characters! Gyahh!
#648
Posted 28 May 2006 - 08:14 AM
Mars Djinni, on May 27 2006, 10:08 PM, said:
Ahh, that's so true! I was wondering where I had seen the resemblance. He really does look like an older Sothe, not to mention that the FMV style is very similar to Path of Radiance. Good point. And yes, Marth is probably the character I use the most extensively, too.
I think ~35 characters is the magic number, assuming they remove/enhance some of the characters from Melee. Enough new characters to make the game feel fresh, but not so many as to make the game seem radically different from Melee.
#649
Posted 28 May 2006 - 01:17 PM
Aquamarine, on May 28 2006, 03:35 AM, said:
You just know that if Falco is in the next game, I'll beat you. :(
As for character cluttering, I don't think there should be a problem with as many characters as possible. It doesn't have to be overwhelming. Just pick your favorite and move on.
#650
Posted 28 May 2006 - 03:31 PM
Golden Legacy, on May 28 2006, 07:14 AM, said:
I did a colour pallet check and everything is exactly the same, apparently. His clothes don't differ either. I'd love to see him as a trophy of sorts.
Anyone have any concepts about a trophy-ish system will be put in? The first had plushies, correct? What would be here this time?
#651
Posted 28 May 2006 - 05:55 PM
And what's this talk about 35 characters?!?! SSBM only had like 20. 25 or mabey 30 would work. But obviously there would be some cutting from SSBM characters.
#652
Posted 28 May 2006 - 06:53 PM
When I sit down to play Tekken I realize how much of the same it is. It bothers me and I hope Brawl doesn't fall into the same trap.
#653
Posted 28 May 2006 - 07:52 PM
#654
Posted 28 May 2006 - 08:16 PM
Mars Djinni, on May 28 2006, 05:31 PM, said:
Plushies to trophies to... perhaps plaques of some sort?
Or perhaps even "trading cards"! And you can use the Wi-Fi connection to trade for the ones you don't have...
Ahh, the possibilities.
#655
Posted 28 May 2006 - 08:33 PM
You know, all these suggestions are coming up, yet SSBM was pretty down to your bones minimum as far as content is concerned. Should we really be expecting that much?
#656
Posted 28 May 2006 - 09:11 PM
Think about it. You may feel that the content is limited, but that's only because, presumably, you've unlocked and played through much of it already.
When Nintendo launched the original Super Smash Brothers for N64, they weren't actually expecting it to be such a hit, just as a filler game that would cater to a specific crowd. But it sold, and with Melee, Smash Brothers has solidfied itself as the premier multiplayer game for Nintendo.
To answer your point, Sea of Time, we have every right to be expecting a polished and well-rounded game, and personally, the trailer that was shown at E3 just raised my expectations higher.
#657
Posted 29 May 2006 - 04:58 AM
Sea_of_Time, on May 28 2006, 09:17 PM, said:
Yeah, dream on SoT! I have an idea. If we both get a Wii and this game we will have to, at least once, have a one-on-one battle, both of us being Falco(if he is included), no items on a stage like Final Destination ot BattleField. Is it a deal?
Anyway, the trading card idea is superb! Then in your game you wouldn't be able to get all the cards so you would have to trade with someone else and give him a card he can't have. Cool!
Melee had a LOT of content if you ask me. Lots of multiplayer stages, Classic, Adventure and All-Star modes, the Home-Run contest, Multi-Man Melee, trophies, event matches, stock, time, coin and the points multi battles, special multi battles(like Invisble Melee and Tiny Melee)... There was just so much to do.
#658
Posted 29 May 2006 - 08:28 AM
#659
Posted 29 May 2006 - 08:37 AM
#660
Posted 29 May 2006 - 08:54 AM
Oh and by the way, Wario's fart attack is for real. It's like a charge attack. :(
#661
Posted 29 May 2006 - 12:55 PM
#662
Posted 29 May 2006 - 01:06 PM
#663
Posted 29 May 2006 - 01:09 PM
#665
Posted 29 May 2006 - 03:17 PM
Mr.T, on May 29 2006, 03:06 PM, said:
Hmm... if that's true on both accounts, then somehow, it gives the impression that Brawl might be different, in a sense, than its predecessors. There actually is some long-term strategy then; deciding how long you want to build up Wario's attack, deciding when, and if, to change from Samus to Zero Suit Samus... That's just the impression I get.
On a side note, to add to my trading card idea: you can collect, trade, and all that good stuff. But at the same time, you can bring up the picture specifically on the screen, and then manipulate it just like you could Melee (rotate it, zoom in/out, etc.), so it's kind of like also having a physical trophy of the character or item too.
#666
Posted 29 May 2006 - 07:08 PM
There's obviously bound to be more strategy involved, seeing as there are many more unique styles of play.
Just to clarify, it's Samus' Super Smash attack that releases her armour, so you won't be able to get it unless you find the BRAWL symbol.
#667
Posted 29 May 2006 - 07:23 PM
It's been mentioned (by Sakurai, or somewhere on the main website) that Samus will change into Zero Suit Samus under "specific conditions". I suppose the Samus' Super Smash technique is one of them, but it's doubtful that it's the only way.
#668
Posted 29 May 2006 - 07:55 PM
#669
Posted 30 May 2006 - 06:47 AM
#670
Posted 30 May 2006 - 01:13 PM
The Gamplay's good and the Replay value is good too. I wouldn't like to see it a lot different to be honest.
#672
Posted 30 May 2006 - 04:10 PM
#673
Posted 30 May 2006 - 04:12 PM
Personally, I don't mind either way; but I would prefer to have both options, one for the nostalgic novelty of playing with the GameCube pad, and the other to see just what they can do with the Wii Remote control itself.
#674
Posted 30 May 2006 - 07:01 PM
#675
Posted 31 May 2006 - 09:21 AM
#676
Posted 31 May 2006 - 04:25 PM
#677
Posted 31 May 2006 - 04:32 PM
#678
Posted 31 May 2006 - 04:40 PM
#679
Posted 31 May 2006 - 05:17 PM
#680
Posted 01 June 2006 - 12:25 PM
I don't mean I'm worried about whether or not the control setup will be the same, but whether or not THE GAME will remain the same. And also, there is no point in me training now for Brawl, since I'm good enough already.
#681
Posted 01 June 2006 - 12:38 PM
I think they'll do, Old idea + graphics/controller upgrade + More characters and levels = SSBB.
A well thought out story mode could be fun.
#682
Posted 01 June 2006 - 06:33 PM
The story mode will hopefully be practically a second half to the game. You can either do a normal battle, or go through a full story mode with great detail and gameplay. Mabey it'll even be RPG like. :rolleyes:
#683
Posted 01 June 2006 - 07:18 PM
But it won't dissappoint. The new gameplay elements (the special techniques which Mars Djinni appropriately dubs, the "Super Smash", when you pick up the Melee logo), the new characters/stages, and even the graphics all look fantastic and new.
Brawl has a lot to live up to. And it will do it.
#684
Posted 02 June 2006 - 11:16 AM
Even though I don't like the idea of Nintendo making a simple graphics upgrade and then saying "We made a whole new game!"
#685
Posted 02 June 2006 - 06:40 PM
[EDIT] http://forums.nintendo.com/nintendo/board/...ssage.id=306918 It's most likely fake, but someone posted something about cuts/additions, and how many characters will be in there.
#686
Posted 06 June 2006 - 11:05 AM
I'm sure Kojima could take some time from his MGS4 to work on SSBB. B) Or maybe not.
#687
Posted 06 June 2006 - 06:42 PM
Mr.T, on Jun 2 2006, 05:40 PM, said:
Reasonable, some of the ideas there may be, but compared to info we do have, not much of a help.
#688
Posted 07 June 2006 - 04:55 AM
#689
Posted 07 June 2006 - 07:56 AM
Though the info itself wouldn't necessarily be a bad thing. It's all good news to me.
#691
Posted 07 June 2006 - 05:15 PM
#692
Posted 07 June 2006 - 06:27 PM
#693
Posted 08 June 2006 - 09:17 AM
#694
Posted 08 June 2006 - 11:36 AM
#695
Posted 08 June 2006 - 02:57 PM
In any case, I suppose explosives will be cool for Snake, but not nearly as cool as real guns.
#696
Posted 08 June 2006 - 04:49 PM
#697
Posted 08 June 2006 - 05:20 PM
Consider it this way: Would you rather be true to the nature of one character (Snake), or would you rather follow the style of the game in general, and have lasers?
#698
Posted 08 June 2006 - 09:46 PM
Albeit some people think it's strange that Samus has a sexy skin-tight suit and a whip... ;)
#700
Posted 09 June 2006 - 05:30 AM
#702
Posted 09 June 2006 - 07:48 AM
Golden Legacy, on Jun 8 2006, 06:20 PM, said:
Consider it this way: Would you rather be true to the nature of one character (Snake), or would you rather follow the style of the game in general, and have lasers?
I say just because Snake is such a radical change from other characters, that they should be true to his nature. He's really the first SSB character not to have an E-Rated background game series. We don't want a watered down Snake. We want to see Snake doing what he does in his games, just like we see Mario doing what he does in his games.
On a completely unrelated note, does anyone think we'll be seeing Leon Kennedy in this game?
#703
Posted 09 June 2006 - 11:33 AM
#704
Posted 09 June 2006 - 03:10 PM
#705
Posted 09 June 2006 - 03:22 PM
#706
Posted 09 June 2006 - 10:42 PM
#707
Posted 12 June 2006 - 06:40 PM
#708
Posted 12 June 2006 - 11:51 PM
#709
Posted 14 June 2006 - 07:48 AM
But seriously, the character Wario looks funny and well-placed in this title.
#712
Posted 14 June 2006 - 05:58 PM
#715
Posted 14 June 2006 - 06:14 PM
#717
Posted 14 June 2006 - 06:20 PM
Anyway,I might try to get this game if I have the money.Must get a job...
#718
Posted 14 June 2006 - 06:23 PM
#720
Posted 14 June 2006 - 06:27 PM
"I can't wait to get my own Wii"
"Can I come over and play with your Wii?"
XD
#721
Posted 14 June 2006 - 06:29 PM
I wonder how many people have had the same or similar thoughts.
I like the name Nintendo better,since it means "Good luck from Heaven" in Japanese,I think.
#724
Posted 14 June 2006 - 06:35 PM
On that note, I still can't believe people are making fun of the name Wii. Yes, it's an unusual name. Yes, Nintendo could have chosen a more traditional name, and yes, it could be associated with some fairly obscene things. But I'd have thought by now, it would just become accepted; really, the hype around the name has died down since it was revealed a month or so ago, and it's no longer that big of an issue.
Now, returning back on topic, I find it very cool how Pit can unite his two blades into a bow/arrow, then separate them again for Melee ranged combat. Highly innovative.
#725
Posted 14 June 2006 - 06:37 PM
#726
Posted 14 June 2006 - 06:40 PM
http://www.smashbros...ara2/index.html
#728
Posted 14 June 2006 - 09:44 PM
#729
Posted 15 June 2006 - 07:46 AM
#730
Posted 15 June 2006 - 10:22 AM
Megaman would be nice yes.
#731
Posted 15 June 2006 - 08:25 PM
And I know it's been mentioned before, but I think having more "human-like" characters sort of detracts from the overall game. I would much rather have characters that are more, err... "cartoon-ish" in style, simply because they really fit in more.
#732
Posted 16 June 2006 - 01:38 PM
#733
Posted 16 June 2006 - 02:10 PM
#734
Posted 16 June 2006 - 07:30 PM
#735
Posted 20 June 2006 - 08:41 AM
I hope, if I ever play Brawl, that I don't use the same characters I did in Melee, since I want a change. It would be cool if they changed the movesets for many of the old characters. I mean, just throw out two B moves and add two new ones and also change the A moves slightly.
I think I'm gonna try Meta Knight first of all when(if) I play the game for the first time. His attacks look good!
#736
Posted 20 June 2006 - 09:38 AM
#737
Posted 20 June 2006 - 03:04 PM
Aquamarine, on Jun 20 2006, 04:41 PM, said:
I hope, if I ever play Brawl, that I don't use the same characters I did in Melee, since I want a change. It would be cool if they changed the movesets for many of the old characters. I mean, just throw out two B moves and add two new ones and also change the A moves slightly.
I think I'm gonna try Meta Knight first of all when(if) I play the game for the first time. His attacks look good!
Yeah I TOTALLY agree about Jiggz. She must stay. Shes a damn classic people!
Also shes the best Pokemon character of Melee, Mewtwo and Pichu are even considered the worst two characters of Melee and Pikachu doesnt do well to... :P Jiggly however is a character considered higher tier then Link, the Ice Climbers and Mario.
I think I'll try DK as first in Brawl. I'd like to see the new style of some older characters. Also the head director said they won't change the original characters too much. Some of them may even totally stay the same.
From the first accouned newcomers Im most happy about Pit. I never played Kid Icarius but still I like they added him. And btw the theme song reffends a little to Pit I think, for the translation of it go to: http://www.smashboar...?t=76010&page=1. And you may also like this: http://robthehotdog.ytmnd.com/. Rob the Hotdog is a must to watch. :D
#738
Posted 21 June 2006 - 08:02 AM
God, I can't wait for this game!
#739
Posted 21 June 2006 - 09:46 AM
Sea_of_Time, on Jun 21 2006, 04:02 PM, said:
Amen to that!
I will try Meta Knight first too(unless they include someone like Diddy, Ridley or Isaac as a straight away selectable character) even though I hate the cartoon and have never played a Kirby game for more than 10 minutes. I just always thought he looks really cool!
#740
Posted 21 June 2006 - 09:50 AM
#741
Posted 21 June 2006 - 10:08 AM
#742
Posted 21 June 2006 - 10:29 AM
#743
Posted 21 June 2006 - 05:33 PM
#744
Posted 21 June 2006 - 06:31 PM
EDIT: After checking the trailer (it's around 0:56), MetaKnight has three jumps while in the air against Pit, but the way the camera is angled in the previous shot... that may have been another jump. Not sure. But certainly no more than Kirby's, that's certain.
#745
Posted 21 June 2006 - 06:51 PM
#746
Posted 22 June 2006 - 04:06 AM
http://www.smashbros...ovie/index.html
I did say that Meta Knight would be my first choise, but if Diddy, Ridley or Isaac are right away selectable characters I would choose one of them first. Probably Diddy.
#747
Posted 22 June 2006 - 09:03 PM
#748
Posted 23 June 2006 - 12:40 PM
#750
Posted 23 June 2006 - 12:47 PM
Again, just for those of you who prefer seeing just how good the graphics are, and those with the connection speed to download it.
#751
Posted 23 June 2006 - 12:49 PM
#752
Posted 23 June 2006 - 12:53 PM
#753
Posted 23 June 2006 - 12:59 PM
The graphics look to be pretty darn good, but definetly not amazing.
It's the same trailer as on the site.
#754
Posted 23 June 2006 - 02:53 PM
#755
Posted 23 June 2006 - 03:01 PM
#756
Posted 23 June 2006 - 03:51 PM
Wind Dude, on Jun 23 2006, 11:01 PM, said:
Well theyre still making the game y'know? THis isn't the final product.
Im not saying it'll become much better but atleast somewhat better then this.
Quote
Please note that these game screens are still in development.
I want to polish them up more before it is complete.
Thats what they atleast say on the site... Ohh yeah look at this http://robthehotdog.ytmnd.com/ I posted it before but noone seemed to care =/ . Well anyways just go check on it cuz its a good laugh. ^_^
#757
Posted 23 June 2006 - 03:51 PM
#758
Posted 23 June 2006 - 04:29 PM
DiddyKong, on Jun 23 2006, 04:51 PM, said:
#759
Posted 23 June 2006 - 04:35 PM
#760
Posted 23 June 2006 - 06:36 PM
I think the graphics are good. Not spectacular, but they don't need to be any better. I mean, I still play 2-D games, so why would these graphics bother me?
#761
Posted 23 June 2006 - 07:00 PM
Split Infinity, on Jun 23 2006, 05:35 PM, said:
You like that jerky, don't you? Sorry, I couldn't help myself.
Anyways, even though you're being nitpicky, you're right. The frame rate is pretty messed up and hard to keep track of. I think they can make it smoother for sure.
#762
Posted 23 June 2006 - 09:36 PM
#763
Posted 23 June 2006 - 09:39 PM
#764
Posted 23 June 2006 - 09:50 PM
Well, how do you expect the characters to look when you slow down the frame rate? You slow it down so that every movement, every action is drawn out. Of course it's going to look jerky and not fluid at all. You're basically enhancing the pauses between the different motions of the characters.
#765
Posted 24 June 2006 - 09:29 AM
#766
Posted 27 June 2006 - 08:14 AM
#767
Posted 27 June 2006 - 08:19 AM
#768
Posted 27 June 2006 - 08:29 AM
#769
Posted 27 June 2006 - 08:32 AM
#770
Posted 27 June 2006 - 08:34 AM
#771
Posted 27 June 2006 - 08:39 AM
I know that had nothing to do with SSBB, but I just thought I would say that that's one fighting game that'll probably use the Wiimote motion sensing.
#772
Posted 27 June 2006 - 08:41 AM
My that was a boring post.
#773
Posted 27 June 2006 - 08:58 AM
#774
Posted 02 July 2006 - 09:37 PM
And when I was talking about Mega Man earlier, I wonder if they'll stick with traditional Mega Man or could it be X, or maybe even Mega Man from Battle Network.
#775
Posted 03 July 2006 - 10:31 AM
I want the hidden characters to be a surprise. When I first open up GameFAQs after getting Brawl, I want to be blown away by who's in it.
As for the controller, The Wiimote will serve little to no purpose, probably for Home Run Contest, I'd suspect. Everything else will be with the Soap-bar shaped controller of GC controller.
#776
Posted 03 July 2006 - 10:40 AM
#778
Posted 03 July 2006 - 11:09 AM
#779
Posted 03 July 2006 - 03:24 PM
#780
Posted 04 July 2006 - 10:18 AM
#781
Posted 04 July 2006 - 12:15 PM
#782
Posted 04 July 2006 - 04:05 PM
But there will be too many swords! That's why I think it's great they have Zero Suit Samus wielding a whip. Maybe it would be good to have the main character from Project H.A.M.M.E.R. waving his giant hammer around. Imagine that power!
#783
Posted 04 July 2006 - 06:36 PM
#784
Posted 04 July 2006 - 07:54 PM
#785
Posted 05 July 2006 - 03:17 AM
Mars Djinni, on Jul 5 2006, 02:36 AM, said:
Well they accoudned they are trying to put 1~2 other 3th party characters in there. Dont be suprised if Sonic isnt in there, the director Sakurai didnt add him to his list of possibilities for Brawl. And if Sonic was in there they would give him the special threatment which Snake got. Ofcoarse I could be wrong... :P
#786
Posted 05 July 2006 - 08:50 AM
#787
Posted 05 July 2006 - 10:08 AM
oh and i have the trailer: http://media.wii.ign...545/vids_1.html
just type it at the address bar exactly
#788
Posted 05 July 2006 - 10:39 AM
#789
Posted 05 July 2006 - 11:43 AM
Also, I'm pretty sure there will be quite a few more 3rd party chars. including Sonic.
#790
Posted 05 July 2006 - 03:10 PM
I think there will be a few more characters revealed, but the chances of another 3rd party character are, I agree with Mars Djinni, really slim.
#791
Posted 05 July 2006 - 04:46 PM
It took so long for them to just implement Snake. It will take just as long to convince (or have someone to convince them) to put another third party character in.
#792
Posted 05 July 2006 - 07:25 PM
#793 Guest_crystal_adept_*
Posted 05 July 2006 - 07:32 PM
Sea_of_Time, on Nov 24 2005, 02:20 PM, said:
They should put in Isaac in place of Roy. Only one fire emblem character please, we dont need two who are identical.
But yeah, Isaac would be sweet, he could use a lot of crazy psynergy moves. Spire as his B + Down attack, it would fall like Pikachu's thunder comes down from the sky. His special jump (up + <_< could be growth or something which would carry him up, (or lift B)) and some cool sword moves for A... yeah
#794
Posted 05 July 2006 - 09:05 PM
~ 995 ~
#795
Posted 05 July 2006 - 09:22 PM
Before this past school year ended for me, one of my friends told me that Ivan was definitely going to be in the game. I got so excited about that, and then he told me he was joking. D= I got so depressed for the moment after that. XD
#796
Posted 05 July 2006 - 09:26 PM
~ 999 ~
#797
Posted 05 July 2006 - 10:27 PM
Sora. Yes, Sora would make a kick ass character. He could use some moves from the first game like Ragnarok as his up b move, then Sonic Rave as his > b move. And like Peach, he could use his Glide ability to kinda fly around the stage. I think he would fit well into the game, but like I said, its basicly an impossiblity
#798
Posted 06 July 2006 - 08:03 AM
#799
Posted 06 July 2006 - 11:12 AM
Split Infinity, on Jul 5 2006, 08:05 PM, said:
~ 995 ~
Last time I checked, Marth had pants. Of course they'd base it off the artwork.
Split Infinity, on Jul 5 2006, 08:26 PM, said:
~ 999 ~
That's why Peach swings a golf club as one of her smashes. No other Camelot character will ever make it, IMO. I don't think a kid in the audience of the conference would shot out the name "ISAAC!!!" for a suggestion without who-the-heck-is-he-talking-about looks from others.
Blue, on Jul 5 2006, 09:27 PM, said:
Sora. Yes, Sora would make a kick ass character. He could use some moves from the first game like Ragnarok as his up b move, then Sonic Rave as his > b move. And like Peach, he could use his Glide ability to kinda fly around the stage. I think he would fit well into the game, but like I said, its basicly an impossiblity
His moveset is very reasonable, but he has more Playstation games than Nintendo games, so yeah, it is an impossibility.
#800
Posted 06 July 2006 - 11:13 AM