Super Smash Bros. Brawl Coming to Wii
#1201
Posted 21 September 2006 - 11:41 AM
#1202
Posted 22 September 2006 - 10:31 AM
#1203
Posted 22 September 2006 - 11:12 AM
Yet I think it's a bit much work to only one character to give him 3 extra characters in one. And wouldn't it be frustating if you really NEED to play Attack mode and the transformation mode gave you Speed? Since I think it would be randomised everytime you use it. And it would make the Zelda/Sheik character so much less unique.
EDIT: Btw as the >B move I'd like to see a special move of the form you currently fight in. Like the Speed form would be similair to Fox's >B. The defence form would have Protect. Ect ect.
#1204
Posted 23 September 2006 - 02:52 AM
If they were to add another pokemon, i'd say Groudon. He's fairly humanoid, even if he is rather big.
#1205
Posted 23 September 2006 - 03:48 AM
#1206
Posted 23 September 2006 - 06:16 AM
#1207
Posted 23 September 2006 - 01:14 PM
Caael, on Sep 23 2006, 10:52 AM, said:
If they were to add another pokemon, i'd say Groudon. He's fairly humanoid, even if he is rather big.
Groudon...? :( I didnt saw THAT one coming. No, please no Groudon. It would be strange just having one legendary while there are many others which wont get repped at all. Same goes for Blaziken, if they add him they should add Sceptile and Swampert to... Which wont happen. Groudon is too big to scale down his size. For Ridley or Bowser this is no problem because in some of their games they have around the same size as Mario or Samus. But Groudon is ment to be a bulking beast, which would be strange if they'd scale him down. Not to mention, he'd be overpowered.
And Groudon belongs to a sort of 'group' of other Pokemon, which in Groundon's case are Kyogre and Rayqauza. Which would be unfair if they didn't appear as a playable character in Brawl to. But take something like Lucario or Deoxys, they are independant. Just as Mewtwo. They could make a very good character. Which Groudon isnt...
Aquamarine, on Sep 23 2006, 11:48 AM, said:
Its still unknown how Samus would change to Zamus. And I bet they won't replace Samus's down B move for a transformation. It still would make Zelda unique, because she still is the only character with a transformating down B move.
And Sheik is already too populair to leave Smash. I mean, she is one of the most used characters. In OoT she was populair to. And not to mention, it would make Zelda very boring if you compare her to her Melee character. Also Sheik has a unique and non clony moveset. And no characters appart form clones should be removed. Ohhh and Ganon and Falco should stay to. :D
#1208
Posted 23 September 2006 - 02:44 PM
Quote
In the video did it not show her super move, like marios super fireball as the huge blast, and then her suit burst. I cant wait to be Zamus, she looks a lot like Winry <3
Quote
Well at least give them their own moves this time. I dont think Gannondorfs slower but stronger moves than CF's worked too well. I've been practicing with him for ages now, and i'm still no better. I get whupped by level 3 coms, because of Gannon's lack of speed.
#1209
Posted 23 September 2006 - 11:13 PM
Diddy, if Zelda will still be unique even besides Zamus because they transform in different ways, then she would be unique even next to Deoxys, since Deoxys would transform with ALL of his B combinations. That's as logical as your Zamus reason.
Also about Sheik, I think it would be really boring if they left characters in the game just because he/she was very popular in Melee. I think that that's actually reason enough to chuck him out, so that people try and use new characters. My fave fighter is Falco, but not only am I annoyed that he's a clone(since I HATE clones in fighting games) I also think the character should be thrown out. I'm looking at things realisticaly. Sheik was in ONE Zelda game, and wasn't even all that important.
#1210
Posted 24 September 2006 - 01:18 AM
#1211
Posted 24 September 2006 - 01:26 AM
You are right that Deoxys's moves would be easier to counter, but I still think he could be a very interesting character. I would give him above average stats, since he would be so complicated and hard to use.
#1212
Posted 24 September 2006 - 02:42 AM
Quote
I didnt say that was going to be the case, just a suggestion.
What I cant wait for is the adventure mode. From what i've heard, each character has their own little story to complete. Imagine it- Pikachu goes into battle with a crapload of other pokemon.
Link- Has to go through Gannons castle and fight him as the boss.
It's gonna be awesome.
#1213
Posted 24 September 2006 - 02:46 AM
#1214
Posted 24 September 2006 - 02:52 AM
Okay, so it's not half done. Even if the bosses at the end arent playable, it would still kick ass.
#1215
Posted 24 September 2006 - 02:56 AM
Hmm....I can't think of any other rivals right now.
#1216
Posted 24 September 2006 - 03:14 AM
Link- Gannon and Vaati ect. That would be cool, but I doubt it's gonna happen. But i've been proved wrong quite a lot.
#1217
Posted 24 September 2006 - 04:56 AM
Aquamarine, on Sep 24 2006, 07:13 AM, said:
Diddy, if Zelda will still be unique even besides Zamus because they transform in different ways, then she would be unique even next to Deoxys, since Deoxys would transform with ALL of his B combinations. That's as logical as your Zamus reason.
Also about Sheik, I think it would be really boring if they left characters in the game just because he/she was very popular in Melee. I think that that's actually reason enough to chuck him out, so that people try and use new characters. My fave fighter is Falco, but not only am I annoyed that he's a clone(since I HATE clones in fighting games) I also think the character should be thrown out. I'm looking at things realisticaly. Sheik was in ONE Zelda game, and wasn't even all that important.
You dont know if Sheik is gonna be in Twilight Princess. If she is, there is a HUGE chance she will return in Brawl. And Zelda has got a more important role in that game. Sheik was very populair in OoT. So I think she would return to TP.
Ganondorf just needs his own moves. He just was a C.Falcon clone because the programmers didnt had enough time to make him a own moveset. He had his sword in the Beta version of Melee. Meaning they wanted to make moves with it. Expect something like that for Brawl's Ganon.
Falco SHOULDNT go. He's the second populair Star Fox character. Hes very important to the StarFox franchise. Cutting him would be dumb. They easly could come up with a new moveset. But I dont even think thats necencerly (sp?) because Fox and Falco play really diffrent. Just as Roy and Marth. But Roy was just there for advertising FE6 to Japan and I think he should be replaced by either Ike or Sothe.
And cutting populair characters from Melee is no good. Lets say if they removed Marth. Alot of people would be so disapointed that they dont even wanna buy Brawl anymore. And I bet you would be disapointed to if Ganondorf and Falco left. :(
#1218
Posted 24 September 2006 - 10:44 AM
Falco is my FAVORITE StarFox character. He is also possibly my FAVORITE Smash Bros. fighter. But I STILL say he should not be included in Brawl, because Wolf is just such a better choice. Having more villains is important for Smash Bros. if you ask me. AND Wolf mustn't have the same moveset as Falco since I want NO CLONES!!! Luigi kind of characters is ok, but no more Falco's and Roy's thank you very much!
I just don't understand why people don't like changes! I think it would be cool if they dropped some characters and added different ones instead.
#1219
Posted 24 September 2006 - 10:58 AM
Aquamarine, on Sep 24 2006, 06:44 PM, said:
Falco is my FAVORITE StarFox character. He is also possibly my FAVORITE Smash Bros. fighter. But I STILL say he should not be included in Brawl, because Wolf is just such a better choice. Having more villains is important for Smash Bros. if you ask me. AND Wolf mustn't have the same moveset as Falco since I want NO CLONES!!! Luigi kind of characters is ok, but no more Falco's and Roy's thank you very much!
I just don't understand why people don't like changes! I think it would be cool if they dropped some characters and added different ones instead.
Whoa next thing you'll say is that Yoshi, DK and Peach need to be replaced by some other characters... :( I do like changes, but not like that. =/
Falco has potential having a own moveset. Even more then Wolf I dare say. Falco should just stay. Give him a Luigified moveset and its good. I still think Krystal would be a better addition then Wolf. Heck we need more females to. And if we where to add villians I'd rather see really important ones. Andross is the main villian of the Star Fox series. But he shouldnt be there to.
The only villians who I think have a chance are King DeDeDe and Ridley. K.Rool would be nice to. However I dont think Nintendo wants too much DK characters in Smash Bros, except for Diddy.
And replacing Marth for Ike isnt good. Ike should replace Roy and have a Luigified moveset to. Marth should stay because HE and not his fighting style is populair. Marth is like the Mario from FE. And seeing as the castle stage is from FE1 (I heard so atleast...) Marth is guaranteed to return. Just nerf his grabbing and sword range and he'd be fine.
#1220
Posted 24 September 2006 - 11:13 AM
And of course DK, Yoshi and Peach should remain, they are too important to be left out. Ness, on the other hand, should be swapped for Lucas.
I want an F-Zero villain too, Black Shadow or Deathborn. Vaati and Dark Samus would be awesome too.
Oh and er... WOLF FOR SSBB!!!
#1221
Posted 24 September 2006 - 11:14 AM
Quote
NOooooooooooo!
Quote
I kick ass with Marth. He doesnt need projectiles, they wouldnt suit him. His throws are also very good, they're quick as hell if you can use Marth well.
I dont think anybody should be removed, just changed. Luigi-fying characters wont cut it though. Gannondorf cannot just be luigified. They need to give him his own moves with a sword. It wouldnt hurt to give him projectiles either. Falco should probably be luigified, but majorly, only keeping his gun move.
Roy should be replaced. I think Eliwood, Lyn or Hector are the rights way to go. 2 of the latter should be chosen, more FE characters are a must. No point in adding FE villains though, that would suck quite a bit.
#1222
Posted 24 September 2006 - 11:53 AM
The reason is that Nintendo should, at the very least, "update" them with more recent entries in the franchise. Ike and Sothe, for example. Perhaps even Lyn, to add a bit more diversity.
#1223
Posted 24 September 2006 - 11:55 AM
#1224
Posted 24 September 2006 - 11:57 AM
#1225
Posted 24 September 2006 - 12:10 PM
In my list, this is who should be added, apart from what has been confirmed:
Lyn
Ridley
Diddy
Vaati
#1226
Posted 24 September 2006 - 12:14 PM
Aquamarine, on Sep 24 2006, 07:13 PM, said:
And of course DK, Yoshi and Peach should remain, they are too important to be left out. Ness, on the other hand, should be swapped for Lucas.
I want an F-Zero villain too, Black Shadow or Deathborn. Vaati and Dark Samus would be awesome too.
Oh and er... WOLF FOR SSBB!!!
Well it wouldnt be suiting if another Fire Emblem fights in Marth's place isnt it? Marth WILL return. He's very similair to DK, Yoshi and Peach in that way. Just too important to the series to be replaced. And Caael no he shouldnt have a projoctile. Wouldnt suit him either. His long sword makes up from what he lacks as a projectile. That should stay, only his sword may be a little shorter. Or his grabs...
Ness... Hes been in 2 Smash games. Even more then he was in Earthbound games. He also made a little cameo in Mother 3. I think they should include both Ness and Lucas since they are both awesome. I dont see why Ness should leave. Hes also just as Marth the most important character to the series.
Im fine with any other F Zero character though. :( Mainly cuz I never played a F Zero game. Vaati and Dark Samus... I dunno. Ganondorf and Ridley are already the main villains of their franchises. And I dont want Zelda or Metroid to be over represented like Mario already is.
#1227
Posted 24 September 2006 - 12:18 PM
I really dont htink they should add more characters from neglected series, Like earthbound.
#1228
Posted 24 September 2006 - 07:40 PM
#1229
Posted 25 September 2006 - 12:54 AM
If I have to buy a classic controller just to play it though I would be very pist.
#1230
Posted 25 September 2006 - 10:14 AM
Isaac would be a good choice, but I just dont think that the programmers will include him. They should hold character polls on the nintendo website, that way, people would get a say in what goes in, instead of people getting dissapointed when none of their fav characters are in there.
#1231
Posted 25 September 2006 - 02:02 PM
DiddyKong, on Sep 24 2006, 08:14 PM, said:
Ness... Hes been in 2 Smash games. Even more then he was in Earthbound games. He also made a little cameo in Mother 3. I think they should include both Ness and Lucas since they are both awesome. I dont see why Ness should leave. Hes also just as Marth the most important character to the series.
Im fine with any other F Zero character though. :P Mainly cuz I never played a F Zero game. Vaati and Dark Samus... I dunno. Ganondorf and Ridley are already the main villains of their franchises. And I dont want Zelda or Metroid to be over represented like Mario already is.
I mostly agree here, but I say said above, there are some franchises that shouldn't have more than one character. Earthbound is one of them. And Lucas should be the one character since Ness was the main character in ONE out of two Mother games. I mean, Ninten was the hero of Mother 1, why wasn't he included into Smash Bros? Yes, Lucas is the main character of only one Earthbound too, but it's the newest one, and Brawl might just help the game get a release out of Japan, which doesn't seem to likely at the moment.
As for Marth, It would be fine by me if he stayed in the game, but since almost every FE has new characters why wouldn't every new Smash Bros. have new FE characters? Geddit? I think that would be cool.
Caael: About the F-Zero thing... That just means that there shouldn't be more than one or two Star Fox characters since they're always(almost always, yeah) in their Arwings and Landmasters and stuff. I think F-Zero deserves one more fighter, a bad guy, but not more than that.
#1232
Posted 25 September 2006 - 04:57 PM
#1233
Posted 25 September 2006 - 05:04 PM
And I think there should be at least two GS characters. It's more of one of those games where you put two in, not one, since they had two main characters, and two games. Though, it should be either Felix or Alex as the second. Alex fights with water, so he'd be much less likely to be a clone, but Felix was a main character.
#1234
Posted 25 September 2006 - 05:09 PM
It seems more likely for Isaac than Felix, because Isaac was the very first main character in the series. Felix is cooler, though. D:
Isaac and Alex, the Ultimate hero and ultimate villain. Isaac is power, since he has Alchemy imbued within him, and Alex is speed because of his teleport.
#1235
Posted 25 September 2006 - 05:54 PM
#1236
Posted 25 September 2006 - 08:53 PM
Also a GS character would be a nice touch. Kick out Ganondwarf or one of the Links, or Peach, she sucks.
#1237
Posted 26 September 2006 - 01:05 AM
It's the official SSBB site. It doesn't mention all the characters, but this is about as official as you'll get.
#1238
Posted 26 September 2006 - 01:36 AM
watch, on Sep 26 2006, 04:53 AM, said:
Also a GS character would be a nice touch. Kick out Ganondwarf or one of the Links, or Peach, she sucks.
Peach is the 5th best character in Melee. She doesnt suck. Heck in the PAL version which we both have, Peach is the very best character. Not to mention, shes a very unique female fighter.
Ganon wouldnt be cutted.
Link wouldnt be either, heck hes even already in there check the trailer. :P
Y.Link should be removed though.
And check www.smashbros.com. Thats all the real information we have.
#1239
Posted 26 September 2006 - 03:23 AM
Diddy, Why would Ganon not get cut? He is almost exactly the same as Captian Falcon but slower. It's like having Mario, Luigi and Dr.Mario (and know Wario)
I wonder if anyone will get cut though? Maybe Mr Game and watch (Just unlocked all characters, I spent that long for that!)
#1240
Posted 26 September 2006 - 07:27 AM
Wario wouldnt be a clone of Mario. Just go play some Wario game.
Dr.Mario likely will get cut. Luigi will stay because he has some own moves atleast and he plays waaay diffrent from Mario.
Mr.Game and Watch has a unique moveset. And even though he sucks in Melee he COULD be kick ass in Brawl. Kirby, Pikachu and Ness where gods in Smash64 to, look at them in Melee... DK and Link who where considered the worst 2 character of Smash64 are even doing better.
Roy will probarly be cutted to because he just only advertised FE6 which was yet to be released in Japan during the time SSBM was launched there.
Dr.Mario I already explained, togheter with Pichu he's really the most likely character to get cut. Same for Y.Link. Although I could see him returning in his cel shaded Wind Waker look.
#1241
Posted 26 September 2006 - 10:01 AM
Oh and also... Capatain Falcon ISN'T the only one that fights outside the racetrack. Black Shadow is the "Grand Master of Terror", and he didn't receive that title by just sitting and watching TV. He destroys citys with his minions, and in the GX story mode they even showed a power of his, some light that can bind his enemies. Deathborn is even more evil and can teleport at will, has been revived about four times and is just really really dangerous. Pico was part of a military squad, but is now an assassin for hire. Samurai Goroh is, like Falcon, a bounty hunter and is the leader of a group of thiefs that roam the galaxy. He wields a katana. So almost everyone has a lot of fighting in his past like, not only Falcon.
#1242
Posted 27 September 2006 - 02:45 AM
DiddyKong, on Sep 26 2006, 11:27 PM, said:
I know, I was sooooooo upset that Ness sucks so much in Melee, he was mine! No one except my brother with Kirby could beat me.
Link is just the best overall, I actually think he's worse in Melee seeing as his boomerang was switched to across B.
#1243
Posted 27 September 2006 - 01:45 PM
So, you've just got a GameCube, huh watch? I guess you have Melee. How do you like the game?
#1244
Posted 27 September 2006 - 01:55 PM
#1245
Posted 27 September 2006 - 02:10 PM
#1246
Posted 27 September 2006 - 02:32 PM
But still, if a equally skilled Ness and Sheik would fight, Sheik would win. But thats why playing a low tier character is so cool, you need to be very skilled.
But I respect why your playing a somewhat lesser character. Im also no good with higher tier characters, and low tier is so much more fun to play.
#1247
Posted 27 September 2006 - 05:53 PM
Aquamarine, on Sep 28 2006, 05:45 AM, said:
So, you've just got a GameCube, huh watch? I guess you have Melee. How do you like the game?
I quite like it. Although I am a bit stuck seeing the Wii is coming out in close to two months so I'm not sure If I will continue to buy games for my cube...
Melee is mad, I've got all the characters and only missing about 3 maps. The only problem with Ness in Melee I think is that TK fire is now across B and his B takes to long to charge.
#1248
Posted 28 September 2006 - 04:53 PM
#1249
Posted 29 September 2006 - 05:48 AM
Still, I gotta practice more. I got beaten by the best Young Link and 3rd best Ganondorf of Europe, who happens to be a classmate. He was so good that I just had to escape by rolling and shielding. Yet he did only 1 stocked me with his Ganondorf, yet I feel I must become better...
#1250
Posted 29 September 2006 - 07:44 AM
#1252
Posted 29 September 2006 - 10:41 AM
watch, on Sep 29 2006, 03:44 PM, said:
No its a pure fact. Marth and Fox deffinatly are better then Roy.
Mainly because Marth's tipper has more range and power then Roy's sweetspot. As you know, Roy is more powerful in the begining of his sword, while Marth is stronger at the tip. That makes Marth's range much better, and he's stronger. Marth also is faster and has a better recovery. Fox is just plain cheap and fast. Really Roy isnt anything special. :P He's just a very good newb character.
And yeah indeed this is the Brawl topic not the Melee one.
#1253
Posted 30 September 2006 - 12:57 AM
#1254
Posted 30 September 2006 - 01:39 AM
watch, on Sep 28 2006, 01:53 AM, said:
You can still continue buying GC games, you do know you can play them on the Wii, right? All you have to do is sell your GC right before or when the Wii is released(but don't sell your controllers!) and then you can buy both GC and Wii games for your Wii!
#1255
Posted 30 September 2006 - 07:52 PM
I realise this may sound dumb but Brawl will be with the remote and/or the nunchuk right? Because I heard that you need a gamecube controller to play some games...
#1256
Posted 30 September 2006 - 08:06 PM
#1257
Posted 01 October 2006 - 01:54 AM
#1258
Posted 01 October 2006 - 03:08 AM
#1259
Posted 01 October 2006 - 11:13 AM
#1260
Posted 01 October 2006 - 11:14 AM
#1261
Posted 01 October 2006 - 11:22 AM
I dont know where the classic controllers will be used, I'll use my GC controllers for most of the classic-ness.
#1262
Posted 01 October 2006 - 11:24 AM
#1263
Posted 01 October 2006 - 11:26 AM
#1264
Posted 01 October 2006 - 11:29 AM
#1265
Posted 01 October 2006 - 06:28 PM
#1266
Posted 01 October 2006 - 07:32 PM
#1267
Posted 02 October 2006 - 01:00 AM
#1268
Posted 02 October 2006 - 02:04 AM
Sakurai said, and I quote: "Don't throw your GC controllers out yet." when asked how Brawl would be controlled.
#1269
Posted 02 October 2006 - 04:49 AM
#1270
Posted 02 October 2006 - 08:38 AM
#1271
Posted 02 October 2006 - 03:33 PM
#1272
Posted 02 October 2006 - 05:16 PM
#1273
Posted 02 October 2006 - 06:49 PM
#1274
Posted 02 October 2006 - 09:15 PM
#1275
Posted 03 October 2006 - 09:15 AM
#1277
Posted 03 October 2006 - 09:13 PM
#1278
Posted 03 October 2006 - 11:19 PM
#1279
Posted 04 October 2006 - 12:04 AM
What would make me laugh is that if they put all of the items and levels from GS, but forgot the characters, and all the people who havent seen it are like: " Wth?"
#1280
Posted 04 October 2006 - 10:37 AM
#1281
Posted 04 October 2006 - 11:53 AM
I don't think it would be stupid to have a GS arena even if there isn't a GS character. I mean, the Flipper item from Melee is from Balloon Fight and there is also a Balloon Fight music in the Ice Climber's level, but there isn't a fighter from that game. Is that stupid?
#1282
Posted 04 October 2006 - 05:17 PM
Caael, on Oct 3 2006, 11:04 PM, said:
I don't think it would. It'd just give a stronger attack that might have an added effect, like freezing (if you get the Mercury Star), or getting stuck in the ground (Venus Star), you could get blown quite a ways a way (Jupiter star), which would be great for sending people a long ways off screen, and just a stronger attack that leaves the foe in flames, like it does when you use Roy's B^ move (Mars star). You have to admit, it'd be prett interesting to use these in battle.
#1283
Posted 05 October 2006 - 12:18 AM
#1284
Posted 05 October 2006 - 04:24 AM
#1285
Posted 05 October 2006 - 04:36 AM
#1286
Posted 05 October 2006 - 08:33 AM
Aquamarine, on Oct 5 2006, 11:24 AM, said:
I disagree. That would be very similar to the metroid underground level with Kraid.
A lighthouse would be quite a good idea, but I still think mount aleph should be good. Every so often, boulders could come along.
#1287
Posted 05 October 2006 - 10:52 AM
Anyways, some of you guys(Diddy) probably know about the Ditto item that was supposed to be included in Melee. When you grab Ditto he would transform into a clone of you and would fight alongside you for a certain amount of time. But they couldn't make it work properly, so they didn't include it into the game in the end. I hope they do include it into Brawl! It sounds cool!
#1288
Posted 05 October 2006 - 11:22 AM
Anyone else got some more ideas for Brawl? Im feeling a little empty in me head today. XD
#1289
Posted 06 October 2006 - 12:03 AM
As for more ideas, i'd like to know what everybody's super moves. The ones I have seen look amazing, but it'd be quite fun to guess at them.
#1290
Posted 06 October 2006 - 04:42 PM
Taken from IGN Wii:
October 5, 2006 - Super Smash Bros. Brawl director Masahiro Sakurai made an appearance at last week's Tokyo Game Show as part of a talk event hosted by Metal Gear Solid producer Hideo Kojima. The topic of Smash Bros. Brawl came up only once, with Sakurai assuring that development is proceeding smoothly with the game.
It turns out that Sakurai had a bit more to say on the subject, but he was holding out for an interview with Japan's Weekly Famitsu. This week's issue contains the text of the interview.
Mostly, Sakurai reinforced statements he'd made in the past about his big Wii project. Smash Bros. Brawl will definitely see Japanese release in 2007, he said, although he wouldn't commit to a more specific time frame.
Following a discussion in which Sakurai commented that many Wii games seem to be tailored around the Wii controller, Famitsu asked if Smash Bros. Brawl won't be using the controller's special functionality at all. "At the very least, you won't be using it during normal play," responded Sakurai.
Smash Bros. Brawl seems to be getting all of Sakurai's attention at the moment. Famitsu asked if he's working on anything aside from the Wii title and a recent concert that he lead in Tokyo. Apparently, Sakurai has gotten many offers, but he's turned them all down. "I feel the need to fully take on the responsibility when taking on a job. This has become even more important since becoming a freelancer. If you take on two projects, you definitely won't be able do a good job with a game as big as Smash Bros. Brawl."
While Nintendo didn't have a presence at the Tokyo Game Show, and thus didn't show off anything from Smash Bros. Brawl, it's possible that we'll learn more when the big Japanese Wii tour kicks off in November.
#1291
Posted 06 October 2006 - 08:31 PM
DiddyKong, on Oct 5 2006, 05:36 AM, said:
That split effect was exactly what I was thinking of. At one point, the middle of the lighthouse would split, and the chaarcters will have more K.O. options. Still, I'd be happy with at least one GS charcter, even though there isn't a GS stage. I myself would prefer Isaac or Ivan, but mostly Isaac...n.n
#1292
Posted 06 October 2006 - 10:18 PM
Plus lets be honest, give him the Sol Blade and you have one super strong enemy O_O does as much as a summon.
Venus Lighthouse is the best option. and if you fall down the crack you land inside the lighthouse with water on the floor. Remember thats how Felix survives.
#1293
Posted 06 October 2006 - 11:24 PM
#1294
Posted 08 October 2006 - 02:40 AM
This will probably the first wii game I get, seeing as I wont be getting it for christmas, i'm gonna have enough money at around february, and Brawl is coming out in spring 2007, correct me if wrong. Unless I ask for money instead of other stuff for xmas ( getting a PC, so I doubt i'll get much money.) But doing jobs around the house and stuff, I should get one around christmas if I work hard.
#1295
Posted 08 October 2006 - 03:28 AM
This is possibly the first game I'll get too, that is if it's released next summer, since I'll be getting a Wii next June or something.
#1296
Posted 08 October 2006 - 08:16 AM
Golden Legacy, on Oct 6 2006, 06:42 PM, said:
Taken from IGN Wii:
October 5, 2006 - Super Smash Bros. Brawl director Masahiro Sakurai made an appearance at last week's Tokyo Game Show as part of a talk event hosted by Metal Gear Solid producer Hideo Kojima. The topic of Smash Bros. Brawl came up only once, with Sakurai assuring that development is proceeding smoothly with the game.
It turns out that Sakurai had a bit more to say on the subject, but he was holding out for an interview with Japan's Weekly Famitsu. This week's issue contains the text of the interview.
Mostly, Sakurai reinforced statements he'd made in the past about his big Wii project. Smash Bros. Brawl will definitely see Japanese release in 2007, he said, although he wouldn't commit to a more specific time frame.
Following a discussion in which Sakurai commented that many Wii games seem to be tailored around the Wii controller, Famitsu asked if Smash Bros. Brawl won't be using the controller's special functionality at all. "At the very least, you won't be using it during normal play," responded Sakurai.
Smash Bros. Brawl seems to be getting all of Sakurai's attention at the moment. Famitsu asked if he's working on anything aside from the Wii title and a recent concert that he lead in Tokyo. Apparently, Sakurai has gotten many offers, but he's turned them all down. "I feel the need to fully take on the responsibility when taking on a job. This has become even more important since becoming a freelancer. If you take on two projects, you definitely won't be able do a good job with a game as big as Smash Bros. Brawl."
While Nintendo didn't have a presence at the Tokyo Game Show, and thus didn't show off anything from Smash Bros. Brawl, it's possible that we'll learn more when the big Japanese Wii tour kicks off in November.
#1297
Posted 08 October 2006 - 08:21 AM
#1298
Posted 08 October 2006 - 08:44 AM
Releasing it earlier would just conflict with other high-profile titles being released, including Super Mario Galaxy and Metroid Prime 3: Corruption.
Launching it around the holidays would be a strong move to get sales going, not to mention it also gives Sakurai as much time as possible to work on the game.
#1299
Posted 08 October 2006 - 09:26 AM
Anyways, they may take all the time they need. I want Brawl to be perfect. I'll enjoy myself with Pokemon Pearl and Twilight Princess and just social activities till then. :P
No Dr.Mario's or Ganondorf's with C.Falcon movesets. Although Pichu and Young Link wheren't too bad. I mean cmon. Pichu repped the second generation of Pokemon and breeding. Young Link had less reasons, yet he did had a huge role in OoT, the game where all Zelda characters where based upon. Roy was there for advertisement, and the fact that Falco is a clone doesn't bothers me.
#1300
Posted 08 October 2006 - 11:40 PM
Young Link is the TRUE Link if you ask me. He's been in more Zelda games than Adult Link, and when Shigeru created the character he wanted him to be a kid.
It's quite logical that Y. Link and Pichu have the same moves as their older counterparts, but still... PLEASE NO CLONES!!
#1301
Posted 09 October 2006 - 12:05 AM
Thats an idea. Young link could have the majora's mask masks for his b- moves.
#1302
Posted 09 October 2006 - 06:16 AM
#1303
Posted 09 October 2006 - 07:00 AM
Young Link still is the hero of DS and GBA games. Still if Young Link will return I'd rather see him having his moves from the Wind Waker or Phantom Hourglas. Since I doubt Nintendo will get rid of their cel shaded model of Link... He would probarly end up being Cel shaded in Brawl to, IF he returns... Which I doubt...
#1304
Posted 09 October 2006 - 10:17 AM
I personally would like to see Link (regular Link) as Adult Link, as we saw in the trailer. I'd like "Young Link" to be cel-shaded too, and carry moves from Wind Waker, Minish Cap, Phantom Hourglass, etc.
#1305
Posted 09 October 2006 - 11:19 AM
What if Young Links UP+B was his spin attack from The Wind Waker? It would be simmilar to Adult Links, but would be weaker, would last a bit longer than A. Links and he would be able to move around while doing it and he could also be dizzy after it's finished.
His SIDE+B could be the Grapple Hook. He would fling the rope forward, and if it hit an enemy it would barely hurt him, but would steal the item he/she is holding. Of couse, it couldn't steal a Starman or Cloaking Device, since they dissapear when took.
#1306
Posted 09 October 2006 - 11:41 AM
Personally, I'd be curious about either Link or Young Link having the totally awesome looking parry moves from Wind Waker/Twilight Princess.
#1307
Posted 09 October 2006 - 11:46 AM
I also thought about either Young or Adult Link having a DOWN+B Bombchu attack. It would be like the normal bomb they have in Melee, except it would be placed on the floor and would crawl forward, exploding when it touched the first thing. The Link that doesn't have this can still have the normal Bomb.
#1308
Posted 09 October 2006 - 12:45 PM
#1309
Posted 09 October 2006 - 12:51 PM
Also it's from Majora's Mask. And it would be confusing seeing Wind Waker Link pulling out a Bomb-chu which he never even used. I'd like to see the Deku Leaf as WW Link's Up B instead of the Hurricane Spin. The Hurricane Spin still would work well as a >B attack. :P
#1310
Posted 09 October 2006 - 01:04 PM
#1311
Posted 09 October 2006 - 11:51 AM
The Deku Leaf idea is cool. I guess his Down B could be the Grapple Hook then if Side B will be the Hurricane Spin.
Golden Legacy, on Oct 9 2006, 07:41 PM, said:
I was actually thinking about that a few days ago. I thought that maybe Young Link could do a parry move when doing a normal dodge, like you would with any character. So, he would start rolling on the ground like normal and if he comes in contact with an enemy he could jump onto him, slash him with his sword, and then jump off him. Or something.
#1312
Posted 09 October 2006 - 04:43 PM
#1313
Posted 09 October 2006 - 06:45 PM
#1314
Posted 10 October 2006 - 04:05 PM
Split Infinity, on Oct 9 2006, 06:43 PM, said:
I can't vouch for characters, never having played the Advance Wars games myself, but at least it would be interesting if they added in a few items in the game (maybe working tanks, temporarily?)
#1315
Posted 10 October 2006 - 05:11 PM
#1316
Posted 10 October 2006 - 05:20 PM
In the transfer from SSB to SSBM, Nintendo added a < /> + B move for all the characters. So...for SSBB, take Link for example. He'll keep all his moves from SSBM; however, if he faces right, < + B would excecute a different move than > + B (Boomerang). Wouldn't that be kinda cool? =3
#1317
Posted 10 October 2006 - 05:45 PM
#1318
Posted 11 October 2006 - 06:58 AM
Split Infinity, on Oct 9 2006, 11:43 PM, said:
I think, like GL, that there's room to use items from Advance Wars in the game. Only problem is if you use an item from a game, you're almost expected to have a character from that series as well.
#1319
Posted 11 October 2006 - 02:02 PM
#1320
Posted 11 October 2006 - 04:46 PM
Mr.T, on Oct 10 2006, 10:45 AM, said:
Then again, they included Captain Falcon, and all he does is drive cars. But these guys...they're commanding officers in the freaking ARMY!
#1321
Posted 11 October 2006 - 05:01 PM
#1322
Posted 12 October 2006 - 07:09 AM
#1323
Posted 12 October 2006 - 03:44 PM
gsninja, on Oct 10 2006, 07:20 PM, said:
In the transfer from SSB to SSBM, Nintendo added a < /> + B move for all the characters. So...for SSBB, take Link for example. He'll keep all his moves from SSBM; however, if he faces right, < + B would excecute a different move than > + B (Boomerang). Wouldn't that be kinda cool? =3
gsninja. that is perhaps the most brilliant idea I've heard for Brawl.
It's simple, it's subtle, but it should definitely add a whole new level of depth. It would add so much variety in movesets to have a different move depending on which side you're facing... hard to believe it, but that's probably the single best suggestion I've heard for Brawl yet. ;)
#1324
Posted 12 October 2006 - 03:54 PM
#1325
Posted 12 October 2006 - 04:15 PM
You're Link, you're facing your enemy. B Side yields your boomerang.
An enemy character is behind you. B Side the other way, yields your (random suggestion), Link holding his shield in that direction, leaving you free to attack the other enemy with your sword.
#1326
Posted 12 October 2006 - 05:15 PM
#1327
Posted 12 October 2006 - 06:02 PM
This is a better example:
B Side (facing target): Bow/Arrow
B Side (opposite): Boomerang
Though they're different, they're both projectiles.
Now here's an even better example:
(Shiek, or any other physical fighter):
B Side (facing target): Thrust (Kick or Punch)
B Side (opposite): Backward thrust (Backward Kick/Hit behind with Elbow)
Something like that.
#1328
Posted 12 October 2006 - 06:17 PM
#1329
Posted 12 October 2006 - 06:23 PM
Mr.T, on Oct 12 2006, 08:17 PM, said:
That bolded part is what I mean. It gets difficult for long-range projectiles, true.
#1330
Posted 12 October 2006 - 06:32 PM
#1331
Posted 12 October 2006 - 09:36 PM
A back tilt would work much better. However, that would pulling out a ftilt much more difficult. Leave the controlls the same I say.
#1332
Posted 13 October 2006 - 06:18 AM
As for the new B side move: I've already thought of that, but I came up with a better idea. How about if everyone had a new attack if you pressed A and B at the same time? It would be easier to do than the B side thing.
#1333
Posted 13 October 2006 - 03:40 PM
Okay, okay, here's one. How about that the C-Stick actually gets its own set of moves, rather than being just for quick smashes?
#1334
Posted 14 October 2006 - 01:07 AM
#1335
Posted 14 October 2006 - 02:19 AM
#1336
Posted 14 October 2006 - 03:56 AM
#1337
Posted 14 October 2006 - 04:16 AM
Mario: A+B= Fireball punch.
... Or not, but that does sound like a good idea, raven
#1338
Posted 14 October 2006 - 04:24 AM
#1339
Posted 14 October 2006 - 04:27 AM
#1340
Posted 14 October 2006 - 04:30 AM
#1341
Posted 14 October 2006 - 06:19 AM
I think a new attack by pressing A and B at the same time would be cool. And it's not really that hard to press A and B at the same time Toasty, if you've got a fighting game like Soul Calibur for your GC you would see it isn't at all difficult.
~ 1000!
#1342
Posted 14 October 2006 - 01:28 PM
#1343
Posted 15 October 2006 - 01:53 AM
Mario gets super power up thing.
Link holds enemy in place with the triforce move, while mario roasts him with super fireball.
#1344
Posted 15 October 2006 - 02:35 PM
Fox grabs the foe, and Samus shoots it with a charged up plasma shot.
See what I mean? But yes, that would be interesting to do.
#1345
Posted 15 October 2006 - 07:50 PM
#1346
Posted 16 October 2006 - 06:45 AM
Link: I smash him with my sword, while you melt his brains out
Mario: Gotcha * Super fireballs*
Link: * outline burned into ground*
#1347
Posted 16 October 2006 - 11:15 AM
Golden Legacy, on Oct 13 2006, 04:40 PM, said:
Okay, okay, here's one. How about that the C-Stick actually gets its own set of moves, rather than being just for quick smashes?
I'd just like to say that I find it very awkward trying to reach the C-stick on the GC controller. It would be a bit of a disappointment if they did make a new set of moves for the C-stick because they would just be too hard for anyone to pull off in the heat of battle.
#1349
Posted 16 October 2006 - 11:17 AM
#1350
Posted 16 October 2006 - 11:27 AM
If you ask me it's actually quite ugly...
#1351
Posted 16 October 2006 - 11:30 AM
[offtopic] I remember the good old days when the only rare pokemon were Mew and Mewtwo. *sighs* [/offtopic]
#1352
Posted 16 October 2006 - 11:40 AM
I don't understand people who are all "OMG NOOO I DON'TWANT NO POKEZ!!1!LOL" for no real reason. I would love to have Deoxys playable.
#1353
Posted 16 October 2006 - 11:43 AM
#1354
Posted 16 October 2006 - 11:46 AM
#1355
Posted 16 October 2006 - 11:50 AM
#1356
Posted 16 October 2006 - 11:53 AM
#1357
Posted 16 October 2006 - 11:56 AM
#1358
Posted 16 October 2006 - 12:00 PM
#1359
Posted 16 October 2006 - 12:51 PM
Sea Of time said:
That is about the easiest way to pull off moves. One tap and you're done.
But I think just 2 move types is good. Combat and special
#1360
Posted 16 October 2006 - 01:26 PM
#1361
Posted 17 October 2006 - 01:07 AM
#1362
Posted 17 October 2006 - 02:14 AM
And I am absolutely sure there will be at least on new Poke. It is one of the most popular franchises, and many people want some more Pokemon.
#1363
Posted 17 October 2006 - 07:27 AM
They are most likely gonna cut Pichu from the game.
Jigglypuff will stay. She's one of the original 12, and very populair in Japan.
And I sure hope as hell Mewtwo stays! Not because he's one of my favorite characters in Melee. He's just a typical character for a game as Smash Bros. However he totally sucks ass in Melee (he's the very worst character from the game for the record) I'd sure wanna see him up graded.
EDIT: Btw watch I laughed about your post. No offence or anything.
But Fox is the best character from Melee, and Mewtwo is the worst. No wonder why you prefer Fox over him. XD
#1364
Posted 17 October 2006 - 01:30 PM
Following Raven, who is Pit?
#1365
Posted 17 October 2006 - 01:41 PM
#1367
Posted 18 October 2006 - 12:04 AM
#1368
Posted 18 October 2006 - 07:28 AM
Pit and Zero suit samus I will probably use the most. I like the light, but strong characters the most.
#1369
Posted 18 October 2006 - 07:42 AM
#1370
Posted 18 October 2006 - 08:59 AM
The way I see it is Marth+ Projectiles- age+ plastic surgery+ wings and bow= Pit.
#1371
Posted 18 October 2006 - 11:34 AM
And I am willing to try new characters, but I always feel I should play as the ones I know.
#1372
Posted 18 October 2006 - 12:26 PM
Caael, on Oct 18 2006, 04:59 PM, said:
Hahah and ofcoarse - uber range and tipper eh. :P
I think Pit would be more of a Sheik-Roy character. With Kirby/Jigglypuff like jumps.
Why I think he'd be like Sheik and Roy and not like Marth? Well because his daggers are very short ranged, and in the screenshots it looks like he has pretty much of moves where he strikes with more than once.
I just hope his areals won't be as crappy as Roy's. I mean, that would be a big waste! He's a flying character, which flies way faster up then Kirby or Jigglypuff. I would really wanna see him being the first character that has to stay, and force the opponent into the air (by like aiming arrows from the sky?).
#1373
Posted 18 October 2006 - 01:28 PM
Pit sounds alright but I'll probably stick with Ness.
#1374
Posted 18 October 2006 - 01:36 PM
#1375
Posted 19 October 2006 - 08:45 AM
Me111: Playing only with characters you know and like really isn't a good idea. That means I wouldn't play Jigglypuff(who I don't like as a character), Marth(who I didn't know anything about before Melee) and Ness(who I didn't know anything about AND who I don't like as a character). They are all among my five fave fighters.
#1376
Posted 19 October 2006 - 08:50 AM
#1377
Posted 19 October 2006 - 09:05 AM
I have a feeling I'll like Pit and MetaKnight. They seem to be just up my alley(didn't want to sound rude). I probably won't like Wario much, since I don't really like using heavy weights. The first character I'll use when I play my first fight in the game will be MetaKnight. Who will you choose?
#1378
Posted 19 October 2006 - 09:11 AM
#1379
Posted 19 October 2006 - 12:22 PM
Aquamarine, on Oct 19 2006, 03:45 PM, said:
I'm not saying I always play as the ones I know, just most of the time. Besides I'd rather go with the ones I'd want to play as than somebody else who is a better fighter. I found enjoyment from playing as somebody that I want.
#1380
Posted 20 October 2006 - 05:33 AM
#1381
Posted 25 October 2006 - 09:09 AM
#1382
Posted 25 October 2006 - 02:49 PM
However, I do use him in serious battles though.
I can also play well with Pichu, Mewtwo, Yoshi and Jigglypuff. Jigglypuff is the only character which you can encounter in serious tournaments of those 5 characters. However, you won't see her that much as the likes of Fox, Falco, Sheik and Marth.
#1383
Posted 25 October 2006 - 10:43 PM
What has Pichu got that Pikachu hasn't? It seems to me that Pikachu is better in every single way than Pichu.
And I use Ness in serious battles, even though I can't KO as much as I can with some others.
#1384
Posted 26 October 2006 - 03:09 AM
Why I play Pichu? Well, because he's a very fun character to use. I used to main Pikachu when SSBM was launched. But he got nerfed so badly in Melee... Then I unlocked Mewtwo. I played only as him for around 2 years. Then I picked up DK, which I now main for about 1 and a half year.
I picked Pichu later as a secondairy. He's small and hard to hit, has awesome recovery and has a spam able projectile. Pichu can kill almost all characters at 60% with a well placed Forward Smash attack. The only big problem Pichu has isn't that he damages himself, but his huge lack of range. That's the only reason why he's so low on the tier list.
#1385
Posted 26 October 2006 - 03:18 AM
You've been to a few tournaments, haven't you Diddy? Were they world, European or tournaments for people only from the Netherlands? Also, how did you rank?
I'm surprised you like using two bottom-tier characters, since you say these tiers are very accurate and true.
#1386
Posted 26 October 2006 - 03:24 AM
But I'm a classmate of someone who does goes to tournaments. He's considered being the best Young Link player of Europe, and he plays Ganondorf to.
He mostly always wins. We play on tournament style, that means only limited stages and 4 stocks. It's always close though with his Young Link vs my Donkey Kong. I almost won one time, he had around 120% but I still lost. Meh, I'm improving everytime I play against him... So perhaps I will once enter a tournament... If I've got the cash. :)
#1387
Posted 26 October 2006 - 07:43 AM
I'm still working on my SSBM skills though.
#1388
Posted 26 October 2006 - 12:11 PM
#1389
Posted 26 October 2006 - 02:31 PM
Like I've said before, I used to be really good. I kinda suck now, havn't played in a while. I should have my memory of the game erased in my brain so I can start over and kick ass again. =D
#1390
Posted 26 October 2006 - 10:26 PM
SoT- You and me at Madden :)
#1391
Posted 27 October 2006 - 12:10 AM
#1393
Posted 27 October 2006 - 08:46 AM
#1394
Posted 27 October 2006 - 08:49 AM
....that was creepy. But still, it'll be fun to play you guys after spending 93 pages in this topic and almost 200 in the last talking about the possibilities of online play. Seriously, I've been waiting for this game longer than...........I can't remember!
#1395
Posted 27 October 2006 - 08:54 AM
But thankfuly it seems the game won't be released any time soon. I would wait another 3 years if I had to, anything to make the game as best as they can.
#1396
Posted 27 October 2006 - 09:30 AM
#1397
Posted 28 October 2006 - 03:34 PM
#1398
Posted 28 October 2006 - 05:48 PM
#1399
Posted 29 October 2006 - 05:18 AM
#1400
Posted 29 October 2006 - 01:48 PM