Encyclopedia

Introduction

Encyclopedia entries are listed in the order as displayed in-game (not necessarily the order discovered).

Encyclopedia Entries

Entries
Name Contents Location How to Get
Adepts Those who can use Psynergy are known as Adepts. Adepts are the rare descendants of an ancient culture that has long since passed. Wind Adepts are especially rare. Lookout Cabin Dialogue
Alchemy The force of the four elemental powers and the study of how they combine to create reality is known as Alchemy. The ancients sealed away the force of Alchemy, and the Warriors of Valu went on their Golden Sun quest to restore Alchemy. Lookout Cabin Dialogue
Alchemy Dynamo This ancient machine is found in the Belinsk ruins. It is said to be dangerous but is not currently functioning. Kolima Forest Dialogue with Laurel and Tret
Alchemy Dynamo (Updated) This ancient Alchemy Machine sealed the Eclipse Tower in the Belinsk ruins. After being reactivated with the Magma Orb, it causes the Grave Eclipse. Tonfon Dialogue with villager (after beating game)
Alchemy Forge This ancient machine was built by the Neox and is powered by the element of fire. It is thought to create wondrous things. Passaj Dialogue atop village
Alchemy Forge (Updated) This ancient machine was built by the Neox and is powered by the element of fire. The machine can be put in reverse with the Cold Snap Psynergy from the Ice Queen Stone. Passaj Dialogue atop village (after obtaining the Ice Queen Stone)
Alchemy Well This ancient machine was built by the Neox to create water in vast quantities. Ayuthay Dialogue (after clearing Barai Temple)
Alchemy Well (Updated) This ancient machine was built by the Neox to create water in vast quantities. The machine can be put in reverse with the Arid Heat Psynergy from the Sand Prince Stone. Ayuthay Dialogue (after clearing Barai Temple)
Anemos This tribe of Wind Adepts is said to have raised its ancient city into the sky, where its underside is still visible as the moon. All modern Wind Adepts are thought to be descended from the Anemos. Psynergy Training Grounds Signpost
Angara This continent is in upper Weyard. It is divided by long mountain ranges that make travel between its regions difficult. The northern side of Angara is cold, while the southern part is very dry. Mouth Aleph and the Goma Plateau are in the west. Lookout Cabin Dialogue
Apollo Lens This ancient machine amplifies light. In theory, it has the ability to end an eclipse. Yamata Palace Dialogue with Himi
Apollo Lens (Updated) This ancient machine amplifies light. It concentrates and magnifies light into a beam of astounding intensity. Concerned that its power might fall into the wrong hands, the ancient Jenei sealed it away in Apollo Sanctum. Apollo Sanctum Dialogue
Arangoa Prelude This ancient musical incantation has no sheet music -- each of the six parts is given by a master musician to one apprentice. While it is extremely difficult to play, properly performed, the piece is said to cause miracles. Teppe Ruins Dialogue with Sveta (after returning lost bag to Te Rya Village)
Arangoa Prelude (Updated) This ancient musical incantation has no sheet music -- each of the six parts is given by a master musician to one apprentice. When played, the music mesmerizes any non-Adept who hears it. It also will open the secret entrance to the Belinsk ruins. Belinsk Dialogue with villager
Arid Heat Psynergy This fire-based Psynergy can evaporate a water source in the blink of an eye. Alchemy Well After defeating the Sand Prince
Ayuthay This country is well known for its beautiful stonework. Its towers, walls, and courtyards are the envy of all Ei-Jei. Harapa Dialogue with villager
Ayuthay (Updated) This is the country of master stoneworkers -- descendants of the Exathi. The waters from its Alchemy Well have restored its fortunes. Ayuthay Dialogue with King Paithos' servants
Barai Pond This man-made pool was built by the Ayuthay. It serves as a reservoir for runoff water from the Alchemy Well. At the bottom is an underwater temple containing untold treasures. Ayuthay Dialogue with King Paithos
Beastmen This is the term applied to the people and animals that were transformed into hybrid forms by the Golden Sun. Besides their altered appearance, some beastmen are said to possess strange powers that humans cannot gain. Te Rya Village Dialogue with villager
Belinsk This fortress city is the capital of Morgal, the country of beastmen. It is a bastion of both military might and cultural sophistication. Konpa Cave Dialogue
Belinsk (Updated) This fortress city is the capital of Morgal, the country of beastmen. The ancient ruins on the surface conceal the Eclipse Tower below. Harun Village Dialogue with villager
Bilibin Once a small town, Bilibin has grown since the time of the Golden Sun to the point that it's now a country. While supposedly governed by the McCoy men, it's rumored that the queen actually is ruling the realm. Lookout Cabin Dialogue
Border Town This town is the major crossing point between Morgal and Bilibin. Lookout Cabin Dialogue
Border Town (Updated) This town is essentially two towns: one in Bilibin and one in Morgal. As the nations involved become more hostile, the town is increasingly divided. World Map Signpost near Belinsk
Carver's Camp This camp stands at one end of a valley that leads through the Goma Mountains to the continent beyond. But its bridge to Bilibin has been destroyed. Lookout Cabin Dialogue
Champa This seafaring nation has a long tradition of piracy. Despite their reputation as seagoing thugs, the Champa people have a strong national pride. Belinsk Dialogue with villager
Cold Snap Psynergy This water-based Psynergy produces an arctic chill. By focusing its power on a specific point, the user can turn a water source into a pillar of ice. Harapa Ruins After defeating the Ice Queen
Craggy Peak This mountain was once home to the Neox. Their ancient but highly advanced civilization created many remarkable devices. Passaj Dialogue atop village
Craggy Peak (Updated) This mountain was once home to the Neox. Their ancient but highly advanced civilization created many remarkable devices. The Neox were wiped out when Alchemy was sealed away. Their legacy lives on in the form of ruins that dot the mountain. World Map Aboard ship
Crush Psynergy This fire-based Psynergy strikes an object with great force. It can be used on cracked boulders and weakened floors to shatter them. Kolima Village After obtaining and equipping the Crush Tusk
Crush Tusk This relic of Sludge retains some of his destructive power. It can be worn to gain the Crush Psynergy. Kolima Village After defeating Sludge
Djinni A Djinni is a creature of pure elemental energy. Adepts use Djinn to enhance their own powers and summon spirits. Djinn fall into four elemental categories: Mars (fire), Mercury (water), Venus (earth), and Jupiter (wind). Tanglewood Dialogue
Douse Psynergy This water-based Psynergy conjures a small storm cloud that can extinguish fires and fill small cavities with water. Konpa Ruins After Rief joins the party
Dream Leaf These leaves grant pleasant dreams to those who eat them. They grow from a rare tree in Kolima, and people travel far to buy them. Saha Town Dialogue with villager
Dream Tree This is the source of the dream leaves that grant pleasant dreams. It is also one of the great trees that Kolima Village is built into. Because of an unknown disease, the Dream Tree's leaves have been altered to cause nightmares. Kolima Village Dialogue with villager
Dream Tree (Updated) This is the source of the dream leaves that grant pleasant dreams. It is also one of the great trees that Kolima Village is built into. Hermes' Water has cured the disease that ravaged the Dream Tree, and its leaves are again healthy. Kolima Village Dialogue (after curing the Dream Tree)
Eastern Sea This great sea lies to the east of Angara and includes both the Otaka Sea and the Sanan Sea within its expanse. In the wake of the Golden Sun event, it was separated into northern and southern regions. Harun Village Use Spirit Sense Psynergy on the inn keeper
Echo Gems These gems are only useful in pairs. Each taps into its holder's life force to emit light and communicate with the other stone. Lady Hinechou's Room Dialogue with Lady Hinechou
Eclipse Tower This lighthouse-like structure is hidden away in the Belinsk ruins. Belinsk Castle Dialogue
Eclipse Tower (Updated) This ancient edifice is sealed away in the Belinsk ruins. It radiates power in a manner similar to the Elemental Lighthouses. It was sealed away because of the forbidden energies associated with it. Belinsk Dialogue with villager (after activating Apollo Lens)
Ei-Jei This is a general term for the region in the southeast part of Angara that includes Ayuthay, Kaocho, Sana, and Champa. It is generally a sophisticated and prosperous area. Konpa Cave Dialogue
Ei-Jei (Updated) This is a general term for the region in the southeast part of Angara that includes Ayuthay, Kaocho, Sana, and Champa. It is generally a sophisticated and prosperous area. This prosperity can be traced to several Alchemy Machines. Alchemy Forge Dialogue
Elemental Lighthouse There are four of these towers that sent their beams of elemental energy over Mount Aleph to cause the Golden Sun event. This release the force of Alchemy, which had been sealed away by the ancients, back into the world of Weyard. Abandoned Mine Dialogue
Elemental Star These four crystals, the keys to starting the Elemental Lighthouses, were once sealed up in Sol Sanctum by the ancients. Thirty years ago, the crystals were taken from the sanctum and used in the quest to cause the Golden Sun event. Lookout Cabin Sun Saga 1 from Bookshelf
Elements Elements -- such as those of earth, wind, water, and fire -- are the building blocks of matter, and promote natural growth. When the Elemental Lighthouses were lit, elemental power surged back into the world, making the use of Alchemy possible again. Alchemy Well Dialogue
Endless Wall This massive, ancient edifice divides Ei-Jei and Morgal. Its origin and purpose are largely unknown. Kaocho Bookcase
Endless Wall (Updated) This massive, ancient edifice divides Ei-Jei and Morgal. Its origin and purpose are largely unknown. The wall extends west from Sana into the heart of Angara and ends at Apollo Sanctum. Tonfon Dialogue with villager (after beating game)
Exathi This ancient people gained the respect of the world -- and even the Jenei -- with their great craftsmanship. Though the Exathi had no Psynergy, their skill made them partners with the Jenei in creating things that used elemental power. Passaj Dialogue atop village
Fireball Psynergy This fire-based Psynergy focuses heat energy into a ball of flame that the user can throw to incinerate a target. Tanglewood Dialogue
Fori In ancient days, the Fori were those who had neither Psynergy of the Jenei nor the craftsmanship of the Exathi. The word itself -- Fori -- even seems to be an ancient insult that meants "simple people." Passaj Dialogue with villager
Gabomba Statue This huge statue was revered by a village in central Gondowan. The statue was the entrance to a vast clockwork labyrinth that was powered by Psynergy. Psynergy Training Grounds Signpost
Glyph Book This tome is a primer to the lost language of the ancients. It was kept safe in Konpa so that future generations could learn its legacy. Konpa Cave Dialogue
Golden Sun This powerful explosion happened above Mount Aleph 30 years ago, releasing elemental energy throughout Weyard. Though the Golden Sun event brought the dying world back to life, the magnitude of the power released has caused disasters. Lookout Cabin Dialogue
Goma Mountains This range divides the Value refugees from the rest of Angara. Isaac's cabin is on a plateau that is part of the new highlands raised up by the Golden Sun. Goma Plateau Speak with Garet after completing the intro.
Gondowan This vast continent is south of Angara. The Warriors of Vale famously traveled to Gondowan to light the Venus Lighthouse. This continent, once joined by land to Angara, has since split away due to the seismic effects of the Golden Sun. Psynergy Training Grounds Signpost
Grave Eclipse This terrifying phenomenon is caused by the Eclipse Tower. While the tower swallows up all light, monsters of shadow reign. The Eclipse Tower doesn't merely obstruct light, it actually absorbs it, though what this might portend is unclear. Yamata Palace Dialogue with Himi
Great Serpent This fierce dragon, more formally known as the Great Serpent of Mikage, slept in Mount Mikage on the island of Nihan. When the Venus Lighthouse was lit, the dragon awoke. Using sunlight to weaken it, the Warrios of Vale slew the beast. Yamata City Dialogue with villager
Grip Crystal This Jenei artifact was hidden in the Konpa ruins. It must be equipped to gain Grip Psynergy. Konpa Ruins After obtaining the Grip Crystal
Grip Psynergy This earth-based Psynergy can grasp faraway objects and bring them close. It can also carry the user across some gaps. Carver's Camp Dialogue
Growth Psynergy This earth-based Psynergy causes plants to grow rapidly, sometimes creating climbable vines to new locations. Lookout Cabin Bookcase
Harapa This former ruin has been rejuvenated into a thriving city since the Golden Sun event. Elemental energy now flows throughout Harapa. Konpa Cave Dialogue
Harun Village This small village on Harun Island is home to some ancient ruins with a legacy of traditions. It is famous for the local seaweed. Harun Channel Dialogue with Kaba
Hermes' Water This water is from a spring in Imil. It has the power to heal and revive any living thing. Yamata Palace First dialogue with Susa
Ice Queen This cruel woman was once imprisoned in a gemstone, luring men who were foolish enough to be attracted by her beauty. Her freezing powers helped revive the Harapa area from near ruin. Harapa Ruins Dialogue
Ice Queen Stone This gem was created by the ancient Neox. Harapa Ruins Dialogue
Ice Queen Stone (Updated) This gem was created by the ancient Neox. It is the key to gaining the power to put the Alchemy Forge in reverse. Passaj Dialoge atop village (after placing Sol Mask)
Imil This snowy northern land is home to the Mercury Lighthouse and its protectors, the Mercury Clan. Hermes' Water flows naturally from the local springs, a product of the lighthouse's elemental influence. Saha Town Bookcase
Indra This continent was where the Warriors of Vale found the ship that allowed them to sail around the world. Indra was once east of Gondowan, but the seismic effects of the Golden Sun have pushed it far from that continent. Psynergy Training Grounds Signpost
Insight Glass This ancient Jenei artifact is Ayuthay's most treasured possession. Ayuthay Dialogue with King Paithos
Insight Glass (Updated) This Jenei artifact is Ayuthay's most treasured possession. It has a consciousness and chose Amiti as its master. Barai Temple Dialogue with party
Insight Psynergy This water-based Psynergy allows the user to view the true solution required, among other deeper views. Barai Temple Dialogue with ward
Izumo This village once rested on Nihan, but it was destroyed by massive tsunamis that flooded it. It was once terrorized by a monstrous dragon called the Great Serpent until the Warriors of Vale slew the beast. Yamata City Dialogue with villager
Jenei In ancient times, those who could use Psynergy were known as the Jenei. With their powers and their understanding of Alchemy, the Jenei created a great civilization, which all faded when Alchemy proved too dangerous for the ancient world. Kaocho Bookcase
Jupiter Lighthouse This lighthouse provided the wind energy that combined with the other three elements to power the force of Alchemy. This tower is now in western Gondowan's Atteka region and was one of the four that were lit to trigger the Golden Sun event. Psynergy Training Grounds Dialogue with villager
Kaocho This powerful nation was founded by King Wo, who wages war against Passaj and Ayuthay from Kaocho's rich palace. Harapa Dialogue with villager
Kaocho (Updated) This powerful nation was founded by King Wo, who covets the treasures of the Ei-Jei region and wages war against Passaj and Ayuthay. Kaocho Dialogue with villager (after speaking with King Wo)
Karagol Sea This vast inland sea once was a vital crossing between Angara and Gondowan. After the two continents were split from each other by the Golden Sun, the Karagol Sea became joined to the ocean. Psynergy Training Grounds Signpost
Khiren Mountains This massive mountain range separates Ei-Jei in the south of Angara from Morgal in the north. Its tall, snowcapped ridge seems to go on forever, and the Khiren Glacier is nestled among its highest peaks. Konpa Cave Dialogue
Kolima Forest This mysterious forest somehow blocks visitors with strange magic. The few Waelda tribesmen live within and guard the forest. The Golden Sun event somehow moved the forest far to the east. Psynergy Training Grounds Signpost
Kolima Village This town is essentially built into the four great trees that comprise it. Its troubled history leads neighboring folk to think of it as cursed. World Map Signpost near Belinsk
Konpa Ruins These ruins are thought to have been a major center where ancient Adepts could share ideas with visitors. Little else is known about this mysterious location, which only came to light after the Golden Sun. Patcher's Place Dialogue with villager
Kraken This giant squid plagued the Karagol Sea, capsizing all ships that fell into its grip. While sailing across the Karagol, the Warriors of Vale slew the vicious squid. Psynergy Training Grounds Signpost
Laurel This member of the Waelda tribe is one of the guardians of Kolima Forest, along with Tret. Her emissary, Pewter, has some trouble remembering his manners. Kolima Village Dialogue (after curing the Dream Tree)
Lemuria This legendary island city is home to an advanced civilization isolated from the world by surrounding and ever-present mists. Time passes slowly for its citizens, who sometimes travel the world in powerful ships of distinctive design. Psynergy Training Grounds Signpost
Luna Mask This ancient artifact puts the Alchemy Well into operation. It is a silvery, shining mask crafted by the ancient people of Passaj. Ayuthay Dialogue with King Paithos
Magma Orb This object is a power source strong enough to fuel the Alchemy Dynamo. Talon Peak Dialogue with Blados
Magma Orb (Updated) This object powers the Alchemy Dynamo. It appears as a jewel that pulses with power. It is found inside the body of the Mountain Roc. Talon Peak Dialogue with party
Mars Lighthouse This lighthouse provided the fire energy that combined with the other three elements to power the force of Alchemy. This tower is now in the lands north of Angara and was one of the four that were lit to trigger the Golden Sun event. Psynergy Training Grounds Signpost
Mercury Lighthouse This lighthouse provided the water energy that combined with the other three elements to power the force of Alchemy. This tower is in the Imil region of Angara and was one of the four that were lit to trigger the Golden Sun event. Psynergy Training Grounds Signpost
Mind Read Psynergy This wind-based Psynergy allows the user to listen to the thoughts and strong emotions of people and animals. Only very specialized Wind Adepts such as Ivan and Sheba can master this esoteric technique. Teppe Ruins Dialogue
Morgal This country occupies the northeastern part of Angara, with the capital city of Belinsk at the center. Morgal is home to many wonders, from the tree village of Kolima to the ancient dock facilities of Port Rago. Abandoned Mine Dialogue
Mount Aleph This mountain, home to Sol Sanctum, was mostly destroyed when the Golden Sun effect exploded above it. The mountain once stood over the town of Vale, which was obliterated by that cataclysmic event 30 years ago. Lookout Cabin Dialogue
Mountain Roc These gigantic birds are so rarely seen that they're beyond legendary. A single feather can provide enough material to help craft a soarwing. Abandoned Mine Dialogue
Mountain Roc (Updated) Mountain Rocs are rare and powerful enough to be worshipped as gods of birdkind. Alchemy Machines can be powered by the Magma Orbs that form in their bellies. Belinsk Dialogue with villager
Mourning Moon This immense Psynergy Vortex once unleashed unimaginable destruction in the center of Angara. The misery is caused was so widespread, it became known as the Mourning Moon. Lookout Cabin Dialogue
Move Psynergy This earth-based Psynergy allows the user to move objects along the ground. Objects far too heavy for human hands can be moved with little effort. Lookout Cabin Bookcase
Neox The Jenei ruled all civilization with their powers. Those who lived in what is now called Craggy Peak were called the Neox. The neox worked with the Exathi to create the Alchemy Machines. But when Alchemy vanished from the world, so did the Neox. Passaj Dialogue atop village
Nihan This eastern island was once home to the village of Izumo before it was flooded. The surviving villagers founded Yamata City. The dominant feature of the island was Mount Mikage (also called Gaia Rock), which was home to the Great Serpent. Sana Palace Dialogue with Emperor Unan (after returning Ryu Kou to Tonfon and speaking with Lady Hinechou)
Osenia This large continent is far to the south, across the ocean from Angara. The Warriors of Vale crossed its desert expanse and scaled its immense Air's Rock plateau using wind-based Psynergy. Psynergy Training Grounds Signpost
Otka Sea This eastern sea lies between Port Rago and Yamata City. It is quite dangerous, with rough waters and deadly monsters. The only ships that consistently survive crossing it are those made in Port Rago. Port Rago Dialogue with villager
Ouroboros This legendary labyrinth is said to be quite serpentine, ensnaring those who dare to enter its twists and turns. Kaocho Palace Dialogue with King Wo
Ouroboros (Updated) This labyrinth below the new Kaocho Palace was built by the ancient ancestors of those living in Ayuthay. It is said to hold an important mask that is a critical piece of ancient machinery. Passaj Dialogue with elders
Passaj This mountain town is home to craftsmen. Though atop a remote peak, Passaj is said to have gotten its name because it is, or was, a passage of some sort. Harapa Dialogue with villager
Passaj (Updated) The Exathi descendants in this town mine the floating ore, zol. Passaj is said to have gotten its name because it is, or was, a mountain passage of some sort. Alchemy Forge Dialogue (after obtaining the Sol Mask)
Patcher's Place This general store serves up just about everything refugees from Value might need to survive. A smal lsettlement is huddled around the store. Goma Plateau Dialogue
Port Rago This harbor is home to proud shipwrights in the ancient Exathi tradition. The docks there are a beautiful heirloom of the town's distant past. World Map Signpost near Belinsk
Poseidon This sea god stood in the way of all those who tried to sail past him. The Warriors of Vale had to acquire the Trident of Ankohl in order to breach Poseidon's invulnerability. Psynergy Training Grounds Signpost
Psynergy Controlling the elements with the mind is known as using Psynergy. Those who use Pysnergy are called Adepts -- masters over eath, wind, fire, and water. Many effects are possible through the use of Psynergy. Lookout Cabin Dialogue
Psynergy Stone This is a Psynergy-rich mineral that forms over many years as elemental power slowly crystallizes. Adepts can regain Psynergy Points by touching a stone, which then shatters. Goma Plateau Dialogue
Psynergy Vortex These are distortions in space that suck the elemental energy out of the world -- and from Adepts. They're thought to be an aftereffect caused by the Golden Sun event. Lookout Cabin Dialogue
Saha This town rests on the former marshland made habitable by Kolima Village's migration. It is a popular stop for people wanting to buy dream leaves. World Map Signpost near Belinsk
Sana This country makes up the eastern part of the Ei-Jei region. It used to be a fearsome and aggressive colonial power. Kaocho Bookcase
Sana (Updated) This country makes up the eastern part of the Ei-Jei region. It used to be a fearsome and aggressive colonial power. After Emperor Ko's death, Sana fell into a deadly civil war of succession. Unan, who desired unity, was eventually crowned. Lady Hinechou's Room Dialogue with Lady Hinechou (after returning Ryu Kou to Tonfon)
Sanan People The Sanan people have spread from their homeland, Sana, throughout much of Angara -- including Kaocho and Morgal. Their original country has been both an aggressor and a peacekeeper throughout the history of Angara. Kaocho Bookcase
Sanan Sea This body of water in the southeast of Morgal borders Sana and Champa. A number of valuable trade routes run through it. Where there are trade ships, there is piracy. Eoleo in particular has made himself the scourge of the region. Tonfon Dialogue with villagers
Sand Prince This legendary man, whose powers are based in fire, has been sealed in the Sand Prince Stone since the era of the ancients. He has waited below Ayuthay for someone worthy enough to claim the gemstone, for it holds a great power. Alchemy Well Dialogue
Sand Prince Stone This gem was created by the ancient Neox. It is the key to gaining the power to put the Alchemy Well in reverse. Passaj Dialoge atop village (after placing Sol Mask)
Search Psynergy This earth-based Psynergy is unique to Himi. It allows her to discover hidden objects and other secrets. Yamata Palace Dialogue with Himi
Slap Glove This glove creates the same effect as the Slap Psynergy unique to beastmen. Even thoes without Psynergy powers can use this treasure of Morgal. Kolima Forest Dialogue with Laurel and Tret
Slap Psynergy This wind-based Psynergy conjures a blast of air with unusual properties. It's good for knocking things around or waking up sleeping people. Teppe Ruins Dialogue (after returning lost bag to Te Rya Village)
Sludge This monster was born from the angry spirits of the creatures killed when the Golden Sun relocated Kolima Village. Its curse altered the Dream Tree to produce nightmare-causing leaves. Kolima Forest Dialogue with Laurel and Tret
Soarwing This remarkable invention allows its wearer to glide upon the winds. Soarwings are hard to make and so are quite rare. Lookout Cabin Dialogue
Soarwing (Updated) The feather of a Mountain Roc is what gives this invention its gliding power. If trained, Adepts can use a soarwing to fly with high precision. Passaj Dialogue atop village
Sol Mask This ancient relic is said to be related to the Alchemy Forge in some way. Alchemy Forge Dialogue
Sol Mask (Updated) This ancient relic is required for operating the Alchemy Forge. This golden mask was crafted by the ancient Exathi of Passaj. Alchemy Forge Dialogue (after obtaining the Sol Mask)
Sol Sanctum This ancient temple hidden in Mount Aleph was said to be the birthplace of Alchemy and the repository for the Elemental Stars. After the stars were used to start the Elemental Lighthouess, creating the Golden Sun, the resluting havoc ruined the temple. Lookout Cabin Dialogue
Spirit Sense Psynergy This wind-based Psynergy allows users to read minds. Only Sveta can wield this power, though Ivan and Sheba were known to use a similar ability. Belinsk Dialogue (after rescuing prisoners)
Tanglewood This forest is said to transform at night, changing into a wood that ensnares those brave -- or foolish -- enough to enter it after dark. Goma Plateau Dialogue
Te Rya This nomadic tent village is located in the snowy Khiren Mountains. Its people survive by staying mobile and following their flocks of sheep and goats. Te Rya Village Dialogue with villager
Teppe Ruins This ancient home of the Jenei Adepts was built into the northern face of the Khiren Mountains. Time has not been kind to the Teppe ruins, and the Golden Sun event damaged them further. They crumble a little more each day. Te Rya Village Dialogue with villager
Thermal Psynergy This fire-based Psynergy creates a warm updraft strong enough to lift the user up to otherwise inaccessible heights. Champa Dialogue with Eoleo
Third Eye This white gem was sealed away inside the Watertower of Warrior's Hill. The Adept it chooses can use it for a third eye and see the unseen. Warrior's Hill After obtaining the Third Eye
Tonfon This city is the capital of Sana. It is known for its exquisite architecture as well as being a center of fishing and commerce. Yamata Ruins Dialogue with Uzume
Track Psynergy This Psynergy heightens a user's sense of smell, making it possible to detect faint odors and trakc them back to their source. Teppe Ruins Dialoge atop village (after placing Sol Mask)
Tree Flute This flute is said to be made from ancient trees that once grew near Ayuthay Castle. Its craftsmanship is undeniably old. Ayuthay Dialogue with Amiti
Tret This is an old friend of Isaac's who lives in Kolima Forest. Apparently he has useful information about Mountain Rocs. Psynergy Training Grounds Signpost
Tret (Updated) This Waelda tribesman is one of the elders and guardians of Kolima Forest, along with Laurel. Over time he has gronw into a massive tree and has protected all of Kolima from numerous calamities. Kolima Junction Dialogue with Ryu Kou
Tuaparang This enigmatic nation has great scientific and military prowess. They fly in a giant airship, giving them the name "Zenith Tribe." They are obviously interested in all things related to Alchemy, including ancient devices and Psynergy Vortexes. Belinsk Ruins Dialogue with Sveta
Umbra Gear (Updated) These fives items were left by the Jenei for their descendants in the vent of another Grave Eclipse. When worn, this equipment shields the wearer from the power of light, though only beastmen are able to use it. Apollo Sanctum During Umbra Gear tutorial
Vale This village lay at the foot of Mount Aleph until the Golden Sun event, when Aleph exploded, devastating the area. The people of Vale have settled elsewhere, with most making their home around the new Goma Plateau and the Goma Mountains. Lookout Cabin Dialogue
Venus Lighthouse This lighthouse provided the earth energy that combined with the other three elements to power the force of Alchemy. This tower is in Gondowan and was one of the four that were lit to trigger the Golden Sun event. Psynergy Training Grounds Dialogue with villager
Waelda These plant-based beings live for many human generations and gather immense knowledge over their long lives. Certain Waelda tribesmen, such as Tret and Laurel, have gained enough wisdom to be deified and known as enlightened trees. Kolima Forest Dialogue with Laurel and Tret
Wards These ancient systems protect the ruins beneath Belinsk by replicating the will of the Warden of the North, a Jenei official. The systems test Adepts who wish to enter, and only those who pass are allowed access to the Alchemy Dynamo's core. Belinsk Ruins Dialogue with Ward
Warriors of Vale This group of Adepts saved the world by unsealing the force of Alchemy and causing the Golden Sun event 30 years ago. But because that event also brought mass destruction, the Warriors of Vale are widely seen as a controversial group. Tanglewood Dialogue
Watchtower This legendary building sits atop Warrior's Hill on Harun Island, waiting for worthy champions. Harun Village Dialogue with Ikan (after rescuing Kaba)
Watchtower (Updated) This legendary building sits atop Warrior's Hill on Harun Island, waiting for worthy champions. The Third Eye, a countermeasure against the eventual awakening of Luna Tower, rests here. Yamata Palace Dialogue with Susa
Weyard The world of Weyard is a flat, disklike plant composed of four elements: earth, wind, fire, and water. The elemental forces of Alchemy, once sealed away, have returned to Weyard, bringing new life -- but also destruction. Lookout Cabin Dialogue
Whirlwind Psynergy This wind-based Psynergy summons a small tornado. Light objects may be blown away by the wind. The whirlwind also pushes the user back slightly. Barai Temple Dialogue with party
Wise One This absolute being looks like a floating boulder with one central eye. He watches over Weyard and holds unimaginable power. The Wise One is now known to be what the ancients called a Philosopher's Stone, a creature they forged through Alchemy. Lookout Cabin Dialogue
Yamata City This city is the primary settlement on Nihan. Its culture is centered around spirtuality, with many prayer shrines. Yamata City Dialogue with villager
Zol This unique mineral, also called "floating stone," floats in the air when touched by the wind. Passaj Mountain Climb Dialogue with worker
Zol (Updated) This unique mineral, also called "floating stone," floats in the air when touched by the wind. It can be melted down to create a floating gas. Passaj Dialoge atop village (after placing Sol Mask)
Characters
Name Contents Location How to Get
Matthew This young man is a promising Earth Adept, just like his father was when he started his adventures 30 years ago. And just like Isaac, who led the famous Warriors of Vale, Matthew is a person of few words but strong convictions. Lookout Cabin Dialogue
Karis This young Wind Adept has long known Matthew and Tyrell, often visiting them at their Goma Plateau cabin. Her father, Ivan, was a Warrior of Vale. She has inherited her father's indomitable spirit and powers of observation. Lookout Cabin Dialogue
Tyrell This young man is a Fire Adept, following in the footsteps of his father, Garet. He has lived up to his reputation for being a troublemaker, but Matthew is still proud to call him his best friend. Lookout Cabin Dialogue
Tyrell (Updated) This young man is a Fire Adept, following in the footsteps of his father, Garet. He has lived up to his reputation for being a troublemaker by crashing the soarwing -- the event which has propelled the heroes into action. Patcher's Place Dialogue with villager
Isaac This Earth Adept left his hometown of Vale over 30 years ago -- and returned to find it destroyed by the Golden Sun event. He lives in a cabin that looks upon distant Mount Aleph, where he trains his son, Matthew, in the user of Psynergy. Lookout Cabin Dialogue
Garet This old friend of Isaac's fought alongside him as a Warrior of Vale in the events leading up to the Golden Sun phenomenon. He is Tyrell's father and a Fire Adept just like his son. He lives near Mount Aleph, helping Isaac monitor the area. Lookout Cabin Dialogue
Ivan This Warrior of Vale traveled with Isaac during their quest 30 years ago. He now lives in the nearby land of Kalay. He and his daughter, Karis, are Wind Adepts, descendants of the Anemos, an old civilization thought long gone. Lookout Cabin Dialogue
Felix Another one of Vale's Earth Adepts led a second party that joined up with Isaac's group in the days before the Golden Sun. Felix's sister, Jenna, and the scholar Kraden were others from Vale in his party. He left his homeland -- and has not been seen since. Tanglewood Dialogue
Patcher This Vale refugee has built a large general store and inn to support fellow survivors of the Golden Sun. Though not exactly a mayor, Patcher is the cloest thing to a leader this output has. Goma Plateau Dialogue
Patcher (Updated) This Vale refugee has built a large general store and inn to support fellow survivors of the Golden Sun aftermath. This unofficial leader of this area welcomes all who visit, except Tyrell, who once nearly burned down his place. Patcher's Place Dialogue with villager
Kraden This old scholar is one of Weyard's foremost authorities on Alchemy, Psynergy, and ancient cultures. He traveled with the Warriors of Vale, and he now conducts his research with two young apprentices. Abandoned Mine Dialogue
Carver This leader of the lumberjack camp is known as Carver, though as an old Vale refugee, it's unknown whether he's always been called that -- or just loves his job. He never shies away from a task at hand, which sometimes worries his men. Carver's Lumberyard Signpost
Nowell This young woman is one of Kraden's two highly promising Alchemy students, along with her brother, Rief. She has immense respect fro her mentor and spends most of her time studying ancient ruins and artifacts with him. Konpa Cave Dialogue
Rief This Water Adept has traveled the world with his teacher, Kraden, studying Alchemy and other traces of the ancient world. Rief is the son of Mia, a Water Adept who traveled with the Warriors of Vale. Konpa Cave Dialogue
Blados This master swordsman is commander to a mysterious group of soldiers. Konpa Cave Dialogue
Blados (Updated) This Tuaparang commander is a master swordsman constantly looking for a fight. He works closely with Chalis in manipulating Matthew's group to accomplish their own sinister goals. Belinsk Ruins Dialogue with party
Nhamu This fortune-teller peers into the distant future by gazing into her crystal ball. She and her partner, Nhemo, provide their psychic talents in the city of Harapa. Harapa Dialogue with villager
Nhemo This fortune-teller probes the near future by looking into the calm waters in her golden bowl. She and her sister, Nhamu, provide their psychic talents in the city of Harapa. Harapa Dialogue with villager
Bogho This elder of Passaj, like all descendants of the ancient Exathi, is a blacksmith of great craftsmanship. He is stubborn and short tempered but devoted to protecting his people, especially against incursions from Kaocho. Passaj Dialogue with villager
Baghi This young man helps his grandfather, Bogho, look after Passaj. He lost his parents at an early age and has since devoted himself to serving the people of Passaj. Passaj Dialogue with elders
Baghi (Updated) This young man helps his grandfather, Bogho, look after Passaj. He lost his parents at an early age and has since devoted himself to serving his people, which has won him the friendship of Ayuthay's Amiti. Alchemy Forge Dialogue (after obtaining the Sol Mask)
Amiti This nephew to King Paithos is the prince of Ayuthay. He is also a good friend to Baghi from Passaj. Passaj Dialogue with elders
Amiti (Updated) This prince of Ayuthay long thought he was a miracle born purely of his mother's powers. King Paithos has revealed the truth. His mother had no powers, and Amiti has inherited his Water Adept abilities from a strong Adept whose identity is a mystery. Ayuthay Dialogue with villager (after clearing Barai Temple)
Ku-Embra This younger of the two Kaocho generals is celebrated for his swordsmanship. He is a master of the Zealous Fury attack. Ku-Embra is brash and temperamental, unlike his cogeneral and brother, Ku-Tsung. Kaocho Bookcase
Ku-Tsung This older of the two Kaocho generals is renowned for his combat skills. He is a master of the Dragon Spark attack. Ku-Tsung is farily reasonable, unlike his cogeneral and brother, Ku-Embra. Kaocho Bookcase
King Wo The military-minded ruler founded the new country of Kaocho in the name of his home empire, Sana. He spends his days plotting how to take over more of Ei-Jei and has mysteriously built his palace upon ancient ruins. Ayuthay Dialogue with guard
Kan-Shuku This cabinet minister in King Wo's court oversees Kaocho's military efforts in Passaj and Ayuthay. Kan-Shuku has grown frustrated by the failures of his troops, and he fears King Wo's growing displeasure. Kaocho Palace Dialogue with King Wo
Meisa This woman is the assistant to King Wo's advisor, Kan-Shuku. In practice, however, Meisa is the one who keeps King Wo's court on course. Her shrewd insights have earned her a permanent place next to his throne. Kaocho Palace Dialogue with King Wo
Chalis This woman brims with a beauty that's rarely seen among the people of Angara. Chalis has become a trusted advisor in King Wo's court, though it seems that her strange wealth of information is what has caught the Kaocho ruler's attention. Kaocho Palace Dialogue with King Wo
Chalis (Updated) This Tuaparang agent uses her enchanting wiles to bewitch King Wo and manipulate Kaocho from behind the throne. She is partnered with Blados, subtly pushing Matthew and his friends to accomplish their goals. Belinsk Ruins Dialogue with party
Paithos The ruler of Ayuthay is known as King Paithos. He has presided over a new era of prosperity brought by the restarting of Ayuthay's Alchemy Well. Alchemy Forge Dialogue
Paithos (Updated) This ruler of Ayuthay has presided over a new era of prosperity brought by the restarting of Ayuthay's Alchemy Well. He has sheltered his people from attack by ordering everyone in the underground part of his city. He is Amiti's uncle. Ayuthay Dialogue with King Paithos' servants
Veriti This Ayuthay was Amiti's mother, who passed away not long after her child was born. She was also the sister of King Paithos. Ayuthay Dialogue with King Paithos
Veriti (Updated) This Ayuthay has long been heralded as an Adept who worked miracles. King Paithos is one of few who know the truth: a mystery man whom she was in love with was truly this Adept. She died not long after giving birth to his child, Amiti. Ayuthay Dialogue with King Paithos' servants
Ryu Kou This hotheaded Sanan youth has taken up residence in Te Rya village after apparently being on the run. Te Rya Village Dialogue with Hou Zan
Ryu Kou (Updated) This member of the Sanan royal family trigged the Grave Eclipse in the hopes of saving his sister, Hou Ju. After his father was killed in Morgal's revolt, he escaped into Te Rya village with his sister and Hou Zan. Lady Hinechou's Room Dialogue with Lady Hinechou
Hou Zan This elderly man was Ryu Kou's uttor, mentor, and friend. His calm, rational manner balanced his pupil's fiery nature. Despite his age, Hou Zan was a master of martial arts. He died defending Ryu Kou and Hou Ju during the Grave Eclipse. Te Rya Village Dialogue with Hou Zan
Hou Ju This young girl is much beloved by the villagers of Te Rya and especially Ryu Kou. Te Rya Village Dialogue with villager
Hou Ju (Updated) This young girl is Ryu Kou's sister. She was held prisoner in Belinsk, in the aftermath of Morgal's revolution. She seems to inspire a fierce devotion in all who know her, as evidenced by her brother and the villagers of Te Rya. Lady Hinechou's Room Dialogue with servant
Sveta This beastman Adept has enhanced senses and can read others' minds and render scents visible. Teppe Ruins Dialogue
Sveta (Updated) This beastman is part of the Czamaral clan, royal family of Morgal. She is King Volechek's younger sister. Her unique powers let her read minds and render scents visible. In battle, she can transform into a ferocious beast. Belinsk Ruins Dialogue with Sveta
Volechek This leader of beastmen is the king of Morgal. He was crowned after leading the successful uprising against Sanan colonists. Belinsk Dialogue with villager
Volechek (Updated) This leader of beastmen is the king of Morgal and Sveta's older brother. His long war with Sana and Bilibin has driven his anger and desperation, causing him to activate Luna Tower. Apollo Sanctum Dialogue
Lord McCoy This ruler of Bilibin got his start as the mayor of a small town. Over the years, it has grown into a full-fledged kingdom. While Lord McCoy is the ruler of his domain, there are widespread rumors that his wife plans to put her son on the throne. Patcher's Place Dialogue with villager
Eoleo This young pirate has succeeded his father, Briggs, as the scourge of the Eastern Sea. He has been captured by Morgal forces and is being held in Belinsk. Belinsk Dialogue with villager
Eoleo (Updated) This young pirate has succeeded his father, Briggs, as the scourge of the Eastern Sea. As a Fire Adept, Eoleo has an edge in piracy. Free spirited like his father, he is also loyal and respected by his crew. World Map Aboard ship
Vande This musician is a member of Belinsk's popular minstrel troupe. He has visited many lands in search of musical inspiration. Belinsk Dialogue with musicians (while leaving town)
Jenna This Fire Adept was a Warrior of Vale who fought at Felix's side. She currently resides in Kalay, along with other Vale survivors. While her son Matthew's powers are inherited from his father, he did get her bright and determined spirit. Port Rago Docks Dialogue with Briggs
Briggs This grizzled sailr was the de facto ruler of the notorious Champa pirates and father of Eoleo. Despite his brash demeanor, he has a sentimental side, as seen in his attachment to his old and worn-out ship. Belinsk Dialogue with villager
Briggs (Updated) This grizzled sailr was the de facto ruler of the notorious Champa pirates and father of Eoleo. His bravery saved Eoleo, but he was killed by a monster during the Grave Eclipse. He died a hero aboard his beloved ship. Belinsk Dialogue with party
Piers This Water Adept from the remote civilization of Lemuria joined Felix's party in his quest ot ignite the lighthouses. He now sails the world in his ancient ship, investigating mysterious phenomena. Psynergy Training Grounds Signpost
Mia This Warrior of Vale traveled with Isaac. She is a Water Adept whose powers were inherited by her son, Rief. She is descended from the Mercury Clan, keepers of the Elemental Lighthouse of the same name. Kolima Forest Dialogue with Laurel and Tret
Arcanus This masked man is apparently in league with the Tuaparang. Belinsk Ruins Dialogue with Arcanus
Arcanus (Updated) This Adept's machinations were largely responsible for the Golden Sun event, which granted him tremendous power. While he currently cooperates with the Tuaparang, his goals in doing so remain mysterious. Tonfon Dialogue with villager (after beating game)
Ikan This storyteller is the historian of Harun Village. He is distracted by worry since his son and grandson disappeared. Harun Village Dialogue with villager
Ikan (Updated) This storyteller is the historian of Harun Village. His duty is to direct brave champions to Warrior's Hill. He is much beloved for his stories by the village children, including his grandson, Kaba. Harun Village Dialogue with villager (after rescuing Kaba)
Kaba This boy has been missing since the eclipse. Harun Village Dialogue with Ikan
Kaba (Updated) This boy is the grandson of Ikan, storyteller of Harun Village. When his father was wounded during a shipwreck caused by the eclipse, he carried the injured man to safety. Tonfon Dialogue with villager (after beating game)
Himi This young girl is daughter to Susa and Kushinada of Yamata. She supposedly possesses remarkable powers. Yamata City Dialogue with villager
Himi (Updated) This young girl is daughter to Susa and Kushinada of Yamata. She is also an Earth Adept chosen to bear the Third Eye. Despite her youth and relative inexperience, she possesses powerful Psynergy and can see into the future. Yamata Palace Dialogue with Susa (after awakening Himi)
Susa This king of Yamata is father to Himi and Takeru and husband to Kushinada. He was a hero of Izumo in his youth. While the younger Susa was wild and uncontrollable, age has mellowed him, and he has earned the respect of his subjects. Yamata City Dialogue with villager
Kushinada This queen of Yamata is the mother of Himi and Takeru. Since Himi's illness, she has led continuous prayer vigils. As a young woman, she was chosen by lottery to be sacrificed to a monster but was saved by the Warriors of Vale. Yamata City Dialogue with villager
Takeru This courageous warrior is the son of Susa and Kushinada, making him the prince of Yamata and heir apparent. After his sister Himi had a vision of the world in peril, he went abroad on an important mission. Yamata City Dialogue with villager
Uzume This Earth Adept was sister to Susa and the de facto ruler of Izumo before the village was destroyed by tsunamis. She died of an illness shortly after shepherding her people to Yamata. Yamata City Dialogue with villager
Emperor Unan This wise and educated monarch rules Sana from the capital of Tonfon. He succeeded the warlike Emperor Ko after a bloody civil war, uniting and bringing peace to his war-torn country. Kaocho Bookcase
Emperor Ko This warmongering tyrant was once emperor of Sana and known as the Dread Emperor for his aggressive expansionism. On his death, a civil war in Sana eventually crowned Unan as the new emperor, bringing much-needed peace to the region. Kaocho Bookcase
Lady Hinechou This Sanan royal is mother to Ryu Kou and Hou Ju. Besides having lost her husband to war, both of her children are missing. Tonfon Dialogue with villagers
Lady Hinechou (Updated) This Sanan royal is mother to Ryu Kou and Hou Ju. She has at last been reunited with her children and lives with them in Tonfon. Sana Palace Dialogue with Emperor Unan (after returning Ryu Kou to Tonfon)
Lord Kuan This Sanan royal was killed during the battle in which Morgal won its independence. Kaocho Dialogue with villager (after obtaining Insight Glass)
Lord Kuan (Updated) This former lord of Morgal was father to Ryu Kou and Hou Ju. He was killed in battle against Volechek. While he lost his domain and life to the beastmen, he did manage to arrange for his children to escape. Sana Palace Dialogue with Lady Hinechou (after returning Ryu Kou to Tonfon)
Obaba This formidable Champan lady is Brigg's grandmother. She is respected (and occasionally feared) by her countrymen. She is descended from the ancient Ankohl civilization, and she maintains their advanced blacksmithing tradition. Champa Camp Dialogue with villagers
Djinn Guide
Name Contents
Flint This spirit was Isaac's very first Djinni. Flint talks a great deal, but is both knowledgeable and nice, so no one complains.
Flower This flower spirit is found by the gate to Konpa ruins. Flower's sweet scenet has a refreshing and healing effect.
Bark This tough spirit is first met on the Passaj Mountain Climb. Bark's rough hide can protect allies like a shield.
Steel This love spirit is first found in Kaocho. Steel's attack is a vitality-stealing kiss that leaves enemies wanting more.
Brick This spirit is found in Harapa. Brick's control over stones allows for the instant creation of defensive barriers.
Vine This spirit has influence over seeds and is found in the Teppe ruins. In battle, Vine plants seeds that grow with amazing speed to hamper foes.
Gears This spirit of inevitability is found north of Border Town. Gears can force evil being to turn on one another.
Furrow Desire is the province of this spirit, who you first meet in Belinsk. Furrow's attack takes vitality from foes by force.
Garland This tree spirit is found in Kolima Village. Garland has a pleasant fragrance that immediately refreshes and relieves fatigue.
Pewter Laurel uses this spirit of emotion as her envoy, sometimes to her regret. Pewter's attack can penetrate strong defenses with molten metal.
Chasm A spirit of the void, this Djinni is found deep in the Belinsk ruins. The vacuum within Chasm draws everything in.
Chain This spirit represents earth's binding powers and is first met on Warrior's Hill. Chain's attacks hold a foe in place to help allies coordinate strikes.
Buckle This metallic spirit joins with Himi. Buckle's influence over metals can harden substances to many times their original strength.
Clover This fragrant spirit is met along with Himi. Clover's fresh scent seems to celanse the soul and is quite calming.
Magnet This lodestone spirit joins the party with Himi. Magnet's attacks paralyze with a powerful force.
Geode This spirit joins the party with Himi and was born from a mineral formation. Geode draws power from far underground to attack.
Ivy This climbing-plant spirit is found in Passaj. With a single look into Ivy's eyes, an enemy may be immediately petrified.
Hemlock This spirit is associated with death and is found at the ruins in Yamata. Hemlock's grim power sentences the living to imminent death.
Sap This spirit represents the lifeblood of trees and plants and is an old friend of Isaac's. Sap's attack absorbs vitality from foes.
Ground This spirit controls gravitiy and is a friend of Isaac's. Ground's attack creates gravity wells strong enough to paralyze an enemy.
Granite This spirit of very hard stone is one of Isaac's friends. In battle, Granite's tough, wall-like body can defend allies.
Quartz This spirit represents the healing energies of the earth. Quartz can heal wounds by focusing ambient energy into a living creature.
Salt This spirit reflects the trace minerals present in living creatures and is a friend of Isaac's. Salt can cleanse and purify an ally's body of harmful effects.
Chill This spirit of intense cold is found at Carver's Camp. Chill's attack renders enemies brittle and vulnerable.
Sleet This spirit of crystallized ice joins the party with Rief. Sleet's attack wraps enemies in blinding cold, making fighting more difficult.
Surge This geyser spirit joins the party in Barai Temple. Surge can conjure a hot-spring effect that relieves fatigue for allies.
Mist This spirit has influence over sleep and joins your party along with Amiti. Mist's attack enshrouds a foe's mind, making it ready for sleep.
Mellow This spirit of calm waters befriends the party along with Amiti. Mellow's untroubled aura shields the party from hostile Psynergy.
Claw This spirit represents aggressive sea life and joins the party along with Amiti. Claw's attack leaves a foe more vulnerable to Psynergy.
Serac This spirit represents the overpowering cold of a glacier and is met at the Harapa ruins. Serac's attack sucks all heat away from the environment instantly.
Dewdrop This spirit carries the refreshing feeling of morning dew and is met near the Teppe ruins. Dewdrop cleanses the party of toxins and the like.
Torrent This spirit represents powerful currents and is found in Belinsk. Torrent's tremendous energy is contagious and makes the whole party move faster.
Coral This spirit embodies the life-giving properties of the sea and is first met at Port Rago. Coral's aura restores life and health to the injured.
Spout This torrential spirit is met in Belinsk. The force of Spout's watery attack leaves behind a mist that obscures a foe's vision.
Teardrop This spirit embodies tears shed in grief and is encountered in Kolima Forest. Teardrop's own tears can bring people back from the brink of death.
Pincer This spirit represents peaceful sea life and is met in Belinsk. Pincer's attack erodes an enemy's ability to resist Psynergy.
Spring This hopeful spirit represents the water that bubbles from springs and is found in Harun Village. Spring's water is supernaturally refreshing.
Foam This spirit of churning oceans is first met near Tonfon. Foam can create areas of tidal instability that slow enemies down.
Rime This spirit embodies crusted ice and is met on an island in the far north. By encasing an enemy's mind in ice, Rime can seal that foe's Psynergy.
Geyser This spirit represents water under pressure and is found near Imil. Geyser's attack consists of a highly pressurized spray of water.
Shell This spirit of seashells is encountered at Gaia Falls. Shell's hard skin protects allies against the most storm-tossed seas (and enemy attacks).
Forge This bolstering spirit is encountered at Patcher's Place. Forge's blazing flame stirs allies to grater ferocity in battle.
Fever This spirit of dreams and hallucinations is found near Konpa Gate. Fever's power overheats a foe's brain, causing delusional thinking.
Cinder This spirit of fire's last remnants is first met in Harapa. Cinder can ignite vigor in an unconscious ally through sheer determination.
Lava This spirit represents fire's power to melt and is first met in Kaocho. Lava's attack is hot enough to melt enemy defenses, leaving foes vulnerable.
Brand This spirit represents fire's controlling aspect and is found in Passaj. Brand can lock an enemy's Psynergy in place with a heat seal.
Fury This spirit embodies hot rage and is first met at Te Rya village. Fury summons the souls of those who died in anger to attack enemies.
Glare This light spirit is first encountered at the Dream Tree. Glare emits light intense enough to blind and injure an enemy.
Reflux This spirit of burning pain joins the party with Eoleo. Reflux is essentially cowardly but lashes out with horns when approached.
Wrath This spirit of hot rage joins the party with Eoleo. Wrath's vicious attack may exhaust an enemy immediately.
Chili This spirit has influence over spicy heat and is a favorite of Eoleo's. Chili's power leaves a foe breathless and unable to move.
Glow This spirit of fading light joins the party with Eoleo. Glow breathes on the remaining embers of life, rejuvenating knocked-out allies.
Stoke This spirit causes fires to burn ever hotter and joins with Eoleo. Stoke's inspiring presence rallies friends to fight more fiercely.
Pepper This spirit brings fiery influence to some foods and joins the party with Himi. Pepper can overwhelm an enemy's senses, leaving the foe stunned.
Tinder This indomitable fire spirit is encountered in Tonfon. Tinder can restoke life's fire with perfect reliability in an unconscious ally.
Fugue This spirit represents the fiery passion of music and is found in Champa. Fugue's infectious rhythm exhausts foes' mental strength.
Sizzle This spirit of blazing heat is first met at Nihan. Sizzle's attack sears foes, leaving them vulnerable to further attack.
Flare This inspiring fire spirit is encountered at the volcanic island cave. Flare's ecstatic light elevates and refreshes the mind.
Aurora This spirit of the sun's warming touch is found at Apollo Sanctum. Aurora's gentle influence heals other Djinn, speeding their recovery.
Torch This spirit of concentrated heat is a friend of Garet's. Torch's focused attack passes through any sort of protection.
Shine This spirit of radiance is Garet's friend. The brilliant flash of Shine's attack blinds enemies around its target.
Flash This incandescent spirit is a friend of Garet's. The light that comes off Flash is intense enough to soften enemy blows.
Spark This spirit of fire's persistence is Garet's friend. Spark's never-say-die attitude inspires allies to fight on despite setbacks.
Corona This spirit of fire's light is a friend of Garet's. Corona's glowing radiance is strong enough to blunt enemy attacks.
Kindle This spirit of ignition is a friend of Garet's. Kindle's influence allows allies to exceed their usual limits of strength and power.
Gust This fleet spirit is first encountered at the Goma Highlands Road. Gust's tremendous speed always gets the jump on an enemy.
Jolt This lightning spirit is first encountered at the Konpa ruins. Jolt generates a shock that can bring an unconscious ally around again.
Ether This spirit embodies the winds at the highest altitudes and is found in western Kaocho. Allies find Ether's presence calming, even in the midst of battle.
Breath This spirit embodies living breath and is found in Ayuthay. Breath specializes in healing allies in the nick of time.
Vortex This spirit embodies whirlwinds and is found in the Ouroboros. Vortex's attack leaves enemies dizzy and unable to see straight.
Doldrum This spirit represents still air and is found at Craggy Peak. Doldrum can hold an enemy in place by encasing it in unmoving wind.
Sirocco This sandstorm spirit is first encountered in Border Town. Sirocco's swirling winds reduce enemy visibility to zero.
Wisp This spirit of lingering fragrances is first met in Saha Town. Wisp can refresh the mind and heart with invigorating aromas.
Puff This spirit of clouds is first enountered at Talon Peak. Puff fills enemies with cloudstuff until they burst.
Fleet This spirit of energetic winds befriends the party along with Sveta. Fleet's vigor inspires allies to act faster.
Waft This uplifting spirit joins the party along with Sveta. Waft's soothing fragrance lulls an enemy to sleep.
Bolt This electrical spirit joins the party along with Sveta. Bolt's constantly charging current shocks a foe senseless.
Breeze This spirit of soft winds joins the party with Sveta. Breeze's calming influence shelters the mind from harmful Psynergy.
Haze This spirit of swirling vapors joins the party with Sveta. Haze can grant temporary sanctuary to a friend in the form of concealing mists.
Kite This spirit represents flight and is found in Yamata. From a high vantage point Kite gives the party key tactical advice, allowing for an extra action.
Lull This musical spirit is found on an island in the Otka Sea. Lull's song is comforting and causes combatants to have trouble continuing the battle.
Swift This spirit of speed joins the group with Himi. Swift is the fastest of all spirits and always strikes before an enemy can.
Simoom This spirit of burning winds is first found at a small desert island. The violent winds Simoom creates are scorchingly hot and act like a toxin in the body.