Djinn Guide
Introduction
Click on a djinni's name to view detailed information.
Djinn List
Name | Description | HP | PP | ATK | DEF | AGL | LCK | Location | |
---|---|---|---|---|---|---|---|---|---|
Flint | Strike a blow that can cleave stone. | +8 | +4 | +3 | - | - | - | World Map | |
Flower | Refresh allies and restore HP. | +12 | +4 | - | - | - | - | Konpa Gate | |
Bark | Create a protective barrier against attacks. | +11 | - | - | +2 | +3 | +1 | Passaj Mountain Climb | |
Steel | Siphon a foe's HP with a kiss. | +9 | - | +4 | +2 | - | +1 | Kaocho | |
Brick | Boost party Defense with a hard covering. | +10 | - | - | +3 | +3 | - | Harapa | |
Vine | Tangle foes to drop Agility. | +12 | +4 | - | +3 | - | +1 | Teppe Ruins | |
Gears | Force for to strike another. | +8 | +3 | +4 | - | - | - | World Map | |
Furrow | Drain an enemy's HP. | +9 | - | +5 | +2 | - | +1 | World Map | |
Garland | Refresh an ally and restore HP. | +8 | +3 | - | - | +3 | +2 | Kolima Village | |
Pewter | Attack with molten metal through defenses. | +10 | +3 | - | - | - | - | Kolima Forest | |
Chasm | Send damage the party takes to the void. | +10 | - | - | - | +3 | - | Belinsk Ruins | |
Chain | Entangle a foe so each ally can attack. | +8 | +4 | +3 | - | - | - | Warrior's Hill | |
Buckle | Boost party Defense with a protective shell. | +11 | - | - | +2 | +3 | +2 | Yamata City | |
Clover | Restore allies' status to normal. | +8 | +3 | - | +2 | +3 | +2 | Yamata City | |
Magnet | Stun a foe with sudden force. | +8 | +3 | +4 | - | - | - | Yamata City | |
Geode | Strike with a clod of earth. | +12 | - | +6 | - | - | - | Yamata City | |
Ivy | Turn an enemy to stone. | +11 | - | +3 | - | - | - | Passaj Mountain Climb | |
Hemlock | Use ominous flora to doom all enemies. | +12 | +5 | - | - | - | - | Yamata Ruins |
Name | Description | HP | PP | ATK | DEF | AGL | LCK | Location | |
---|---|---|---|---|---|---|---|---|---|
Chill | Strike to reduce a foe's defense. | +10 | +3 | - | +2 | - | - | Carver's Camp | |
Sleet | Drench a foe to drop its Attack. | +12 | - | +3 | - | - | +1 | Konpa Ruins | |
Surge | Restore party HP with a stream of life. | +11 | - | - | - | +3 | +2 | Barai Temple | |
Mist | Lull a foe into deep sleep. | +11 | - | +4 | - | - | - | Ayuthay | |
Mellow | Boost party Resistance with a moist sheen. | +11 | - | - | +1 | +2 | - | Ayuthay | |
Claw | Attack to drop an enemy's Resistance. | +8 | +3 | +3 | - | +2 | - | Ayuthay | |
Serac | Strike a chilling finishing blow. | +12 | - | +3 | - | - | - | Harapa Ruins | |
Dewdrop | Cure party status effects with fresh dew. | +8 | +4 | +3 | - | - | - | Teppe Ruins | |
Torrent | Boost party Agility with a surge of energy. | +9 | - | +4 | - | - | +1 | Belinsk | |
Coral | Restore party HP with the life-giving seas. | +8 | +4 | - | +2 | - | - | Port Rago Canal | |
Spout | Strike to delude all foes with blinding mists. | +9 | - | - | +2 | +2 | +1 | Belinsk Ruins | |
Teardrop | Usually revive a downed ally with grieving. | +9 | +4 | - | - | +2 | +1 | Kolima Junction | |
Pincer | Pinch enemy to drop its Resistance. | +9 | +3 | +4 | +3 | - | - | Belinsk | |
Spring | Restore HP with healing herbs. | +11 | +5 | - | - | - | - | Harun Village | |
Foam | Reduce a foe's Agility with tidal disturbance. | +10 | +3 | - | +2 | - | - | World Map | |
Rime | Seal a foe's Psynergy. | +10 | +6 | - | - | - | - | Iceberg Outpost | |
Geyser | Blast an enemy with a waterspout. | +10 | - | +3 | - | - | +3 | Snowdrift Shrine | |
Shell | Shield allies from damage with a hard shell. | +12 | - | - | +3 | +4 | - | Snowdrift Shrine |
Name | Description | HP | PP | ATK | DEF | AGL | LCK | Location | |
---|---|---|---|---|---|---|---|---|---|
Forge | Boost party Attack with flame's fury. | +10 | - | +2 | - | +2 | +2 | Patcher's Place | |
Fever | Wrap a foe in feverish delusion. | +8 | - | +3 | - | +2 | - | World Map | |
Cinder | Usually revives downed ally with life embers. | +12 | +4 | - | - | +2 | - | Harapa Ruins | |
Lava | Drop enemy Defense with volcanic gasses. | +9 | - | +3 | - | +3 | - | Kaocho | |
Brand | Lock enemy Psynergy with low failure rate. | +8 | +4 | - | +2 | +3 | - | Passaj Mountain Climb | |
Fury | Call forth wandering souls to attack. | +12 | +4 | - | - | - | - | Te Rya Village | |
Glare | Damage and delude a foe with heat glare. | +9 | +2 | +2 | - | +2 | - | Phantasmal Bog | |
Reflux | Counter an enemy's attack. | +9 | - | - | +3 | - | +2 | World Map | |
Wrath | Attack with force that may knock foe out. | +11 | - | +4 | - | - | - | World Map | |
Chili | Stun and injure a foe with explosive force. | +8 | +3 | +4 | - | - | - | World Map | |
Glow | Revive a downed ally with near certainty. | +9 | +3 | - | +3 | - | +2 | World Map | |
Stoke | Boost party Attack with a call to victory. | +9 | +3 | +3 | - | - | - | World Map | |
Pepper | Attack and stun a foe with unbearable heat. | +12 | - | +3 | - | - | - | Yamata City | |
Tinder | Revive a downed ally. | +12 | +5 | - | - | - | - | Tonfon | |
Fugue | Fatigue your foes to drop their PP. | +11 | +4 | - | +2 | - | - | Champa Camp | |
Sizzle | Damage and drop a foe's Defense with heat. | +11 | - | +3 | - | - | - | World Map | |
Flare | Restore party PP with a psychic flare-up. | +10 | +4 | - | +2 | - | +2 | Burning Island Cave | |
Aurora | Speed party Djinn recovery with Sol's light. | +10 | - | - | +2 | +4 | +1 | Apollo Sanctum Gate |
Name | Description | HP | PP | ATK | DEF | AGL | LCK | Location | |
---|---|---|---|---|---|---|---|---|---|
Gust | Attack with mighty wind gusts. | +9 | - | +2 | - | +2 | - | Goma Highlands Road | |
Jolt | May revive a downed ally with sharp shocks. | +9 | +5 | - | - | - | +2 | Konpa Ruins | |
Ether | Focus will to restore PP. | +8 | +4 | - | - | +3 | +2 | World Map | |
Breath | Restore HP quickly. | +9 | - | - | +3 | +4 | - | Ayuthay | |
Vortex | Attack and delude a foe with whirling air. | +10 | - | +3 | - | - | +2 | The Ouroboros | |
Doldrum | Stop enemy movement with still air. | +10 | +3 | - | +3 | - | - | Craggy Peak Ruins | |
Sirocco | Scour and delude a foe with a sandstorm. | +11 | - | +4 | - | - | - | Border Town | |
Wisp | Restore party PP with refreshing fragrances. | +11 | +5 | - | - | - | - | Saha Cistern | |
Puff | Inflate an enemy to bursting. | +11 | - | +4 | - | - | - | Talon Peak | |
Fleet | Boost party Agility with wind at your back. | +8 | +4 | - | - | +3 | - | Teppe Ruins | |
Waft | Calm a foe with soothing scents. | +11 | - | +4 | - | - | - | Teppe Ruins | |
Bolt | Attack and stun a foe with electric force. | +10 | - | +5 | - | - | - | Teppe Ruins | |
Breeze | Boost party Resistance. | +12 | +5 | - | +2 | - | +1 | Teppe Ruins | |
Haze | Hide away to avoid damage. | +10 | - | - | +2 | +3 | +2 | Teppe Ruins | |
Kite | Attack twice next round. | +8 | +4 | - | - | +3 | - | Yamata City | |
Lull | Negotiate a temporary cease-fire. | +11 | +6 | - | - | - | - | Otka Island | |
Swift | Use speed of the wind to strike first. | +10 | - | +3 | +3 | - | - | Yamata City | |
Simoom | Scourge foe with a poisonous wind. | +12 | - | +2 | - | - | - | World Map |