| 1 |
 |
Delude |
Wrap multiple foes in delusion. |
|
| 5 |
 |
Impact |
Boost ally's Attack. |
Class must be higher than Enchanter |
| 6 |
 |
Gaia |
Attack with the earth's might. |
|
| 6 |
 |
Ward |
Boost Resistance. |
Class must be higher than Enchanter |
| 9 |
 |
Weaken |
Drop enemy's Resistance. |
|
| 11 |
 |
Astral Blast |
Attack with celestial force. |
Transforms to Thunder Mine after Conjurer class |
| 14 |
 |
Sleep |
Lull multiple foes to sleep. |
|
| 17 |
 |
Haunt |
Haunt a foe with an evil spirit. |
|
| 20 |
 |
Curse |
Draw the Spirit of Death to a foe. |
|
| 21 |
 |
High Impact |
Boost party's Attack. |
Class must be higher than Enchanter |
| 22 |
 |
Resist |
Boost Resistance. |
Class must be higher than Enchanter |
| 24 |
 |
Mother Gaia |
Attack with the earth's might. |
|
| 25 |
 |
Enfeeble |
Drop enemy party's Resistance. |
|
| 31 |
 |
Drain |
Drain enemy's HP into yourself. |
|
| 39 |
 |
Psy Drain |
Drain enemy's PP into yourself. |
|
| 54 |
 |
Grand Gaia |
Attack with the earth's might. |
|