1 |
|
Delude |
Wrap multiple foes in delusion. |
|
5 |
|
Impact |
Boost ally's Attack. |
Class must be higher than Enchanter |
6 |
|
Gaia |
Attack with the earth's might. |
|
6 |
|
Ward |
Boost Resistance. |
Class must be higher than Enchanter |
9 |
|
Weaken |
Drop enemy's Resistance. |
|
11 |
|
Astral Blast |
Attack with celestial force. |
Transforms to Thunder Mine after Conjurer class |
14 |
|
Sleep |
Lull multiple foes to sleep. |
|
17 |
|
Haunt |
Haunt a foe with an evil spirit. |
|
20 |
|
Curse |
Draw the Spirit of Death to a foe. |
|
21 |
|
High Impact |
Boost party's Attack. |
Class must be higher than Enchanter |
22 |
|
Resist |
Boost Resistance. |
Class must be higher than Enchanter |
24 |
|
Mother Gaia |
Attack with the earth's might. |
|
25 |
|
Enfeeble |
Drop enemy party's Resistance. |
|
31 |
|
Drain |
Drain enemy's HP into yourself. |
|
39 |
|
Psy Drain |
Drain enemy's PP into yourself. |
|
54 |
|
Grand Gaia |
Attack with the earth's might. |
|