Super Smash Brothers Melee Official Topic
#2201
Posted 27 September 2005 - 01:21 PM
#2203
Posted 27 September 2005 - 09:07 PM
#2204
Posted 27 September 2005 - 10:54 PM
THe trick of the event is that you have to defeat them in order otherwise if you K.O them they don't loose a stock. DK is a good choice, Samus is not really, because you need room for charging the beam and the Thunder Jolts would hinder that. Plus the Pikachu is alot better than a normal CPU level 9 one.
#2205
Posted 28 September 2005 - 10:33 AM
#2206
Posted 28 September 2005 - 11:11 PM
Nah the mission is pretty annoying. But I think you should try using Peach. She has some moves that take out Pikachu very fast.
#2207
Posted 29 September 2005 - 04:34 AM
I wavedash a lot. It helps speed up your game. There's a lot of uses for it if your creative; mostly for things like fakeouts, and it works better than dodging in certain situations.
And I agree with you Diddy Kong. A well played Peach is definately good.
#2208
Posted 29 September 2005 - 10:07 AM
#2209
Posted 29 September 2005 - 10:08 AM
1. she's cheap
2. it's Peach, lol
When i first got the game I couldn't stop laughing at her smash attack XD.
#2210
Posted 29 September 2005 - 10:18 AM
#2211
Posted 29 September 2005 - 10:26 AM
#2212
Posted 29 September 2005 - 11:27 AM
Peach is the best character for recovery when knocked off cliffs. She can just float to the edge, and then, if that isn't enough,l she can just use her umbrella to float.
I'm trying to use Zelda some more. I've been using Sheik way too much, so I need to warm up with Zelda again. She's rather fun.
#2213
Posted 29 September 2005 - 11:58 AM
#2214
Posted 29 September 2005 - 01:59 PM
#2215
Posted 29 September 2005 - 06:27 PM
This doesn't make Zelda useless, though. Her teleport ability takes her almost twice as far than that of Sheik's teleport. Her throws are much better and she has a really powerful side kick she does in midair that's more powerful than Sheik's combat abilities.
#2216
Posted 29 September 2005 - 09:34 PM
#2217
Posted 30 September 2005 - 07:10 AM
#2218
Posted 30 September 2005 - 07:13 AM
#2219
Posted 30 September 2005 - 07:17 AM
#2220
Posted 30 September 2005 - 07:20 AM
#2221
Posted 30 September 2005 - 07:22 AM
And technically, it's a "poison mushroom"
#2222
Posted 30 September 2005 - 07:23 AM
#2223
Posted 30 September 2005 - 07:28 AM
#2224
Posted 30 September 2005 - 07:31 AM
ANd has anyone played on the giant melee mode. Where everyone is huge. So, play as Bowser and give him the big mushroom, he will get huge,, and then make the other people get the small mushroom, and oh what a fun battle that would be.
#2225
Posted 30 September 2005 - 07:36 AM
#2226
Posted 30 September 2005 - 07:40 AM
#2227
Posted 30 September 2005 - 08:05 AM
#2228
Posted 01 October 2005 - 07:24 AM
#2229
Posted 01 October 2005 - 11:09 AM
#2230
Posted 02 October 2005 - 05:13 AM
#2231
Posted 02 October 2005 - 05:57 PM
#2232
Posted 05 October 2005 - 08:21 AM
Back on topic now, I just got my Gamecube to start working fine now (just had to clean out the dust, who knew?) and to my surprise I am quite rusty. I need to play some more to get my groove back.
#2233
Posted 05 October 2005 - 11:26 AM
#2234
Posted 05 October 2005 - 11:37 AM
#2235
Posted 05 October 2005 - 11:38 AM
#2236
Posted 05 October 2005 - 11:43 AM
#2237
Posted 05 October 2005 - 06:00 PM
#2238
Posted 05 October 2005 - 06:22 PM
#2239
Posted 05 October 2005 - 06:29 PM
#2240
Posted 05 October 2005 - 07:28 PM
#2241
Posted 06 October 2005 - 09:29 AM
#2242
Posted 06 October 2005 - 03:16 PM
#2243
Posted 06 October 2005 - 03:23 PM
#2247
Posted 06 October 2005 - 06:36 PM
Anyway, the new revolution contraoller is cool, but it will be hard to use.
#2249
Posted 06 October 2005 - 08:37 PM
I'm getting my grove back, but stupid Falco pisses me off! So annoying. Keeps firing his laser then comes and grabs me. Cheap bugger.
#2250
Posted 06 October 2005 - 08:48 PM
#2251
Posted 07 October 2005 - 10:49 AM
#2252
Posted 07 October 2005 - 11:38 AM
gsninja, on Oct 7 2005, 04:48 AM, said:
Yeah Fox, Falco and Captain Falcon fall very fast. This gives them more ressistance agains air attacks but it's harder to get back when your knocked of the stage. These are the fast fallers but there are alot of slow fallers which people tend to call floaties. They have less air defence but can come back pretty easily. Floaty characters are characters like Mewtwo, Luigi and Samus and how fast a character falls has nothing to do with their weight.
#2253
Posted 07 October 2005 - 01:21 PM
#2254
Posted 07 October 2005 - 03:12 PM
#2255
Posted 09 October 2005 - 11:00 AM
The greatest floaty in the game is Peach. She can literaly fly! :P
#2257
Posted 09 October 2005 - 02:27 PM
#2258
Posted 09 October 2005 - 02:35 PM
#2259
Posted 09 October 2005 - 02:52 PM
#2260
Posted 09 October 2005 - 03:29 PM
#2261
Posted 09 October 2005 - 03:32 PM
#2262
Posted 09 October 2005 - 10:08 PM
In the next Smash bros. I would like to see Yoshi with a real triple jump. Tired of getting knocked back by the computer.
#2263
Posted 10 October 2005 - 08:58 AM
#2264
Posted 10 October 2005 - 12:02 PM
#2265
Posted 10 October 2005 - 12:37 PM
Remember people never forget to say yo at the end of each sentence yo. YO.
#2266
Posted 10 October 2005 - 03:38 PM
I'm not that good with Yoshi, since I never really use him. Also, is there any way to make sure Ganondorf will use that heel drop explosion type move?
#2267
Posted 10 October 2005 - 03:50 PM
#2268
Posted 10 October 2005 - 04:34 PM
#2269
Posted 10 October 2005 - 05:24 PM
#2270
Posted 10 October 2005 - 06:15 PM
#2271
Posted 10 October 2005 - 06:49 PM
#2272
Posted 11 October 2005 - 10:54 AM
Anyways, is there anyone here who actually uses Ganondorf as a primary character?
#2273
Posted 11 October 2005 - 02:46 PM
#2274
Posted 11 October 2005 - 05:13 PM
#2275 Guest_assault25_*
Posted 11 October 2005 - 05:25 PM
#2276
Posted 12 October 2005 - 09:27 AM
#2277
Posted 16 October 2005 - 08:07 AM
#2278
Posted 16 October 2005 - 11:22 AM
#2279
Posted 16 October 2005 - 12:41 PM
#2280
Posted 17 October 2005 - 02:40 PM
#2281
Posted 22 October 2005 - 08:21 PM
WTF was this? Do you think this is the Common Room? Read the rules, no useless bumping of topics outside the Common Room - Eugine
#2282
Posted 23 October 2005 - 01:44 AM
#2283
Posted 24 October 2005 - 10:38 AM
I lost so bad to my friend when we played yesterday, he was Samus and I was Roy. It was ugly, for me at least.
#2284
Posted 24 October 2005 - 10:38 AM
#2285
Posted 24 October 2005 - 10:46 AM
#2286
Posted 24 October 2005 - 02:12 PM
#2287
Posted 24 October 2005 - 02:42 PM
#2288
Posted 24 October 2005 - 02:44 PM
#2289
Posted 25 October 2005 - 10:09 AM
#2290
Posted 25 October 2005 - 10:13 AM
#2291
Posted 25 October 2005 - 01:57 PM
...
Amen.
#2292
Posted 25 October 2005 - 02:02 PM
Me too. This game will hopefully be amazing. I want screens! Why won't Nintendo give us screens!
#2293
Posted 25 October 2005 - 02:10 PM
#2294
Posted 25 October 2005 - 02:16 PM
Nintendo is so secretive, they should just open up.
#2295
Posted 25 October 2005 - 09:35 PM
#2297
Posted 26 October 2005 - 07:51 AM
#2298
Posted 26 October 2005 - 12:41 PM
#2299
Posted 26 October 2005 - 12:48 PM
DiddyKong, on Oct 26 2005, 07:41 PM, said:
I've got to say I never understood why games are released so much later here. Okay it's usaully only a month or so later but there are some which we have to wait ages for (Wario Ware: Twisted).
#2300
Posted 26 October 2005 - 01:07 PM
#2301
Posted 26 October 2005 - 02:21 PM
#2302
Posted 27 October 2005 - 12:49 AM
Let's stay on topic now. :P
#2303
Posted 27 October 2005 - 10:28 AM
#2304
Posted 27 October 2005 - 10:52 AM
I just can't wait to find some good people to fight at Smash Bros. I can't ever find a challange these days. With the WiFi, I'm hoping to find a good fight.
#2305
Posted 27 October 2005 - 02:35 PM
And I honestly don't believe classes and things will be in SSBO. What I do believe is that Nintendo would allow us to download new characters and stages. And I hope they will add lot's of more characters. Good change that Wario, Diddy, Daisy and Toad will make an appearance in there. Other new characters I would like to see are:
-Super Mario characters:
Toadette*
Birdo
Bowser Jr. (with the ability to change into Shadow Mario :P )
Petey Piranha*
Waluigi*
-Donkey Kong characters:
Dixie Kong
King K.Rool
-Other (all *):
Tingle (If Nintendo makes a game called Tingle RPG we sure know he will be in SSBO, I mean he was in SSBM to.)
Paula (Ness clone...)
Phantom Ganon
Kind DeDeDe
And errr... MORE!
(* means I am not very sure if the character would do well and will not be a clone)
Also Mewtwo and Ganondorf need a new moveset.
Mewtwo is too weak for being Mewtwo in SSBM... Just somewhat strongerm not too much. But like the strenght of Link or something...
Ganondorf is just a cheap Captain Falcon clone. Give him atleast his Lighting Ball attack. :P
And that was my post...
#2306
Posted 27 October 2005 - 03:51 PM
#2307
Posted 27 October 2005 - 04:16 PM
I thought I better check on this topic, I hadn't posted since like the third page or something. And then it hit me that there were over 150 pages so.. No.
Give me an update. D: Anything released on SSBR?
#2308
Posted 28 October 2005 - 03:01 PM
#2309
Posted 29 October 2005 - 12:22 AM
#2311
Posted 29 October 2005 - 10:16 AM
Blue, on Oct 29 2005, 03:30 PM, said:
Didn't know that. Whilst it would seem like a good thing to do it would be very hard.
I think that new characters would be a pretty good idea. I think they should come from characters released since SSBM though. If they spend too long trying to get characters from older games then it will look like the best ones only come from the older days.
#2312
Posted 31 October 2005 - 03:07 PM
#2313
Posted 31 October 2005 - 04:12 PM
So there is a slight possibility that we might see some people that we don't know about, or some people that we don't expect at all.
#2314
Posted 31 October 2005 - 05:31 PM
#2315
Posted 01 November 2005 - 06:50 AM
#2316
Posted 01 November 2005 - 12:37 PM
#2317
Posted 01 November 2005 - 01:02 PM
#2318
Posted 01 November 2005 - 02:57 PM
Your friend could be wrong. I suppose that if they tried they could get over 50 but it could be that some are clones of others like Ganondorf and Captain Falcon.
#2319
Posted 01 November 2005 - 11:15 PM
#2320
Posted 02 November 2005 - 10:34 AM
Like Windwaker, the dark ganon shoots a ball at you, you deflect it back. Over, and over again. You cant tell me a human would do something thats alot harder to block than that.
#2321
Posted 02 November 2005 - 03:04 PM
SSBM only has 2, Bowser and Ganondorf... Or maybe 3 if you include Mewtwo. Also more original characters for SSBR. I liked the idea of Mr Game & Watch and the Ice Climbers in SSBM and I bet in SSBR we would see alot of other characters like that.
#2322
Posted 03 November 2005 - 10:27 AM
And yes, more villains = good thing.
#2323
Posted 08 November 2005 - 01:48 PM
Just to figure out who would be good in a fighting game is kinda tough.
#2324
Posted 08 November 2005 - 02:05 PM
#2325
Posted 08 November 2005 - 05:42 PM
#2326
Posted 08 November 2005 - 11:44 PM
#2327
Posted 09 November 2005 - 09:41 AM
DiddyKong, on Nov 9 2005, 05:44 AM, said:
What about Mario-Dr Mario? How would you be able to make changes with them?
I think that they could do an attack where Dr Mario releases viruses onto oppenents. It could work!
#2328
Posted 09 November 2005 - 10:34 AM
#2330
Posted 09 November 2005 - 10:44 AM
#2331
Posted 09 November 2005 - 10:47 AM
Sea_of_Time, on Nov 9 2005, 04:44 PM, said:
Well surely a doctor is going to be a bit different to a plumber?
They could give Dr Mario attacks that he does and Mario (the normal version) can't do. Then again they could just get rid of him.
#2332
Posted 09 November 2005 - 10:49 AM
#2334
Posted 09 November 2005 - 10:55 AM
#2335
Posted 09 November 2005 - 10:59 AM
#2337 Guest_Watery Grave_*
Posted 09 November 2005 - 11:06 AM
#2339
Posted 09 November 2005 - 11:50 AM
#2340
Posted 09 November 2005 - 02:55 PM
#2341
Posted 09 November 2005 - 03:19 PM
It goes back as far as the '84, I believe.
#2342
Posted 11 November 2005 - 01:44 PM
#2343
Posted 11 November 2005 - 01:49 PM
Piers diamondberg master, on Nov 9 2005, 09:19 PM, said:
It goes back as far as the '84, I believe.
I'm not sure about the date but everything else is right. My sister had a mario one. It was pretty poor and it's been broken for years.
EDIT
I just checked and they were actually created in 1980. Yeah I had nothing better to do...
This post has been edited by Me111: 11 November 2005 - 01:51 PM
#2344
Posted 11 November 2005 - 01:54 PM
#2345
Posted 23 November 2005 - 09:03 AM
#2346
Posted 23 November 2005 - 02:40 PM
#2347
Posted 27 January 2006 - 08:02 AM
#2348
Posted 27 January 2006 - 10:47 AM
#2349
Posted 28 January 2006 - 12:31 PM
#2350
Posted 28 January 2006 - 12:34 PM
However, an alternative technique to what Sea of Time mentioned is to use Kirby. Essentially, the idea is to float above and across the screen, and to fall towards the edge and to have Kirby hang on. Then, you release, float up near the edge, and grab onto it again. It's cheap, it's pitying, but it should be able to take out Giga Bowser after a few tries, since he (it?) is especially prone to falling.
#2351
Posted 28 January 2006 - 12:38 PM
#2352
Posted 28 January 2006 - 02:44 PM
I suppose you could also try Roy or Marth, with their Down + B deflection; especially Roy's, since his is more powerful.
#2353
Posted 29 January 2006 - 07:23 AM
#2354
Posted 30 January 2006 - 09:14 AM
#2355
Posted 30 January 2006 - 03:33 PM
#2356
Posted 30 January 2006 - 03:46 PM
#2357
Posted 30 January 2006 - 06:10 PM
#2358
Posted 30 January 2006 - 08:19 PM
Marth's Counter dealse .75% (don't quote me on that one, I'm not sure) of the attack, and has much, much less knockback.
#2359
Posted 30 January 2006 - 08:43 PM
#2360
Posted 30 January 2006 - 11:29 PM
#2362
Posted 31 January 2006 - 06:28 PM
#2363
Posted 01 February 2006 - 11:51 AM
Sheik was nerfed in that version too, and Falco's d-air doesn't spike anymore. :blink:
#2364
Posted 01 February 2006 - 11:53 AM
#2365 Guest_Odin's Eye_*
Posted 01 February 2006 - 12:14 PM
#2366
Posted 01 February 2006 - 12:21 PM
#2367
Posted 01 February 2006 - 01:43 PM
#2368
Posted 01 February 2006 - 02:09 PM
But Jiggs is quite good. Especially with being able to combo into Rest and all. . .
#2369
Posted 01 February 2006 - 04:29 PM
#2371
Posted 06 February 2006 - 11:59 AM
#2372
Posted 07 February 2006 - 04:04 AM
On Mewtwo, do an up air (get under him somehow) or up tilt into Rest.
#2373
Posted 07 February 2006 - 02:43 PM
#2374
Posted 09 February 2006 - 03:55 PM
#2375
Posted 10 February 2006 - 10:16 AM
#2376
Posted 13 February 2006 - 07:08 PM
If you live in the area where it's being held, you should try your best to get there. Unfortunately, I've already attending something that Saturday, but I think I'll be there on Sunday. Next year, I'll be playing here, I promise. :P
EDIT: Melee FC6 was announced too, but that's a ways off from now.
This post has been edited by Blade Lord Lyn: 13 February 2006 - 07:11 PM
#2377
Posted 13 February 2006 - 07:57 PM
Since I'm in close proximity, I'll definitely consider going, since at the moment I have no plans for those two days (prone to change, of course). It sounds extremely exciting... seeing the elite SSBM players from the entire world.
This post has been edited by Golden Legacy: 13 February 2006 - 07:57 PM
#2378
Posted 15 February 2006 - 10:12 AM
#2379
Posted 15 February 2006 - 05:10 PM
#2380
Posted 15 February 2006 - 05:17 PM
#2381
Posted 17 February 2006 - 08:07 AM
#2382
Posted 18 February 2006 - 10:08 PM
My play in the 2vs2's were ridicoulous, me and my partner almost took out Sons of Odin (Wes and SockNinja) out of the Loser's finals. We got 3rd place in doubles (team name: the WAAAHmbulance) and won a Gamer Graphix for our respective Gamecubes.
After that, all the talent drained away from me, and I placed horribly low in the 1vs1's (even though I won my seeding pool ;_:). It was bad enough so that people noticed the significant difference. My partner did well though, at least.
#2383
Posted 17 July 2006 - 05:34 PM
http://youtube.com/w...lee%20Blackhole
Some friends and I got together and tried it and it really works. Whats suppose to happen is that You have to have 4 players on three teams, any character with Fox, peach on another team, and fox or falco on another.
2 stages that you can do it on is Hyrule Temple and Battlefield. I won't go into too much detail, but its awesome.
#2385
Posted 18 July 2006 - 04:29 PM
#2386
Posted 18 July 2006 - 07:06 PM
#2387
Posted 08 November 2006 - 08:29 PM
#2388
Posted 09 November 2006 - 12:32 PM
Don't know why I said this, it was just on my mind...
#2389
Posted 10 November 2006 - 01:09 AM
#2390
Posted 10 November 2006 - 05:25 AM
I strive to be as good at this game as I can be. To me, this is the only game where I care whether I do good at it or not. Well....that and Halo. :)
#2391
Posted 10 November 2006 - 11:25 AM
But yeah, using one or two characters all teh time is really boring and can get annoying to other people.
~1100~
#2392
Posted 19 January 2007 - 11:21 PM