Super Smash Brothers Melee Official Topic
#1601
Posted 08 February 2005 - 02:06 PM
#1603
Posted 09 February 2005 - 08:25 AM
#1605
Posted 09 February 2005 - 01:25 PM
#1606
Posted 09 February 2005 - 01:41 PM
I am getting unbeatable with Mewtwo. I can KO every char with CPU lvl 9 on 5 lives without dieding once! :P
#1607
Posted 09 February 2005 - 01:49 PM
Anyone noticed that Ness is the only character not to be used in the poll o.O
#1608
Posted 09 February 2005 - 01:54 PM
#1609
Posted 09 February 2005 - 02:23 PM
I mean he's ok but its not like you can feel powerful while using him is it? And his taunt makes such an annoying sound that everyone wants to kill you as soon as you use it.
#1610
Posted 09 February 2005 - 02:44 PM
#1611
Posted 09 February 2005 - 03:14 PM
#1612
Posted 09 February 2005 - 03:18 PM
Is he your main character though o.O?
Surely you use someone else as your preferred character, or at least as an equal?
#1613
Posted 09 February 2005 - 03:20 PM
#1614
Posted 09 February 2005 - 03:31 PM
#1615
Posted 09 February 2005 - 03:35 PM
#1616
Posted 09 February 2005 - 03:36 PM
#1617
Posted 09 February 2005 - 03:37 PM
#1618
Posted 09 February 2005 - 05:43 PM
#1619
Posted 09 February 2005 - 08:03 PM
#1620
Posted 09 February 2005 - 10:32 PM
#1621
Posted 10 February 2005 - 01:11 AM
#1622
Posted 10 February 2005 - 09:07 AM
#1623
Posted 10 February 2005 - 10:15 AM
#1624
Posted 10 February 2005 - 03:23 PM
DiddyKong, on Feb 10 2005, 02:11 AM, said:
He's pretty good at 4 player matches but he's way too huge to stand a chance, unless you dodge a lot, but where's that going to get you?
My choice for those matches would probaly be either Roy or Link...
Their range and their power would easily pawn those fighters...
#1625
Posted 10 February 2005 - 03:25 PM
#1626
Posted 10 February 2005 - 03:26 PM
In 4 ways, i usually chase the most able opponent around the arena and leave the other two for each other. Thus you get some pretty cool scenarios in that the two good players will have few lives as they've been taking each other out - allows the others a chance to win.
#1627
Posted 10 February 2005 - 03:27 PM
#1628
Posted 10 February 2005 - 03:32 PM
EDIT: Anyways... In 4 player mode if everybody is fighting close to each other it's very, no VERY annoying when someone plays Ness and keeps on using PK Fire! :( Well ya I did that many times, why? Cause it is fun! :(
This post has been edited by DiddyKong: 10 February 2005 - 03:38 PM
#1629
Posted 10 February 2005 - 03:44 PM
#1631
Posted 11 February 2005 - 08:16 AM
Worst Taunt - Mario: the worlds biggest bobomb target. He's so so easy when he taunts that i tend to go out of my way to attack him.
#1633
Posted 11 February 2005 - 02:36 PM
#1634
Posted 11 February 2005 - 04:11 PM
#1635
Posted 11 February 2005 - 04:27 PM
#1636
Posted 11 February 2005 - 04:34 PM
#1637
Posted 11 February 2005 - 06:02 PM
#1638
Posted 11 February 2005 - 06:11 PM
#1639
Posted 12 February 2005 - 12:11 AM
#1640
Posted 13 February 2005 - 06:48 AM
#1641
Posted 13 February 2005 - 09:42 AM
#1642
Posted 13 February 2005 - 10:36 AM
Like boo, or paratroopers, that would be cool.
And maybe even a link with shriking abilities.
#1643
Posted 14 February 2005 - 12:57 PM
Jigglypuff is a good character I think. She has many good and variation of moves. Her Rollout is kinda tricky and you need practice with it but it's a good move! I like it better than Yoshi's Egg Roll...
#1644
Posted 14 February 2005 - 01:12 PM
Not having used yoshi on a regular basis, i wouldn't know.
#1645
Posted 14 February 2005 - 01:56 PM
:D IDEA :P Viewtiful Joe would make a great SSBM character.
#1646
Posted 14 February 2005 - 03:06 PM
#1647
Posted 14 February 2005 - 04:46 PM
Game and Watch is odd to use as a character, but I commend Nintendo for including such a reference to its original handheld system.
#1648
Posted 14 February 2005 - 05:27 PM
#1649
Posted 15 February 2005 - 04:16 AM
#1650
Posted 15 February 2005 - 06:33 AM
#1651
Posted 15 February 2005 - 07:40 AM
#1652
Posted 15 February 2005 - 08:18 AM
Jumpman only jumps...
If a new SSB character would be added they *cough* MUST ADD DIDDY KONG!!!! There! :lol:
#1653
Posted 15 February 2005 - 09:42 AM
They need a totally new character that they can give brand new moves too (rather then just giving out moves that other people had.) Looking back, im amazed that they got away with that.
#1654
Posted 15 February 2005 - 10:23 AM
#1655
Posted 15 February 2005 - 04:52 PM
get someone from Final Fantasy!
Dk could have something like....throw bananas?
#1656
Posted 15 February 2005 - 05:16 PM
#1657
Posted 15 February 2005 - 05:16 PM
On the Great Fox stage, when your near the engine under the big fin of the plane have you ever notice that there is a hole under it. Well, I found out that if you can hit someone into the hole with enough force they will fall out under the plane and die for sure.
#1658
Posted 15 February 2005 - 07:02 PM
#1659
Posted 15 February 2005 - 08:26 PM
#1660
Posted 16 February 2005 - 06:19 AM
Anyways...
Yeah. That has happened to me as well.
Did you mention the destruction of the Great Fox's cannon? o_O Once I fell down because I attacked it too much.
#1661
Posted 16 February 2005 - 11:53 AM
#1662
Posted 16 February 2005 - 02:36 PM
#1663
Posted 16 February 2005 - 04:54 PM
#1664
Posted 17 February 2005 - 11:34 AM
Golden Legacy, on Feb 14 2005, 11:46 PM, said:
Sorry. Forgot it was on PS2 as well. My mistake.
#1665
Posted 19 February 2005 - 12:49 PM
#1666
Posted 19 February 2005 - 04:07 PM
#1667
Posted 19 February 2005 - 04:34 PM
#1668
Posted 19 February 2005 - 04:47 PM
#1669
Posted 21 February 2005 - 01:54 AM
#1670
Posted 21 February 2005 - 05:47 AM
#1671
Posted 21 February 2005 - 08:00 AM
And I'm suprisingly good with Zelda, and not just because she can turn into Shiek.
#1672
Posted 21 February 2005 - 08:04 AM
#1673
Posted 21 February 2005 - 08:08 AM
#1674
Posted 21 February 2005 - 08:10 AM
#1675
Posted 21 February 2005 - 11:47 AM
#1676
Posted 21 February 2005 - 12:18 PM
#1677
Posted 21 February 2005 - 01:22 PM
#1678
Posted 21 February 2005 - 01:33 PM
#1679
Posted 21 February 2005 - 04:37 PM
#1680
Posted 21 February 2005 - 04:45 PM
#1681
Posted 21 February 2005 - 04:50 PM
#1682
Posted 21 February 2005 - 05:01 PM
#1683
Posted 21 February 2005 - 05:09 PM
#1684
Posted 21 February 2005 - 05:14 PM
#1685
Posted 21 February 2005 - 05:16 PM
#1686
Posted 21 February 2005 - 05:58 PM
#1687
Posted 21 February 2005 - 06:04 PM
#1688
Posted 21 February 2005 - 06:12 PM
#1689
Posted 21 February 2005 - 06:20 PM
Golden Legacy, on Feb 21 2005, 07:12 PM, said:
You would be correct. The attack is very effective against the sandbag. Could you tell me how you were able to get that distance using Ganondorf? The guy seems to strong to contain the sandbag on the platform.
#1690
Posted 21 February 2005 - 06:25 PM
#1691
Posted 21 February 2005 - 06:27 PM
GANONDORF: Grab the bat. Jump and use the "Down + B" maneuver (a downward/diagonal kick). Follow through with two "Up + A" smashes (no more than twice, as you will either run out of time or strike the Sandbag far too hard). Then, use a "Right + A" smash with the bat.
That's it. It sounds simple, but I should note that the key lays with the two "Up + A" smash moves. You MUST TIME THEM CORRECTLY! You cannot use both to their full strength, as you will run out of time that way. So it simply becomes trial and error... hitting the Sandbag with different levels of strength and such.
I'll give a better procedure soon. Hope this helps.
#1692
Posted 21 February 2005 - 06:31 PM
#1693
Posted 22 February 2005 - 08:33 AM
#1694
Posted 22 February 2005 - 09:44 AM
#1695
Posted 22 February 2005 - 11:57 AM
#1696
Posted 22 February 2005 - 12:13 PM
#1697
Posted 22 February 2005 - 12:14 PM
#1698
Posted 22 February 2005 - 12:22 PM
#1699
Posted 22 February 2005 - 12:32 PM
#1700
Posted 22 February 2005 - 06:43 PM
Note that not all of them can be charged up fully, due to the time constraint. I believe the last one should be, then following through with a fully charged Flare Blade.
#1701
Posted 22 February 2005 - 06:54 PM
#1702
Posted 22 February 2005 - 06:59 PM
#1703
Posted 22 February 2005 - 07:09 PM
#1704
Posted 23 February 2005 - 09:22 AM
#1705
Posted 23 February 2005 - 09:35 AM
#1706
Posted 23 February 2005 - 09:37 AM
#1707
Posted 23 February 2005 - 09:40 AM
#1708
Posted 23 February 2005 - 09:42 AM
#1709
Posted 23 February 2005 - 09:44 AM
#1710
Posted 23 February 2005 - 09:52 AM
#1711
Posted 23 February 2005 - 03:47 PM
That having been said, Marth is far more agile than Roy, and he is now my best character, with Falco/Fox and Link following.
#1712
Posted 23 February 2005 - 03:52 PM
#1713
Posted 23 February 2005 - 03:55 PM
#1714
Posted 23 February 2005 - 03:58 PM
#1715
Posted 23 February 2005 - 06:34 PM
#1716
Posted 23 February 2005 - 11:41 PM
Ravenblade, on Feb 23 2005, 05:58 PM, said:
Well, YL does feel light when you attck, but not like you are attacking the air.
#1717
Posted 24 February 2005 - 10:38 AM
#1718
Posted 24 February 2005 - 02:01 PM
#1719
Posted 24 February 2005 - 03:44 PM
#1720
Posted 24 February 2005 - 03:46 PM
And he has Fire Arrows. Joy.
#1721
Posted 24 February 2005 - 03:48 PM
#1722
Posted 24 February 2005 - 03:49 PM
#1723
Posted 24 February 2005 - 04:02 PM
#1724
Posted 24 February 2005 - 05:03 PM
#1725
Posted 24 February 2005 - 05:07 PM
And yeah i agree, i usualy charge up Marths B attacks in the air, but i don't tend to go the full way and charge them totally. I use it more of a "landing area clearance" method so that i dont get dived on as i land.
#1726
Posted 24 February 2005 - 05:11 PM
Well, since Marth's blade charges up pretty quickly, I can usually release it with full effect. But I see what you are saying; Marth's "B + Up" technique leaves him vulnerable when he lands down, so charging up in the air is an alternate strategy.
Also note that Marth's charged-sword technique can break through shields.
#1727
Posted 24 February 2005 - 05:15 PM
#1728
Posted 24 February 2005 - 05:19 PM
#1729
Posted 24 February 2005 - 05:23 PM
#1730
Posted 24 February 2005 - 05:27 PM
#1731
Posted 24 February 2005 - 05:31 PM
#1732
Posted 24 February 2005 - 05:34 PM
#1733
Posted 24 February 2005 - 05:48 PM
#1734
Posted 24 February 2005 - 05:55 PM
#1735
Posted 24 February 2005 - 05:58 PM
#1736
Posted 24 February 2005 - 05:59 PM
Zxor, please do not edit out any changes to your posts that a moderator does. Thanks - Riad
#1737
Posted 24 February 2005 - 08:25 PM
#1738
Posted 24 February 2005 - 09:32 PM
#1739
Posted 24 February 2005 - 09:34 PM
#1740
Posted 24 February 2005 - 10:54 PM
#1741
Posted 25 February 2005 - 04:06 PM
#1742
Posted 25 February 2005 - 04:09 PM
Haha, get it? Men in Black, Marth in Black? Hahaha :o
:mellow:
#1743
Posted 25 February 2005 - 04:12 PM
I prefer Marth in white althoug black is cool too. Im always a White Marth - looks more gallant.
#1744
Posted 25 February 2005 - 04:23 PM
See, what I meant to say was, I prefer Marth in Black. But instead, I replaced "Marth" with "Men", so it became Men in Black, like the movie XD
Get it? :o
:mellow:
*sigh*
I also happen to like the variety of colors for Kirby, in particular the green one, which is just cute. Ever have a Kirby swallow up Mr. Game and Watch? He becomes... odd. He turns all black, almost like a silhouette.
#1745
Posted 25 February 2005 - 04:26 PM
Kirby has many colors and some are ugly like hell! Saw green and red? And the white? EWWWWWWWWWWWWWW!
I prefer Mewtwo green cuz it's the same color he would be in PKMN R/S/FR/LG in shiny version...
#1746
Posted 25 February 2005 - 04:27 PM
Peach has a high amount of damage. She set a motion sensor bomb and stayed close to it, but not too close. She threw a pokeball that unleashed Scizor. Scizor turns around and BAM! It hits the MSB, and sends peach flying out the side.
:mellow:
Avoid excessively using too many smilies in one post, as it makes the post load considerably slower. - Riad
#1747
Posted 25 February 2005 - 05:52 PM
#1748
Posted 25 February 2005 - 06:20 PM
#1750
Posted 25 February 2005 - 06:29 PM
#1751
Posted 25 February 2005 - 06:31 PM
#1752
Posted 25 February 2005 - 06:32 PM
#1754
Posted 25 February 2005 - 06:57 PM
#1756
Posted 26 February 2005 - 11:11 AM
#1757
Posted 26 February 2005 - 11:13 AM
#1758
Posted 26 February 2005 - 11:14 AM
#1760
Posted 26 February 2005 - 12:53 PM
DiddyKong, on Feb 26 2005, 12:14 PM, said:
Even if you are not hit by the wings.
Lugia's Aeroblast does only a little more than 55-60% damage. 120%...yeah right. That'd be a pretty cheap pokemon.
#1761
Posted 26 February 2005 - 03:00 PM
#1762
Posted 26 February 2005 - 03:13 PM
#1763
Posted 26 February 2005 - 03:16 PM
#1764
Posted 26 February 2005 - 03:19 PM
#1765
Posted 26 February 2005 - 03:21 PM
#1766
Posted 26 February 2005 - 03:34 PM
#1767
Posted 26 February 2005 - 04:12 PM
#1768
Posted 26 February 2005 - 04:21 PM
#1769
Posted 26 February 2005 - 04:41 PM
Furthermore, I know this may have been asked previously, but how do you throw the hammer? I am not referring to the head, but the whole object; I believe this unlocks a special trophy if done successfully.
Thanks ahead of time.
#1770
Posted 26 February 2005 - 04:43 PM
Posts should be constructive and contribute to the topic, and this doesn't. - Riad
#1771
Posted 26 February 2005 - 04:43 PM
#1772
Posted 26 February 2005 - 04:46 PM
#1773
Posted 26 February 2005 - 04:48 PM
#1774
Posted 26 February 2005 - 04:52 PM
#1775
Posted 26 February 2005 - 04:55 PM
#1776
Posted 26 February 2005 - 04:58 PM
#1778
Posted 26 February 2005 - 05:01 PM
#1780
Posted 26 February 2005 - 05:11 PM
#1781
Posted 26 February 2005 - 05:21 PM
#1782
Posted 26 February 2005 - 05:22 PM
#1783
Posted 26 February 2005 - 05:30 PM
I really don't like the stage where the big, green, scaley, monster thing keeps moving the stage around. So annoying.
#1784
Posted 26 February 2005 - 10:36 PM
I hate that stage too.
#1785
Posted 27 February 2005 - 03:33 AM
#1786
Posted 27 February 2005 - 08:33 AM
#1787
Posted 27 February 2005 - 09:51 AM
#1788
Posted 27 February 2005 - 10:05 AM
#1789
Posted 27 February 2005 - 11:05 AM
The Hyrule Temple theme is by far one of my favourites ;)
#1790
Posted 27 February 2005 - 11:48 AM
#1791
Posted 27 February 2005 - 01:00 PM
#1792
Posted 27 February 2005 - 02:33 PM
#1793
Posted 27 February 2005 - 02:41 PM
#1794 Guest_Fayt_Leingod_*
Posted 28 February 2005 - 07:15 AM
When you select the stage you want with the A button, you have all players hold L and R and if the stage has more than one song for music, it will change it to the alternate song! Also you can unlock the Sound Test option in the Options menu I think.
#1795
Posted 28 February 2005 - 07:18 AM
The soundtest is unlockable, you're right. It has all the music plus SFX so is pretty cool. I thought you only had to hold R for the alternate music though - thats how i always did it o.o;
Who would you say your main character is?^^
#1796
Posted 28 February 2005 - 10:25 AM
#1797
Posted 28 February 2005 - 03:13 PM
Ravenblade, on Feb 28 2005, 08:18 AM, said:
The soundtest is unlockable, you're right. It has all the music plus SFX so is pretty cool. I thought you only had to hold R for the alternate music though - thats how i always did it o.o;
Who would you say your main character is?^^
Yeah, I know what you mean. We mostly said everything about this game. The main character? What do you mean. Do you which character the game focuses on? IF so, then I would say Mario because all the characters attributes we based after Mario and his moves.
#1798
Posted 28 February 2005 - 03:25 PM
#1799
Posted 28 February 2005 - 03:38 PM
#1800
Posted 28 February 2005 - 03:41 PM