Super Smash Brothers Melee Official Topic
#1201
Posted 19 January 2005 - 12:18 PM
#1202
Posted 19 January 2005 - 12:22 PM
#1204
Posted 19 January 2005 - 01:16 PM
#1206
Posted 19 January 2005 - 01:19 PM
#1208
Posted 19 January 2005 - 01:39 PM
#1210
Posted 19 January 2005 - 06:51 PM
#1211
Posted 20 January 2005 - 04:12 AM
#1212
Posted 20 January 2005 - 02:58 PM
#1213
Posted 20 January 2005 - 03:04 PM
that stage is also quite a fun one due to the changing layout and such. i still prefer pokefloats though
#1214
Posted 20 January 2005 - 03:05 PM
As for the other pokémon stage (Kanto: Pokémon Stadium), it's a bit small, and listening to the pokémon main theme over and over again can get a bit dull (Until you earn the alternate Johto (Gold/Silver) Battle Mix), but having the stage change on you on the fly keeps things interesting, I guess.
My favorite is still Hyrule: Temple. It's a big and complex stage, and the music is fun. (Especially the alternate Fire Emblem mix, which I dubbed "Together, We Smash!", after the first part of the FE mix (Together, We Ride!))
Okay, I'll shut up now.
#1215
Posted 20 January 2005 - 03:30 PM
i still think Final Destination is my fave cos there are no arena based advantages and it comes down to pure skill - which is the best kind of match.
although items still make for easy pwnage
#1216
Posted 20 January 2005 - 06:19 PM
#1217
Posted 20 January 2005 - 06:43 PM
#1218
Posted 20 January 2005 - 07:46 PM
By "celcius", you probably mean Corneria. That stage is cool.
#1219
Posted 20 January 2005 - 07:58 PM
#1220
Posted 20 January 2005 - 08:00 PM
#1221
Posted 20 January 2005 - 08:06 PM
#1222
Posted 20 January 2005 - 08:09 PM
#1223
Posted 20 January 2005 - 08:12 PM
#1224
Posted 20 January 2005 - 08:16 PM
#1225
Posted 20 January 2005 - 08:17 PM
#1226
Posted 20 January 2005 - 08:18 PM
#1228
Posted 20 January 2005 - 08:20 PM
#1229
Posted 20 January 2005 - 08:21 PM
#1231
Posted 20 January 2005 - 08:30 PM
(Zelda)-(Sheik)
(B)Naryu's Love>Acupuncture Needles
(B+left/right)Din's Fire>Electric Chain
(B+Up)Farore's Wind>Explosion Teleport
^_^
#1232
Posted 20 January 2005 - 08:32 PM
I don't like moving stages. Final Destination is my fav because there's nothing to get in the way. otherwise Hyrule is awsome. DK's one would be cool if it wasn't for the dreadful music >_<.
#1233
Posted 20 January 2005 - 08:35 PM
Actually, Sheik can't take too much damage. Probably 80-85% before she can get knocked off. It seems Zelda can take a little more damage than Sheik.
#1234
Posted 20 January 2005 - 08:36 PM
#1235
Posted 20 January 2005 - 08:59 PM
#1237
Posted 20 January 2005 - 09:17 PM
sorry if all you guys had noticed that already...i just thought it was cool
#1238
Posted 20 January 2005 - 09:29 PM
#1240
Posted 21 January 2005 - 02:38 PM
#1241
Posted 21 January 2005 - 04:02 PM
#1242
Posted 21 January 2005 - 04:13 PM
#1244
Posted 21 January 2005 - 05:33 PM
#1245
Posted 22 January 2005 - 02:29 AM
#1246
Posted 22 January 2005 - 06:44 PM
#1247
Posted 22 January 2005 - 06:51 PM
how very interesting that i missed it
#1248
Posted 22 January 2005 - 07:00 PM
#1249
Posted 22 January 2005 - 07:02 PM
if so ave they ever actually shot people? all they do for me is speak rather uselessly
#1250
Posted 23 January 2005 - 03:09 AM
#1251
Posted 23 January 2005 - 03:54 AM
thats more distracting then helpful - and judging by how long you have to stay in that stupid pose, i dont think its worth it even if they DO shoot
#1252
Posted 23 January 2005 - 05:34 AM
#1253
Posted 23 January 2005 - 05:37 AM
#1254
Posted 23 January 2005 - 05:55 AM
#1255
Posted 23 January 2005 - 06:09 AM
#1256
Posted 23 January 2005 - 06:20 AM
but it makes sense that out of those two, fox should be able to do it
#1258
Posted 23 January 2005 - 08:08 AM
#1260
Posted 23 January 2005 - 09:06 AM
Click Submitted Shots then go to page 9. There you'll find it. Check out the whole site. It's great.
#1261
Posted 23 January 2005 - 02:56 PM
Let's go back on topic shall we?
#1263
Posted 23 January 2005 - 03:00 PM
#1264
Posted 23 January 2005 - 03:02 PM
#1265
Posted 23 January 2005 - 03:07 PM
#1266
Posted 23 January 2005 - 03:08 PM
#1267
Posted 23 January 2005 - 03:12 PM
#1268
Posted 23 January 2005 - 03:13 PM
#1269
Posted 23 January 2005 - 03:14 PM
#1270
Posted 23 January 2005 - 05:12 PM
Speed is what makes him good and use that to your advantage...
Although I hate playing items...
#1271
Posted 23 January 2005 - 06:04 PM
Marth and Falco are the characters I use mainly; many have argued about Roy's superiority to Marth, and while I can play as Roy quite well, Marth's speed is magnificant and suits my technique.
As for SSBM online, rumours have abounded that the Nintendo DS will have a port of the N64 version, and since the DS has Wireless Fidelity capabilities...
#1272
Posted 23 January 2005 - 06:55 PM
#1273
Posted 23 January 2005 - 07:57 PM
#1274
Posted 23 January 2005 - 08:02 PM
#1275
Posted 23 January 2005 - 08:07 PM
#1278
Posted 23 January 2005 - 08:36 PM
#1279
Posted 23 January 2005 - 08:38 PM
#1280
Posted 23 January 2005 - 08:50 PM
#1281
Posted 23 January 2005 - 09:01 PM
#1283
Posted 24 January 2005 - 04:57 AM
I do it too ;)...
Samus is a good all rounder. Grapple onto the edges, charge shot when an oportunity presents itself, missiles (cheap! :(), smash down-a in the air for meteor KOs, backwards-a in the air for a reasonably powerful attack, grapple for throwing people, smash down-a to hit people into the air, down-a for a cheap attack to hit people into the air and interupting them (followed promtly by a backwars kick, mwahahaha), and a very good smash attack with nice damage and reasonable reach. Too bad they weakened the screw attack for SSBM. Useless now, does little damage, leaves you vulnerable in the air right next the them and it's better use the grapple for getting back onto the stage.
You need to be a very offensive player with Samus. Get int ehir and thrash your controller, leaving no room for attack. To get the most power out of her moves you need to time them, but often it leaves you too open. I find that she isn't very good at countering attacks with her own (link is best at this)
#1285
Posted 24 January 2005 - 07:38 AM
#1286
Posted 24 January 2005 - 10:36 AM
#1287
Posted 24 January 2005 - 10:43 AM
#1288
Posted 24 January 2005 - 10:45 AM
and they did already...guess what?....it was awful...
its a nintendo thing - Sony just wouldnt be able to pull it off - they dont have enough good "Sony only" characters
#1289
Posted 24 January 2005 - 10:47 AM
#1290
Posted 24 January 2005 - 12:41 PM
#1291
Posted 24 January 2005 - 06:24 PM
Zxor, on Jan 23 2005, 07:55 PM, said:
Nintendo DS's range is very limited so it most likely won't come out...
That would be horrible if Sony made a SSB-similar game...
SSBM was good because it included classic characters from the Nintendo world...
#1292
Posted 24 January 2005 - 06:27 PM
But again, that is a rumour cited from several sources, although I am actually counting on it in the future. If you wish for specifications, just ask.
#1293
Posted 24 January 2005 - 06:29 PM
#1294
Posted 24 January 2005 - 06:32 PM
But please, let us return to the topic.
Marth is agile and cool, and counter is *unbelievably* useful.
#1295
Posted 24 January 2005 - 06:33 PM
#1296
Posted 24 January 2005 - 06:47 PM
#1297
Posted 24 January 2005 - 06:52 PM
#1299
Posted 24 January 2005 - 07:08 PM
#1300
Posted 24 January 2005 - 09:33 PM
Marth can be a lot stronger than he appears. One technique that I have grown accustomed to is to charge up while in the air. Since Marth’s Charge Blade is weaker but charges up quickly, you can do significant damage this way if you get used to it. Sound unconventional? It is.
#1301
Posted 24 January 2005 - 10:13 PM
#1302
Posted 25 January 2005 - 06:30 AM
#1303
Posted 25 January 2005 - 11:30 AM
#1304
Posted 25 January 2005 - 11:34 AM
#1305
Posted 25 January 2005 - 03:19 PM
That's what I told my little cousins...
Sheik is a really fun character to play with...
I never use her techniques as I find her techniques useless...
Her smashes become deadly, even though if you don't charge it...
Marth is a worthy opponent, especially in the hands of a skilled player...
I personally don't feel comfortable playing as Marth but he is a very versatile character...
#1306
Posted 25 January 2005 - 03:26 PM
#1307
Posted 25 January 2005 - 03:34 PM
My faves now are this:
1: Mewtwo
2: Pikachu
3: Mario
4: Ness
5: Pichu
#1308
Posted 25 January 2005 - 03:37 PM
I guess its a matter of who you play with the most, such as if I play with Marth the most, then I feel the most comfortable with Marth...
#1309
Posted 25 January 2005 - 03:39 PM
#1310
Posted 25 January 2005 - 03:41 PM
YAY 600 POSTS FOR ME!! :(
#1311
Posted 25 January 2005 - 04:13 PM
#1312
Posted 25 January 2005 - 04:14 PM
#1314
Posted 25 January 2005 - 04:22 PM
all his bleeping noises kinda irritate me but he can be a very good characters, and is one of the more formidable computer controlled opponents
#1315
Posted 25 January 2005 - 06:02 PM
#1317
Posted 26 January 2005 - 01:22 PM
#1318
Posted 26 January 2005 - 01:29 PM
#1320
Posted 26 January 2005 - 03:00 PM
he's a pain - its something like 20 sold hours of versus or...2000 matches?
just keep playing in versus
#1321
Posted 26 January 2005 - 03:23 PM
Fight a 4 player math in PKMN Stadium. Make sure you have 2 controllers set on. You must kill the CPUs and your buddy or yourself in a other character go inside the Pokeball place. Player 1 in white and 2 in red. Then let em stand for 15 hours and one of you needs to be slaughed of -_- ! The winner is challenged by Mewtwo!
#1322
Posted 26 January 2005 - 03:33 PM
#1323
Posted 26 January 2005 - 03:36 PM
#1324
Posted 26 January 2005 - 03:37 PM
#1326
Posted 26 January 2005 - 04:50 PM
#1327
Posted 26 January 2005 - 04:57 PM
#1329
Posted 26 January 2005 - 06:34 PM
CF is a very well-rounded character with great speed and power. But a disadvantage I have when playing with CF is that he runs so fast that if I do a smash attack in the air (he knees), he goes flying. It's bad for me because if I'm close to the edge and I miss my opponent with that move, I might not be able to make it back to the surface after flying off.
#1330
Posted 27 January 2005 - 12:19 AM
#1331
Posted 27 January 2005 - 12:55 PM
#1332
Posted 27 January 2005 - 01:28 PM
aside from in bonus stages sometimes, do you ever recover from falling by using it?
#1333
Posted 27 January 2005 - 02:12 PM
#1334
Posted 27 January 2005 - 02:17 PM
#1335
Posted 27 January 2005 - 02:21 PM
#1336
Posted 27 January 2005 - 02:24 PM
#1337
Posted 27 January 2005 - 02:27 PM
#1338
Posted 27 January 2005 - 02:28 PM
i dont think ive ever tried..
#1339
Posted 27 January 2005 - 02:30 PM
#1340
Posted 27 January 2005 - 03:00 PM
#1341
Posted 27 January 2005 - 03:17 PM
#1343
Posted 27 January 2005 - 03:37 PM
#1344
Posted 27 January 2005 - 03:38 PM
Echo_djinn, on Jan 27 2005, 01:17 PM, said:
Clear Target test with all characters.
I myself still have 3 more stages to unlock (Past Stages: Dream Land, Special Stages: Final Destination, and Past Stages: Congo Jungle.) I'm pretty far away from getting them, too.
#1346
Posted 27 January 2005 - 03:43 PM
you're meant to get those stages late on in the game
#1348
Posted 27 January 2005 - 03:46 PM
#1349
Posted 27 January 2005 - 03:47 PM
#1350
Posted 27 January 2005 - 03:51 PM
#1351
Posted 27 January 2005 - 03:56 PM
#1352
Posted 27 January 2005 - 04:00 PM
#1353
Posted 27 January 2005 - 04:15 PM
#1354
Posted 27 January 2005 - 05:56 PM
#1355
Posted 27 January 2005 - 05:59 PM
can onyone beat three at once with no items and on final destination?
i dont think i could to be honest, but then im out of practice o.o
#1356
Posted 27 January 2005 - 06:03 PM
#1357
Posted 27 January 2005 - 10:21 PM
#1359
Posted 27 January 2005 - 10:32 PM
#1360
Posted 27 January 2005 - 10:44 PM
#1361
Posted 27 January 2005 - 11:30 PM
#1362
Posted 28 January 2005 - 06:07 AM
teh mashta!!
</sheba>
#1363
Posted 28 January 2005 - 01:13 PM
#1364
Posted 28 January 2005 - 01:53 PM
#1365
Posted 28 January 2005 - 02:39 PM
#1366
Posted 28 January 2005 - 02:43 PM
#1367
Posted 28 January 2005 - 03:10 PM
Ravenblade, on Jan 28 2005, 03:43 PM, said:
Heh, I agree with you all the way RB. I hate it when in Hyrule temple you winning a battle against your friend and he jumps to the bottom floor so your smacking him around but he just bounces around and hits you back. Then out of no where you get hit and out of chance you can't recover and you fall to your doom. Final Destination is a stage where you can't run and hide. It's all about skill baby.
#1368
Posted 28 January 2005 - 03:32 PM
#1369
Posted 28 January 2005 - 09:36 PM
#1370
Posted 29 January 2005 - 07:12 AM
#1371
Posted 29 January 2005 - 09:21 AM
Ravenblade, on Jan 29 2005, 09:12 AM, said:
I wouldn't know, because I always use versus. mode
#1372
Posted 29 January 2005 - 09:41 AM
I beat event 51 using Ness' up-b attack. you jumb off the stage and pk thunder yourself back into bowser,mewtwo and ganondorf who are crouded on the edge. Sometimes giga bowser just falls off too, so that helps :P.
I also found Link's double smash attack to be very effective, but never actually beat them that way.
#1373
Posted 29 January 2005 - 09:46 AM
Neon, on Jan 29 2005, 11:41 AM, said:
It is fun, you damage them a lot, then go to the edge, smash attack, they hit the wall and bounce off and die. XD
#1374
Posted 29 January 2005 - 10:39 AM
And the clock is ticking.
#1375
Posted 29 January 2005 - 01:34 PM
#1376
Posted 29 January 2005 - 04:49 PM
Crates and other storage items are fun, too. Gotta' love that 12.5% chance of a violent explosion.
#1377
Posted 29 January 2005 - 05:21 PM
im pretty sure it varies at critical points in the match. Like right before you're about to smash someone, an explosive something or other will lodge itself under your sword, causing immense pain and inevitable death.
Or am i just unlucky?
#1378
Posted 29 January 2005 - 05:25 PM
Ravenblade, on Jan 29 2005, 06:21 PM, said:
I'm pretty sure that at least the capsule had a 12.5% self destruct rate.
#1379
Posted 29 January 2005 - 05:54 PM
#1380
Posted 29 January 2005 - 05:58 PM
#1381
Posted 29 January 2005 - 06:58 PM
#1382
Posted 29 January 2005 - 07:43 PM
i love that^^. Also, when a homerun bat is thrown it can be devastating too
#1383
Posted 29 January 2005 - 07:44 PM
#1384
Posted 29 January 2005 - 07:45 PM
#1385
Posted 29 January 2005 - 07:45 PM
ForteGX, on Jan 30 2005, 01:44 AM, said:
dont you mean the star rod?
the fan sends people straight up if memory serves...
#1386
Posted 29 January 2005 - 07:49 PM
#1387
Posted 29 January 2005 - 07:50 PM
#1389
Posted 29 January 2005 - 07:52 PM
#1390
Posted 29 January 2005 - 07:53 PM
#1391
Posted 29 January 2005 - 07:54 PM
#1392
Posted 29 January 2005 - 07:57 PM
#1393
Posted 29 January 2005 - 07:57 PM
#1394
Posted 29 January 2005 - 07:59 PM
ForteGX, on Jan 30 2005, 01:57 AM, said:
mr saturns do major damage to someones shield. You can break it in two hits o.o!
thats the only use i found though. And yeah its more chaotic when you enlarge characters certainly.
#1395
Posted 29 January 2005 - 08:53 PM
#1396
Posted 30 January 2005 - 03:11 AM
#1397
Posted 30 January 2005 - 09:12 AM
i would have preferred those to the new version. They new ones are annoying and stuff but lack the potential killing power of the old ones.
#1398
Posted 30 January 2005 - 09:27 AM
#1399
Posted 30 January 2005 - 09:32 AM
#1400
Posted 30 January 2005 - 09:46 AM