Fire Emblem Official Topic
#2001
Posted 13 August 2006 - 03:18 PM
And Nino from FE7, if you took the time and effort to really train her (she joins late in the game, and even then, you potentially already have two Anima magic users: Erk and Pent).
#2002
Posted 13 August 2006 - 03:31 PM
Ilyana was pretty good, she having strength growths, meanign that she can handle the tomes' weight easily. Soren is basically a very good mage, too.
#2003
Posted 13 August 2006 - 03:47 PM
Astrid is much easier to train compartively with Nino, because her skill (Paragon was it?) makes it very easy to train her, and Path of Radiance has the whole bonus experience thing to boot.
I've restarted Path of Radiance for another run on hard mode; this time, Random Stat Changes (as opposed to fixed, which I attempted last run through). I'm on chapter 7, and this time I plan on using Mia instead of Zihark, either Shinon or Rolf (I've never included them in my final line-up), and instead of Oscar, another Paladin (perhaps Geoffrey?)
Just for some nice changes.
#2004
Posted 13 August 2006 - 03:52 PM
I started playing through again to get characters like Oscar and Boyd more training instead of just casting them off like I did the first play-through.
#2005
Posted 13 August 2006 - 05:30 PM
#2006
Posted 13 August 2006 - 07:58 PM
#2007
Posted 14 August 2006 - 09:11 AM
#2008
Posted 14 August 2006 - 09:28 AM
#2009
Posted 14 August 2006 - 12:36 PM
Golden Legacy, on Aug 14 2006, 10:11 AM, said:
It took quite a while to use the characters I used. I played through the game lots of times to use them, but I'm almost done. n.n I'm gonna stop playing PoR for a while, since I've been playing it a lot lately. D=
For some reason, in SS, Joshua's Defense growth is starting to really suck now. I had him become an Assassin again, but this time, he had a 9 Defense after promotion. D= It's sad.
#2010
Posted 14 August 2006 - 04:57 PM
Soren pwns... Everyone...
Soren > Everyone from every game known to men and monkeys
Soren has great abilities, and I always max his Magic and resistance out! And almost speed. With around 50 HP.
#2011
Posted 15 August 2006 - 05:04 PM
#2012
Posted 15 August 2006 - 06:09 PM
#2013
Posted 15 August 2006 - 09:29 PM
#2014
Posted 15 August 2006 - 10:34 PM
#2016
Posted 16 August 2006 - 04:06 PM
Even so, if only he had a little more strength, he'd be unstoppable. Instead, I have to forge a custom tome for him with the most destructive power and critical hit/accuracy, but low weight. Expensive... but it's worth it by the end of the game.
#2017
Posted 16 August 2006 - 05:10 PM
#2018
Posted 16 August 2006 - 05:26 PM
#2019
Posted 16 August 2006 - 05:35 PM
#2020
Posted 16 August 2006 - 06:13 PM
#2021
Posted 16 August 2006 - 06:31 PM
#2022
Posted 17 August 2006 - 01:45 AM
Mars Djinni, on Aug 16 2006, 05:13 PM, said:
Well, I know that. I just wanted an opinion. But I finally got some playing time (six hours straight ^_^ ), and it's awesome! The graphics and detail are amazing! And all the extra thingamabobs like bonus exp., forgeing (dang! it's really expensive though), abilities, but what happened to the dark magic?
#2023
Posted 17 August 2006 - 12:33 PM
FE4 originally had 5 types of magic - Wind, Fire, Thunder, Light and Dark. FE9 made it simpler and cut Dark out. It balances out the Weapon Triangle, seeing as there are three weapons (sword axe lance) plus a neutral one (bow).
Another change is that all units have STR and and MAG. This gives them a visible calculation of damage using magic weapons. The STR is now the factor that determiens the speed of the character based on how well he/she does with the weight of the weapon.
#2024
Posted 17 August 2006 - 08:33 PM
And Mars Djinni, you make a good point about the Weapons triangle; don't forget that this also holds in FE9, with Wind, Fire, Thunder comprising a three-way system, and Light being neutral (just like bows for weapons).
~2300~
#2025
Posted 17 August 2006 - 09:46 PM
But it's a blessing and a curse, like all things in this world. You have to guard it, 'cause just as you can sieze enemy bases, enemies can sieze yours. That's why you send a guard to keep it safe. He'll perch himself on the castle's battlements and challenge anyone who goes near the castle's gates.
#2026
Posted 17 August 2006 - 10:47 PM
#2027
Posted 18 August 2006 - 11:48 AM
#2028
Posted 18 August 2006 - 01:38 PM
Also, as an interesting note for the Bonus Experience, later in the game you receive a unit (Tanith) who has the skill, Reinforcements. It calls up three Pegasus units (one of which is promoted) and can be Directed by Ike. Their quite useful as decoys, and any experience they would normally get from attacking/defeating enemies, goes into your pool of Bonus Experience.
#2029
Posted 18 August 2006 - 01:59 PM
#2030
Posted 18 August 2006 - 02:01 PM
#2031
Posted 18 August 2006 - 04:03 PM
#2032
Posted 18 August 2006 - 06:05 PM
Hmm, I don't know, I knda like it the way it is. It's knda sad that Ike's dad dies. :)
#2033
Posted 18 August 2006 - 06:06 PM
#2034
Posted 18 August 2006 - 06:07 PM
Anyhoo, changing characters sprites and stuff in supports and the like would be pretty awesome.
#2035
Posted 18 August 2006 - 11:16 PM
And Mars Djinni, don't forget that Elincia changes her costume too.
#2036
Posted 18 August 2006 - 11:35 PM
I just finished chapter 9 I think. I tried to upgrade Ike's status, but it didn't work with the master seal, same for Volke. I assume there's a special thingamabob for them? And is there any other kind of seals/crests besides the master seal?
#2037
Posted 19 August 2006 - 10:05 AM
#2038
Posted 19 August 2006 - 02:37 PM
#2039
Posted 19 August 2006 - 03:33 PM
Mr.T, on Aug 17 2006, 11:47 PM, said:
I used most of my bonus EXP on Mist, so that I could have a highly-mobile healer in the party. Also, I like to use the main characters in the story in my battles, so it was something I wanted to do as well.
#2040
Posted 19 August 2006 - 04:51 PM
#2041
Posted 19 August 2006 - 07:54 PM
#2042
Posted 19 August 2006 - 09:12 PM
SPOILERS:
And I've been using a lot of my bonus exp on Sothe. He may only be a theif, but with blossom, almost all of his stats go up every time he levels.
#2043
Posted 19 August 2006 - 09:25 PM
SPOILERS:
#2044
Posted 19 August 2006 - 09:42 PM
SPOILERS:
#2045
Posted 20 August 2006 - 09:18 AM
SPOILERS:
#2046
Posted 20 August 2006 - 11:18 AM
And I was just replaying Sacred Stones, and I realized its really short. Unless you count the extra dungeony things, but those don't count for the story, do they?
#2047
Posted 20 August 2006 - 02:29 PM
I certainly didn't find it as challenging as 7, as I could complete SS fairly easily.
#2048
Posted 20 August 2006 - 04:01 PM
FlamingDuck, on Aug 20 2006, 10:18 AM, said:
And I was just replaying Sacred Stones, and I realized its really short. Unless you count the extra dungeony things, but those don't count for the story, do they?
In Fire Emblems 4 and 9, and partially 8, there are Skills you can get.
In FE8, Skills are like Pierce, Silence, Big shield. Special effects that occur because of one's class. Silence is an Assassin's skill, which enables a chance of a one-hit-kill, for example.
In FE 4 and 9, the skills are obtained via a scroll. There are a variety of skills that enhance the player's ability to fight and overall interaction in the game. Occult Scrolls give characters a chance to do a special attack or option that is more effective than regular skills. Blossom halves the rate you gain EXP, but double's growths. Gamble sacrifices half your hit for double critical. Provoke lets enemy units go for the unit that has Provoke given that the enemy has a choice of two or more of your units to attack.
#2049
Posted 20 August 2006 - 04:17 PM
Mars Djinni, on Aug 20 2006, 08:18 AM, said:
[/color]
You'll figure it out. It's crucial, yet it's also obvious later on...
#2050
Posted 21 August 2006 - 03:09 PM
Quote
Hmm, that's a good strategy. And by the way, I have counter, miracle, and Occult, and I don;t know who the bes people to give them to would be. I thought of giving occult to Boyd, since he's a warrior now, but I don't know what Cn means, and that's what determines it's effectiveness with him.
#2051
Posted 21 August 2006 - 03:27 PM
#2052
Posted 21 August 2006 - 03:32 PM
[EDIT] Oh yeah, and what about Mordecai, and Lethe's occult, Roar? Is it useful?
#2054
Posted 21 August 2006 - 03:45 PM
#2055
Posted 21 August 2006 - 03:45 PM
#2056
Posted 21 August 2006 - 03:51 PM
Useful skills are Resolve, Wrath, Adept, Vantage, Guard, Renewal, Sol, Luna, Lethality, Aether, Cancel, and Canto.
#2057
Posted 21 August 2006 - 03:58 PM
#2058
Posted 21 August 2006 - 04:00 PM
#2059
Posted 21 August 2006 - 04:05 PM
#2060
Posted 21 August 2006 - 04:14 PM
#2061
Posted 21 August 2006 - 04:23 PM
#2062
Posted 21 August 2006 - 04:51 PM
#2063
Posted 21 August 2006 - 04:59 PM
Blossom exchanges EXP for higher growth rates. That means he'll be more liekly to max out hi stats only for the first tier. His maxes are still according to a thief's, not an assassins. Sothe is not able to achieve the stats of a 20-20 thief. He is only able to have a better chance at having his stats boosted on level up.
#2064
Posted 21 August 2006 - 06:34 PM
To each his own, though.
#2065
Posted 22 August 2006 - 10:30 AM
#2066
Posted 22 August 2006 - 12:03 PM
But at any rate, I think they'll change that. I'm sure that when Sothe matures, he'll gain new abilities, and definitely will be able to promote.
And remember, that is if Sothe is even the main character. Yes, it's likely, but still speculation.
#2067
Posted 22 August 2006 - 12:10 PM
#2068
Posted 22 August 2006 - 03:21 PM
But that would be fairly cool.
Of course, that would mean not having any other thieves in the game... just like there were no Heroes in the game, as Greil was the only one.
#2069
Posted 22 August 2006 - 05:41 PM
Well, the class names could change. It'd be the first lord that was based off of a thief, rather than a thief himself, then. Rogue to Thief Lord would be a lot better, linking with Sacred Stones' Thieves.
#2070
Posted 22 August 2006 - 06:49 PM
#2071
Posted 22 August 2006 - 11:12 PM
And I choose to use Sothe because of his high chance of maxed out stats. Even if he's limited to a theifs low max stats, I still think it's worth it. He can almost survive three turns on the front line with continuous attacks. ;)
#2072
Posted 23 August 2006 - 10:36 AM
Taken from a GameFaq guide:
Stat Growth
HP: 60% Spd: 65%
Str: 55% Lck: 55%
Mgc: 10% Def: 35%
Skl: 70% Res: 30%
Expected 20/20 Average Stats
HP: 31/60 Spd: 20/20
Str: 15/20 Lck: 15/40
Mgc: 9/15 Def: 11/20
Skl: 19/20 Res: 6/20
This is without including Blossom. So, with the skill, we can expect Skill and Speed to be maxed out at 20, Strength to reach 18/19, Magic 11/12, Defense 15/16, Resistance, 11/12... (just my estimates)
Not bad, I guess. He is average in all areas, with slightly higher skill and speed than most units.
Even so, he takes up more experience points than even Titania.
#2073
Posted 23 August 2006 - 02:46 PM
#2074
Posted 23 August 2006 - 03:01 PM
#2075
Posted 23 August 2006 - 04:20 PM
#2076
Posted 23 August 2006 - 04:33 PM
#2077
Posted 23 August 2006 - 08:22 PM
First off, he got lucky against the Black Knight. First turn, Aether, enemy's turn, BK misses, a second Aether.
Secondly, I first laughed when I saw that my younger brother had a level 20 Princess Elincia. Then, I saw her stats.
Whoa.
(Will post it up in due time)
#2078
Posted 23 August 2006 - 08:37 PM
#2079
Posted 24 August 2006 - 06:46 PM
Also, I'd just like to add that triangle attacks are under-rated, it can really change a battle to have three flying units that together, become very powerful.
#2080
Posted 24 August 2006 - 06:47 PM
#2081
Posted 24 August 2006 - 06:49 PM
#2082
Posted 24 August 2006 - 08:45 PM
#2083
Posted 24 August 2006 - 10:18 PM
Also, didn't one of the previous Fire Emblem games (7?) allow battle between long-range magic?
#2084
Posted 25 August 2006 - 09:39 AM
...And, because I'm so pathetic and will will never be able to play FE9, I've been reading the game script. Sounds pretty intriguing. I'm like 3/4 of the way through.
#2085
Posted 25 August 2006 - 09:55 AM
Golden Legacy, on Aug 24 2006, 09:18 PM, said:
Also, didn't one of the previous Fire Emblem games (7?) allow battle between long-range magic?
If an enemy attacks Rhys or Mist, then they do have a battle model. And yep, they sure did.
FlamingDuck, on Aug 25 2006, 08:39 AM, said:
...And, because I'm so pathetic and will will never be able to play FE9, I've been reading the game script. Sounds pretty intriguing. I'm like 3/4 of the way through.
Long range magic is magic whose range isn't direct or indirect. Most likely the distance of half of the user's magic. I'm talking about Bolting and Luna. In FE9, I'm referring to, Meteor, Bolting, Purge, and Blizzard.
#2086
Posted 25 August 2006 - 11:32 AM
#2087
Posted 25 August 2006 - 11:38 AM
#2088
Posted 31 August 2006 - 05:51 PM
HP: 40/40 (maxed out)
Strength: 19
Magic: 3
Skill: 20 (maxed)
Speed: 20 (maxed)
Luck: 21
Defense: 14
Resistance: 12
He has 27 attack with a Stiletto.
I think they're pretty good for now at least. He can survive for quite a while with his high HP and fairly good defense, but I regret not training Volke more before he "evolved". Right now I'm on chapter 24. I'm still confused with this "triangle attack" thing. Do you send in three people to attack, and then they all get criticals or something?
#2089
Posted 31 August 2006 - 06:08 PM
#2090
Posted 31 August 2006 - 06:26 PM
[EDIT] And by the way, what do you think about my Sothe'e stats?
#2091
Posted 31 August 2006 - 06:55 PM
#2092
Posted 31 August 2006 - 09:17 PM
Mr.T, on Aug 31 2006, 07:51 PM, said:
HP: 40/40 (maxed out)
Strength: 19
Magic: 3
Skill: 20 (maxed)
Speed: 20 (maxed)
Luck: 21
Defense: 14
Resistance: 12
He has 27 attack with a Stiletto.
I think they're pretty good for now at least. He can survive for quite a while with his high HP and fairly good defense, but I regret not training Volke more before he "evolved". Right now I'm on chapter 24. I'm still confused with this "triangle attack" thing. Do you send in three people to attack, and then they all get criticals or something?
Looking at those stats, I have to admit I'm rather surprised. They're not phenomenal, but they're more well-rounded than I anticipated, which I suppose isn't bad.
#2093
Posted 01 September 2006 - 02:56 AM
I find that I can only play FE in sections. I'll do so many chapters, then I'll leave it and won't come back to it for months. Is anyone else like this or is it just my nutty way of playing?
#2094
Posted 01 September 2006 - 09:26 AM
#2095
Posted 01 September 2006 - 09:38 AM
#2096
Posted 01 September 2006 - 01:22 PM
#2097
Posted 01 September 2006 - 02:11 PM
#2098
Posted 01 September 2006 - 04:10 PM
#2099
Posted 01 September 2006 - 04:53 PM
#2100
Posted 01 September 2006 - 05:16 PM
#2101
Posted 01 September 2006 - 05:33 PM
Lethe and Mordecai are both strong, yes. Lethe has the speed and skill, Mordecai the strength and HP.
Also, the Serenes Forest plot marks about the halfway point in the game. Make sure, by this point, any characters that can promote are promoted.
#2102
Posted 01 September 2006 - 05:51 PM
#2103
Posted 01 September 2006 - 06:36 PM
#2104
Posted 01 September 2006 - 06:58 PM
#2105
Posted 01 September 2006 - 06:59 PM
#2106
Posted 01 September 2006 - 07:02 PM
#2107
Posted 01 September 2006 - 07:35 PM
Mist has a Staff level and a Sword level. In no way is Mist able to cast attack magic tomes, like past valkyries. (Sonic Sword is a sword)
#2108
Posted 01 September 2006 - 09:59 PM
Mr. T, you are thinking probably of the GBA Fire Emblem games, where Valkeyries used Anime magic.
Mist can only use two magic based weapons (but both are swords); the RuneSword, and the Sonic Sword, which are levels A and B respectively.
And Mr. T, there are roughly 30 Chapters in the game.
#2109
Posted 02 September 2006 - 01:05 AM
[EDIT] GL, it's not Anime magic, it's Anima. :blink:
#2110
Posted 02 September 2006 - 06:58 AM
#2111
Posted 02 September 2006 - 09:31 AM
Mr.T, on Sep 2 2006, 12:05 AM, said:
[EDIT] GL, it's not Anime magic, it's Anima. :blink:
When you're facing a creepy green-moustached, black armoured character (Can't be good! =P) he's gonna have the runesword. Meet his request and kill him.
On the mountain level, just play the chapter several times, study how the boulders move. Just don't get into the way. High mobility characters are a must.
- 1994 -
#2113
Posted 02 September 2006 - 02:01 PM
There's also a Devil's Axe, but the video I saw wasn't promising. Boyd just switched to the unarmed animation and nothing else happened. Guess it was unfinished in the database before the game's release. Oh, and I saw a video where you play as Greil and be able to use Urvan, his axe. Looks nice.
I'll make it a must to try and steal Rexaura and Rexbolt somehow.
- 1999 -
#2114
Posted 02 September 2006 - 03:50 PM
Mars Djinni, on Sep 2 2006, 09:01 PM, said:
Man I would have enjoyed being able to do that, even if it's impossible. It would have been cool to use him in the early chapters, but it would take experience from the characters that need it most.
#2115
Posted 02 September 2006 - 03:56 PM
#2116
Posted 05 September 2006 - 06:03 PM
#2117
Posted 05 September 2006 - 06:06 PM
#2119
Posted 05 September 2006 - 06:08 PM
I'd laugh but that is a pretty hard level, so I forgive you.
#2120
Posted 05 September 2006 - 06:10 PM
#2121
Posted 05 September 2006 - 06:12 PM
#2122
Posted 05 September 2006 - 06:25 PM
#2124
Posted 07 September 2006 - 07:27 PM
I've always wondered whether the Black Knight attacks Mist if she's in his range. Not that I've ever tried (I did once, but I realized I gave Mist "Shade"), and I've been curious ever since.
And yes, with Mist, it's very likely to win the battle, as you have the four turns (eight exchanges) to wipe him out, which is statistically possible. Without her, you'll have to rely on Elixers, which severely limits your attack.
#2126
Posted 08 September 2006 - 04:33 PM
#2127
Posted 09 September 2006 - 09:00 AM
Golden Legacy, on Sep 8 2006, 11:33 PM, said:
I really can't remember too well. It was a while since I did it. I think she was next to him but the turn I healed Ike was the turn that I beat the Black Knight.
#2128
Posted 09 September 2006 - 09:53 AM
#2129
Posted 09 September 2006 - 10:04 AM
Mr.T, on Sep 5 2006, 08:10 PM, said:
Sea_of_Time, on Sep 5 2006, 08:12 PM, said:
When did I ever say that?
What I said is that Chapter 17, with the four stages, is roughly the half-point of the game (a little past it). I just said that at this point in the game, you should have your party figured out, and that most, if not all, of your characters should be promoted. It's a "checkpoint" of sorts.
#2130
Posted 09 September 2006 - 10:17 AM
Golden Legacy, on Sep 9 2006, 12:33 AM, said:
Dont worry, as far as I know the Black Knight wont attack Mist. Still after a while other enemies come and they WILL attack her.
#2131
Posted 09 September 2006 - 10:48 AM
#2132
Posted 09 September 2006 - 02:19 PM
#2133
Posted 10 September 2006 - 11:38 AM
#2134
Posted 10 September 2006 - 11:43 AM
#2135
Posted 10 September 2006 - 11:58 AM
#2136
Posted 10 September 2006 - 12:25 PM
#2137
Posted 10 September 2006 - 12:29 PM
#2138
Posted 19 September 2006 - 12:57 AM
#2139
Posted 19 September 2006 - 10:03 AM
#2140
Posted 19 September 2006 - 10:06 AM
I'm fine with FE though since the movements are mostly linear.
#2141
Posted 19 September 2006 - 10:09 AM
I've got to have another go at POR soon. I lost one battle in it and I haven't felt the need to go back to it yet. To be fair I'm one of the most annoying sections of the game (Serenes Forest). The first two battles are fine but the 3rd is annoying.
#2142
Posted 19 September 2006 - 05:37 PM
Fire Emblem: Goddess of Dawn
#2143
Posted 19 September 2006 - 09:12 PM
This is the largest Screenshot. I'm sure you can draw some speculation from that, but don't jump too far ahead.
I sure hope we get another glimpse at the FMVs. More to come, I'm to excited to post anything else. XD
#2144
Posted 19 September 2006 - 09:53 PM
#2145
Posted 19 September 2006 - 09:54 PM
This time, All of Tellius seems to be at war, by the looks of that screenshot and the fact that the lion being attacked closely resembles... Caineghis...?
#2146
Posted 19 September 2006 - 10:08 PM
#2147
Posted 20 September 2006 - 01:06 AM
Mars Djinni, on Sep 20 2006, 04:54 AM, said:
This time, All of Tellius seems to be at war, by the looks of that screenshot and the fact that the lion being attacked closely resembles... Caineghis...?
That's what I was thinking. With all the HP that he's got, I wouldn't mind him being on my team!
#2148
Posted 20 September 2006 - 11:15 AM
#2149
Posted 20 September 2006 - 12:41 PM
#2150
Posted 20 September 2006 - 05:23 PM
Mr.T, on Sep 19 2006, 09:08 PM, said:
Ike was never a royal lord unlike past Fire Emblems. How is Sothe any different?
Sothe moves like an Assassin, by the looks of things. It is not known about the availability of other characters. Looking back at how Karel and Bartre appeared in FE6, it is possible.
And we've got enough "Disguised Thief" from Volke. I wouldn't expect Sothe to do the same.
Me111, Caineghis is being attacked by Sothe's friend. Reasonable Explaination: Cepharan's fortold war.
#2152
Posted 20 September 2006 - 05:35 PM
Watch the E3 Trailer, here's something interesting. The colour of the soldiers' armor is red. Daein has black armor. Who has red? Begnion.
#2153
Posted 20 September 2006 - 06:29 PM
~2500~
#2154
Posted 20 September 2006 - 07:02 PM
#2155
Posted 20 September 2006 - 11:52 PM
Mars Djinni, on Sep 20 2006, 04:23 PM, said:
Well, the difference is, is that Ike's class is one of a kind. Yes, in FE8 there were rangers, but they were mounted, and could weild bows as well. Sothe is a theif, which has been seen before. That's what I was pointing out.
And who is Zelgius? He sounds familiar, but I can't remember.
#2156
Posted 21 September 2006 - 09:30 AM
#2157
Posted 21 September 2006 - 05:04 PM
Mr.T, on Sep 20 2006, 10:52 PM, said:
And who is Zelgius? He sounds familiar, but I can't remember.
Sothe is one of a kind. You were praising him for his Blossom ability a few pages back, weren't you? Tell me what kind of thief has stats like his and DOESN'T have a promotion into Assassin. Pre-FE7 thieves were all frail and died very easily. Plus, you don't have to be a totally unique class to be a Lord. You just have to be a main character. It's a Strategy-RPG, the main character is the main character, not the armour he is in.
#2158
Posted 21 September 2006 - 05:14 PM
But wasn't Zelgius that red General/Hero guy from Begnion?
#2159
Posted 21 September 2006 - 05:24 PM
Zelgius is a Begnion general. It's a nice suspicion that he is Black Knight, with a lot of proof to boot. I don't see it as true, though. Just as some beleive Lord Renning was reused for Bertram, I think Black Knight was reused for Zelgius, except the tweaked his stats and gave him a new model/sprite set. Keep in mind that a lot of graphics were either scrapped from the story or duplicated. Nintendo was rushing FE9, apparently...
#2161
Posted 21 September 2006 - 05:30 PM
#2162
Posted 21 September 2006 - 06:09 PM
#2163
Posted 25 September 2006 - 10:24 AM
We have named the girl. She's Mikaya now. As far as we know, she and Sothe are part of a Greil Mercenaries-ish band called the Company of Dawn. I'm hoping for a Zihark reappearance as a godly swordmaster. (Karel, anyone?!)
The rest of the revealed company is Leonard (archer), Noyce (Warrior), Laura (Cleric), and Eddie (Myrmidon). No sign of the Cain and Abel knights yet. The Jeigan is nowhere to be seen. Unless Sothe is the Jeigan, which in that case, how do you like the look of a Mage Lord instead of a Thief Lord?
Or, you can just scrap the whole thing and say that They're jsut main characters and Ike can make a reappearance.
#2164
Posted 25 September 2006 - 10:31 AM
Mars Djinni, on Sep 25 2006, 05:24 PM, said:
Hmm. I wonder if the group is a continuation of the mercenaries or if it's a totally new group.
#2165
Posted 25 September 2006 - 11:58 AM
#2166
Posted 25 September 2006 - 01:33 PM
#2167
Posted 25 September 2006 - 01:47 PM
Well... I'll just check IGN then.
Btw Im replaying FE7 now. Ive just spended around 2 hours in Chaper 16x in the Area. All my characters are at a pretty high level now. I dont care how many turns Ive made in the game, if my characters just have a high level in the beginning it makes things much easier.
#2168
Posted 25 September 2006 - 01:49 PM
#2170
Posted 25 September 2006 - 06:33 PM
Mars Djinni, on Sep 25 2006, 12:24 PM, said:
We have named the girl. She's Mikaya now. As far as we know, she and Sothe are part of a Greil Mercenaries-ish band called the Company of Dawn. I'm hoping for a Zihark reappearance as a godly swordmaster. (Karel, anyone?!)
The rest of the revealed company is Leonard (archer), Noyce (Warrior), Laura (Cleric), and Eddie (Myrmidon). No sign of the Cain and Abel knights yet. The Jeigan is nowhere to be seen. Unless Sothe is the Jeigan, which in that case, how do you like the look of a Mage Lord instead of a Thief Lord?
Or, you can just scrap the whole thing and say that They're jsut main characters and Ike can make a reappearance.
Sounds interesting... What's the link? I've been checking IGN Wii and other sources, but I've seen nothing about it (I'm sure it would have been reported, too).
Or perhaps I'm not searching hard enough?
#2172
Posted 26 September 2006 - 12:21 PM
Mikaya is a nice name indeed.
Some are speculating that the character "Noyce" may be a Jeigan.
#2173
Posted 26 September 2006 - 04:12 PM
#2174
Posted 26 September 2006 - 04:15 PM
Titania is the Jeigan of Path of Radiance. Seth is the Jeigan of Sacred Stones, Marcus for Blazing Sword (Fire Emblem for GBA), etc.
Notice that they're all Paladins.
#2175
Posted 28 September 2006 - 04:54 PM
#2176
Posted 28 September 2006 - 05:27 PM
#2177
Posted 29 September 2006 - 12:46 AM
Golden Legacy, on Sep 26 2006, 11:15 PM, said:
Titania is the Jeigan of Path of Radiance. Seth is the Jeigan of Sacred Stones, Marcus for Blazing Sword (Fire Emblem for GBA), etc.
Notice that they're all Paladins.
When I first played I fell into the trap of relying too much on Paladins. My other characters were weak whilst I used the Jeigan.
I guess it's about striking out the right balance and not using them too much.
#2178
Posted 29 September 2006 - 12:48 AM
#2179
Posted 29 September 2006 - 05:40 PM
#2180
Posted 30 September 2006 - 06:17 PM
However, this is for the first chapters. After that, the Jeigans lose their invaluability, and they become just another member of your army. Still, those like Seth and Titania have nice potential, so they can still prove themselves better than most of your other units.
#2181
Posted 01 October 2006 - 10:10 AM
#2182
Posted 04 October 2006 - 07:19 PM
Anyone find chapter 14 (Ephraim's side) of SS to be incredibly annoying once you've reached the Sages with Berserk Staves? Wow, that made me waste a lot of time running from Dozla, Gerik, and Gilliam. D= All of them were promoted, too, so it made me even more nervous. @.@;;
#2183
Posted 04 October 2006 - 09:52 PM
#2184
Posted 05 October 2006 - 04:42 PM
First I would begin by staying out of the Sages' ranges. Then, I would send Tana and Kyle to rush and unlock the gates that protect the Sages. Then I sent Cormag and Seth up, since their movement was so good, and had them take em out. n.n
#2185
Posted 06 October 2006 - 11:35 PM
#2186
Posted 07 October 2006 - 09:21 AM
Random stats have the potential to make character's stats perfect, good or bad. But of course there is always the catch. It makes the game a lot more challenging when you have to focus on your units and develop hsi strengths arccordingly. Diligence, indeed.
#2187
Posted 08 October 2006 - 12:29 PM
gsninja, on Oct 5 2006, 05:42 PM, said:
First I would begin by staying out of the Sages' ranges. Then, I would send Tana and Kyle to rush and unlock the gates that protect the Sages. Then I sent Cormag and Seth up, since their movement was so good, and had them take em out. n.n
Really, Cormag actually worked for that? Whenever I try something involving Cormag near magic units, he gets eaten, chewed up, and spat back out in a very bad state. His resistance is always around 3 for me...at lv 5 Wyvern Lord. Thats pretty much the reason I keep Vanessa/Tana with me, to kill magic units. By the way, is Tana a better unit than Vanessa?
#2188
Posted 08 October 2006 - 12:48 PM
I plan to, in later playthrougs, just to give myself mroe mobility than just paladins.
#2189
Posted 08 October 2006 - 01:11 PM
#2190
Posted 08 October 2006 - 01:12 PM
FlamingDuck, on Oct 8 2006, 02:29 PM, said:
As far as I remember (I haven't played Sacred Stones in a long time), Tana is more difficult to train, as she's pretty weak in the beginning, but she has the most potential. Vanessa is more balanced, and a "safer" choice, and a solid, but not necessarily a spectacular unit.
#2191
Posted 08 October 2006 - 02:26 PM
Mars Djinni, on Oct 8 2006, 08:48 PM, said:
I plan to, in later playthrougs, just to give myself mroe mobility than just paladins.
No I don't like Pegasi either. =/ I mostly don't bother with them.
They are so frail and weak in the beginning... I surely hate that! Monks are hard to train to, however they often are already pretty fast in the beginning and can attack from a distance.
A pegasus knight needs to kill thiefs and already damaged units... I tried Florina out once, but I lost intresst when she was lv 8. :P
#2192
Posted 08 October 2006 - 03:41 PM
She nearly decimated an entire map on her own as a FalcoKnight.
#2193
Posted 08 October 2006 - 09:48 PM
#2194
Posted 15 October 2006 - 07:48 PM
What's this? Maurim's back and in human form. Cool.
And what's that he's equipped with? Oh, a laguz weapon.
What the HECK is he doing? Ah, nothing much, just smacking a soldier silly with his awesome uppercut.
Hey, wait a sec! Laguz can't-- Dang. This is gonna be one heck of a game!
'Nuff said. Oh, and the damage that you do is displayed on the spot the character hits the enemy, as you can see from the scan. Neat.
#2195
Posted 16 October 2006 - 07:37 AM
#2196
Posted 16 October 2006 - 11:16 AM
#2197
Posted 16 October 2006 - 03:34 PM
They still can't use weapons, but they can now attack by bare strength alone.
#2198
Posted 16 October 2006 - 03:42 PM
~2600~
#2199
Posted 16 October 2006 - 03:44 PM
EDIT: Hm. It seems that the Appearance of Gallian lions may just be a test battle for demo purposes.
#2200
Posted 16 October 2006 - 11:39 PM