Fire Emblem Official Topic
#2401
Posted 20 February 2007 - 05:35 PM
Big news of the upcoming FE10 game. Characters you've love to play will be making their return.
http://www.velthomer.net/forums/index.php?...5523&st=120
Just scroll down the first page of this forum and click on the links. You'll be surprised. Some returning character like Ike and his mercenaries, Elincia with Geoffrey and Lucia, and the RETURN OF THE DARK ONE HIMSELF......................................(Highlight)THE BLACK KNIGHT. Enjoy.
#2402
Posted 20 February 2007 - 06:15 PM
#2403
Posted 24 February 2007 - 06:23 PM
Here are some videos to FE10 that show you some battles from the game. This game is already out in Japan so I expect someone has already beaten this game or are close to doing so.
http://www.youtube.c...h?v=8-fvUPU1DNQ
Black Knight chapter.
http://www.youtube.com/watch?v=HCb88o0QJoQ...ted&search=
Opening scene when you first start the game.
Enjoy.
#2404
Posted 24 February 2007 - 06:44 PM
Wow Intelligent Systems, atleast make some more CG cutscenes... I'm able to tolerate reading for like 90% of my gaming time on the DS, but on the Wii? Hell no.
Mind you, I loved Fire Emblem, but honestly, I don't enjoy the home console versions, well PoR wasn't time consuming and fun, like the GBA FEs.
#2405
Posted 25 February 2007 - 02:08 PM
#2406
Posted 25 February 2007 - 03:22 PM
I think the first few minutes of that decided if I'm going to get a Wii.
[spoiler]Playing as the Black Knight
= Hell yes!
#2407
Posted 27 February 2007 - 05:48 PM
After seeing the videos, I wan tthe game more than ever. I just wish that the main character wasn't a Mage. I don't want the main character to be a Mage. D=
#2409
Posted 27 February 2007 - 08:07 PM
#2410
Posted 27 February 2007 - 10:17 PM
Although I AM wanting to play WoW on the Wiimote.
#2411
Posted 28 February 2007 - 11:42 AM
Though I guess that is my fault for coming here.
#2412
Posted 28 February 2007 - 11:04 PM
#2413
Posted 05 March 2007 - 10:26 AM
#2414
Posted 05 March 2007 - 11:22 AM
#2415
Posted 27 April 2007 - 08:07 AM
#2416
Posted 10 May 2007 - 01:57 PM
#2417
Posted 29 May 2007 - 01:50 PM
#2418
Posted 30 May 2007 - 03:44 AM
#2419
Posted 04 June 2007 - 09:44 PM
Mars Djinni, on May 30 2006, 05:14 PM, said:
- Akaneia (1 & 3)
- Valencia (2)
- Jugdral (4 & 5)
- Elibe (6 & 7)
- Magvel (8)
- Tellius (9, presumably 10)
Just for a tidbit, Sothe isn't a lord. He's the Jeigan.
I should reeeeaaally get around to playing FE's 1, 2, 3, and 5, as well as continuing FE4.
#2420
Posted 05 June 2007 - 03:44 PM
#2421
Posted 05 June 2007 - 05:32 PM
Virtual Console might have them translated later on to my memory's extent.
#2422
Posted 05 June 2007 - 05:45 PM
#2423
Posted 05 June 2007 - 06:02 PM
#2424
Posted 05 June 2007 - 06:07 PM
#2425
Posted 07 June 2007 - 08:42 PM
I think the guys who make Fire Emblem should do what Capcom did with it's Megaman games. That is, make a FE collection game. Have all the FE games through eight. They just have to get them translated. I think it would work. What do you think. Come on Nintendo guys, make a FE collection.
#2426
Posted 08 June 2007 - 01:48 AM
#2427
Posted 13 June 2007 - 10:58 AM
You think it's tough having to restart the chapter everytime someone dies? How about the game? It's too bad, because I'm only on Chapter 8 and Dorcas and Kent have already kicked the bucket. Restart time!
On the upside, I think its legal to get myself a ROM of it now.
#2428
Posted 13 August 2007 - 09:58 AM
I was reading an articale about FE and it said FE6, the one that stars Roy, was supposed to be released in the US, but for some reason, it never was.
http://www.rpgamer.c...fe/fe6/fe6.html
#2429
Posted 13 August 2007 - 10:38 AM
#2430
Posted 13 August 2007 - 10:41 AM
#2431
Posted 13 August 2007 - 02:14 PM
DiddyKong, on Aug 13 2007, 05:38 PM, said:
I'd agree. The bosses were difficult from about chapter 3 onwards. If they'd have released it here, they'd tone down the difficulty.
#2432
Posted 13 August 2007 - 04:51 PM
:ph34r:
#2433
Posted 13 August 2007 - 05:49 PM
#2434
Posted 13 August 2007 - 10:01 PM
So what do these bands do?
#2435
Posted 14 August 2007 - 04:21 PM
Archer Band - higher chance to boost Skill and SPD
Cavalier Band - higher chance to boost HP and SPD
Fighter Band - higher chance to boost HP and STR
Knight Band - higher chance to boost STR and DEF
Mage Band - very high chance to boost Magic
Pegasus Band - higher chance to boost Luck and RES
Priest Band - higher chance to boost Luck and RES
Soldier Band - higher chance to boost HP and DEF
Sword Band - higher chance to boost Skill and Luvk
Thief Band - higher chance to boost Skill and SPD
Wyvern Band - higher chance to boost STR and DEF
Any other questions?
#2436
Posted 17 August 2007 - 10:38 AM
#2437
Posted 22 August 2007 - 12:36 PM
#2438
Posted 23 August 2007 - 12:47 PM
escout, on Aug 14 2007, 06:21 PM, said:
Cavalier Band - higher chance to boost HP and SPD
Fighter Band - higher chance to boost HP and STR
Knight Band - higher chance to boost STR and DEF
Mage Band - very high chance to boost Magic
Pegasus Band - higher chance to boost Luck and RES
Priest Band - higher chance to boost Luck and RES
Soldier Band - higher chance to boost HP and DEF
Sword Band - higher chance to boost Skill and Luvk
Thief Band - higher chance to boost Skill and SPD
Wyvern Band - higher chance to boost STR and DEF
For the record, when it says "higher chance", that means +5%, and when it says "very high chance", that means +10%.
And yes, anyone can equip the various bands, which adds a bit of strategy. Should you, say, give a Wyvern Band to Soren to boost his very low strength and defense, or should you give a Mage Band to him to reinforce his already powerful magic?
They become especially useful when you give those bonus experience points at the base, and you can equip the different bands to try and increase a particular stat.
#2439
Posted 23 August 2007 - 12:50 PM
Golden Legacy, on Aug 23 2007, 11:47 AM, said:
I always do that. =D
I'm playing through Hard mode in Path of Radiance again. It's a lot easier than I remember it being.
#2440
Posted 23 August 2007 - 04:43 PM
On another interesting note, all the characters in PoR will appear in Goddess of Dawn, and the Wii sequel will have 72 characters in total - the PoR characters will receive a boost in stats if you have a GameCube memory card with a PoR file in the Wii, which is a nice added bonus.
Not to mention all your supports from the first game will get transferred over, and you can actually read and collect them, like you could in the GBA games.
~3300~
#2441
Posted 23 August 2007 - 06:19 PM
Golden Legacy, on Aug 23 2007, 03:43 PM, said:
On another interesting note, all the characters in PoR will appear in Goddess of Dawn, and the Wii sequel will have 72 characters in total - the PoR characters will receive a boost in stats if you have a GameCube memory card with a PoR file in the Wii, which is a nice added bonus.
Not to mention all your supports from the first game will get transferred over, and you can actually read and collect them, like you could in the GBA games.
Isn't Ike gonna be one of the main characters in Goddess of Dawn?
All the supports get carried over as well? =O Sweet. I'm even more excited to hear about the fact that the PoR characters will receive stat boosts with the GCN memory card w/ PoR data. As a matter of fact, I was thinking about how something like that could happen.
#2442
Posted 24 August 2007 - 02:49 AM
#2443
Posted 26 August 2007 - 11:50 AM
Fire Emblem: Radiant Dawn
#2444
Posted 26 August 2007 - 12:46 PM
#2445
Posted 27 August 2007 - 03:37 AM
#2447
Posted 27 August 2007 - 02:49 PM
I don't think I'll ever forget that day. But for some reason, I feel that if it hadn't been changed, then it wouldn't have sold as many consols. Dunno why though.
#2448
Posted 27 August 2007 - 03:05 PM
That said, going back to Fire Emblem, I like the name change; "Radiant Dawn" is at least reminiscent of "Path of Radiance", which means the connection between the two in being the same universe, having the same characters, etc. will be better made.
#2449
Posted 27 August 2007 - 03:53 PM
#2450
Posted 27 August 2007 - 07:49 PM
But I'm off topic. I eagerly await the release of FE, it and Brawl are the main reasons I want a Wii. I just need to finish beating PoR. Although that could be another reason for the name change on that religous aspect. If it were still Goddess of Dawn, the acronym would be GoD. which of course is a religous conotation. Nintendo don't like to do that.
#2451
Posted 27 August 2007 - 08:16 PM
And very good point escout, I never thought of that. It's true, Nintendo is strict about censorship (then again, most companies that release products in the US need to be). At any rate, Radiant Dawn has the nice "RPG feel" that will undoubtedly get attention. My only concern for GoD - err, RD - is that it's being released on November 5th, with the release of Super Mario Galaxy literally just a week away... might that hurt sales?
#2452
Posted 28 August 2007 - 12:17 AM
I prefer the name Goddess of Dawn, but Radiant Dawn still sounds pretty cool. It's fitting too, seeing as it's a sequel to Path of Radiance.
#2454
Posted 04 September 2007 - 09:04 PM
PDM, on Aug 29 2007, 10:14 AM, said:
*backs away* =P
I just found out a couple days ago that Bronze is a new weapon type. Old news? I think so, but I just found this out recently, and I think it's pretty cool. I'm assuming Bronze is going to be stronger than Iron, but maybe a bit weaker than Steel. It just seems that way to me.
#2455
Posted 05 September 2007 - 07:10 PM
gsninja, on Sep 4 2007, 11:04 PM, said:
I wonder where it will relate to in strength comparied to the slim weapons and the killer and brave weapons. Brave Bow is the best weapon in the game imo.
#2456
Posted 05 September 2007 - 07:23 PM
Marcia got a pink silver lance called Dildo! YAY!
#2457
Posted 05 September 2007 - 07:29 PM
#2458
Posted 05 September 2007 - 11:24 PM
And can you make custom elwind/etc. tomes, or do they only let you do that with the normal ones?
As for bronze weapons, they're a combination of copper and iron, and if I remember right, they replaced iron weapons in medeavil(sp?) times. Therefore, I'd expect them to be stronger and lighter than iron. The copper replacing some of the iron makes it lighter, and the combination of the two metals make it stronger.
#2459
Posted 06 September 2007 - 12:55 AM
Get bent, escout.
If I remember correctly(haven't played in a long time ><) you could make custom elwind tomes and such as you asked.
I said -full weight, as in, all the way lowered. They cost a fortune each. D:
#2460
Posted 07 September 2007 - 12:19 AM
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#2461
Posted 07 September 2007 - 01:47 PM
#2462
Posted 07 September 2007 - 09:57 PM
Those graphics are WAY better than PoR's.
#2463
Posted 09 September 2007 - 08:33 PM
Who here agrees that Oscar is amazing in the FMV with the return of Ike's Mercenaries?
#2464
Posted 09 September 2007 - 08:39 PM
#2465
Posted 10 September 2007 - 02:39 PM
#2467
Posted 17 September 2007 - 03:48 PM
#2468
Posted 14 October 2007 - 07:06 PM
#2469
Posted 14 October 2007 - 07:18 PM
#2471
Posted 14 October 2007 - 08:29 PM
.eugine, on Oct 14 2007, 09:18 PM, said:
escout, on Oct 14 2007, 10:14 PM, said:
Only bit of media I could find so far. IGN
EDIT: More screenshots here
#2472
Posted 16 October 2007 - 05:04 PM
#2474
Posted 16 October 2007 - 09:47 PM
#2476
Posted 17 October 2007 - 04:28 PM
Ike's face looks a lot different in the artwork.
#2477
Posted 17 October 2007 - 06:11 PM
#2478
Posted 17 October 2007 - 06:19 PM
#2479
Posted 17 October 2007 - 06:21 PM
#2480
Posted 17 October 2007 - 08:17 PM
Dude of Wind, on Oct 17 2007, 06:28 PM, said:
Ike's face looks a lot different in the artwork.
That's because the game takes place at least five or six years after PoR ends, so Ike is going to be older looking. Just like main character Sothe.
Edit: Yet it does seem strange how other returning characters like Mist, Ike's sister, don't seem to have aged at all.
#2481
Posted 17 October 2007 - 10:00 PM
http://www.feplanet.net/media/gallery/8/mist.jpghttp://www.feplanet.net/media/gallery/1/mist.jpeg
And for the record, many other people look older as well. Sothe, for example. There are some people that don't appear aged at all. King of the beasts, for example, because he's so old already; he hasn't aged in years.
#2482
Posted 18 October 2007 - 04:26 PM
#2484
Posted 02 November 2007 - 05:05 PM
#2486
Posted 02 November 2007 - 06:55 PM
*adds Wii, and FE:RD to X-mas demands list*
#2487
Posted 04 November 2007 - 09:32 PM
Well, that's one more game my parent's will be buying this christmas. :P
#2488
Posted 05 November 2007 - 05:29 PM
;_;
#2489
Posted 05 November 2007 - 07:33 PM
I just hope that I can get a hold of this and a Wii for christmas.
#2490
Posted 06 November 2007 - 03:13 PM
I shall now proceed to play it. Expect an FAQ by me up on GameFAQs some time in the next couple days.
With that, I'm off! *speeds off*
#2492
Posted 07 November 2007 - 08:16 PM
Due to the fact that I'm not allowed to play on the weekdays, I'm progressing slowly. I'm only on Chapter Seven of Part I at the moment. I submitted version 0.1 of my FAQ on GameFAQs earlier. =D
It turns out that North America's Normal Mode is the equivalent to Japan's Hard Mode. No wonder the the difficulty was noticeable. XD Still not too hard, though.
#2493
Posted 08 November 2007 - 06:46 PM
Why in the world would the North American version be harder than the Japanese version? It's always been the other way around.
#2494
Posted 08 November 2007 - 07:35 PM
Anyways, I'm about to go through the final chapter of Part I tonight. Let me just say that Micaiah's growths are better than I thought. Her Magic and Resistance growths are even better than Soren's, although Soren's superior in Skill and Speed growths.
#2495
Posted 08 November 2007 - 08:07 PM
I still don't think that the japanese version's normal mode should be easier than NA's. But of course, I'm not complaining. :(
#2496
Posted 08 November 2007 - 10:30 PM
Eddie, the Myrmidon you start with, is really good, too. Right now, he's level 19 and he has a 20 in Strength and Speed and a 19 in Skill. Too bad his Defense is only 7. XD
#2497
Posted 08 November 2007 - 10:55 PM
#2498
Posted 08 November 2007 - 10:59 PM
#2500
Posted 08 November 2007 - 11:28 PM
I wonder if you get anything specially for maxing out Sothe's level in PoR. I did that while with his blossom skill, and he got pretty good stats. Really good, actually, for an "un-evolved" character.
#2501
Posted 16 November 2007 - 01:49 AM
BTW, is Micaiah that girl with that little bird? The one whos on the cover of the game?
#2502
Posted 16 November 2007 - 05:31 PM
Sothe, unlike in Path of Radiance, is actually good this time around.
#2503
Posted 16 November 2007 - 07:04 PM
Mr.T, on Aug 31 2006, 03:51 PM, said:
HP: 40/40 (maxed out)
Strength: 19
Magic: 3
Skill: 20 (maxed)
Speed: 20 (maxed)
Luck: 21
Defense: 14
Resistance: 12
He has 27 attack with a Stiletto.
I think they're pretty good for now at least. He can survive for quite a while with his high HP and fairly good defense, but I regret not training Volke more before he "evolved".
Taken from about 20 pages back. I'm hopeing that I'll be able to somehow transfer these stats over to FE:RD and then continue increasing them since he'll be a Rouge, and all those stat limits will be gone.
#2505
Posted 17 November 2007 - 04:20 PM
#2506
Posted 17 November 2007 - 04:52 PM
#2507
Posted 17 November 2007 - 05:15 PM
#2508
Posted 17 November 2007 - 10:27 PM
#2509
Posted 18 November 2007 - 06:50 AM
@Gl-Fire Emblem is a stragety game. Radiant Dawn is a sequel of PoR so I would suggest playing that first. I don't know how difficult the game is since I don't own a copy. Is this your first FE game? I've been playing them since FE7, each one multiple times.
#2510
Posted 18 November 2007 - 02:33 PM
EarthAdept, on Nov 18 2007, 08:50 AM, said:
@Gl-Fire Emblem is a stragety game. Radiant Dawn is a sequel of PoR so I would suggest playing that first. I don't know how difficult the game is since I don't own a copy. Is this your first FE game? I've been playing them since FE7, each one multiple times.
Oh no, on the contrary, I've played every English FE game, FE7, Sacred Stones, and PoR, and each one at least twice. I enjoyed PoR a lot, and I'm just hoping that RD can at least match its story (it is a sequel, I know), its scope, etc. (and from the sounds of things, it does).
#2511
Posted 18 November 2007 - 09:11 PM
The story is good. That's all I'll say, as I don't want to spoil anything. I think the story is on par with PoR's which means it's interesting.
Supports have changed. You'll see once you've played the game.
I can tell you guys more later, as I'm on the last chapter of the game now. You have no idea how badly
#2513
Posted 25 November 2007 - 09:40 PM
#2514
Posted 25 November 2007 - 10:12 PM
[insert typical moderator request for no spam/5 word minimum post] - GL
#2516
Posted 28 November 2007 - 01:45 AM
#2517
Posted 28 November 2007 - 05:22 PM
Dude of Wind, on Nov 28 2007, 01:45 AM, said:
If you're going to let reviews decide whether or not you'll buy Radiant Dawn, DO NOT read GameSpot's review. It's seriously one of the worst, most BS reviews of any game I've seen in my life. Do not take any of it to heart if you're going to read it. >.>
Oh, and RPGs > Sports games, so replace Pro Street with Radiant Dawn. =D
#2518
Posted 28 November 2007 - 08:05 PM
#2519
Posted 29 November 2007 - 09:53 PM
gsninja, on Nov 28 2007, 07:22 PM, said:
Oh, and RPGs > Sports games, so replace Pro Street with Radiant Dawn. =D
Agreed on that note. GS's review was completely biased and unfair. In a general note, what I've been able to gather from all the reviews is that if you played PoR, and enjoyed it, then you will enjoy RD. Simple as that.
#2520
Posted 04 December 2007 - 09:43 AM
I found another review about as bad as GameSpot's. It looks evident to me that it's not only this guy's first FE game, but his first Strategy RPG as well. XD
#2521
Posted 04 December 2007 - 09:55 AM
#2522
Posted 05 December 2007 - 12:59 AM
#2523
Posted 11 December 2007 - 10:28 AM
Another review. I'll have to ask you guys if it's fair, since I've not played the game.
#2524
Posted 11 December 2007 - 01:53 PM
#2525
Posted 11 December 2007 - 06:24 PM
#2526
Posted 12 December 2007 - 07:07 PM
Well, I'm on my fourth playthrough of Radiant Dawn now. This time, I'm doing it on Hard mode. ^.^
#2527
Posted 13 December 2007 - 12:17 AM
#2528
Posted 13 December 2007 - 12:55 AM
#2529
Posted 13 December 2007 - 02:01 AM
#2530
Posted 14 December 2007 - 03:39 PM
#2531
Posted 14 December 2007 - 03:43 PM
#2532
Posted 14 December 2007 - 07:10 PM
#2533
Posted 14 December 2007 - 07:34 PM
#2534
Posted 14 December 2007 - 08:25 PM
#2535
Posted 15 December 2007 - 12:58 AM
FE10 > FE7 Hector Hard Mode > FE9 Hard Mode > FE9 = FE7 >>> FE8
Like I said before, Radiant Dawn wasn't that hard for me, at least, but it's obviously more difficult than FE7-FE9.
#2536
Posted 17 December 2007 - 05:13 AM
#2537
Posted 17 December 2007 - 10:09 AM
#2538
Posted 17 December 2007 - 06:44 PM
#2539
Posted 18 December 2007 - 11:25 AM
#2540
Posted 18 December 2007 - 08:04 PM
I never played Easy mode on any game for as long as I can remember, but damn, Easy mode is waaaaaay too easy. O.o
#2541
Posted 18 December 2007 - 09:39 PM
#2542
Posted 18 December 2007 - 09:44 PM
gsninja, on Dec 18 2007, 09:04 PM, said:
I never played Easy mode on any game for as long as I can remember, but damn, Easy mode is waaaaaay too easy. O.o
And yet that one reviewer still go his ass kicked on easy mode.
#2544
Posted 19 December 2007 - 05:19 AM
stragety games are hard!!!!!!
#2545
Posted 19 December 2007 - 06:51 PM
#2546
Posted 20 December 2007 - 08:03 PM
#2548
Posted 21 December 2007 - 10:17 AM
#2549
Posted 21 December 2007 - 06:49 PM
#2550
Posted 21 December 2007 - 06:54 PM
#2551
Posted 21 December 2007 - 07:09 PM
#2553
Posted 22 December 2007 - 06:59 AM
#2554
Posted 23 December 2007 - 01:03 AM
#2555
Posted 13 January 2008 - 09:19 PM
Just played FE:RD on my Wii. The graphics in the first cutscene are AMAZING. They border on FF graphics imo. However, the graphics look a bit choppy in the battlescenes. But the graphics on the map are a step up from PoR.
And I can see why some people might find normal mode hard, if they haven't played an FE game before, but ANYONE who thought that the first level was hard on easy mode, is *** and stupid. The first level in RD was about as hard for me as the first level in PoR, but the head bandit guy could have easily taken out at least one of your guys if you didn't know quite what you were doing.
Anyway, so far it's pretty good, but I'm dissapointed with the look of some of the menues. The PoR menues looked a lot better in my opinion.
[EDIT] DANG. Normal mode is pretty hard. The first level was easy, the second one I BARELY scrape by, by one square. The third one is kinda hard, but it'll be really hard if reinforcements are sent in. However, easy mode's too easy.
[EDIT2] I'm haveing trouble getting my PoR save file to load properly for RD (you can transfer data for those who didn't know). It just freezes every time. And no, I didn;t use any cheats whatsoever.
And why isn't anyone poasting here anymore?
#2556
Posted 15 January 2008 - 09:57 PM
#2557
Posted 15 January 2008 - 10:00 PM
#2558
Posted 16 January 2008 - 01:39 AM
@ escout:
#2559
Posted 16 January 2008 - 12:45 PM
#2560
Posted 16 January 2008 - 07:16 PM
#2562
Posted 16 January 2008 - 08:44 PM
Is mist a decent level?
#2563
Posted 16 January 2008 - 10:54 PM
#2564
Posted 16 January 2008 - 11:09 PM
Also, if I remember correctly (it's been a year since I've played PoR), at level 20 promoted, Ike should max out strength, defense, speed, and skill.
#2565
Posted 16 January 2008 - 11:50 PM
#2566
Posted 17 January 2008 - 12:50 PM
#2567
Posted 17 January 2008 - 05:43 PM
#2568
Posted 17 January 2008 - 06:35 PM
I finished RD for my sixth time. Four times on Normal, once on Hard, once on Easy. Hard mode is so fun.
Also, the % at which Aether activates is equal to his Skill, which should be capped at...28, I believe, by level 20.
#2569
Posted 17 January 2008 - 06:41 PM
#2570
Posted 17 January 2008 - 06:44 PM
gsninja, on Jan 17 2008, 04:35 PM, said:
I finished RD for my sixth time. Four times on Normal, once on Hard, once on Easy. Hard mode is so fun.
Also, the % at which Aether activates is equal to his Skill, which should be capped at...28, I believe, by level 20.
ALL of the files are on easy mode. Only one is an Epilouge.
#2571
Posted 17 January 2008 - 07:33 PM
1. Have a Normal or Hard Epilogu save file.
2. DON'T HAVE ANY EASY MODE EPILOGUE FILES.
Only then can you transfer.
#2572
Posted 17 January 2008 - 11:52 PM
Isn't there ANY way to get it to work? Send it into Nintendo to be fixed or something?
#2574
Posted 18 January 2008 - 12:41 AM
#2575
Posted 18 January 2008 - 12:45 AM
#2576
Posted 18 January 2008 - 01:11 AM
#2578
Posted 18 January 2008 - 01:37 AM
#2579
Posted 18 January 2008 - 04:11 AM
Dude of Wind, on Jan 18 2008, 02:37 AM, said:
You should call Nintendo to figure it out.
#2580
Posted 29 January 2008 - 04:44 PM
Dude of Wind, on Jan 17 2008, 11:37 PM, said:
Then you should call Nintendo. >.<
I'm really excited for FE1's remake. Imagine if the battle sequences are like those in Path of Radiance/Radiant Dawn.
#2581
Posted 29 January 2008 - 05:02 PM
gsninja, on Jan 29 2008, 06:44 PM, said:
I'm really excited for FE1's remake. Imagine if the battle sequences are like those in Path of Radiance/Radiant Dawn.
On the DS too. It also stars Marth, which coupled with his return in Brawl, should make an interesting impact. That said, if anyone's played FE1 (emulator + rom + patch, I presume), how does the storyline compare with the other games?
#2582
Posted 29 January 2008 - 08:02 PM
Edit: Well, it doesn't tell much, but the pages with info on FE:DS have some.
However, the screen shots for the new game look nice
#2583
Posted 31 January 2008 - 12:09 AM
#2584
Posted 02 February 2008 - 07:45 PM
#2585
Posted 03 February 2008 - 03:04 AM
#2586
Posted 15 March 2008 - 03:28 PM
#2587
Posted 15 March 2008 - 03:29 PM
#2588
Posted 15 March 2008 - 04:02 PM
escout, on Mar 15 2008, 02:28 PM, said:
In the first level, I'm assuming you're having trouble with the boss. Have Miciah and your bow guy go in first and atack with long range, and then have your sword guy go in and defend (make sure he's completely healthy). On the next turn, attack with long range again, and that should do it. If not, have the bow guy go in and defend, and heal your sword guy with an item while makeing Miciah attack from long range.
For the second level, set it up so that your sword guy ccan only be attack by the two guys to the right, but also allow those two guys to attack Nolan. Make sure that Nolan and your sword guy are in a position to keep the enemies from reaching Miciah or your bow guy. Have the bow guy go to the house to the left of where you start and get the item, and then run to be in a position to back up Nolan. after you've cleared out the two guys on the right, and the two or three guys that were straight ahead of you, have Nolan move into a position where he can be attacked by all but the two guys at the exit, and the one guy in the top left of the map. Make sure you have the sword guy get the hand axe from the other building that's open, and have him give it to Nolan. Miciah should pretty much only be healing for this map.
#2590
Posted 15 March 2008 - 05:29 PM
#2591
Posted 15 March 2008 - 06:48 PM
escout, on Mar 15 2008, 03:26 PM, said:
Get the lance guy on your team, and then head to the right. Sothe should be at the front, and Nolan/Lance guy should both be in the rear staveing off stragglers. Healer stays in the Middle, and Miciah should stay close to Sother, bt JUST out of range from attacks at all times so Sothe can get the attack/defense/speed/whatever bonus that he gets from the support. When heading to the right, be aware of a few units. One of them is bound to get you, so put the strongest units up front. At a certain point, you'll want to move Nolan or the Lance guy up (which one depends on how many units are behind you. More units means Lance guy goes, less means Nolan) to help keep things stable and prevent the enemy from raping you. You might need to move him back later.
When you get to the boss guy, take out the archers/wind sword weilders first, because the long range attacks will prevent your units from giving support to Nolan and Sothe, who should be keeping the enemy from getting to the rest of your units, and pushing their way towards the boss.
#2592
Posted 16 March 2008 - 10:00 AM
If you want to use my FAQ, you can. ^.^ Like Toasty said, get Aran. He's one of the better units in the Dawn Brigade and gets really good Strength and Defense growths. He's quite the tank.
#2593
Posted 17 March 2008 - 03:09 AM
#2595
Posted 29 March 2008 - 11:56 AM
I do admit that I'm a Shinon, and an Ike, fanboy. ^.^
#2596
Posted 29 March 2008 - 12:15 PM
#2597
Posted 30 March 2008 - 08:42 AM
gsninja, on Mar 29 2008, 10:56 AM, said:
I do admit that I'm a Shinon, and an Ike, fanboy. ^.^
Leonardo sort of needs his bow to not fail, but when he get's his bow he can easily be on par with shinon and rolf.
#2598
Posted 31 March 2008 - 07:59 AM
I was about to complain about Soren a few days ago though, but aside from his rather crappy caps he still kicks ass! I love how they buffed his Strenght so he can use heavier tomes. Also, I began to like Gatrie, Shinon, Mia, Brom and Haar (omfg Haar ****in' RAPES now!) while I didn't liked them in Path of Ridiance. Also, I loved the mission where you had to burn down the Begnion army's supplies. ^^ Can't wait to get home and play it.
#2599
Posted 31 March 2008 - 06:05 PM
#2600
Posted 02 April 2008 - 06:11 PM
I'm thinking about getting into FE, but I don't know which game to start with...any help?