Fire Emblem Official Topic
#1601
Posted 21 January 2006 - 10:12 AM
I don't like that version of the theme anyways. The Sacred Stones one sounded so much better.
#1602
Posted 21 January 2006 - 11:48 AM
#1603
Posted 21 January 2006 - 11:50 AM
#1604
Posted 21 January 2006 - 11:51 AM
#1605
Posted 21 January 2006 - 06:29 PM
Anyone here have Fire emblem: Sacred Stones. I am currently playing it and I am enjoying but not as much as the FE game for the GC. I am on chapter 10.
#1606
Posted 21 January 2006 - 08:30 PM
I HATE chapter 26. Having 19 units is cool, but would be hell of a lot better if it had enough good members. Only half of the units I have are good. The rest are ok, but not good enough. Probably the main reason this chapter pisses me off is because of the Meteor caster at the top and the laguz that come from the left. Laguz have good defense as well as attack. My blitzkrieg strategy only ended up having to sacrifice Ulki, so I'm gonna try to revise it and tackle the chapter tomorrow ><;;
I don't have Sacred Stones, but I've played it before. Pretty cool, but not as cool as PoR.
#1607
Posted 21 January 2006 - 09:14 PM
Ike's Aether activated the 4th turn, and for some reason the bishops were avoiding healing BK. o_O"
The ending was bleh though.
Who here absolutely loved the FMVs though?
I know I did for some reason.
#1609
Posted 22 January 2006 - 08:12 AM
Before I take on chapter 26 again, can someone tell me if this strategy is good: Have only Ike and Titania move up and lure all the northern units and their attacks to them, while the rest unleash the blitzkrieg from the west, and then go north towards the final boss.
#1610
Posted 22 January 2006 - 09:22 AM
Me111, on Jan 22 2006, 02:01 AM, said:
Oh, that was more funny than annoying on my side. I told my brother he'd be going "HOLY CRAP!" each time he moved, emphasis on "Holy".
I am ready to start kicking some black armoured butt. Oh, and um I had 2 Occults, one from tauroneo and the other found. I lost one. I only have the one I'm willing to use on Ike for Aether.
#1611
Posted 22 January 2006 - 10:16 AM
#1612
Posted 22 January 2006 - 02:12 PM
#1613
Posted 22 January 2006 - 03:42 PM
-You get one in a chest on chapter 13.
-You get another one from Stefan once you check up on him in the info page. Chapter 16.
- You get another one from Tauroneo once you recruit him. You can also steal it from him if you want.
-You get the last occult from the boss(Not the BK) on chapter 27. You can also steal it from him as well.
I suggest give the occults (master skills) to, Volke, Ike, a paladin of your choosing, and a general of your choosing.
#1614
Posted 22 January 2006 - 04:05 PM
#1615
Posted 22 January 2006 - 05:34 PM
I did manage to beat him, only because Aether activated 3 times in a row. It's the only possible way to do it. :silence:
#1616
Posted 22 January 2006 - 07:09 PM
#1617
Posted 23 January 2006 - 04:08 PM
#1618
Posted 23 January 2006 - 04:38 PM
Quote
And with a low bio-rythm, Ike will only deal 6 damage to him. gs_frown.gif
He has Renewal as well. More cheapness. <_< The only other unit I can think of who is that cheap (as an enemy) in FE History was Reindhart. . . giving out monster support bonuses to all his troops. And a beastly PRF weapon.
#1619
Posted 23 January 2006 - 05:54 PM
MT (Attacking power) and PRF (weapon level class...sorta) stand for what, now?
#1620
Posted 23 January 2006 - 05:59 PM
Can't wait too see how much damage Ragnell does to enemies besides the Black Knight.
#1621
Posted 23 January 2006 - 06:13 PM
Oh, and is it true that all main character weapons have a bonus against armour and cavalry? (Rapier, Wolf Beil, Mani Katti, Regal Sword, Reginleif, etc)
#1622
Posted 23 January 2006 - 06:24 PM
PRF stands for Perferred. MT stands for Might.
The Ragnell does 29 or so damage pretty regularly. It's an above average legendary weapon, IMO.
#1623
Posted 23 January 2006 - 07:02 PM
I hate it when this happens:
... In chapter 24, Lucia was against a swordmaster. She had 14 Crit and a Silver Sword, the enemy had a steel blade and 9 Crit. Guess who criticalled.
Moral of the story - Lucia. Is. Crap.
#1624
Posted 23 January 2006 - 08:27 PM
I got Mist promoted as well, now. I'm probably not gonna use her much, but I'm probably gonna replace Reyson with her, seeing as Reyson is a pretty low level and all.
#1625
Posted 23 January 2006 - 08:42 PM
And when he transforms, up to four adjacent units will be able to act again! Surely...
#1626
Posted 23 January 2006 - 08:55 PM
This post has been edited by Mars Djinni: 23 January 2006 - 08:55 PM
#1627
Posted 24 January 2006 - 08:18 AM
Golden Legacy, on Jan 23 2006, 09:42 PM, said:
And when he transforms, up to four adjacent units will be able to act again! Surely...
I already know about that. It actually took me a while to think about whether I should use Mist or Reyson. I may actually use Reyson instead...and that's what I'm gonna do. I just remembered that Soren can use staves now. Why use Mist? XD
MD, there's a strategy that worked very well for me in chapter 26, and will probably work for you too. This is what you do: send only Ike and Titania to the north. If they're strong enough, they'll be able to wipe out every single unit themselves. Send the rest to the west using the blitzkrieg, pulling back some characters if they need healing. Once those units are gone, have Ike and Titania join up with the rest of he group, and have Ike take out the boss and seize the fort.
This plan is more of an offensive and defensive maneuver, so it might help n.n
#1628
Posted 24 January 2006 - 09:59 AM
#1629
Posted 24 January 2006 - 04:16 PM
#1630
Posted 24 January 2006 - 05:09 PM
gsninja, on Jan 24 2006, 07:18 AM, said:
In my case, that'd be Ike and Oscar/Keiran. I'll probably switch to that strategy on one condition. Do you gain EXP from Black knight? If so, I'm pulling Ike back, so that he can take those. It's no point wasting away experience on Ike while others need beefing up.
#1631
Posted 24 January 2006 - 07:24 PM
Why not use both Mist and Reyson? It'd be nice to have Mist at a decent level for Soldier/Clerics that show up during the Black Knight battle.
I didn't find Chapter 26 to be to difficult at all. It was all luring them to strong units and have my weaker ones finish them off (if the strong units didn't take care of them).
#1632
Posted 24 January 2006 - 07:31 PM
#1633
Posted 25 January 2006 - 06:19 PM
I'm on the last chapter now!!! n.n I suspended my data for now, as I can't play anymore for today D= I've got Ashnard down to 12-16 HP, and holy crap, is he powerful. I chose Naesala as my teamate, as he can rarely get hit. Ashnard hasn't even hit him yet n.n
#1634
Posted 25 January 2006 - 06:24 PM
#1635
Posted 25 January 2006 - 06:47 PM
#1636
Posted 25 January 2006 - 06:51 PM
#1637
Posted 25 January 2006 - 08:43 PM
#1638
Posted 26 January 2006 - 08:19 AM
#1639
Posted 26 January 2006 - 09:00 AM
#1640
Posted 26 January 2006 - 10:24 AM
Quote
I suggest Ike being level 20, with his Strength, Skill, Speed, and Defense maxed out. Those were his stats when I fought the Black Knight.
If you're a slacker though, being in the upper teens with him is all right too. <_<
#1641
Posted 26 January 2006 - 01:41 PM
I just beat Ashnard, and I finished him off exactly like I finished off the Black Knight: Ike dodged and then counterattacked with Aether. Now, I need to watch the epilogue n.n
#1642
Posted 26 January 2006 - 01:53 PM
I just found out that I made a critical mistake as well. When I changed Mist from a Cleric to a Valkyrie, I gave her the power to use swords rather than magic. I'm seriously regretting that decision now that I only really have two sages, and Mist's strength is a lot lower than her Magic Power. *shakes head*
#1643
Posted 26 January 2006 - 03:05 PM
I just finished watching the epilogue and credits. This game took me almost a month to beat, ever since starting it at the beginning of this month. I also did the first trial map, which was, unfortunately, another boulder map, and I could only use 7 units.
#1644
Posted 26 January 2006 - 09:18 PM
Chapter 28's a bit too large for me. I'll save it for tomorrow.
#1645
Posted 26 January 2006 - 09:52 PM
CONGRATS ON BEATING THE BLACK KNIGHT MD!!! *throws lots of confetti* nn.nn
#1646
Posted 27 January 2006 - 07:54 AM
I'm gonna beat it today though!
#1647
Posted 27 January 2006 - 03:13 PM
Tanith's reinforcements were good for extra attacking power until after chapter 24. I basically used them as distractions, and it really helped. Hooray for Tanith n.n
#1648
Posted 28 January 2006 - 03:50 AM
#1649
Posted 28 January 2006 - 07:37 AM
I beat the final chapter only by using Ike and Naesala. To tell you the truth, I probably just needed those two to beat the map n.n
#1650
Posted 28 January 2006 - 12:23 PM
I'm just curious, but which did you choose? All three are incredibly powerful, and among the only units in the game that can actually damage the last boss. I've replayed the chapter several times over using Giffca, Tibarn, and Naesala, and they really all have different strengths.
#1651
Posted 28 January 2006 - 12:32 PM
#1652
Posted 28 January 2006 - 06:56 PM
#1653
Posted 28 January 2006 - 07:40 PM
If you're worried about bow users (I can't remember if there are any in that level), then equip your flying unit with a Full Guard.
#1654
Posted 29 January 2006 - 03:52 AM
#1655
Posted 29 January 2006 - 01:51 PM
I'll play it over seriously later. :P
#1656
Posted 29 January 2006 - 04:11 PM
I remember the first time around, I challenged myself to beat the final chapter without calling on a Laguz Lord. It's very feasible... but certainly more difficult.
I can't wait until I attempt that again on Difficult mode. I am currently at Chapter 23.
#1657
Posted 29 January 2006 - 08:12 PM
Oh, and what are your views for best Laguz Lord?
I tried Naesala, which didn't fit me much. Dragon bit him bad while he was carrying Ike out of the way. Giffca wasn't bad, but I was unsure. That was also the time I fooled around and killed off my characters. I didn't try Tibarn yet, but his negating-enemy-attacks skills seem useful as of Chapter 28.
#1658
Posted 29 January 2006 - 08:41 PM
Giffca has a monstrous attack (40 when transormed) and is well rounded, and you can certainly have your fun with Roar.
Tibarn is especially well-rounded between the two. That, coupled with his Cancel skill to negate enemy attacks and Savior to rescue units without receiving a drop in his stats, makes him probably your better choice if you are really unsure (another advantage being, of course, that he is a flying unit and unhindered by terrain).
But again, you really can't go wrong with any of the three. I should point out, on a side note, that if you do not choose Giffca, he will be absent from the Illustrations available from the Extras menu, after you beat the game.
This post has been edited by Golden Legacy: 29 January 2006 - 08:42 PM
#1659
Posted 29 January 2006 - 08:54 PM
#1660
Posted 29 January 2006 - 09:20 PM
#1661
Posted 29 January 2006 - 10:43 PM
I decided to play through the game a second time. I just beat Chapter 6. The bands that the characters get help, especially since I gave the Fighter Band to Ike. His HP and Strength are pretty good already, and he's already at level 11 now.
Oh, by the way, for Chapter 25, the best way for me to get through was to lure as many boulders as possible on the first few turns, heal up, then begin the trek up. It made things much easier.
#1662
Posted 30 January 2006 - 09:12 AM
#1663
Posted 30 January 2006 - 10:02 AM
#1664
Posted 30 January 2006 - 10:47 AM
#1665
Posted 30 January 2006 - 12:01 PM
#1666
Posted 30 January 2006 - 12:11 PM
#1667
Posted 30 January 2006 - 12:32 PM
By the end of the game I just use her and Elincia for healers, Rhys just tends to fall behind.
#1668
Posted 30 January 2006 - 02:20 PM
#1669
Posted 30 January 2006 - 05:15 PM
EDIT: Another question. A lot of people, most noteably Ike and swordmasters, seem to ahve moe than one critical.
Example: Swormasters have one where they tilt the sdword to one side, slide to the enemy, sword under enemy, then jump upward. A second critical is when swordmasters raise the sword horizontally and face it to the enemy then slide and horizontally strike.
#1670
Posted 01 February 2006 - 09:24 PM
I like the fact that some characters have more than one form of a critical n.n
#1671
Posted 02 February 2006 - 09:39 AM
#1672
Posted 02 February 2006 - 03:05 PM
I'd say split into two groups - one going to the right, one going to the left. Keep your strong, attacking units in the front, while keeping your support units in the back.
When facing Ashnard, make sure you have the Psychic staff, so you don't have to have another unit besides Ike close to him.
Hope that helps.
#1673
Posted 02 February 2006 - 03:55 PM
Wind is effective against Flying units (i.e. ravens)
Fire against Beast
Thunder against Dragons (this is one is especially important in this chapter)
When facing Ashnard, remember that only a few units in the game can actually harm him: Ike, the dragon you have (either Ena or Nasir), and one of the Laguz Lords you choose in the chapter (Tibarn, Giffca, or Naesala). Yes, use psychic staves, or use either Elinicia (or a promoted Mist) to heal the attacker, and then to move afterwards.
#1674
Posted 02 February 2006 - 08:04 PM
I've been a bit curious about the song of release after I completed the game minutes ago, it sounds like a new language made up by IS. Pretty cool, if that's so.
#1675
Posted 03 February 2006 - 04:27 PM
My strategy for Ashnard is probably one that will least likely be used, but it worked excellently for me. All I did was send Ike and Naesala up the middle, tearing through Bryce and the other units until I reached Ashnard. From there, I took him out using only those two. As for my other units...never moved them. I was way too lazy. In other words: Ike and Naesala virtually solod the map.
The bad thing about this strategy: No one but Ike and Naesala get exp. (unless, like me, Ike was level 20). It would probably be best and split the others into two groups, like BLL said o.o
#1676
Posted 04 February 2006 - 02:15 AM
I haven't played for a few days as I went back to Sonic Rush (damn special stages). I'm gonna try and beat it today.
EDIT
Well I've done it now. I wish I'd used Naesala from the start rather than Tibarn. He just seemed more useful. I wish Ashnard was a bit more diffucult as well. I guess that's what hard mode is for.
#1677
Posted 04 February 2006 - 09:54 AM
#1678
Posted 04 February 2006 - 10:06 AM
#1679
Posted 04 February 2006 - 10:14 AM
#1680
Posted 04 February 2006 - 10:15 AM
#1681
Posted 04 February 2006 - 01:35 PM
I tried not to use Naesala when I fought him. I just wanted to see if Ike was strong enough. I have a dilema now though. Do I play again on hard mode or go back to Shadow the Hedgehog? The answer seems kinda obvious. *Replays Fire Emblem*
#1682
Posted 04 February 2006 - 08:51 PM
Issac_Zero2, on Feb 12 2004, 03:21 PM, said:
I heard that Eliwood is Roy's son, my friend told me that. And ME111, I've never played the first one, but if I could'nt beat a map in the second one(Sacred Stones), I just stayed on defensive all the time( Kept people with low health in back to be healed, high HP, high Def. in front) always worked for me, but you have to stay on defensive until all enemy units, including boss, are defeated. Hope this helps.
This post has been edited by Toasty64: 04 February 2006 - 09:07 PM
#1683
Posted 05 February 2006 - 03:29 AM
I only just realised that I haven't got Sacred Stones. I was gonna get it but then I wanted Path of Radience and then I got my DS. It'll be awhile before I can buy it as I'm still paying my debt off. :blink:
#1684
Posted 05 February 2006 - 09:27 AM
Toasty64, on Feb 4 2006, 07:51 PM, said:
Roy Eliwood
Isn't it odd how Eliwood grew older when Roy just stayed a child? These are the complete sprite sets from the GBA game. No other face was used to refer to them. Your friend might be mistaken because FE 6 came before 7.
Me111, you should have seen my final battle. I'll give you the play-by-play.
Turn 1 of approaching Ashnard:
Tibarn attacks: 10
Ashnard Counters: MISS
Ike attacks : 9
Ashnard Counters: MISS
Ashnard attacks Ike: MISS
Ike counters: 9
Turn 2:
Tibarn attacks: 10
Ashnard Counters: CANCEL'D
Ike attacks : 9
Ashnard Counters: MISS
Ashnard attacks Ike: 24
Ike Counters: 9
Turn 3:
Ike attacks: ASHNARD DEAD!
#1685
Posted 05 February 2006 - 09:39 AM
Turn 1:
Ike attacks with Aether
Ashnard counters
Rhys heals Ike
Ashnard attacks Ike: Miss
Ike uses Aether, Ashnard is beaten.
It's basically the same as the Black Knight, except it was Mist who healed rather than Rhys.
This post has been edited by Me111: 05 February 2006 - 09:39 AM
#1686
Posted 05 February 2006 - 10:33 AM
#1688
Posted 05 February 2006 - 02:00 PM
#1689
Posted 06 February 2006 - 10:13 AM
Mars Djinni, on Feb 5 2006, 12:33 PM, said:
Berserk Ashnard does not appear in Normal mode (I've already played through that myself). I am currently on Difficult mode, and as far as I know that is when he uses the medallion to become more powerful.
#1690
Posted 06 February 2006 - 10:37 AM
#1691
Posted 06 February 2006 - 04:59 PM
#1692
Posted 06 February 2006 - 06:16 PM
Mars Djinni, on Feb 6 2006, 06:59 PM, said:
It's not that bad. Ike averages a resistance of 16~18 at 20/20 (in my first playthrough, he was actually able to max it out at 22), and that's a lot better than many other units, for sure.
#1693
Posted 07 February 2006 - 02:44 PM
#1694
Posted 07 February 2006 - 04:10 PM
#1695
Posted 07 February 2006 - 06:42 PM
When I used Ikeon my first playthrough, he maxed out Strength, Skill, Speed, Defense, and Resistance. Now, I'm on chapter 25 on my second playthrough, and his Resistance is 21 n.n
#1696
Posted 07 February 2006 - 06:47 PM
#1697
Posted 07 February 2006 - 08:25 PM
There are factors that affect it, such as the type of enemy defeated and the weapon used and whatnot. Overall, I notice that a character's stats will be above average, but not necessarily the best. The typical RNG gives your characters the potential to be overly powerful, but at the same time the risk of being weak (i.e. your Ike with one resistance).
This post has been edited by Golden Legacy: 07 February 2006 - 08:25 PM
#1698
Posted 08 February 2006 - 10:03 AM
#1699
Posted 08 February 2006 - 03:58 PM
#1700
Posted 08 February 2006 - 05:33 PM
#1701
Posted 08 February 2006 - 07:02 PM
#1702
Posted 09 February 2006 - 08:20 AM
#1703
Posted 09 February 2006 - 09:31 AM
Sea_of_Time, on Feb 8 2006, 04:03 PM, said:
Well if it makes you feel better, I've had Fire Emblem on GBA for about 6 months and I haven't finished it. I deleted my original file and started again.
#1704
Posted 09 February 2006 - 10:04 AM
#1705
Posted 09 February 2006 - 01:53 PM
It's weird to think that about a year ago I had barely heard of Fire Emblem and now I'm so into it.
#1706
Posted 09 February 2006 - 02:38 PM
#1707
Posted 10 February 2006 - 09:30 AM
#1708
Posted 10 February 2006 - 10:15 AM
#1709
Posted 10 February 2006 - 10:51 AM
#1710
Posted 10 February 2006 - 02:50 PM
#1711
Posted 10 February 2006 - 07:20 PM
Once you get to the top, clear out the enemies there and then push the boulders on the right side down to soften up the enemies down there, and then sweep through them.
Be careful about the Ballista at the top of the map, which tends to get criticals more often than usual... if you've leveled up a flying unit (namely Jill, Tanith, Marcia), equip them with the full guard and have them advance up on either side.
This post has been edited by Golden Legacy: 10 February 2006 - 07:21 PM
#1712
Posted 10 February 2006 - 10:01 PM
#1713
Posted 11 February 2006 - 07:44 AM
The only Pegasus type unit I ever used was Tanith (Falcon Knight).I never bothered with Marcia, since everyone could still handle bird Laguz on their own. Tanith and her reinforcements did an awesome job fighting Wyverns n.n
#1714
Posted 11 February 2006 - 07:46 AM
#1715
Posted 11 February 2006 - 09:48 AM
#1716
Posted 11 February 2006 - 01:25 PM
#1717
Posted 12 February 2006 - 02:26 PM
#1718
Posted 12 February 2006 - 04:16 PM
Full guard.... I think it's a chest. If not, then I have no idea.
#1719
Posted 12 February 2006 - 04:24 PM
#1720
Posted 12 February 2006 - 04:57 PM
#1721
Posted 12 February 2006 - 05:42 PM
#1722
Posted 12 February 2006 - 07:15 PM
#1723
Posted 12 February 2006 - 08:36 PM
#1724
Posted 12 February 2006 - 09:12 PM
#1725
Posted 13 February 2006 - 08:22 AM
#1726
Posted 13 February 2006 - 10:04 AM
#1727
Posted 13 February 2006 - 05:20 PM
#1728
Posted 13 February 2006 - 05:27 PM
Here are the characters I am using:
Ike
Nasir
Elincia
Zihark
Soren
Volke
Astrid
Oscar
Titania
Ranulf
Lethe
Reyson
Nephenee
Mist
Comments: Yes, I am using Titania this time around. She may be this games "Jeigan", but her stat growth is phenomonal, and she proves to be fairly useful. Likewise for Mist; many might argue that she's weak, but promote her and raise her sword level to the point of being able to use a Runesword/Sonic Sword, and you have one powerful fighter.
Also, as a recommendation, a very good combination for skills (for Zihark) is: Vantage + Adept + Miracle, and equipped with the Brave Sword.
This means that Zihark will always attack first and at least twice (four times if Adept activates), and if he is fast enough for a second round, that brings him up to eight possible blows to the enemy, and all with a high chance of criticals. It's a sight to see, let me tell you :P
#1729
Posted 13 February 2006 - 06:38 PM
#1730
Posted 21 February 2006 - 09:06 PM
#1731
Posted 22 February 2006 - 07:16 PM
#1732
Posted 22 February 2006 - 08:44 PM
#1733
Posted 22 February 2006 - 09:00 PM
MarsDjinni said:
Seth Growths said:
Franz Growths said:
Forde Growths said:
Kyle Growths said:
Seth's growth's and stat averages are superior to all your other Paladin choices (Amelia doesn't count). If used in moderation, you don't need to use any of the others, and saves a valuable Knight's Crest. Along with already being promoted (thus having multiple weapon types), and already having A level in them both, he's a good unit, period.
#1734
Posted 22 February 2006 - 11:12 PM
#1735
Posted 23 February 2006 - 11:10 AM
#1736
Posted 23 February 2006 - 05:44 PM
#1737
Posted 23 February 2006 - 05:56 PM
However, the animations in the battle sequences, for the most part, are stiff and lacking in detail. I actually prefer the animations in the 2D games.
Overall, however, both styles are quite fine and well suited for the Fire Emblem experience.
#1738
Posted 23 February 2006 - 08:51 PM
I wonder how this works...
#1739
Posted 24 February 2006 - 12:15 AM
Probably my favorite animation in the entire game is Volke's Lethality skill (via an Occult Scroll). Lightning quick, flashing red... very cool to watch.
#1740
Posted 24 February 2006 - 05:59 PM
Now that I think about it, what really would have been a nice thing to have in Path of Radiance would be something like those training towers in Sacred Stones.
#1741
Posted 24 February 2006 - 06:02 PM
#1742
Posted 24 February 2006 - 06:05 PM
#1743
Posted 24 February 2006 - 06:15 PM
#1744
Posted 24 February 2006 - 08:08 PM
#1745
Posted 24 February 2006 - 08:15 PM
#1746
Posted 24 February 2006 - 08:23 PM
#1747
Posted 24 February 2006 - 11:45 PM
#1748
Posted 14 March 2006 - 10:55 PM
#1749
Posted 15 March 2006 - 10:41 AM
#1750
Posted 15 March 2006 - 12:23 PM
#1751
Posted 16 March 2006 - 11:31 PM
http://i2.photobucket.com/albums/y30/betrayer93/SerraHandjob.gif
#1753
Posted 17 March 2006 - 03:00 AM
#1754
Posted 17 March 2006 - 03:13 AM
#1755
Posted 19 March 2006 - 02:08 PM
#1756
Posted 20 March 2006 - 08:54 PM
Chapter 20 was fun. Myrrh obviously owned with her Dragonstone. Having Moulder and L'Arachael out there at the same time really helped. And I used Tethys for the first time. She's got that moving again thing, but Reyson was 50x better =3
#1757
Posted 21 March 2006 - 05:09 PM
#1758
Posted 21 March 2006 - 05:14 PM
#1759
Posted 21 March 2006 - 06:01 PM
#1760
Posted 21 March 2006 - 06:05 PM
#1763
Posted 21 March 2006 - 08:17 PM
#1764
Posted 22 March 2006 - 02:16 PM
#1766
Posted 22 March 2006 - 07:41 PM
I presume you are referring to either of the GBA games?
#1767
Posted 22 March 2006 - 07:56 PM
Cognag is really good. I promoted him to a Wyvern Lord today, and he's totally awesome. Aside from horrible Resistance, he has great stats.
#1768
Posted 23 March 2006 - 12:53 AM
#1769
Posted 23 March 2006 - 09:34 AM
I just finished Sacred Stones. And you can continue playing from the Epilogue file! It's cool. That means I can train other characters. Too bad L'Arachel had to die JUST before Ephraim killed the Demon King i^i
#1770
Posted 01 April 2006 - 06:42 AM
#1771
Posted 03 April 2006 - 09:16 AM
#1772
Posted 03 April 2006 - 01:14 PM
I'm enjoying Sacred Stones. I'm on chapter 10 or 11 and I haven't lost anyone. I did miss out on recruiting one character but I'm sure I'll survive.
This post has been edited by Me111: 03 April 2006 - 01:15 PM
#1773
Posted 03 April 2006 - 03:21 PM
#1774
Posted 03 April 2006 - 03:35 PM
Then proceed. Being hasty and charging forward rarely works, believe me... Unless, as gsninja said, the unit is Ike, then by all means.
#1775
Posted 03 April 2006 - 05:41 PM
In battles that don't have turn requirements, you should utilize as much time as you need to turn the battle to your advantage. As GL said, if you're hasty and blitz the front lines often, you'll be screwed. Ike is one of the only units who can do that, though. His stats are excellent and he takes the front lines better than any unit except the Laguz kings, who can take front line combat just as well.
#1776
Posted 03 April 2006 - 06:24 PM
#1777
Posted 03 April 2006 - 06:29 PM
The only time I've actually sent Ike towards the front-line units is when he becomes promoted and learns Aether. Then, he truly is a warrior to be feared.
#1778
Posted 03 April 2006 - 06:42 PM
#1779
Posted 03 April 2006 - 07:27 PM
My other units have varied in my playthroughs, but Soren usually has a strong role, as does Tanith/Jill, Mist (who is surprisingly effective when promoted), and my laguz general. Oh yeah, and Volke. Lethality is awesome. :P
In my next playthrough (this will be my third), I'd like to try using the archers (Shinon or Rolf) and one of the generals you mentioned.
#1780
Posted 03 April 2006 - 07:40 PM
...That name... Lethality... It could have been better chosen. Silence would have been a more dramatic name, the name itw as given in Sacred Stones.
#1781
Posted 06 April 2006 - 05:18 PM
Golden Legacy said:
Really, only when he has the Ragnell equipped. I still think it too risky to send him out with just Aether becuase it doesn't come out very consistently.
EDIT: Also, I'd suggest you drop Soren. His horrible Str growth barely lets him use Wind effectively (as STR = CON in the game). Calil or Ilyana are much more reliable mages.
This post has been edited by Blade Lord Lyn: 06 April 2006 - 05:20 PM
#1782
Posted 06 April 2006 - 05:22 PM
#1783
Posted 06 April 2006 - 06:51 PM
#1784
Posted 06 April 2006 - 07:06 PM
#1785
Posted 07 April 2006 - 01:29 PM
Golden Legacy said:
Mars Djinni said:
Yes, but that's all when maxed.
Ike's Averages - Level 1 Lord said:
(Anything in parentheses means it could be that as well since it averages as a .5 or .6)
Assuming you give him an Occult scroll right after he promotes, the chances he gets it is 17% (assuming it follows "Skill X .100" like other attack skills in other FE games). Also, none of his stats are above 20 upon promotion like some other units, making him barely passable as a front-line unit until level 10 or so (But that happens fast anyway).
I don't know about Fixed Growth mode though, I haven't tried it.
#1786
Posted 09 April 2006 - 01:53 PM
#1787
Posted 10 April 2006 - 08:09 AM
By the way, I made Forde a paladin and kyle/franz a great knight. I thought Forde would suffer and I felt bad for him, but in the end he ****ing pwned.
#1788
Posted 10 April 2006 - 11:24 AM
I got chapter 15 beat last night and I did 16 today. I couldn't help but feel sorry for Orson. :P
#1789
Posted 24 April 2006 - 08:04 AM
#1790
Posted 24 April 2006 - 09:26 AM
I completed Sacred Stones a few days ago. The Demon King didn't seem that difficult to me. I just used all the sacred weapons as quickly as I could.
#1791
Posted 24 April 2006 - 10:28 AM
#1792
Posted 24 April 2006 - 01:39 PM
#1793
Posted 24 April 2006 - 05:06 PM
Sea_of_Time, on Apr 24 2006, 10:04 AM, said:
Congratulations. On a side note, neither Ike nor the Black Knight is able to double attack or get criticals. Skills, of course, are another story (Luna/Aether, respectively).
It was interesting for me, as Ike only activated Aether once, and the rest of the exchanges were just regular hits by Ike... and actually, Mist is fairly powerful when promoted. Just raise her sword level high enough and give her a magic sword.
#1794
Posted 25 April 2006 - 09:55 AM
#1795
Posted 25 April 2006 - 09:37 PM
This post has been edited by gsninja: 25 April 2006 - 09:37 PM
#1796
Posted 26 April 2006 - 10:21 AM
The bonus features are very cool but I don't quite get the Trial Map feature. Is there only one map or can you unlock more?
#1797
Posted 26 April 2006 - 02:06 PM
#1798
Posted 26 April 2006 - 04:15 PM
#1799
Posted 26 April 2006 - 04:21 PM
I am on Chapter 19 on FE9 and of course I am trying to get the Knight ring from Nealsala(sp?). I am trying not to kill any of the crows but one crow starts off real close to me and I just murder him. Also I can't get to quick enough and the ballista fire isn't helping at all. By the way I am playing on hard mode. So help would be needed.
#1800
Posted 26 April 2006 - 06:20 PM