Super Smash Bros.
#4201
Posted 04 July 2008 - 02:02 PM
Also, keep in mind that had Sakurai refused, Iwata was planning on just taking Melee from GC and bringing it online. That's it.
#4202
Posted 04 July 2008 - 02:05 PM
how does such an unimaginative ****wit get such an important job?
#4203
Posted 04 July 2008 - 02:14 PM
#4204
Posted 04 July 2008 - 02:53 PM
And no, it's not because i'm crap, I can hold my own against a team of lvl 7's.
#4205
Posted 04 July 2008 - 03:13 PM
Or something.
#4206
Posted 04 July 2008 - 04:28 PM
I can't remember where I read it, but part of the reason that the gameplay was slowed down from Melee and freeze-frames are so prominent was just because of the online mode. A service like Nintendo's likely wouldn't have been able to handle Melee's speed and gameplay online at all, so it was decided very early on in the game's development to "lessen" the gameplay speed and mechanics so it would at least be possible online.
Keep that in mind. That said, my own personal opinion is that you guys are being unnecessarily harsh on something that works fine. Smash's gameplay has always been about hectic multiplayer battles. It may have gotten more wild during multiplayer brawls (the camera zooming out often is one slight complaint I have), but it's still a solid and fun game engine.
#4207
Posted 04 July 2008 - 04:50 PM
#4208
Posted 04 July 2008 - 05:04 PM
#4209
Posted 04 July 2008 - 05:05 PM
#4210
Posted 04 July 2008 - 05:06 PM
#4211
Posted 04 July 2008 - 05:06 PM
#4212
Posted 04 July 2008 - 05:11 PM
Golden Legacy, on Jul 4 2008, 01:15 PM, said:
http://www.officialnintendomagazine.co.uk/...cle.php?id=4964
Golden Legacy, on Jul 4 2008, 03:48 PM, said:
Iwata approached him later that day and asked if he would be willing to resume his role as director. Sakurai agreed, and a studio/team was put together.
Early game concept and development began October 2005.
Golden Legacy, on Jul 4 2008, 03:55 PM, said:
There's a lot of planning that goes into it, a lot of analysis that plots out the progress of the game's development. The conceptual stage where ideas are being refined and carried out to see if they're viable. For a game as massive as Brawl, it's a huge process to go through, much less actually beginning the programming and debugging.
Golden Legacy, on Jul 4 2008, 04:02 PM, said:
#4213
Posted 05 July 2008 - 01:30 AM
Nintendo are just lazy these days, their glory days are long gone, why put so much effort into something when the half assed effort will sell just as well.
#4214
Posted 05 July 2008 - 03:45 AM
#4215
Posted 05 July 2008 - 03:53 AM
But yeah, that's the problem with SSB and fighters in general (though personally, I find it more of a problem in traditional fighters. Sue me. :unsure:). Spamming moves is an easy way for newbs to get kills. The "use a move repetitively and it eventually sucks" thing is supposed to deter that though.
#4216
Posted 05 July 2008 - 06:11 AM
#4217
Posted 05 July 2008 - 06:48 AM
#4218
Posted 05 July 2008 - 07:26 AM
#4221
Posted 06 July 2008 - 05:35 AM
Quote
I know, i don't understand why they using clone characters? i mean these people are geniuses when it comes to game design, there getting paid good money and I think they can make new move sets for characters quite easily.
#4222
Posted 06 July 2008 - 09:41 AM
The problem with Brawl's metagame is that it's too defensive. Unlike in Melee, you're rewarded for camping and, to a lesser extent, spamming while players putting more offense into their tactics are the ones that get punished more easily. At this point, battles just degrade into excessive defensive play, like too much dodging, with matches that take too long.
If Brawl's physics were like Melee's, it would be better. It's too bad the Wii wasn't strong enough to maintain those physics while having online at the same time. Actually, if we start seeing more battles like this:
http://www.youtube.c...h?v=HEm-rQHRtvQ
We might see a more interesting metagame develop. Seriously, these Japanese players make Brawl look like Melee.
#4223
Posted 06 July 2008 - 09:54 AM
#4224
Posted 06 July 2008 - 10:05 AM
#4225
Posted 06 July 2008 - 10:06 AM
#4226
Posted 06 July 2008 - 10:10 AM
Golden Cage: Y'know, when he starts at one side of the stage as a shiny golden cage thingy and moves to the other side. If you get caught, you're dropped on your head. It's actually very easy to dodge this, just dodge right before he's about to touch you.
Whip: You need decent timing to get this one dodged. Dodge right as he pulls his arm back to throw his whip out.
Bullets + Uber massive blast: All you need to do is stand back as far away as possible. If you end up behind him, smack him.
Giant Face: This attack just asks for a beating. All you need to do is keep to the air and smack his face until he stops shooting lasers.
Red Rings of Death: Well, you definitely need timing for this. Like with the whip, dodge right before the rings reach your spot and you'll be able to dodge all three rings.
The other attacks aren't even worth mentioning, since they're so predictable.
#4227
Posted 06 July 2008 - 01:57 PM
#4229
Posted 06 July 2008 - 09:52 PM
Nosferatu, on Jul 6 2008, 04:57 PM, said:
It's definitely at a faster pace than any other match I've ever seen. Honestly, that match is almost like looking at a Melee battle in terms of pace. It's amazing because, if most battles end up as fast=paced as that, Brawl would become more interesting.
#4231
Posted 06 July 2008 - 10:06 PM
#4232
Posted 06 July 2008 - 10:07 PM
Actually, anybody who spams anything.
#4233
Posted 06 July 2008 - 10:18 PM
I'm the KING of spam, you know. ;)
Anyway, I had a lot of trouble beating Tabu, until I figured out you could dodge the rings. <.<
And I usually try to move as fast as I can, but when it's online, I might as well play with one finger. I always liked lightning melee.
#4234
Posted 07 July 2008 - 03:47 AM
care to explain how Brawl "metagaming" works?
#4235
Posted 07 July 2008 - 12:43 PM
#4236
Posted 07 July 2008 - 04:10 PM
i just cant see how it can applied to fighting game.
#4237
Posted 07 July 2008 - 04:32 PM
#4238
Posted 07 July 2008 - 05:16 PM
i'm sorry but people who've got nothing better to do than come up with this **** fail at life
#4240
Posted 07 July 2008 - 06:20 PM
Brawl***: Nah, i've gotta figure out the best way to utilize the Samurai Goro AT against Marth on New Pork City
somebody pass me the OED, because failure needs a new definition adding
#4242
Posted 08 July 2008 - 01:32 AM
Laharl, on Jul 8 2008, 12:16 AM, said:
i'm sorry but people who've got nothing better to do than come up with this **** fail at life
Yeah those fools should be watching obscure japanese cartoons instead. ;) (I'm joking Laharl don't eat me!)
That being said, I understand your point. If it was me, I'd just play the game for fun, rather than analyse it. It's what I did in Melee.
#4243
Posted 08 July 2008 - 01:57 AM
i dont see competitive Brawl as a worthwhile business venture, i cant see people making a living off it therefore there is no need for all the uber analytical bull****
#4244
Posted 08 July 2008 - 02:41 AM
#4245
Posted 08 July 2008 - 04:11 AM
I figured out how to do a down arial really low to the ground and move sideways at the same time with Marth, but it only took me about a minute, and it was while I was waiting for a match to start online.
#4247
Posted 08 July 2008 - 12:17 PM
#4248
Posted 08 July 2008 - 01:04 PM
#4249
Posted 08 July 2008 - 01:08 PM
#4250
Posted 08 July 2008 - 01:09 PM
#4251
Posted 08 July 2008 - 01:19 PM
Me111, on Jul 8 2008, 03:04 PM, said:
Pokemon is a "kid's game" too and it has one of the most complex competitive scenes I've ever seen. I don't really think that the game's target age group has any bearing on how competitive it can be.
#4252
Posted 08 July 2008 - 01:28 PM
Caael, on Jul 8 2008, 12:09 PM, said:
Well, in competition, you play to win. In order to win, you're going to want to find the best ways to do so, y'know?
Also, Nyktos is right. Although I don't do it nearly as much anymore, I played Pokemon competitively for a good while and there's a lot of stuff associated with its competitive scene. As a matter of fact, no game is generally a "kid's game" if there's a whole set of "hidden" mechanics and whatnot behind the general mechanics of it.
#4253
Posted 08 July 2008 - 01:31 PM
#4255
Posted 08 July 2008 - 01:58 PM
#4258
Posted 08 July 2008 - 03:10 PM
udunwannahavkidzplayoutsidebecuzthatshealthyzomg!!!!11!
#4259
Posted 08 July 2008 - 05:54 PM
Me111, on Jul 8 2008, 03:04 PM, said:
What about Halo? That's a "kid's game" and it has some super competitive people.
Competitive games can be fun if it's not too competitive. If you still have fun even if you lose, it's allright. But when you get to the level where you destroy your controller because that kid from Orlando beat you, that's when competitive gaming gets ruined.
#4260
Posted 08 July 2008 - 06:42 PM
#4261
Posted 08 July 2008 - 06:48 PM
And what year was it in MLG?
#4262
Posted 09 July 2008 - 12:28 AM
dont own a wii, so my time with brawl is limited.
one of the most entertaining games out there.
#4263
Posted 09 July 2008 - 12:32 AM
#4264
Posted 09 July 2008 - 02:47 AM
Anyway, HOLY ****ING ****! MLG HAD A NON-FPS GAME?!
#4265
Posted 09 July 2008 - 03:13 AM
#4266
Posted 09 July 2008 - 03:16 AM
#4268
Posted 09 July 2008 - 03:23 AM
#4269
Posted 09 July 2008 - 03:32 AM
Legolastom, on Jul 8 2008, 07:17 PM, said:
well they'd have to, its still pathetic that their metagame faggotry is the only way they can get it up
gsninja, on Jul 8 2008, 08:08 PM, said:
GSN is "that guy" XP
#4270
Posted 09 July 2008 - 05:34 AM
#4272
Posted 09 July 2008 - 02:10 PM
#4273
Posted 09 July 2008 - 02:20 PM
#4276
Posted 09 July 2008 - 03:31 PM
#4277
Posted 09 July 2008 - 03:35 PM
#4278
Posted 09 July 2008 - 03:36 PM
#4279
Posted 09 July 2008 - 03:39 PM
#4280
Posted 09 July 2008 - 03:40 PM
#4282
Posted 09 July 2008 - 03:41 PM
#4285
Posted 09 July 2008 - 03:54 PM
#4289
Posted 09 July 2008 - 05:57 PM
You don't like Brawl and you have nothing to say. Why do you hang around the topic?
#4290
Posted 09 July 2008 - 06:09 PM
true i dont like Brawl much but this is the Super Smash Bros. thread, i happen to like Melee a lot so i'll post as much as i ****ing want here
#4291
Posted 09 July 2008 - 06:20 PM
#4294
Posted 09 July 2008 - 06:30 PM
#4295
Posted 09 July 2008 - 06:43 PM
#4296
Posted 09 July 2008 - 06:55 PM
#4298
Posted 09 July 2008 - 07:07 PM
Dipset, on Jul 10 2008, 01:25 AM, said:
how about no
Nosferatu, on Jul 10 2008, 01:27 AM, said:
congratulations, you have to warp my words to make a worthwhile comment. GTFO.
i asked people to post in the right thread, that's all, get it in your thick moronic skull
Blue, on Jul 10 2008, 01:43 AM, said:
Laharl, on Jul 1 2008, 09:03 AM, said:
i played with pads of varying quality, but even with the fully working ones its not as responsive as melee
please be quiet, and stop following the crowd.
Dipset, on Jul 10 2008, 01:55 AM, said:
lets play another game. Its called Count The Number Of Posts By Skid That Are Actually Worthwhile.
#4299
Posted 09 July 2008 - 07:14 PM
And please explain how this is not the thread to talk about Super Smash Bros. Brawl. It's like saying you can't talk about Megaman III in the Megaman thread.
#4300
Posted 09 July 2008 - 07:15 PM
Laharl, on Jul 9 2008, 09:07 PM, said:
Ugh, I hate repeating myself. Please shut the fuck up. At first it didn't bug me, but your know-it-all persona is really fucking annoying.
Quote
No, you GTFO. :).
Quote
Oh, I know the answer to that one. Wait, um. It's.......you're a faggot. Did I win?
#4301
Posted 09 July 2008 - 07:22 PM
#4302
Posted 09 July 2008 - 07:24 PM
Nosferatu, on Jul 10 2008, 02:14 AM, said:
And please explain how this is not the thread to talk about Super Smash Bros. Brawl. It's like saying you can't talk about Megaman III in the Megaman thread.
HO SHIT 8 DAYS!? WHAT AN EPIC PERIOD OF TIME
there arent post about mele after that one :b
you were the claimed this was the "brawl thread", i was merely reminding you discussion of the original and melee is allowed.
maybe it'll get through on the third time. I HAVE NOT ONCE SAID YOU CANNOT DISCUSS BRAWL.. FFS LEARN TO ****ING READ
Dipset, on Jul 10 2008, 02:15 AM, said:
No, you GTFO. :).
Oh, I know the answer to that one. Wait, um. It's.......you're a faggot. Did I win?
dont worry, your spam happy, flame happy wigga persona is really annoying too :)
yeah...you totally won.....if you can only flame dont even bother responding.
#4303
Posted 09 July 2008 - 07:27 PM
And you know he's grabbing for a rope by the lack of punctuation and amount of capitals. Or is this how all 15 year olds type?
#4304
Posted 09 July 2008 - 07:30 PM
Laharl, on Jul 9 2008, 09:24 PM, said:
Hmm, well since everything since then has been "brawl sux" "brawl is gay" "I'm gay"
O c wut i d1d thure?1
dont worry, your spam happy, flame happy wigga persona is really annoying too :)
Can somebody please point out once where I claimed to be hard or a gangster? Please. Nos? Gio? Split? Anybody?
Oh, and you spam more than Toasty jacks off, so I wouldn't be bitching about my spam.
yeah...you totally won.....if you can only flame dont even bother responding.
Ok, I guess I shouldn't respond because Mr.WhatISayMattersAndOther'sOpinionsDon't told me to.
Fucking dumbass.
#4305
Posted 09 July 2008 - 07:31 PM
@Skid: wow you told me
#4306
Posted 09 July 2008 - 07:32 PM
Quote
#4307
Posted 09 July 2008 - 07:33 PM
Now, unless Laharl has more *****ing and whining to do, can we get back to talking about the game?
Edit: Oh, sorry. Games. Wouldn't want to upset the poor baby.
#4308
Posted 09 July 2008 - 07:34 PM
Quote
Laharl ^
Ontopic-Has anybody besides me done the giant Jigglypuff glitch on Eldin Bridge?
#4309
Posted 09 July 2008 - 07:36 PM
#4311
Posted 09 July 2008 - 07:37 PM
EDIT-Please say you use the GC controller.
#4312
Posted 09 July 2008 - 07:38 PM
#4313
Posted 09 July 2008 - 07:39 PM
Nosferatu, on Jul 10 2008, 02:33 AM, said:
Now, unless Laharl has more *****ing and whining to do, can we get back to talking about the game?
Edit: Oh, sorry. Games. Wouldn't want to upset the poor baby.
yeah...because words lose all their meaning when they're not capitalized >_>
Skid please, you're interrupting my discussion with Nos
#4314
Posted 09 July 2008 - 07:41 PM
Side note: The hell? Did that Snake just do a Melee style air dodge?
#4315
Posted 09 July 2008 - 07:42 PM
Maybe I can get some people together to give it a try. Or we can do it online. That would be funny.
#4316
Posted 09 July 2008 - 07:44 PM
#4317
Posted 09 July 2008 - 07:44 PM
Nosferatu, on Jul 9 2008, 09:38 PM, said:
Two foxes, and peach are needed. Oh, and a Ness if you want to make the Supernova glitch. That one's funny.
@ Laharl-Well so am I. You're not the only person posting in this topic you pretentious fuck.
#4319
Posted 09 July 2008 - 07:49 PM
#4320
Posted 09 July 2008 - 08:04 PM
i've posted my views on Brawl on many other forums, albeit none of them located in the Nintendo motherland, but still there have been zero drama llama possessions.
#4321
Posted 09 July 2008 - 08:18 PM
So these other glitches, how are they done?
#4323
Posted 09 July 2008 - 08:37 PM
Dipset, on Jul 9 2008, 08:34 PM, said:
Ontopic-Has anybody besides me done the giant Jigglypuff glitch on Eldin Bridge?
I saw a video on youtube where they did that glitch on the windwaker stage.
edit: found it. It is done in about the middle of the video
http://www.youtube.c...h?v=5ulfZpqLZ4M
Split Infinity, on Jul 9 2008, 09:27 PM, said:
That's pretty cool. I had seen the black hole one, but never the ultra nova.
#4324
Posted 09 July 2008 - 11:53 PM
Anyway, I could use some practice. Anyone up for a match?
#4325
Posted 10 July 2008 - 12:32 AM
#4326
Posted 10 July 2008 - 10:26 AM
Not to mention Snake's got a beard. can't beat that.
#4327
Posted 10 July 2008 - 03:32 PM
Golden Legacy, on Jul 10 2008, 09:26 AM, said:
Not to mention Snake's got a beard. can't beat that.
I main Ike and he's really not that annoying to deal with. especially spamming Ikes. Most people don't even know how to play Ike correctly anyways, so Ike players are usually some of the easier opponents to fight. You should see some Ike players I've fought, though; they're good.
As for Snake, you should see Tapion's. He's #1 on SBR and he ****ing kicks ass.
#4328
Posted 10 July 2008 - 03:39 PM
#4329
Posted 10 July 2008 - 03:43 PM
#4330
Posted 10 July 2008 - 03:50 PM
#4331
Posted 10 July 2008 - 04:00 PM
#4333
Posted 12 July 2008 - 11:02 PM
#4334
Posted 14 July 2008 - 04:10 PM
Also, I need a third main. I have Link/Young Link, Pokemon Trainer(Squirtle is pimp), and I need a third. I'm thinknig of Sonic, but I don't know.
#4336
Posted 15 July 2008 - 02:36 AM
Dipset, on Jul 14 2008, 03:10 PM, said:
Also, I need a third main. I have Link/Young Link, Pokemon Trainer(Squirtle is pimp), and I need a third. I'm thinknig of Sonic, but I don't know.
I'd say Ike but everybody likes Ike. Try Snake. He's fun if a little odd.
#4337
Posted 30 July 2008 - 08:19 PM
#4340
Posted 30 July 2008 - 09:00 PM
#4342
Posted 31 July 2008 - 01:35 PM
Golden Legacy, on Jul 30 2008, 08:00 PM, said:
Didn't I recently get banned for trolling, GL?
... Not only do I have no idea what the hell you're talking about, don't give me another reason to ban you.
It was relevant to the topic, met word limit and didn't insult anyone.
Then what did you mean by "trolling"?
You couldn't be serious when you said Ike was OP.
#4343
Posted 31 July 2008 - 02:04 PM
#4344
Posted 31 July 2008 - 03:29 PM
I haven't heard of the dash -> up smash in awhile, I mean, most characters don't get great distance with it. Then there was the Mortar slide with Snake, and everyone can counter that now. ):
#4345
Posted 31 July 2008 - 04:50 PM
#4346
Posted 31 July 2008 - 05:01 PM
Golden Legacy, on Jul 31 2008, 03:50 PM, said:
<3 Meta Knight.
And the technique, I actually figured that one out before GSN posted it. You run and if you do it quick enough you can start charging your smash while sliding a bit. I think it might work with the C Stick too.
#4349
Posted 01 August 2008 - 10:51 AM
EDIT: Source
Top Teer:
mario (whenever my brother plays as mario i cant beat him)
sonic (hes to fast!)
yoshi (his tongu reaches really far and when you roll around in the egg its hard for people to hit u)
boswer (hes really strong and if u get traped in flamthrower ur stuck there forever)
manaphy (i dont no how to unlock him but it says u can on youtube and i bet hes really strong)
Upper Teer:
ike (his smashs is really strong and hes really fast with his forward B )
captin falcon (falcon punch is really strong and he is really fast but not like sonic)
pokeman trainer (when u switch pokemans u r invinsible and ivysaur has great recovery because he can grab the ege instantly)
ganondorf (he is even stronger than captin falcon but he is not as fast)
samus (his charg shot is really strong but samus is not that good bcuz sometimes he turns into a girl i dont no why)
High Teer:
jigglypuff (she is really fast in the air so u can run away from poeple and do rolllout)
link (he has a good final smash and his arrows can stop people but all bomb does is make u get hurt)
luigi (he is like mario but his up b only does 1 damage and he jumps to high)
diddy kong (he is pretty fast but his bananas dont do much and neither do his penuts)
pikachu (his thunderbolt is strong but it hits him as well and i think it hurts him and his dsmash is the best in the game)
fox (he is fast but i kill myself by acident with his side b! so hes not that good)
Mid Teer:
toon link (hes just a week version of normal link)
zelda (her smashs look week and i cant hit with dins fire but she can teleport so nobody knows where she is going to apear)
peach (she can pull as many turnips out of the ground as she wants and hit people with them and she can float to)
olimar (he can pull up turnips like peach but he cant float so hes not as good)
ice climbers (there are two of them its hard to control but when one of them dies its easier)
pit (his arrows ruel the levl but i keep gliding acidentaly and his voice is werd)
Low Teer:
ness (hes just a kid so what do u expect his baseball bat doesnt even kill people in one hit and he doesnt have a triple jump) oh and lucas is the same as ness just without the cap
lucario (he's week and his charge ball is not as big as samus's i was disapointed because he was like mewtwo who was one of the best chars in the last game)
wario (his bike is hard 2 beet but his fart takes 2 long and his recovery is terible the triple jump barely goes anywhere)
donkey kong (hes 2 fat and slow and always gets left behind on bramble blast)
kirby (he can copy powers but he is really week and it says he is good at edgeguarding so i stand on the edge and charge up a smash attack when i hit someone off but it doesnt work)
wolf (wolf is jus liek fox, except hes slower and his side be goes up(wierd i no) so he sucks)
Bottom Teer:
marth (hes really week especially his forward smash, ike is way better)
mr. game and watch (his hammer is week and he is weird and all he does is hold an empty bucket)
falco (hes like fox but even worse hes slow, his lasers are week and do little damage, samus's charge shot is much better, his reflecter doesnt stay out forever and i still die with his side B )
king deedede (hes realy slow his smashes r good but i always mis with his recovery and his waddle dees suck)
metanight (were all bad with him and he cant kill and i always die by using his b moves! and his upsamsh doesnt even kill atall)
snake (the very worst char, all he does is blows himslef up. i dont know why hes in the game)
#4350
Posted 01 August 2008 - 11:03 AM
Nosferatu, on Jul 31 2008, 04:01 PM, said:
And the technique, I actually figured that one out before GSN posted it. You run and if you do it quick enough you can start charging your smash while sliding a bit. I think it might work with the C Stick too.
That's not really what I was talking about, though. =P I was talking about doing an UpSmash out of a dash attack, not just running and doing an Up Smash.
Also, have you guys heard of MK's Infinite Dimensional Cape yet? Because of it, he's now considered better than Snake, although barely. It's banned if you use it for stalling, but you can still use it for approach and whatnot.
http://www.youtube.c...h?v=PdmwKfPchms
#4351
Posted 01 August 2008 - 11:15 AM
#4352
Posted 01 August 2008 - 02:55 PM
#4353
Posted 01 August 2008 - 10:59 PM
#4354
Posted 25 October 2008 - 10:24 AM
Just report them please.
#4355
Posted 25 October 2008 - 01:23 PM
Official Tier List for SSBB
Currently metaknight is in ban talks because he has no counterpick. i.e. no single character that has an advantage over him.
I main Lucario with Pit and Snake as my decent secondaries. Lucarios aura once you know how it works is a big help.
#4356
Posted 23 November 2008 - 04:32 PM
#4357
Posted 23 November 2008 - 05:10 PM
Someone Else, on Nov 23 2008, 11:32 PM, said:
Punch them in the face (irl)
#4358
Posted 23 November 2008 - 06:54 PM
#4359
Posted 23 November 2008 - 07:08 PM
#4360
Posted 23 November 2008 - 07:31 PM
It's funny, I do main Link but I'm pretty much better with Luigi. Link's so badass in his own games but so... not bad ass in Smash Bros.
#4361
Posted 24 November 2008 - 03:08 AM
One good thing are hackers. Some hackers are putting some Melee elements back into the game. I don't really care about wavedashing that much, but one major hack is the hit-stun hack that puts hit-stun into Brawl, making real combos possible once again.
http://www.youtube.c...h?v=lEgnGTG68gc
Here's a hack that puts L-canceling and wavedashing back in.
http://www.youtube.c...h?v=36-BJpUT-3I
Now only if Brawl had L-canceling and hit-stun back in, only then I would give Brawl a chance.
#4362
Posted 24 November 2008 - 05:05 AM
Matthias, on Nov 24 2008, 10:08 AM, said:
One good thing are hackers. Some hackers are putting some Melee elements back into the game. I don't really care about wavedashing that much, but one major hack is the hit-stun hack that puts hit-stun into Brawl, making real combos possible once again.
http://www.youtube.c...h?v=lEgnGTG68gc
Here's a hack that puts L-canceling and wavedashing back in.
http://www.youtube.c...h?v=36-BJpUT-3I
Now only if Brawl had L-canceling and hit-stun back in, only then I would give Brawl a chance.
OMG L CANCELLING?
NOOOOOOOOOOOOOOOOOOOOOOOOOO
#4364
Posted 24 November 2008 - 06:09 PM
Caael, on Nov 24 2008, 06:05 AM, said:
NOOOOOOOOOOOOOOOOOOOOOOOOOO
Laharl, on Nov 24 2008, 09:39 AM, said:
I third that.
Oh Mathias, you poor bastard. If you really think Smash Bros is the most technical fighter out there, then Smash Bros is the only fighter you've ever played.
#4365
Posted 24 November 2008 - 09:06 PM
I agree with your assessment Matthias. While I was never hugely into the advanced techniques in Melee, there was no doubt about skill levels of players. Combos could be pulled off and attacks actually felt like they had substantial impact in Melee. On the other hand, Brawl rewards defensive play and the slower gameplay makes attacks feel wholly weak, I've seen entirely novice players "win" by repetition and it just becomes senseless.
It's a shame too. Brawl is great when you have friends around and you're just tossing around the controllers to have fun, but it never feels like you actually "win". It almost feels as hollow as Mario Kart at times.
Maybe I'm just being bitter, but I've honestly not been able to play Brawl as seriously as I did Melee, when I was intent on beating the different modes with each character.
But at least the soundtrack's well done.
#4366
Posted 25 November 2008 - 12:34 AM
If it were RockBand or GH or something then I'd understand it.
#4368
Posted 25 November 2008 - 03:07 AM
Someone Else, on Nov 25 2008, 12:13 AM, said:
I don't see why you all seem so offended. I'm just merely stating my own opinion. I'm not saying, "Oh guys don't play Brawl otherwise your ***s." I'm just stating my reasons on why I believe Melee is better than Brawl. The thing is, I'm just disappointed with Brawl is all since it had so much potential but was ruined in my eyes. I mean think of it as if Camelot released Golden Sun 3 and they took out everything you believed that made it a great game. Wouldn't you be disappointed as well?
#4369
Posted 25 November 2008 - 03:16 AM
Matthias, on Nov 25 2008, 01:07 AM, said:
Or if Rare took out everything that made the first two Banjo games fun. Oh... wait.
Brawl is good, but Melee definantly feels better somehow. Played it a lot more then I have played Brawl. Not much else to say...
#4370
Posted 25 November 2008 - 03:32 AM
Matthias, on Nov 25 2008, 08:07 PM, said:
Don't feel that my post was directed at you, truthfully I didn't even read your post, too long and full of SSB strategy crap, not my interests.
#4371
Posted 25 November 2008 - 01:57 PM
Laharl, on Nov 24 2008, 12:54 AM, said:
Thats because they havent been decided yet, there are talks and a few unofficial tier lists out alredy.
watch, on Nov 25 2008, 09:32 AM, said:
Well your post was directed at him unless your talking about the first Super smash bros game.
Well it was inevitable that this game was gonna be dumbed down to appeal to people like watch who complain about how wavedashing is a glitch and should be removed and how tiers don exits. The least I wanted was for I dont know characters like Mega man or Ridley to be put in, I mean the fans wanted them and they were obvious choices, almost inevitable... lol thanks again Sakurai.
Also may I add that I am glad Ashley didnt get in.
#4372
Posted 25 November 2008 - 02:16 PM
Matthias, on Nov 25 2008, 01:07 AM, said:
Yes, but the difference between that and this is that I think of Smash Bros. as a party game, not a super competitive fighter or... well, GS3.
#4373
Posted 25 November 2008 - 02:31 PM
#4374
Posted 25 November 2008 - 03:25 PM
watch, on Nov 25 2008, 01:34 AM, said:
If it were RockBand or GH or something then I'd understand it.
Why is GH more deserving of mastering than Smash Bros? Please come back when you know what you're talking about.
Nosferatu, on Nov 25 2008, 04:16 AM, said:
Brawl is good, but Melee definantly feels better somehow. Played it a lot more then I have played Brawl. Not much else to say...
I lol'd/
#4375
Posted 26 November 2008 - 12:37 AM
Legolastom, on Nov 26 2008, 06:57 AM, said:
Well your post was directed at him unless your talking about the first Super smash bros game.
Well it was inevitable that this game was gonna be dumbed down to appeal to people like watch who complain about how wavedashing is a glitch and should be removed and how tiers don exits. The least I wanted was for I dont know characters like Mega man or Ridley to be put in, I mean the fans wanted them and they were obvious choices, almost inevitable... lol thanks again Sakurai.
Also may I add that I am glad Ashley didnt get in.
So just completely ignore my post and claim that it was directed at him when I didn't even read his post. Brilliant.
Why am I the lowest common denominator? Is it because my life doesn't revolve around games? Becuase I actually have a life? I loved SSB and Melee, and I was excellent at both, without even owning a gamecube. Brawl was okay for me but I put it down because the Wifi didn't work cause I was using a NTSC copy in a Pal country months before it's release. It was okay but once the single player campaign was over that was it for me.
In short, wtf is with the personal attack.
Neophyte, on Nov 26 2008, 08:25 AM, said:
I lol'd/
Guitar Hero takes skill, people go from hardly being able to play Easy to ripping it up on Hard or Expert, it happened to me and everyone I've seen play GH or Rockband, whereas with Smash you can just button mash and that's it, game won like any other fighter. Even if you take time to get familiar with a character, know a stage and items, you can still get your ass handed to you by a 12 year old with a 'low tier' character and a hammer. And on the subject of tiers, they're bull****, I could beat someone with an equal skill level if they had a high tier and I had a low tier character.
Why is everyone here suddenly a smarmy prick?
#4376
Posted 26 November 2008 - 01:18 AM
Someone Else, on Nov 25 2008, 12:16 PM, said:
That's understandable, but I'm just sort of angry because the competitive community kind of died as the professional and casual player boundaries were blurred in Brawl since they dumbed down the fundamental game mechanics (meaning we're not considering glitches like wavedashing or shine canceling here) in general from the other two games. I mean maybe I wouldn't be so angry if Melee wasn't so good and didn't establish one of the most successful competitive video game communities. Even Ken, one of Super Smash Bros. Melee's top players, was recognized and because of it he got a place on this season's TV series Survivor. (No I didn't know they were still airing that show either. :D) But to put it in sort, I don't see why Nintendo could have not appealed to both competitive and casual players just to open it up since Melee established such a defined competitive AND casual player community. It made it more open to more people. If you want to played casually and just have fun, it was great. If you wanted to play competitively, it was also great if it was your thing. The fact it was flexible to the skill levels and dedication of the players was what made it enjoyable to everyone. By making Brawl just focused to casual players, they've basically cut off a giant community all together. A lot of Melee competitive players don't play Brawl anymore, or at least not as much as they did back in Melee.
#4377
Posted 26 November 2008 - 02:38 AM
At any rate, I'd agree that after I looked up the see what hitstun is, the fact that it's non existent in Brawl is kind of... bleagh.
#4378
Posted 26 November 2008 - 06:08 AM
i had no idea you were such a massive Nintendo faggot Legolastom
#4379
Posted 26 November 2008 - 03:37 PM
Nosferatu, on Nov 25 2008, 04:16 AM, said:
Brawl is good, but Melee definantly feels better somehow. Played it a lot more then I have played Brawl. Not much else to say...
Duh you played Melee more, it's been out for 7 years.
watch, on Nov 26 2008, 01:37 AM, said:
Why is everyone here suddenly a smarmy prick?
Melee took skill, which is why the same small group of people won every single turny. Because they practiced and got better than everybody else.
If you put a n00b who hasn't even heard of Smash Bros, in a match against Ken, Final Destination, 4 stock, no items, I guarantee that n00b isn't getting a kill on him.
Once again, please be quiet till you know what you're talking about.
Matthias, on Nov 26 2008, 02:18 AM, said:
Old
#4381
Posted 26 November 2008 - 05:32 PM
The only thing I think is better in Brawl than Melee is the character roster. But then again... They took Mewtwo out... :D Still kinda pissed of for that.
#4383
Posted 26 November 2008 - 10:01 PM
Nosferatu, on Nov 26 2008, 06:08 PM, said:
*facepalm*
I know what you meant.
Diddy Kong, on Nov 26 2008, 06:32 PM, said:
The only thing I think is better in Brawl than Melee is the character roster. But then again... They took Mewtwo out... :D Still kinda pissed of for that.
I won't diss Mewtwo; I played him second behind my 3-Time main Link, but he was a ****ty character. His B moves are beyond fail. Wait, I did diss him.
Lucario took the good parts of Mewtwo, and chopped the bad parts into peices and tossed them into different oceans, mafioso style, and then made him fully good....that's Lucario.
#4384
Posted 26 November 2008 - 10:20 PM
Neophyte, on Nov 26 2008, 08:01 PM, said:
I know what you meant.
I won't diss Mewtwo; I played him second behind my 3-Time main Link, but he was a ****ty character. His B moves are beyond fail. Wait, I did diss him.
Lucario took the good parts of Mewtwo, and chopped the bad parts into peices and tossed them into different oceans, mafioso style, and then made him fully good....that's Lucario.
Things are hard to interpret right through text.
Also that truth is true about Lucario. <3 Lucario.
#4385
Posted 27 November 2008 - 12:25 AM
Neophyte, on Nov 27 2008, 08:37 AM, said:
Once again, please be quiet till you know what you're talking about.
And I guarantee if you put a 'n00b' in a GH or RB match against me or anyone better, they don't stand a ****ing chance because they haven't played enough to develop the skills, and SSB was made with items and funky stages because that's what makes it unique, you can't take that out and label the game a serious fighter, and you cannot compare a brand new player to the 'worlds best' and call it skill, ****s sake you are pompus, "Once again, please be quiet till you know what you're talking about", stupid knob jockey.
#4386
Posted 27 November 2008 - 02:57 AM
The slowdown pickup gets really annoying after a while though.
#4387
Posted 27 November 2008 - 08:15 AM
http://i190.photobucket.com/albums/z254/laharl_the_slayer_07/558px-Finaldestination4.gif
#4388
Posted 27 November 2008 - 09:48 AM
watch, on Nov 27 2008, 01:25 AM, said:
There you go, so both games can be mastered, and mastered well, and can't just be won by random button presses. You fucked yourself over right there, snoogans.
#4391
Posted 28 November 2008 - 12:26 AM
Neophyte, on Nov 28 2008, 02:48 AM, said:
But it can just be won by random button presses. People can pick up SSB and play instantly, Guitar Hero takes longer to work up your skills, I'm not saying it doesn't take 'skill' to play SSB as it does for all games. I'm saying that GH takes more skill then SSB because of the nature of the game, I never argued it took no skill to play.
Neophyte, on Nov 26 2008, 08:25 AM, said:
I lol'd/
Just incase you forgot what you were on about.
#4392
Posted 28 November 2008 - 01:55 AM
there are far too many GH ******s under the delusion they're actually skilled guitarists
#4395
Posted 28 November 2008 - 03:58 AM
#4396
Posted 28 November 2008 - 04:02 AM
#4397
Posted 28 November 2008 - 04:58 AM
It's way harder to play on the Rockband drumset properly than it is to play on a real one. But the main reason for why it;s harder, is that you're forced to play to the computer's rythm, and if you're a drummer, you almost akways improvise everything. Sure, in a band you'll play through the song a few times to figure out where the dynamics and stuff are, and there might be some suggestions for what should be played when and where, but the only time I ever see drumset sheet music, is if it's for a jazz piece. Though I'm sure you can find sheet music for mainstream music aswell. But that was likely created after the song was recorded.
Improvising to a beat is way easier than trying to play exactly the same thing that someone else is.
But the drums and the guitar are two entirely different insturments.
#4398
Posted 28 November 2008 - 10:34 AM
watch, on Nov 28 2008, 01:26 AM, said:
Um, nope. Second song I tried on Guitar Hero and I was all set to go. So I don't see where you got that from.
Think about it this way, what would take longer, getting to a Ken level of goodness, versus being able to beat every song on Expert? I know people who after not even a month of having Guitar Hero could play TTFAF through on Expert. So please don't say it takes much more time to get good at GH.
And any rhythem guitar game, whose hardest song is TTFAF, fails to begin with.
Laharl, on Nov 28 2008, 02:55 AM, said:
there are far too many GH ******s under the delusion they're actually skilled guitarists
Posts like these are what keep me from killing you some days.
#4399
Posted 28 November 2008 - 07:27 PM
#4400
Posted 29 November 2008 - 12:41 AM
watch, on Nov 28 2008, 01:50 AM, said:
That's actually true. I am one of them. I've only played Guitar Hero twice in my life (and I think it was only the second one) and I suck at it, regardless of how much I play the guitar. But that's actually because since we play a real guitar there's not much reason to even play Guitar Hero or Rock Band... but that doesn't mean it's a bad game either. Heck that doesn't mean there's guitarists and video game guitarists all in one person either. I have a friend who's pretty good at guitar AND Guitar Hero and he loves and plays them both almost everyday. I don't really look down upon games like Guitar Hero because after all, it's just another video game meant to entertain people. But personally I'd just prefer to play the guitar and play/write music I enjoy instead of being virtually controlled to with a fake guitar to hit a key in beats and rhythms according to the screen.
Toasty, on Nov 28 2008, 05:27 PM, said:
Definitely agreed. Super Smash Bros. takes much more depth and skill than Guitar Hero making it harder to master. Think of the skill level differences and learning curves for each game. Guitar Hero's basic mechanics focus on hitting the right keys at the right time according to the screen. Now as Guitar Hero gets advanced, it only builds on these basic mechanics and nothing more as the gameplay itself is linear and there's nothing else to spread out to. The only things that change are the tempo, types of keys that are off the natural beat, etc., and these elements only mix up gameplay a bit but pertain to their fundamentals. Naturally Super Smash Bros. takes much more skill and work to improve oneself or even become "advanced" since it's a fighting game. The game appeals to newbies since it's easy to pick up for beginners and has easy fundamental concepts to understand. But as it becomes more advanced, the reason why it gets more difficult to build on skills and technique is because there's a variety of factors the player needs to understand whether he or she really realizes it as he or she improves. Players need to account for terrain, attack distances, attack types, delays, what moves work well together, anticipation of the enemy's moves, reaction to attacks, etc. The fact I'm listing so many more factors that make Super Smash Bros. more in depth already shows it's much harder to "master" than Guitar Hero. Remember, it's one thing to pick up the game and be able to play it and it's another to actually build upon those skills to make yourself better.