Super Smash Bros.
#4401
Posted 29 November 2008 - 05:10 AM
#4402
Posted 29 November 2008 - 05:27 AM
#4403
Posted 29 November 2008 - 12:35 PM
Now about button smashing in brawl. I haven't been beaten by a button smasher yet.
#4404
Posted 30 November 2008 - 12:46 AM
#4406
Posted 29 August 2010 - 12:29 AM
Played SSBM for the first time in ages a few weeks ago. One of my friends who I used to handily beat almost every time, basically tied me.
I've gotten rusty. :\
#4407
Posted 29 August 2010 - 05:00 AM
#4408
Posted 29 August 2010 - 08:35 AM
#4409
Posted 29 August 2010 - 10:08 AM
However, if I'm going to be completely realistic about it, Brawl IS a better game. However, Melee offered so much more compared to the first Smash than Brawl did compared to Melee, and Melee simply has a special place in my heart, because that was the time when I was really into gaming.
#4410
Posted 29 August 2010 - 10:36 AM
#4413
Posted 29 August 2010 - 04:00 PM
I guess it's just because I got into Brawl first. To me Melee feels sluggish. I was just playing the first game and man it's aged terribly.
#4414
Posted 29 August 2010 - 04:05 PM
Man, when I first got Melee, I played it for 8 hours a day straight, every single day for two weeks.
Call me obsessed, but I got hella good at it.
ThankMeLater, on Aug 29 2010, 07:35 AM, said:
This.
For some reason, the engine in Brawl makes the controls feel loose and sloppy. Though when something connects, it feels like it more so than in melee. I'll give it that at the least.
Melee just feels more sharp to me.
Doesn't mean I hate Brawl, I just think the controls in Melee are better.
#4416
Posted 29 August 2010 - 08:34 PM
Melee's pace and physics are still a lot better, though.
#4417
Posted 31 August 2010 - 11:30 PM
Also, it's likely a matter of nostalgia... Melee goes back to the early years of the GameCube for me, and so that's the style I got used to. I'd imagine if you played Brawl first, as said, that is what would feel natural.
#4418
Posted 01 September 2010 - 03:01 AM
#4420
Posted 01 September 2010 - 06:45 AM
Caael, on Sep 1 2010, 01:42 PM, said:
No way, the best one was definitely Hyrule Temple. Thank goodnes it was included in Brawl.
Golden Legacy, on Sep 1 2010, 07:30 AM, said:
Also, it's likely a matter of nostalgia... Melee goes back to the early years of the GameCube for me, and so that's the style I got used to. I'd imagine if you played Brawl first, as said, that is what would feel natural.
How is luck any more important in Brawl than it was in Melee? Please explain.
I must admit that I find the battles in Brawl to be quite a lot more enjoyable than the ones in Melee were. Honestly, I liked tha change in pace, and the slightly slower fights of Brawl.
#4421
Posted 01 September 2010 - 07:52 AM
-How about how most of the levels are moving ones or ones with moving parts that can work against you (lost fucking count of how many times I've been recovering under eldin bridge and it fucking teleports back)? There are very few totally stationary ones with no random events happening.
-The stupid amount of items on the emphasis on thus items. Items are unbalanced, I dont care what people say about "they take skill to get to first". They spawn completely randomly and some of them have random game changing effects.
-Final Smashes. The epitome of luck and the biggest game breaker IMO. Completely disregard skill and balancability in favour of looking pretty and adding novelty. Even if you do get one, you might be a character with a shit one (DK's poxy little drums compared to Marth's garuanteed 1HKO)
#4422
Posted 01 September 2010 - 08:10 AM
#4424
Posted 01 September 2010 - 10:48 AM
I would still be playing Brawl consistently if its competitive scene was good. Instead, we have tripping and physics+pace that are so freakin' slow that even with three stocks, matches take longer than they did in SSB64 and Melee, and camping/defensive play is rewarded far more than aggression. Ever see matches with DMG's Wario? Exactly, competitive Brawl blows.
#4425
Posted 01 September 2010 - 11:43 AM
#4426
Posted 01 September 2010 - 11:59 AM
#4427
Posted 01 September 2010 - 01:20 PM
Zeypher, on Sep 1 2010, 07:59 PM, said:
Fuck you, Earthbound is an awesome series. Well, at least Mother 3 is.
gsninja, on Sep 1 2010, 06:48 PM, said:
Oh yeah, forgot about that. Yeah, that is pretty annoying.
Still, I play Brawl with items and Smash Balls on, and most of my favourite stages are moving ones. I agree with Caael, competitive play makes a game boring. And I find all the items and stages to be very fun, and I play games not so that some nerds would idolize me but because I want to have fun.
#4428
Posted 01 September 2010 - 02:12 PM
#4429
Posted 01 September 2010 - 07:52 PM
and please, get off majora's mask's dick. we know you like the game, we know you think it's better than ocarina, but don't try and say termina bay is the best smash level. since you're all on about luck/fair levels, what about the almost insta kill that is being hit under the upper platform, or the fish that pops in and out of the water.
*500*
#4430
Posted 01 September 2010 - 08:01 PM
And dont get me wrong, items can be fun but most of them I turn off just because of how utterly shit they are (Fuck OFF paper fan). Putting only bumpers on high is always fun however.
#4431
Posted 01 September 2010 - 08:08 PM
Caael, on Sep 1 2010, 08:01 PM, said:
And dont get me wrong, items can be fun but most of them I turn off just because of how utterly shit they are (Fuck OFF paper fan). Putting only bumpers on high is always fun however.
k, as long as you can concede that hyrule temple >>> termina bay, i'll look over the fact that you contradicted yourself.
and they should re-release mellee on wii with online play.. just a thought.
#4432
Posted 01 September 2010 - 08:11 PM
And put brawl characters in melee and I will be happy. And Ridley (here we fuckin' go..)
#4435
Posted 01 September 2010 - 08:17 PM
#4436
Posted 01 September 2010 - 08:33 PM
Caael, on Sep 1 2010, 07:01 PM, said:
This.
I loved Big Blue. One of my favorite stages.
What I hate though, is how almost all of the Brawl stages are exactly the same with a few gimmicks substituted here and there (I'm looking at you, Isle Delfino stage).
#4437
Posted 02 September 2010 - 12:06 AM
But items suck in general. Always found it strange how incredibly strong some items were when thrown. The bat for example. Also, a Pokeball does almost like 15% damage when thrown. Speaking of Pokeballs, they are lame in this game. The coolest are still Lugia and Ho-Oh and we've seen those before. Snorlax is still pure rape though.
And they should've put all Melee's stages in.
#4438
Posted 02 September 2010 - 12:37 AM
Caael, on Sep 1 2010, 10:43 AM, said:
But I do care. Also, items in general can change the outcome of a fight, not just the ridiculous ones.
I loooooove Final Smashes, though. Ike's made me giddy when I first saw it.
#4439
Posted 02 September 2010 - 06:50 PM
Gotta love how damn broken Diddy is though. That alone makes up for a lot in Brawl to me.
Did you guys saw hack projects like Balanced Brawl, Brawl+ or Brawl-? It's some good shit, I tell you! They even can create character models and movesets.
#4440
Posted 03 September 2010 - 06:48 PM
Caael, on Sep 1 2010, 08:11 PM, said:
Not possible.. too big.
Zeypher, on Sep 1 2010, 08:12 PM, said:
not powerful enough. the ds is basically n64 redux, as were the the gba/gb with the snes/nes respectively.
#4442
Posted 03 September 2010 - 06:58 PM
#4443
Posted 03 September 2010 - 07:14 PM
http://roboawesome.com/wp-content/uploads/2010/06/3DS_ZeldaOT_02ss05_E3.png
(OoT 3D)
http://roboawesome.com/wp-content/uploads/2010/06/3DS_PaperMario_03ss03_E3.png
(Paper Mario 3DS)
http://roboawesome.com/wp-content/uploads/2010/06/3DS_ACrossing_06ss06_E3.png
(Animal Crossing 3DS, which looks better than the GameCube and Wii games)
http://roboawesome.com/wp-content/uploads/2010/06/3DS_Starfox64_03ss03_E3.png
(StarFox 643D)
http://roboawesome.com/wp-content/uploads/2010/06/3DS_KidIcarus_01ss01_E3.png
(Kid Icarus: Uprising)
http://roboawesome.com/wp-content/uploads/2010/06/pic09dcv.jpg
(Metal Gear Solid 3D)
And then there's this technical mumbo-jumbo:
http://roboawesome.com/wp-content/uploads/2010/06/3DS-Specs.png
#4446
Posted 04 September 2010 - 03:52 AM
Zeypher, on Sep 3 2010, 06:14 PM, said:
http://roboawesome.com/wp-content/uploads/2010/06/3DS-Specs.png
You sure that it runs at 400MHz? DMP claims 200MHz is standard (and coincidentally specifies half of the above claimed performance). Not saying it doesn't, but everything I've read suggests that it has half the performance you're image claims (as it's running at half the clock speed).
As for the claimed "effective" resolution of 800x240 on the top screen, I'd argue that as false. The assumption was based on the 3D technology providing a different image for each eye. The 3DS, in contrast, uses head tracking to simulate 3D, so there isn't actually a separate image for each eye.
The effective resolution is therefor 400x240 top, 320x240 bottom, effectively 172,000 pixels. The PSP in contrast has 130,560 pixels to work with. Though since they're all on one screen, that would make the PSP better for movies and videos.
On a side note, The DS used two processors. An ARM946E-S (67MHz) was the main CPU, and an ARM7TDMI (33MHz) chip was used as a co-processor (for sound, Wi-Fi, and GBA mode). The DS had 4MB of RAM, expandable through the GBA slot (though only the opera browser cart took advantage of that). Nintendo also artificially limited the number of polygons it could render per-frame, meaning that no software developer has actually fully utilized the DS's hardware. Though I'm assuming this was to keep a consistent minimum framerate throughout all titles.
Though I still consider it a dick move.
Also, the DS's CPU isn't Nintendo proprietary. The ARM946E-S is used in other electronics, as is the ARM7TMDI.
The PSP used a pair of MIPS R4000 based processors (also a member of the RISC architecture, like the DS's CPU and almost all mobile electronics). Both chips ran at 222MHz on the core, though the vector graphics unit on the main processor ran at 111MHz. Again, one chip was used as the workhorse, the other for sound. Though this second chip also handled MPEG-4 video decoding. A nice touch if I must say so myself. Makes it great for watching movies. The PSP had 32 MB of DDR RAM at 333MHz. 64MB on the PSP-2000 and later models.
I'm pretty sure the CPU in the PSP is proprietary, as it's a modified MIPS R4000. The original R4000 is from the early 90's.
Couldn't find actual performance specs for the DS, but the PSP info on the image matches up. Though for the DS, I'd reason that 120,000 polygons a second is correct. That assumes that DS games are running at 60FPS though, but that's not unreasonable either.
tl;dr
I've seen the performance of the 3DS rated at half of that.
Also, the top screen having an "effective" size of 800x240 is BS. It's just 400x240. The 800x240 thing is a misconception of how the 3DS implements 3D gameplay.
#4447
Posted 04 September 2010 - 09:20 AM
Hope the 3DS will also get a Smash Bros. If we're ever gonna get a handheld Smash, it's got to be on the 3DS, it's perfect for it.
#4449
Posted 04 September 2010 - 04:06 PM
I couldn't find the link for the bad eyes, but Daemon Hatfield of IGN said on their Nintendo Podcast that the 3DS didn't work for him because he has an astigmatism.
#4450
Posted 04 September 2010 - 04:14 PM
#4451
Posted 04 September 2010 - 07:09 PM
Zeypher, on Sep 4 2010, 03:06 PM, said:
I couldn't find the link for the bad eyes, but Daemon Hatfield of IGN said on their Nintendo Podcast that the 3DS didn't work for him because he has an astigmatism.
What is this faggotry
THAT'S A ***** MOVE
#4453
Posted 04 September 2010 - 10:37 PM
Eugine, on Sep 4 2010, 04:14 PM, said:
im down tomorrow before i work. havnet played in a while though, so i may be a bit rusty. not the beast link i used to be. also they nerfed him in brawl making him even worse.
#4455
Posted 06 September 2010 - 11:20 PM
#4456
Posted 06 September 2010 - 11:57 PM
#4457
Posted 07 September 2010 - 12:09 AM
#4458
Posted 07 September 2010 - 12:13 AM
#4459
Posted 07 September 2010 - 12:14 AM
#4460
Posted 07 September 2010 - 12:20 AM
I can't explain in words how amazing Pilot Wings Resort was. It's all depth 3D, but the plane looked like it was coming off the screen. Same thing with Star Fox. It was awesome.
#4463
Posted 07 September 2010 - 05:59 AM
#4466
Posted 07 September 2010 - 10:14 AM
i'm sure a few years down the road they'll incorporate it into some silly game mechanic.
#4470
Posted 08 September 2010 - 03:21 AM
#4471
Posted 08 September 2010 - 03:39 AM
Toasty, on Sep 8 2010, 07:55 AM, said:
Even now the Wii's motion-sensing is primarily being used as a gimmick. And if something as great as motion-sensing is nothing but a gimmick, I'm absolutely sure this shit will be as well. You will notice it during the first half of your first game played on the 3DS, then you will only really notice it once or twice in all the other games.
#4472
Posted 08 September 2010 - 08:48 AM
#4473
Posted 08 September 2010 - 09:14 AM
#4476
Posted 09 September 2010 - 02:10 AM
gsninja, on Sep 8 2010, 09:20 AM, said:
So is Fox.
When using Roy, my friend would often beat me with marth. Then I switched to Fox and was able to beat him more often than not.
Which bummed me out 'cause Roy was my favorite character. :'( Though before him, I always used Kirby and rarely lost.